Sign in to follow this  

Secret of Evermore MegaRemix

Recommended Posts

For years at attempting to remix many songs, and create originals of my own, I finally plan on creating a long mix of all the best songs in Secret of Evermore.

First segment - My take on the beginning events of the game. Sounds like a woman breathing, but it could also be a boy if you think hard enough. Unfortunately, I can't find ANY 'electricity' samples to mimic the dog chewing the wires; perhaps I don't need it. Maybe there's something more I could do here.

Introduction/Credits - Not sure what I'll do with the rest. Maybe I'll break into a trance (or be Xenosphere-esque), but I tend to play by what instruments sound good, and currently I have a lot of great sounding stuff/ideas, IMO, and feel collected about this whole thing. I think this mix will be my life's purpose.

Intro/Credits will transition into the 2nd half of Queen Bluegarden, aka RLY GOOD IDEA.

Boss theme - Primal style

Pyramid - Fucking awesome jammin' style.

Fields of Gothica - Short but sweet piece I could probably fit in somewhere.

Flying - Oh this would go well near Gothica!!

Ebon Keep - Castle - This song is so mellow I must arrange it somehow.

Final Boss - Invader Zim style.

May not remix but are decent songs:

Collosia Chamber 1 - People have already arranged this.

Ivor Tower - The Town - Shnab have already begun to move.

Share this post

Link to post
Share on other sites

It takes a little too long before it opens, the sound effects segment is a bit too long and the synth "power-up" doesn't mesh well with the soft section that follows. The melody is also a bit tough to make out in the bg organ pad, consider automating a sharper attack/release when the bg organ pad plays solo.

I don't think it's ocr material, but it sounds cool enough to worth doing anyway. Besides, you can always chop up the final piece and submit each theme separately. Overall, I think it'll turn out enjoyable. :D

Share this post

Link to post
Share on other sites

I think it all sounds good, even still, but maybe because it's all only the beginning, and if I want to fulfill my idea of a megamix, I think a decent amount of buildup is necessary. (I can always submit shortened individual versions to OCR.)

I remember looking at the judging forum yesterday (I rarely look), looking at only one NO thread and lo and behold, I saw Darkesword saying, "Don't use pads for a melody[/progression]". But I figured maybe it's alright to do it, because I have plans to eventually replace those pad sounds with more attack-oriented samples. Thanks for noticing, though! I tried adding more attack to the ones already there, but it didn't sound right. (Using them in the first place was an accident, actually: "*goes through sample sets from the wrong sample set due to boredom; pads appear* ...omg this sounds awesome".)

Multiple times, I was thinking of adding a little bit of music-like substance to the opening, to make it more SoE-like at the very least (more interesting, musically, too). Also, I forgot to extend the ominous long-note that briefly appears. Ah, yeah, the opening loud sound effects aren't really supposed to act as a transition tool in the traditional sense, and perhaps I should even have more time between them, but I thought it sounded good anyway while not lasting too long.

Dunno when I'll ever finish it. Could take a year if I spend my time learning more about remixing solely for this piece.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.


×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this