BloomingLate

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About BloomingLate

  • Rank
    Octorok (+25)
  • Birthday 04/25/1985

Profile Information

  • Gender
    Male

Converted

  • Biography
    I'm a 32 year old male from Europe. A Christian, married, a musician-in-making, and battling Chronic Fatigue Syndrome and Asperger's while at it.
    Due to my severely limited energy and near constant pain and fatigue I have to take life in small bites. My access to the computer is limited to protect myself. As a result, I may take some time before replying to messages, but feel free to contact me and say hi or something.
  • Occupation
    formerly Front-End Developer (IT)

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Instrumental & Vocal Skills (List)
    Piano

Recent Profile Visitors

506 profile views
  1. BloomingLate

    Do You Still ReMix — Why Or Why Not?

    I'm more or less in the same camp as Jorito. I do remixes mainly because they provide learning opportunities and make for very concrete projects. I love to give my favorite tracks from the olden days a sound update so I can enjoy listening to them even more. I always want to add a bit of a personal touch to remixes so they kind of feel like my own. For the moment I am also my own primary audience, but seeing how many other people love video-game music I figured I could just as well share my productions with them. I'm not in the pursuit of a career in music. I think the opening post did provide some good food for thought. Do I just want fanboys to drool over my remixes and disregard me and my original music? Am I just there to feed their nostalgia? Are the people who grew up with the same games and soundtracks that I grew up with still out there, looking for related remixes? Or are we dealing with a new, much younger audience who's first shot at a Final Fantasy game was FF13? How remixable are modern soundtracks anyway, what with them being already possibly fully orchestrated? In other words: is remixing worth your time and effort in the grand scheme of things? I suppose remixing could be someone's main selling point, but if you also want to be known for your original stuff, that's going to be tricky. When I was still on deviantArt I really wanted people to see and appreciate my original drawings and digital works. Problem was, I had built my audience around nature photography, so no one really cared about the things I really cared about... I think you'll find yourself in a similar situation when you do remixing and original works. PS: I also wrote a massive rant about the problem with consumerist audience, the distance there always is between composer and audience, the question of why you do the things you do to begin with and about TV talent shows and how we're all looking for that ego boost which basically looks like this: “Nice work!” , “Thanks! I'm glad you liked it. (feels loved)”. I was going to post the rant, but on second thought, I better not right now. :D *uses the Force to hit the Submit button*
  2. Thanks for your detailed explanation. I'm not much of a social media person myself (at all) so I guess that explains why I'm missing a lot of what's going on. I'm starting to see that having more personal connections is probably more valuable than shooting for input from random passers-by. The reason for my being here is mostly because I've finally got up to a point that I feel somewhat confident enough to put my music out there for other people to hear and critique. That was a big hurdle to overcome in the first place. I haven't really thought about how I should go about connecting to the broader community. You're right about how I should be commenting on people's wips myself That's a good place to start. Kudos to you both (and others) who have stuck around all that time despite changes in how people interact with the site. I always felt OCremix had a bit of a professional flavor. I would hate to see it go down. Seeing how there is still a regular output of new mixes and albums I guess I don't have to worry about that yet. Thanks for your additional comments Gario. No need to apologize though I realize you're all doing this on a voluntary basis (right?) and we all have other things that rightfully demand our attention. I was just curious to learn a bit more about how things are run here, which helps with expectations. Like I said above, I always felt like this place had a professional vibe to it and got the impression that it was full of activity. I was a little confused and mildly shocked to find that it got so quiet around here. Especially with "recent" forum posts dating back to 2009 or 2011. That's why I was wondering if something bad had happened. Something that was best to be discussed in PM, rather than in public.
  3. *bump* It is about to fall off the first page of the forum and I'm still eagerly awaiting review. :) Just for my information: how active are the judges/mods these days? I can't shake the feeling that OCR is not the place it used to be, say 10 years ago. Did something happen besides people just moving on to other things? (feel free to PM me on that, rather than comment here).
  4. It definitely has an interesting, strangely beautiful and relaxing vibe to it. Nice, original take on the source. I would love to see this on ocremix and making its way to my mp3 player :)
  5. After many (sometimes frustrating) hours of work I have finally managed to complete this remix. I turned the second BGM from the classic Game Boy game 'Tennis' into an orchestral piece. This time I worked with FL Studio 20 and more professional sound libraries such as Cinematic Strings 2 and Garritan Personal Orchestra 5. I first expected to just copy/paste the notes from my MuseScore version, but quickly found that working with better packages was very inspirational. As a result I managed to create a much more interesting and vibrant composition than I could not have pulled off with MS. I made some important changes compared to the first version: Added a pizzicato intro that is supposed to suggest a tennis match with 2 points scored before a ace is landed. This is a reference to a feature in the game where the computer will often use a nearly unstoppable move (ace in tennis terms) that got me so angry as a kid playing this game. The title reflects this also: 'Ace on Me'. I replaced the vibraphone and harp with the piano, which just sounds much better. I added more voices and used different play styles for the strings sections. Thanks to this discussion I was able to overcome some problems with getting the volume right. I did my best to make the mix work well, but still need more practice with the mixer, EQ and all that stuff. I am open to your feedback, but also a bit reluctant to touch this project more. I would very much like to submit it to ocremix, so I guess if it is not up to standards yet, I may have to dive back into it. Alright, enough talk. To the mix: Original track: Previous version:
  6. BloomingLate

