w0lph Posted July 28, 2009 Share Posted July 28, 2009 Hello! My name is Thomas and I know it's rude to introduce myself with a request. Sorry for that but I'm in kind of a hurry. I'm a huge OCR Fan and visit this site for years now. I'm optimistic someone here might heed my call. =) I apologize if this is the wrong forum for this sort of things. I study Gamedesign in Munich, Germany and we're currently in our 2nd semester project phase which means we have to apply what we've learned so far and develop our own little game from scratch. Coding and graphics are no problem. What we don't have yet is ... sound. The time we got for our projects is one month, deadline is August 14th. The game I'm working on has the working title "R(T)PS". That stands for Real-Time-Strategy or Rock-Paper-Scissors. I can asure you this is not some half-a$$ed wannabe project. The concept behind it is very well designed and my team is working hard on it every day. All projects are developed in Flash (3D-Games in later semesters). Also this game WILL be shown on this years gamescom event in Cologne, Germany. Our school will have a small booth there. If you're interested please drop me a pm and I'll send you further details. The game will have a somewhat melancholic mood (think twilight realm from Twilight Princess). Since our schedule is tight I can't expect a musical masterpeace. But some cool and original sound effects (clicks, unit responses etc.) would definately be neat. We don't want to have to rely on free online recources or making sounds with our headsets. >_< The image below is a screenshot of the game's current status. If there are any questions don't hesitate to ask. -T. edit: *copied from bellow* There's a title screen, a menu screen, varius subscreens (HowTo, Credits etc.) and of course the game itself which is split into two parts - a round based risk like metagame and the individual real time matches. One song for the title/menus and one for the game part (maybe two variations acording to the current game mode) would be awesome. Anything beyond would be TOTALLY awesome but I file that under "nice to have". =) Also, as I mentioned before, we (students) only have one month for development which started last monday (July 20th) so naturally there can't be a demo yet. I'll try to sum up the setting: This game's universe is completely 2-dimensional. It's source of life force is light ("Lumen" called ingame) that shines down from a third dimension (like a lamp shining on a sheet of paper). When this light get's weaker (won't tell you why ; ) the light in this universe fractures into three different forms: Red, Green and Blue. These new beings eventually devellop self awareness or at least insticts. For a time all was fine. But the light/source of Lumen got weaker over time. Without Lumen they die. To prevent this they hunt down the other fractions to "canibalize" them for their Lumen (life time) and to drain the few remaining spots in the universe where there's still light. Each fraction has the same kinds of units:Rocks, Papers, Scissors (see screenshot above). Upon death they leave nothing behind but a mere shadow. Although not lethal these shadows drain the remaining life time of a weaker unit if they come in contact. For example a "living" Scissors touches a dead Rock. If shadows of each of the different units overlap they combine and "eat" the world around them, thus expanding the rifts which can be seen already. It's the story of a dying world and its desperate habitants who try to live just a little longer, even at the cost of their former fellows. Tomorrow I'll post a complete list of all sound effects needed. - T. Quote Link to comment Share on other sites More sharing options...
Gario Posted July 28, 2009 Share Posted July 28, 2009 How much music do you need? I could whip something up for you, if you only need a song or two. Quote Link to comment Share on other sites More sharing options...
Rozovian Posted July 28, 2009 Share Posted July 28, 2009 PMd. 10chars Quote Link to comment Share on other sites More sharing options...
w0lph Posted July 28, 2009 Author Share Posted July 28, 2009 Wow, didn't expect a reply this fast. Nice! =) Well, there's a title screen, a menu screen, varius subscreens (HowTo, Credits etc.) and of course the game itself which is split into two parts - a round based risk like metagame and the individual real time matches. One song for the title/menus and one for the game part (maybe two variations acording to the current game mode) would be awesome. Anything beyond would be TOTALLY awesome but I file that under "nice to have". =) - T. Quote Link to comment Share on other sites More sharing options...
Gario Posted July 28, 2009 Share Posted July 28, 2009 Well, if you need music quickly we (Rozo & I, and whoever else wants to write something for this) could share musical jobs. Obviously the in-game music would be great but writing title music wouldn't be bad, either. I'll just write something that can fit both criteria . What kind of game will it be? Is that picture from the game (thus the game is in a more abstract style)? Quote Link to comment Share on other sites More sharing options...
Meteo Xavier Posted July 28, 2009 Share Posted July 28, 2009 Lord, there has been a person needing music each day in the last week! I have some already made stuff if you want to take a look. PM'd! Quote Link to comment Share on other sites More sharing options...
w0lph Posted July 28, 2009 Author Share Posted July 28, 2009 Thanks for the quick responses and PMs. I'll look over and respond to them tomorrow (it's 1:13am here). The initial post is updated with further details. - T. edit: Yes, that picture is from the actual game showing all three units, fractions and the world/universe they live in. Quote Link to comment Share on other sites More sharing options...
Gario Posted July 29, 2009 Share Posted July 29, 2009 Alright, I'll pm you the title theme for the game as soon as I get to work (my connection at home won't let me upload anything). Should we just post the stuff here, guys, or should we get a thread going in original WIPs or something? Quote Link to comment Share on other sites More sharing options...
w0lph Posted July 29, 2009 Author Share Posted July 29, 2009 Hi there, here's acomplete list of music and sound effects needed for the game. The ones without (!) have a low priority. __________ Music Title Screen (!) Menu Screen and all Sub Menus (!) Risk mode (!) RTS mode (!) Ambient Sounds like Wind, a distant howl Victory/Credits Game Over SFX Menu and Risk mode Button click (!) Select own zone Select enemy zone to attack Engage battle Win Zone Lose Zone AI Win AI Lose RTS mode Minimap slide in and out Tick for recource income (!) Siege - three stages Create rift Win match (!) Lose match (!) Unit Responses - rather cute sounding (think Elektro Plankton for orientation) Birth/Spawn (!) Select unit (!) - Eyes "wake up" Deselect unit Move order (!) Attack order - Eyes flash briefly Receiving damage/losing life time - Eyes indicate pain Death (!) - Eyes grow till the entire body is darkend, than it shriks down into a mere shadow Falling into a rift - just vanishes into the light Replenishing life time (after eating) (!) - Eyes shrink and shake for a brief moment Gaining sector control Losing sector control Main building Unit spawn Death __________ Thanks for all the responses so far! - T. edit: Added descriptions for unit response animations. Quote Link to comment Share on other sites More sharing options...
Gario Posted July 29, 2009 Share Posted July 29, 2009 I pm'd you with some music (Title/Menu - it can work for both). Let me know if that fills what you want. Quote Link to comment Share on other sites More sharing options...
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