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Paul Levasseur

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Everything posted by Paul Levasseur

  1. Aww, still dead. Here is my attempt at Secret of Evermore sounds. I always enjoyed the ambient aspect of the score so I tried to explore that in this arrangement.
  2. Here is an ambient track in the style of Secret of Evermore. https://soundcloud.com/paul-levasseur-2/secret-of-evermore-dusty-plains
  3. and BATTLE!! Man, this thread is a little dead here! Let's hear some stuff, folks!
  4. Here's an interesting work worth looking at. I wrote this several years ago while I was in my undergrad and it is one of the few works from then that I am still happy with. It is called 'anorexic' and it is a setting of a poem by the same name, penned by Eavan Boland. https://soundcloud.com/paul-levasseur-2/anorexic
  5. Ok, since another week has mostly passed, here is the latest upload. I arranged & orchestrated a beginner violin piece I had composed for Chrono Trigger sounds. The original title of the work has been preserved but it's just a bit more lush now in terms of colours. It is very simple, as it was originally written for beginners, but I think it works nonetheless. [edit] Don't worry, I'm planning to write something less 'laid back' soon! https://soundcloud.com/paul-levasseur-2/wildflowers-chrono-trigger-sounds-1
  6. Here's an original using FFVI sounds. I got a bit carried away
  7. Jungle Beats. Multi Percussion. Metal, Wood, Djembe, Cajon. This is a non pitched multi-percussion work that uses rhythm to create a narrative. The point is to have the same sort of sophisticated forms that are often found with pitch based material. With all my concert music, Please feel free to PM me for scores. https://soundcloud.com/paul-levasseur-2/jungle-beats-jan-28th-recital
  8. So, I decided to try and create the ubiquitous, generic town theme using FFVI sounds. While writing the track I tried to treat the different instruments more so as they would behave as a live ensemble. So, the guitar writing sounds more as a guitar would play and the wind instruments have more 'wind instrument' like gestures. The track uses 5 channels, Flute, Ocarina, Guitar, Strings, & Upright Bass. In terms of form, after composing once through the melody I could have looped but generally, VGM tracks will have some sort of variation on the orchestration to create more musical intere
  9. Ok, we should chat. I also have questions about some weird artifacts in the soundfonts, namely pops and clicks or weird artifacts in the looped portion of samples.
  10. Ok, so THIS is why all the Super Metroid soundfonts were out of tune as well! It was making me want to pull my hair out! Since my training is specifically in concert music, I am dealing with a bit of a learning curve on the production end. It would be great if we could put our heads together and try and figure this out so that the finished product will have more polish. UGGH, ESPECIALLY with the Super Metroid example =-/
  11. Ok, it's finally working. This track definitely builds really well. As a general observation for your orchestration, you approach the craft like a midi orchestrator would. What I mean is that you build the track up around a repetitive note pattern (ostinato) and you create the momentum by adding layers of activity on top of that. Your instrumentation doesn't really behave the way a live orchestra would so this raises the question: Do you wish to get better at midi orchestration to create epic tracks, or are you more interested in emulating the sound of a live orchestra in your writing?
  12. I really like your production on your tracks. I think it's just glittering with professionalism, something which is absolutely necessary to be successful these days. I'd like to have a conversation about that specifically but my questions should be handled in a more private setting. I particularly enjoyed the ethnic chinese style track, as I felt that one was the most effective musically. RE electic guitar, you should make friends with a very good guitar player. As a player, for me, the synth guitar just was not convincing. Sure, midi guitar is what it is, but when the line doesn't reall
  13. When I started doing my research project for my DMA in Music Composition, I wanted to look at VGM and fan compositions specifically. I interviewed a few fan composers, had them fill out a survey, and began transcribing videogame music. Now, as part of my research I stumbled upon SNESology and man, I thought that was cool. So I grabbed some soundfonts off of the internet and started experimenting. This is addictive and now I want to screw around with the Secret of Evermore sounds. SO RAD. Here are a couple of SNES style tracks I did for fun and for procrastination. In the style of Secre
  14. Yes, competitions are awful things; as Bela Bartok said, they are for horses! As I mentioned in my original post, I think the real issue here is that you were not afforded the opportunity to work with a director, like you would in an actual, professional setting. It's a bit of an artificial situation and honestly, it is not representative of what a composer is truly capable of. In my experience, I absolutely would NOT have been able to create the scores I did without the scratch track and the patient input of the director. And yes, I can recall more than one competition where I was think
  15. Fair enough. But for me, I still found that the style of the film clashed with the aesthetic of the music. Like I said, it's just my gut reaction based on listening to the film score as well as a few tracks on the website. (Composer feedback is invariably what we would do instead of what was done) Anyway, great work, carry on.
  16. Scoring a film as part of a competition is an interesting exercise and thankfully, it is one that I have yet to undertake. I think the biggest missing piece of the puzzle here is the director, since when scoring a film with a director, there is someone with whom a composer can discuss the 'sound' of the film as well as the artistic vision of the project in general. I think without this input, it can be difficult to wrap ones head creatively around what is required as an appropriate sonic backdrop for the film. I think as an art piece, the score is compelling and the production is very high
  17. Hey, My soundcloud is acting up but I can offer some preliminary and hopefully helpful suggestions for the time being. I'm not sure what your musical background is so I'm not going to assume anything. In other words, this is the advice that I would give to anyone who asked me how to write for orchestra while having little to no musical experience. Start studying scores and listening to orchestral music. The Idea is to learn how the ensemble sounds and how to achieve various types of colours. When studying a score you can see what exactly the composer has done to achieve the desired effec
  18. Here is the Vimeo link for Ragen (Dan Sprogis, director) which is now available for viewing. This is the film where the score was inspired by Moonrise Kingdom. I hope you like it!
  19. [EDIT] I'm just going to use this as a master thread for all my VGM style tracks from now on. If / when I decide to post concert music, I'll put it in a different thread. Go Here for Short Films: http://ocremix.org/community/topic/34055-short-film-scores-for-animations/ Here for Concert Music: http://ocremix.org/community/topic/36224-concert-works-by-paul-levasseur/?p=732645 So, I heard some of you creating music using samples from SNES ROMs so I decided to try my hand at it. This project is a pastiche (Imitation) of Hiroki Kikuta's style. Almost all the sounds are from the SOM car
  20. This is really cool. Where do you get your samples from? ::curious::
  21. Since I'm skulking around here anyway I should probably offer some comments / observations. I personally appreciate the high energy level and I don't think that it's necessarily problematic in and of itself. There's a lot of good stuff happening and some careful attention to detail could make this much more effective overall. Now, I understand that old SNES RPGs are known for their repetitive drum parts but consider that back then, composers were trying to compress the data as much as possible and I'm sure the music was no exception. I think the big thing to think about is orchestration / ar
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