    Volume Volume Volume - relative and absolute

    Alrighty, thanks for the additional comments, both of you. That helped in clearing some of the confusion. Random fact: I found out through that tone generator that and the use of some sub-bass that these low tones are generally what cause my ears to plug up u_u; I could hear up to 15.000 but sometimes I needed to turn my head to actually pick up the sound. Sometimes I worry that I destroyed my hearing by not heeding my grandmother's warning about listening to loud music on headphones
  7. BloomingLate

    Volume Volume Volume - relative and absolute

    Okay, I see. Thanks for correcting me on that. Now I understand why nearly every computer and speaker system I ever had sounded so crappy. I always found myself EQ-ing the lower ends of the spectrum when listening to music 0_0; I don't know what brand of headphones I have, but when I did the research it seemed like it was very suitable for our purposes (no bass boosting or whatever). Random side note: I hadn't been in an electronics store for like a decade so I was in for quite a shock: drones, HD cameras and TV screens...And I learned that they're moving in a completely wireless direction for headphones, which I do not like! I rather tangle with the chords than having to deal with batteries all the time :D
  8. BloomingLate

    Volume Volume Volume - relative and absolute

    PRYZM is right in that I don't understand the dB scale, and timaeus222 was right to catch my frustration with the discrepancies between devices that causes me to adjust mixes to a given device, only to learn that I completely ruined it for another device. My general inexperience and confusion makes me mash two problems together, so you both did me a service by seeing them as two seperate things. However, now I feel like I'm in way over my head with all this talk about mastering and whatnot. I guess this is where I am at now with my understanding: I think I understand that dB level refers to the signal strength and that something called "clipping" occurs when the signal goes over that 0. Not sure what clipping "looks" like yet, but I suppose I can Google that myself. At any rate, I see that the volume level of my device does not impact how high the dB meter will reach, so those are two seperate things. I may be confused about the difference or relation between Hertz and dB. I guess Hertz refers to the range of sound a human hear can pick up at all? Audacity has at least two options: enhance sound and normalize sound. Do I understand correctly that enhancing the sound would raise everything to the chosen value (including the already strong parts) wheras normalize only affects the parts that are subpar at that point? So I need the total output of tracks/channels (the Master) to hit 0dB but that doesn't imply that all individual channels need to hit 0? Its about the cumulative effect? As you may be able to tell I am at seriously n00b level at this point in my development. Like I said in my post about discouragement: it is difficult to know where to begin learning sometimes because stuff can be overwhelming. I found that a lot of online tutorials and articles assume a familiarity with key terms and concepts that I simply don't have as someone starting from scratch. Some concepts like Compression are not quite landing in my brain yet. Am I correctly understanding Compression now as something that reduces the gap between dynamic ranges? Something that may raise the hearability of a sound but not necesarily the power of the sound. That is to say, a whisper will still be a whisper, not a shout, only it will be a loud/hearable whisper? So many questions, so many things to be confused about :D
  9. BloomingLate

