Emunator Posted May 2, 2015 Share Posted May 2, 2015 (edited) Hi OCRemix. Here's a link to my remix. I've also attached it to my email in case y'all don't like Soundcloud. ReMixer name: Savino Real name: Will Savino Email address: website: https://soundcloud.com/will-savino/ userid: 53881 name of game: Fallout 3 name of arrangement: Megaton Rock Name of song: Main Title Composer: Inon Zur Original: youtube link here Everything else: I love the main theme, especially the really ambiguously hopeful nature of it, but I really wanted to have a different harmonic take on it, something that better reflected the sort of jazzy element of the Americana aesthetic used throughout the Fallout series. I also like using sounds that are clearly electronic but have an organic nature to them. And while I avoided the militaristic drums and horns used in the original, I still want the music to be just as propulsive, hence that ostinato rhythm I use throughout. I hope that's all I need. Thanks a lot, guys! Edited June 26, 2015 by Liontamer closed decision Emunator 1 Link to comment Share on other sites More sharing options...
Emunator Posted May 2, 2015 Author Share Posted May 2, 2015 Wow, this source actually translates REALLY well to jazz. Some nice ambiance opens up your track and you jump right into it without wasting much time. Your chords are pretty fantastic here and sound great on that hard electric piano sample. Overall, I'm feeling the lo-fi vibe of your instruments and the treatment of your pianos/organs. Right off the bat, the drums sound like a weak point to me. Pretty rigid sequencing (all of your hi-hats are at the same velocity and sound hard-quantized) and very dry mixing makes them not sit well with the rest of the instruments. The transition around 1:15 brings in some bigger-sounding drums but the samples are still very dry. This is the main critique I have of this track that I would like to see addressed. :48 sounds odd to me, whatever instrument is playing that arpeggio has a slow attack that does not sound natural for that riff. Additionally, the bass patch that enters around 1:27 is mixed loudly and sticks out too much to my ears. Overall, the mastering on this sounds like it could be brought up slightly louder without causing any unwanted loudness. Really strong showing here, I love this arrangement but the drums and a few other mixing nitpicks are putting this just below the bar for me. I really want to see this on the front page but I think a few more revisions are warranted before it's ready for that. Good luck! NO (resubmit!) Link to comment Share on other sites More sharing options...
Liontamer Posted June 26, 2015 Share Posted June 26, 2015 Already sounded very lo-fi as soon as the track starts. Also, why are the beats louder than everything else, and why is there no high-end until a semblance of it at 1:15? The beats/hi-hats have that interesting drum machine style, but the downside is there's no velocity variation like Emu mentioned, and IMO nearly all of the instrumentation feels pretty stiff besides some of the looser e-piano/organ leads. The beats also don't do enough to fill out the background, so you have portions like :28-:59 & 1:15-1:50 where the texture is too thin and dry; the strings used at :00 and 1:50, for example, were an effective way to pad things out. By the way, that little piano cameo from 1:40-1:42 was WAY too robotic; watch the detail work there. Take Emunator crits into account on drum sequencing, but don't forget to add clarity to the soundscape as well. It's a cool concept, and the arrangement is well in the right direction, Will, but the track needs fullness and mixing polish. Good potential here. NO (resubmit) Link to comment Share on other sites More sharing options...
Chimpazilla Posted June 26, 2015 Share Posted June 26, 2015 There's a click right at the beginning of this render that needs to be removed. That hat is indeed very inhuman and stiff sounding and too loud in the mix. All the instruments are very lo-fi and center panned, and all are competing for frequency space. The bass is a muffled muddy mess. The overall track volume is low, as if you're sending us the pre-mastered version. Snare and crashes are very loud, dry and upfront. Backing elements are sometimes mixed as if they are in the front, most notably the bass beginning at 1:27, too much bass in mah face. This track needs drum humanizing, instrument re-balancing, a mixing overhaul and some proper mastering. That said, I actually love the concept and writing! I look forward to hearing it again, fixed up. NO (resubmit) Link to comment Share on other sites More sharing options...
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