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  • Interests
    Video games, anime, music, the arts

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  • Biography
    I'm a game music transcriber and composer. Some may remember my MIDIs from VGMusic from the late 1990s and early 2000s, or my WarioWare D.I.Y. records from 2010. With some encouragement and help of many good people here, I hope to become an established ReMixer, as well.
  • Real Name
    Mathew Kirkegaard
  • Occupation
    Executive Music Composer for Studio Ravenheart
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Mixing & Mastering
  • Instrumental & Vocal Skills (List)
  • Instrumental & Vocal Skills (Other)

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Peach's Achievements


Newbie (1/14)

  1. I just received permission from André at GameXplain to submit my Christmas Discussion Theme for the YouTube channel, so I plan to submit that today.
  2. Oh, wow. So maybe it does work that way.
  3. Thanks, MindWanderer! I played "Still Alive" Thursday night after seeing the course ID for it here. You said that it exploded on Friday.... I wonder if recommendations appear based on certain traffic.
  4. Hi, guys! I checked out a few of your courses. Pretty neat! And Hylian Lemon, thanks for sharing my first Melody Road! All of my Melody Roads are showcased on my YouTube channel. Here's a spooky Melody Road, made available just in time for Hallowe'en! A unique take on the iconic ghostly theme of Luigi's Mansion is the spotlight of this stage. Unlike the speedrun gameplay of past Melody Roads, this one slows things down a bit with an autoscrolling adventure through a new haunted manor. Surprises and various details await the player at every turn! There are rumours that a new music remix accompanies a familiar foe in the old mausoleum.... Melody Roads: Luigi's Mansion BA4C-0000-00BD-7923
  5. Nice! I like the aesthetics you have going on here, like with the drums combined with the digital palette. There are some possible dissonance issues, but overall, you did a great job!
  6. Hi, everyone! I recently wrote a remixed medley of Splatoon music combined with original content for the opening theme of a popular Splatoon series on YouTube. This song contains original Japanese lyrics sung by various VOCALOID characters! The link below leads to the intro itself, so you can listen to the remix in context. Because of the shortness of the song, it will not be submitted to OverClocked ReMix. Feel free to provide friendly feedback, but please keep in mind that there will be no further revisions! Click the link below to comment, like, or read description: "Splatoon - Ink It Up! Opening 2" ~Remix~ from Yoshiller's Splatoon Series, "Ink It Up!"
  7. Hello, everyone! I am working on a remix of Clock Town that I started in 2010, and I require direct recordings from a nylon (or gut-string) guitarist for some parts. Concept A while back, a Zelda role-playing environment was being developed in Second Life. The setting was Termina, 100 years after the events of The Legend of Zelda: Majora's Mask. According to the backstory, Clock Town flourished and grew over the century and became the capital city of the land. This remix was being written for the future Clock Town. However, a sim (region) could not be procured. Instead, this remix will make its home (hopefully) on OCReMix. Recordings Below are recordings of sequenced material. The first is a slightly older WIP of what I have currently. The second is my attempt to use a guitar sample I procured recently to give a crisp, natural sound using Roland SuperNATURAL technology. Clock Capital (WIP) https://www.dropbox.com/s/gjuz5z300win9of/ClockCapitalDraft0.6.mp3?dl=0 Gut Guitar Line https://www.dropbox.com/s/thfvfj6c01wuldr/ClockCapitalGutGuitar2.mp3?dl=0 Is anyone interested in helping to provide natural guitar lines for the remix? Thank you in advance!
  8. Hello, fellow game music fans! ReMixer Peach here with a special game music soundtrack I wrote for a published indie game! It is available for listening on and SoundCloud, and we have plans for a physical album release. Game Description "Seraphim", a different kind of arcade shooter by Studio Ravenheart, is an indie title for the PlayStation Vita (Mobile), iOS, Android, Nook, Kindle, Windows Phone, and Blackberry. Taking place in an abstract celestial realm, you assume the role of a great otherworldly being known only as The Seraph, defending the worlds from invading constructs with blasts from your six mighty wings. Tracklist 1. Hail to the Seraph 2. Our Protector 3. Fragmented 4. Our Protector Empowered Hail to the Seraph This song features as the title menu, high score, and instructions theme, invoking the sound of imminent battle. It is a derivative of the song played when fighting against the incoming threats, played at a slightly slower pace for a different feeling. Our Protector This song features as the main theme, heard while fighting against the incoming threats. Borrowing some ideas from "Strength of a Thousand Men" by Two Steps from Hell, this piece shows influences from Super Smash Bros., Final Fantasy, The Legend of Zelda, Castlevania, and perhaps some other game soundtracks. Fragmented This song features as the death/game over theme for version 1.1 of the game. Taking some cues from a minimalist piano piece—not written by me—found in version 1.0 of the game, this composition embraces both ambient and minimalist styles. A familiar melody plays for the final third of the song. Our Protector Empowered This song features while in the effect of one of several power-ups for version 2.0 of the game. With the temporary ability, the environment changes in appearance as a continuous dance beat plays. I originally wanted to use Vocaloid Prima for the standard version of Our Protector, but time did not allow it. Thankfully, the idea was implemented in this energised version of the song. Disclaimer Seraphim logo, soundtrack, and all other game material are ©2015 Studio Ravenheart. All Rights Reserved.
  9. Like I've mentioned on YouTube, this is a great little piece. The ending is better compared to what the WIP had previously (which ended on a inconclusive note). The simplicity with the piano, flute, and drums is appealing when structured with the dynamic patterns you've written. You mentioned before that the transitions may seem a little sharp, and you may be right. However, that's not particularly a bad thing, since you really want to let the listener know that you're covering a different song in the game. A drum solo or a refrain may have benefited the track, but neither is necessary to maintain interest. Overall, I think you did a very good job for not having done many video game remixes. Keep up the great work.
  10. Oh, congratulations on the addition of this remix to the site, Wes! It's really awesome how you contributed a full remix to the album you directed, and one with such awesome ambiance! Sounds great. I really like the Oriental instrumentation toward the end, as well as the rainstick.
  11. Thank you for your kind words, Crulex. Hope you have a great New Year and continue enjoying the album throughout 2013.
  12. Just to make things official here, I submitted an old remix from my Enhanced Game MIDIs series, "Christmas in Kakariko Village." It's a humble Christmas tribute dating back to 1998, but the production is more modern.
  13. I'm very flattered by the shout-out, and I'm quite pleased you enjoyed what I had to bring to the table. Thank you so much for your input. Please do enjoy the rest of the album! That goes for everyone here! ^.^
  14. Oh, cool! I'm glad I put together a video of my track before finding out the release date, especially since it's this soon! I'm very pleased and excited! Congratulations to everyone involved, and I hope all listeners will enjoy what we compiled!
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