djpretzel Posted October 7, 2004 Share Posted October 7, 2004 Contact Info ReMixer name : AberBot Rreal name : Javier Veliz Benzaquen email address : starlightodc@hotmail.com you can find my song here : I created this song using some Zeldas part. the archive is called Dungeon I did this song because ive always played videogames and i had the idea to take a trippy meloy and mixed with the kind of music i hear now, so i did it, i hope u like it. I did it using my pc (azid, fruity loops)that was all. bye Link to comment Share on other sites More sharing options...
Liontamer Posted October 8, 2004 Share Posted October 8, 2004 Not a bad concept. I actually like the effects done on the percussion, and you have a good minimalist-sounding groove here. When the source tune comes in at :28, it's got some decent understated bass action that picks up in volume a little bit moving toward :37. Cool move. Good minimal style going on with 1:12, along with the melody at 1:16. Admittedly, I was put off by the thinness at first, but the choices here are purposeful and seem to click; a lot of the elements seem to come together fairly well. The overall texture isn't great yet, but it's not bad. The style change at 1:31-1:35 was too jarring, if only because it was too high in key compared to the majority of what you've got; also the last note at 1:33/1:34 didn't seem to flow correctly into your next verse. I also felt the countermelody from 1:54-2:09 was too shrill. Might wanna reconsider the sound choice there. Good stuff going from 2:09-2:14. Unfortunately, with such a nice transition type effect on the chorus, I was looking for you to bust out in a new direction to keep things fresh, rather than relying on very minimal countermelodic additions/layering to convey a sense of development. I felt the synth coming in at countermelody at 2:14 actually didn't mesh so well with the other sounds you were using towards the end. It sounded a lot better on its own, like from 1:16-1:30. There's that shrill dealie again from 2:33-2:47. Yeah, that's not working. Good start, Javier. Works pretty well for a sparse, trippy sort of track, so you don't really need to change how sparse the sounds are; just develop the rearrangement aspect a little further. Add some slight variations to your percussion patterns to keep things moving a bit more, and work a few more ideas with the source material's arrangement within your 3 minute timeframe. The nature of the arrangement coverage pretty much stayed the same throughout from 1:35 until 3:00. Prime stuff for a resubmit if you're willing to put a little more effort in. I saw lots of potential, myself. Maybe some others will like it more. NO (refine & resubmit) Link to comment Share on other sites More sharing options...
Protricity Posted October 9, 2004 Share Posted October 9, 2004 This is pretty Lo-fi. Issue here is that for the most part, this song sounds very thin. sfx here and there, but a lack of solid song structure. Once the main chorus gets in, we get weak bass, weak lead, and weak arrangement. Overall somewhat amateur. The idea is cool, but its below the bar. Keep at it. NO Link to comment Share on other sites More sharing options...
Digital Coma Posted October 10, 2004 Share Posted October 10, 2004 Lots of random, incoherent original material here not tied to the theme. What does relate to the melody through harmony and actual accompaniment is cool. This mix is very sparse; sfx and looping instruments do not a sonic texture make. Well, they can, but it'll be a cheap and thin one, like we have here. Serviceable concept that requires better execution. NO Link to comment Share on other sites More sharing options...
GrayLightning Posted October 10, 2004 Share Posted October 10, 2004 My main problem here is the lack of substance. We have a melody line, bass, and fx percussion. It makes for a very sparse sounding mix. Production is average. Not bad, but I strongly suggest adding more meat (harmony, countermelody something and more effects processing) to this mix. NO Link to comment Share on other sites More sharing options...
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