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*NO* Legend of Zelda: A Link to the Past 'Dark World'


DragonAvenger
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The orchestration is really pretty messy. The percussion, strings and brass are way too busy all at once, and it's just a wash. For one thing, you almost never would hear percussion so busy for so long in orchestral music. It's also mixed way up. The timpani drowns out the strings. I'd start by overhauling the percussion.

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Yeah, I agree with Vig. The various parts are really out of balance in the mix. Things like timpani, harp, & auxilliary percussion are far too loud, drowning out more melodic items.

Sounds like a lot of clipping/distortion from pushing the mix levels too high.

Several parts get pretty repetative after a while as things like the backing strings and snare stay on the same pattern for a very long time.

Which is a shame, because underneath the production & other issues, there is some cool writing and ideas going on.

You clearly have a knack for this sort of thing, but your production work needs to catch up with your creativity :). Good luck, keep at it.

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The percussion here is really repetitive, and since it doesn't change up as you transition between different sections of the song, it feels like you're just cycling through a series of musical ideas instead of actually building an arrangement with dynamics and progression.

Your chimes and transition sfx are way too loud, too.

Truthfully, it's hard to judge the potential of your writing here when the percussion is drowning it out so much. Vig is right, that needs a complete overhaul before the other elements of the mix can really be looked at more closely. Try mapping out your arrangement in terms of the energy you want to convey so you can rewrite the percussion accordingly and get a dynamic curve going with your orchestration.

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