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Showing results for tags 'programming'.
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untilAre the drum parts in your arrangements "too static," "on autopilot," or "super basic?" The Sages are here to fill in the gaps! Join @paradiddlesjosh for a live workshop on drum part writing - what it entails AND how to program! This 3-4 hour event will consist of a primer on notation (sheet music and piano roll via the General MIDI map) balancing repetition with variety (through dynamics, articulation, and the application of patterns and fills) a discussion of "feel" and the creation of "grooves" a practical demonstration of the terminology in action, writing new drum parts for a well-known VGM track Everything will be demonstrated with free tools (where possible) and some of the more prominent tools in the community. VST instruments, MIDI files, and links to further learning will be made available to EVERYONE at the end of the webinar; please see the VOD description for links!
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I realize this is probably not the best place to go looking around for a programmer for a particular type of engine, but I'm asking around elsewhere and I'd always like to give OCR people the gig if possible. I've been attached to do music and additional admin work for a game since about this time last year and I'm asking on the director's behalf for someone who can help us get together a demo of our game. We lost a lot of progress last month due to a calamitous event and he needs to hire someone to help us get back on track. It is a paid gig, though I don't know how much is being offered yet. It's indie work, but not peanuts or anything unreasonably small like $50 or $100. And for right now it's just to help us get a demo together, not the entire game. If anyone's interested in this or knows someone I can talk to, please PM here. Thank you!
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I'm currently looking for somebody experienced in Strings (Cello/Violin), Keyboards, Recording, Programming, Turntables, Experimental/Avant Garde instrumentation, AND/or samples. I emphasize AND because I'm looking for somebody multi-faceted. I don't necesarily need ALL of the above, but eventually I plan on in some way incorporating most if not all of the above. The primary goal is to make quality music that in it's depth can be reproduced live with many layers and moving parts. I don't want to record tracking and sound bite it in a live setting. I feel like that's lazy. Many groups use sound bites in live setting to build suspense/atmosphere or to send a message. We are preparing to record an EP with 5 tracks and plan to have that completed within the year. The group is currently 5 strong: Vocals, Lead Guitar, Rythm Guitar, Bass, Drums. I would call our sound "Melodic Death Metal", sounds veining from bands such as Soilwork, At The Gates, Children of Bodom, Lamb of God, and Slipknot to name a few. I personally perform vocals and strive to incorporate many elements of different stylistic approaches towards music and conveyance. I sing moderately well, Low end of my gutterals can be compared to Phil Bozeman from "Whitechapel", High end screams can compare to Trevor Strnad from "The Black Dahlia Murder". I have been exercising my metal vocals for about 8 years now. We play in drop "A" tuning and practice regularly. I have scoured several websites for people that can fill this role, I feel that the music is incomplete without these missing elements. We are very serious artists and strive to achieve great things. If you feel that you could be a fit, or are in any way able to help us out, please let me know. Reply here or send me an E-mail at justinjgomez@outlook.com If you want to hear a playthrough of one of our tracks, lyrics or Guitar Pro files, I have all of that on hand. Send me an E-mail. Thanks, -Justin