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Showing results for tags 'videogame music'.
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Hi everyone ! Today, I have a great question that is a problematic. How to enhance video game remix industry ? I am aware that this question can be difficult to answer. In the video game remix industry, we are fortunate to have GameChops as a label and OC Remix as the publishing platform. However other problems are present ... the video game remix industry is not a recognized industry, few people do video game remix. In the publishing platforms, the details are too long, it's understood they miss the staff. And then there is the taboo subject "Copyright" everyone lies to themselves and knows nothing about it. I, too, know nothing about copyright. So! How to enhance video game remix industry? It's an excellent question? What're your waitings and what would you like to see change? Bonus: How to enhance anime music remix industry? Here again, the same problems are present, worse than Video Game Remix industry. Because the punishments are more important, that's why there is no record label or publishing platform... Or very bit... I do not even speak of the "copyrights" I want to make it clear that this is only my point of view, it is not the absolute truth. Any ideas or debates are welcome.
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The youtube version is a screen capture of my FL Studio project. The soundcloud link below is the high (much higher quality) quality final mix. I never go for any specific sound I kind of just let the workflow be it's own being in a way. Sometimes I get sort of a retro modern sound, if that makes sense.
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The youtube video has no fx and is basically unmastered. The soundcloud link below has a 320 kbps mp3 download of the final mix with FX. Took about 7 or 8 hours of my day yesterday.