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Elder Scrolls Online Beta


Wiesty
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I hopped in on the ffxiv beta as well in the summer. While it was an improvement on the original, if still felt very linear, and the grind factor was heavy. Nothing like just following markers around on the map for hours on end to collect exp and gil...

That is more of an MMO problem than a problem with a Final Fantasy game. Because enemies don't level with you like in most single player RPGS,the exploration become linear. You cant go into another zone otherwise the monsters there will spank you good. That sort of thing. As for gil grinding. Nah that isn't in the final game at all.

Edited by Brushfire
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Wooooow, that looks terrible. Graphically and animation-wise. Did that bow-wielding rogue try to shoot an arrow at the player while facing away from them? Why are the animations so hilariously and cartoonishly fast? Why does the close combat look like it plays even clunkier than Skyrim?

The designers are trying to do to much with the combat, and its really obvious. They want to keep the heart of 'Elder Scrolls' combat alive and allow that combat system to function in an mmo environment. They also are drawing inspiration from a lot of the newer mmo combat systems that employ 'active' combat (where standing in one space and just hitting abilities gets you killed.) This is a huge trend lately, and I like it for the most part.

Anyway, the end result is a hot mess. :(

Edited by k-wix
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