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Original VGM style tracks by Paul Levasseur


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[EDIT]  I'm just going to use this as a master thread for all my VGM style tracks from now on.  If / when I decide to post concert music, I'll put it in a different thread.  

Go Here for Short Films:  http://ocremix.org/community/topic/34055-short-film-scores-for-animations/

 

Here for Concert Music: http://ocremix.org/community/topic/36224-concert-works-by-paul-levasseur/?p=732645

 

So, I heard some of you creating music using samples from SNES ROMs so I decided to try my hand at it.  This project is a pastiche (Imitation) of Hiroki Kikuta's style.  Almost all the sounds are from the SOM cart except for one of the marimba samples, which is from DKC.  (I wanted to double the Marimba in places)  Now, I didn't really stop with Hikuta's world in this project, I decided to be a bit more creative with the structural harmonies in the work as well as the rhythmic aspects.  The work is quite polyrhythmic in places and there is quite a harmonic shape with modulations / modal shifts, etc.  

It was a fun experiment, I hope you enjoy it!!

-p

 

Dusty Plains - Secret of Evermore Sounds
https://soundcloud.com/paul-levasseur-2/secret-of-evermore-dusty-plains

Wildflowers - Chrono Trigger sounds

https://soundcloud.com/paul-levasseur-2/wildflowers-chrono-trigger-sounds-1
 

The Summer Fields - Hiroki Kikuta Pastiche
 

https://soundcloud.com/paul-levasseur-2/the-summer-fields-hiroki-kikuta-pastiche
 

Seaside Town - A 'town theme' composed, using FFVI sounds.

https://soundcloud.com/paul-levasseur-2/seaside-town-ff-vi-sounds

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So, I decided to try and create the ubiquitous, generic town theme using FFVI sounds.  While writing the track I tried to treat the different instruments more so as they would behave as a live ensemble.  So, the guitar writing sounds more as a guitar would play and the wind instruments have more 'wind instrument' like gestures.  The track uses 5 channels, Flute, Ocarina, Guitar, Strings, & Upright Bass.  
In terms of form, after composing once through the melody I could have looped but generally, VGM tracks will have some sort of variation on the orchestration to create more musical interest with minimal additional investment from the composer.  I attempted to do this but then my 'classically trained' ear took over and I ended up exploring some modulations that become a bit more novel later on.  Also, another large difference between this work and an average VGM track is that a lot of the dual wind harmonies do not move strictly in parallel but there is some attention given to the independence of the line.  I think, overall, the track is musically interesting but perhaps is more 'forward' than what would typically appear in a game.  This may or may not be a good thing, depending on the context.  Anyhow, I hope you enjoy.

Seaside Town - (Composed with FFVI sounds)
 

https://soundcloud.com/paul-levasseur-2/seaside-town-ff-vi-sounds

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Ok, since another week has mostly passed, here is the latest upload.  I arranged & orchestrated a beginner violin piece I had composed for Chrono Trigger sounds.  The original title of the work has been preserved but it's just a bit more lush now in terms of colours.  It is very simple, as it was originally written for beginners, but I think it works nonetheless.

[edit]  Don't worry, I'm planning to write something less 'laid back' soon!

https://soundcloud.com/paul-levasseur-2/wildflowers-chrono-trigger-sounds-1

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