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Hey everyone I'm currently 26, and been a fan of vgm since I can recall, It all started in the SEGA genesis with sonic themes. I'm in love with video game music because of so may reasons, and mostly with OLD generation consoles, which have really catchy melodies and sounds, things that I don't find in new generation games, because with all the electronic advances, music now is more "real". I'm talking about chiptunes mostly. Aside of that, lets get to the point, I hope you all can enlighten me a little bit. I have always had the "dream" of having a band that plays covers of old themes (NES, SNES, SEGAgen, ps1 and earlier), adding my/our own touch to each song to make it unique and more rich just like the remixes on this site. My question is: is it legal? is it right? is it possible to make profit out of that?Not that I mean to rip-off the artist and their music. What I want is to reach out to more people and make them know there's a whole world of video game music, and of course, do it for fun and if possible, get paid/rewarded for the effort put in. I think the songs could always be offered as free in the social media, internet, etc, to avoid copyright infringement, but, is it ok to get paid to perform on stage on events? to "sell" the band? or how does this work for us that love playing game themes? I saw this guy that does covers of game themes in mariachi style in youtube, and he sells the songs on iTunes, is that legal? can anybody do that? I have been trying to find some information about all of this but have not been succesful and don't know where else to look around. Also, it makes me sad that when this happens: Someone -"hey what type of music do you listen/like?" Me -"almost anything, but I'm really into video game music above all others" Someone -"oh yeah like super mario and that righ? (sings theme) turu tu turu tu" *conversation ends or subject changes* That's why I want to make more people to know the vgm world. This post enden being way longer than I expected, I think the reason is that I feel there will be a lot of people here that will understand me so I thought I would just let it all out. Also English is not my first languaje so sorry for any mistakes. And if you took the time to read all of this, thank you for your time.
Hi all, just letting you guys in on my latest project, Scramble XII Fauxriginal Soundtrack. It's an OST for a shmup that doesn't actually exist beyond music, hence "FauxST". The project had accidentally gone live a couple of days ago and I've been trying to think of new places to promote it, so here it is! It has 13 tracks from Studio logo jingle to end credits (plus a couple of bonus tracks for buyers). There's even a story told though the "lyrics" of each track. スクランブルXII フォリジナル·サウンドトラック SCRAMBLE XII FAUXRIGINAL SOUNDTRACK Hope you guys enjoy it and if you do dig it, be sure to pick it up. It has been in the works for a year, and we depend on these sales to fund our video series, Bullet Heaven HD.
Hello, fellow game music fans! ReMixer Peach here with a special game music soundtrack I wrote for a published indie game! It is available for listening on and SoundCloud, and we have plans for a physical album release. Game Description "Seraphim", a different kind of arcade shooter by Studio Ravenheart, is an indie title for the PlayStation Vita (Mobile), iOS, Android, Nook, Kindle, Windows Phone, and Blackberry. Taking place in an abstract celestial realm, you assume the role of a great otherworldly being known only as The Seraph, defending the worlds from invading constructs with blasts from your six mighty wings. Tracklist 1. Hail to the Seraph 2. Our Protector 3. Fragmented 4. Our Protector Empowered Hail to the Seraph This song features as the title menu, high score, and instructions theme, invoking the sound of imminent battle. It is a derivative of the song played when fighting against the incoming threats, played at a slightly slower pace for a different feeling. Our Protector This song features as the main theme, heard while fighting against the incoming threats. Borrowing some ideas from "Strength of a Thousand Men" by Two Steps from Hell, this piece shows influences from Super Smash Bros., Final Fantasy, The Legend of Zelda, Castlevania, and perhaps some other game soundtracks. Fragmented This song features as the death/game over theme for version 1.1 of the game. Taking some cues from a minimalist piano piece—not written by me—found in version 1.0 of the game, this composition embraces both ambient and minimalist styles. A familiar melody plays for the final third of the song. Our Protector Empowered This song features while in the effect of one of several power-ups for version 2.0 of the game. With the temporary ability, the environment changes in appearance as a continuous dance beat plays. I originally wanted to use Vocaloid Prima for the standard version of Our Protector, but time did not allow it. Thankfully, the idea was implemented in this energised version of the song. Disclaimer Seraphim logo, soundtrack, and all other game material are ©2015 Studio Ravenheart. All Rights Reserved.
Friendly greetings! Rpgmaker.net video game community presents Summoner of Sounds: A Community Journey in Video Game Music! Summoner of Sounds is a series of interactive community events where video game music will be celebrated by the means of craftsmanship and community interaction. Members of video game community with experience in music production will be dared to participate in challenges testing their ability to perform well as a versatile video game composer, while the game developers with other areas of expertise are encouraged to analyze the challenges, and provide the composers with commentary, feedback and constructive criticism. The RPG Maker Network offers an extensive network of gamers and game developers, both hobbyists and professionals. RMN will bring the participants visibility, and the yields of each challenge will be shared on RMN's social media during the course of the events. Summoner of Sounds series will be creating composers a portfolio, but it will also be creating the community a whole lot of great video game music! Everyone may also post ideas of any themes they would like to hear. If the ruleset permits, a composer may very well decide to compose your idea. This event series is designed to help the composers of the game development community come together, challenge their know-how and showcase their creative efforts, and the rest of the community to come in contact with the composers. Will you be able to take on the challenge? Can you become the Summoner of Sounds, or even something more? Check out our first challenge and hop right into the action at the Summoner of Sounds event page!