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Hello! .o/" I have several Ocremix albums on my PC and iOS devices, and for some time now I'm having this weird issue with the majority of them where the tracklist is showing all weird. I've made a post on apple discussion forums to see if this is known but I was left in the dark. It seems I can't post images here but the post on apple site shows some screenshots: https://discussions.apple.com/message/32263779 Tracklist is fine on my PC iTunes, by the way. Also somebody reported this same problem in this thread: It was suggested that this have something to do with the "Grouping" Tag used by iTunes, but many albums have this tag blank and the issue happens anyway. Removing the tag from albums that do have or using the same information on the tag for all tracks doesn't resolve the problem. Does anybody here had this issue? Is there a fix? Or is this something else that the Music App from iOS devices is doing wrong? Because I didn't had this problem until a little before iOS 11 update. It did start on iOS 10 though, but not at first.
Hi, I wanted to let everyone know what kind of rig I've been using and ask other members of the community for some advice/feedback regarding iOS recording and production. Does anyone have any experience with this? I'd love to hear about mobile music production from people other than YouTube. lol As far as my rig goes, I have an iPad mini, running through a Focusrite iTrack Dock (anyone familiar with Focusrite would like to know that it is a cousin of the Scarlet as it uses the same mic preamps) with lightning connector allowing me to record at 24-bit/96kHz and get some really good sounds. If there are any other users on the forums that produce with iOS tech, I'd love to hear about it! I'll list my setup (with links) as it stands below so you can get a better idea of what I'm working with. Tracking/Audio Capture: 2 Samson CL8 Studio Condenser Microphones (I use other mics too, but these are the ones that get used the most) Focusrite iTrack Dock iPad mini Harmonicdog MultiTrack DAW Final Touch Guitar Amp Simulation: BIAS Amp BIAS FX Synthesizers: SoundPrism Caustic Drum Machine/Loops: Caustic Now, at this point, I could get pretty redundant as there any many different ways to use each of the apps to get a different result, but the main thing I wanted to share was that I use the inter-app audio support of the Positive Grid apps (BIAS FX and BIAS Amp) within Multitrack DAW to get my amp sounds and often use the effects bus in the DAW for reverb/delay as they are relatively high quality. I can use BIAS for guitar and bass guitar. SoundPrism does not have inter-app audio support nor does it have AudioBus support (I don't know about SoundPrism PRO, though... haven't used it) so I am using an external device (iPhone 4, baby!) via 3.5mm to 1/4" cable into my line-in port of the iTrack Dock. This comes in handy for a lot of things like my chaos pad (SynthPad, which also does not have Audiobus support). Those of you familiar with recording via iOS will know how valuable AudioShare can be, and that is the main way I take drum loops/samples from Caustic or other DAWs (like GarageBand) and import them into MultiTrack as it is a much better DAW with good EQ, Reverb, Delay, Compression, and editing options in a very simple, user-friendly setting. Not the most complex or feature-packed DAW on iOS (not like Cubasis or Auria) but it does a good job for very cheap. Once my project is done, I bounce the track, export it to Final Touch, and start with several of their mastering presets and tweak them to my specs. I have the option to export the whole track in many different file types, bitrates, and have the option to upload directly to Dropbox, SoundCloud, email, etc... BUT Final Touch is also great for mastering tracks BEFORE they hit the DAW. Sometimes I'll send my drum track from Caustic (which may include live automation, synths, drum samples, etc...) and want it to sound a certain way before I mix in my live tracks (guitars, vocals, saxophones, hand percussion, etc...) and will give me a better idea of what to listen for and edit properly. THEN I'll bounce that, and master the whole track, making less-drastic edits to my master, and have a more coherent sounding track. This is just scratching the surface of what is available to artists via iOS and I may have said a lot of redundant things but I wanted to share what I do with others who haven't experimented with iOS music production/creation before and get some ideas from others who have been doing it longer/differently than myself. Thanks!