HoboKa Posted January 16, 2008 Share Posted January 16, 2008 For some odd reason if I have lot of notes in a short period of time, the release ends up getting cut off and it gives it a very awkward, unrealistic feel (duh). Is there a way to fix it? =l Quote Link to comment Share on other sites More sharing options...
OverCoat Posted January 16, 2008 Share Posted January 16, 2008 not sure what you're using, but you can probably set a custom polyphony - set it way high! what you're hearing is the maximum number of voices, I think. If your polyphony is too low, the first notes you played simply cut off. Quote Link to comment Share on other sites More sharing options...
Nutritious Posted January 16, 2008 Share Posted January 16, 2008 Also might want to try rendering the part and see if the final product has the cutoffs. Make sure Disable Max Polyphony is on and you shouldn't get the cut notes in your final render. Quote Link to comment Share on other sites More sharing options...
HoboKa Posted January 17, 2008 Author Share Posted January 17, 2008 http://www.tindeck.com/audio/my/gvqg/WIP_CT_Dark_Times_ver1 I know the piano sample here isn't the best, but you'll hear the soundfont issue...I don't know much about polyphonies or w/e they are - I'm using Fruity Soundfont player, and I don't see any options about polyphonies unless they're on the channel editing tab w/e u call it =l. Thanks for the advice by the way Overcoat and Nutricious Quote Link to comment Share on other sites More sharing options...
HoboKa Posted January 17, 2008 Author Share Posted January 17, 2008 Well I messed around for a while and I finally found the polyphony feature, it was in a pretty obvious place actually, so my bad lol. Again thanks guys - it seems to have worked. Quote Link to comment Share on other sites More sharing options...
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