BloomingLate

Arrival - Departure -- a piano piece with a story

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Hello :)

I'd like to share a piece I first created in 2016 and just finished polishing up. I vaguely recall posting the first MIDI version but couldn't find the post, so I'm making a new one. This time I'm using recorded piano bits so you no longer have to suffer through MIDI hammering! :P

Here's part of the description from the Sound Cloud page:

I envisioned this piece to go with a short story involving a young woman and her soldier boyfriend.

Part 1: A train arrives at a train station where the young lady is waiting. She's hoping to find her boyfriend on the train, seeing how rumor has it that he was wounded and is on his way to another station.

Part 2-3: The crowd is making it difficult for the woman to find the man, but finally their eyes meet and a hasty conversation takes place. There is exchanging of gifts, but the man can hardly utter a word to his chatty girl. The train is only there for a brief moment before it starts moving again. She has to step aside to make room for new passengers, abruptly ending the conversation.
As the train leaves off, she chases it down the platform as best she can, until it is out of reach and out of sight.

Part 4: Saddened, she holds onto a letter that her boyfriend managed to give her before departure. Upon reading it she learns that he will soon return home to her. His time to serve is over. Then they can start planning their future together at last.

https://soundcloud.com/user-227517766/04-arrivaldeparture-rene-mulder

I recently invested in a new Strings library but for the life of me I cannot get it to NOT sound lame (yet). For this piece I resorted back to the initial free sample thing I used in 2016 which actually captures the mood I'm looking for perfectly.

What do you think? Can you see the story unfolding as you're listening?

Edited by BloomingLate
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Strings can be tough to work with, keep trying! And this is a lovely. I could think of a number of games/franchises where this would fit right into a sentimental scene. Good effect on the separate moods: the repetitive piano chords and uh, whatever particular percussive instrument makes that shaky noise, to emulate the anxious waiting and the effect of a train, the sweet release of tension, the return of anxiety before parting, and the delicate joy to end on. This is a great piece, Blooming, you ought to be proud. Keep it up!

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On 2/24/2020 at 5:19 AM, Souperion said:

Strings can be tough to work with, keep trying! And this is a lovely. I could think of a number of games/franchises where this would fit right into a sentimental scene. Good effect on the separate moods: the repetitive piano chords and uh, whatever particular percussive instrument makes that shaky noise, to emulate the anxious waiting and the effect of a train, the sweet release of tension, the return of anxiety before parting, and the delicate joy to end on. This is a great piece, Blooming, you ought to be proud. Keep it up!

Hey, thanks for the comment :) It made my day!

I just realized I forgot to mention that the story takes place sometime in the past when there are no cellphones or internet and the trains are steam engines. The scenario isn't likely to happen in our age of modern communication tools! :P

Also, I don't know what railroad crossing signals sound like in other countries, but that's what the repeating chords at the start are supposed to represent.

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