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Creating Robot Voices

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I'm trying to figure out how to create different robotic voices using manipulation of samples

I'd like to know exactly what synthesis techniques were used to manipulate these vocals:

The Painter, Castle Crashers

The Factory of A Better Tomorrow, LittleBigPlanet 2

(The voice that plays in the intro)

Das Boot by U96 http://www.youtube.com/watch?v=Nwc0shJ2aYc

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But they're all done with different effects. That bitspeek thing seems to be able to cover what's done in The Factory of a Better Tomorrow, but the other two sound like they've got something more going on

Vocoding with bitcrushing or sample rate reduction, or just bitcrushing or sample rate reduction, or just vocoding. The first one is vocoding with some sample rate reduction, distortion, and loads of resonance, and the third one sounds like a little bit of bitcrushing on a voice spoken robotically in rhythm.

Edited by timaeus222
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