    Volume Volume Volume - relative and absolute

    I knew I was getting myself into controversy once again. Okay, that is good to know. I'm nowhere near the point where I am producing music for consumption, so I'll have to keep this in mind for if or when I get there. At any rate, I suppose there is no way to ensure that a song will sound good for every person on any device, so that is not a goal to pursue to begin with. Now that I think about it, it does make perfect sense to start with my own relative perception. That's an interesting approach. I quickly Googled it and found some online tone generator that helped explain the differences between white, brown and pink noise (a bonus is that I now have a name for that awful sound I hear when my soundcard "crashes"... its called white noise, and I hate it :P). -9 and -6 would be approaching the "yellow" part on the Db meter, correct? I noticed that my recently bought trance tracks are all maxing out into the red area and I generally find that uncomfortable. Between -6 en -4 is best for me. I've been thinking about using an existing song as a reference. Your approach makes enough sense. However, would I be at risk of "blowing up" speakers by turning up the knob of the hardware without adjusting the internal volume? My Trust speakers may need to go all the way up to 75% to sound decent with my comfortable laptop level and at that point they start cracking somewhat. I can hear them produce white noise when no sound is going through (is that normal?). I actually suspect I "blew them up" (not in a definite sense) before, and maybe I've been doing that consistently with other devices because of the hearing thing. Oops! Thanks everyone, for your answers! I think I know what to do now.
  10. Hi there, so I'm having a bit of a problem with mixing which is worsened by the fact that volume levels are not consistent across the devices that I use. Basically this is usually what happens: I start working on a mix on my laptop. Initially I just need to get the right notes in my project file, but soon enough I need to playback the sound to see if what I'm doing is working. At that point the crappy onboard speakers are no good because they lack bass. To get to a semi-workable level I need to set the volume to 40. To get a more complete picture I then go to my headphones, but level 40 would destroy me so I have to tune it back down to like 8 for it to be comfortable. Alternatively, I could use my Trust speakers, but they may or may not be somewhat broken (it is hard to tell because I'm so used to the sound). I have no idea what a normal volume level for that thing would be. I sometimes have to turn the dial way over 50%, while I used to get by with just 25% (though maybe I was compensating with the computer volume control). Yet another alternative is hooking up an external device that lets me connect to my Sharp stereo system. But even at volume level 12 (which is where purchased music starts to sound properly loud for me but too loud for my wife), the volume is just too low. Using my mp3-player headphones I can barely hear my mixes at 50%. With all these relative values and different results between devices I'm having trouble knowing if what I'm doing is actually "right". Add to that the fact that my ears may plug up from internal pressure and now I can't tell anything is balanced or loud enough. Is there a formula or a way to kind of figure out what the "absolute" volume output is relative to these different devices? So that I may have confidence that what I produce is still loud or not loud, irrespective of how a given speaker or headset presents it? Does this tie in to being able to read the Db meters on mixer channels? At this point I suspect my monitor headphones produce the most realistic and best signal, but working with them on quickly wears me down and ruins my hearing.
  11. I guess that's just the "sad" reality of things on the internet. I suppose if you really want to get good feedback, you have to ask specific people directly (I remember reading something like that in one of the sticky posts). New people should definitely be aware of this, lest they be disappointed or discouraged. I have to admit I was a little disappointed myself. I had different expectations of this site. It helps to know that it's not just me who's not getting much in terms of comments. I suppose I understand that tendency to skip over things that don't immediatly supply the sound, but this place could be better if people were willing to put in some extra effort. I kind of want to be that person who goes the extra mile, so to speak. EDIT: just an additional note. My recent mix thread has 85+ views, but the play count on the soundcloud file is 6, and I'm fairly sure 3 or 4 of those plays are my own. Maybe the count only goes up after a full play, otherwise the math doesn't add up. That would suggest that people click on the post, knowing somewhat what to expect based on the title, and then basically abandoning the post right away without listening. That could make a person very anxious, wondering if maybe people can't see the file, or the link. And if no one will bother to comment one way or the other, you're just left wondering what you're doing wrong. Anyway, on to the thing then: I've listened to the midi file now and I checked the sheet as well. I'm definitely with the other guys when they say we need eithere a better rendering or some type of recording. The midi just doesn't deliver on the sound quality or mood (lacking articulation etc). In my mind I imagine the real recording would sound kind of jazzy, kind of noir-ish. If you intended a straight cover then I guess you won't need to add more. If you do want to get creative I suggest working on the first half of the song, on the trumpet part particularly. I can't really specify beyond that. It depends on what mood you're trying to set. I wish you safe travels and hope to hear a recording in the near future Good luck!
  12. I'm having the same experience as you (and other people as well it seems) that your post may get 100's of views but no comments. The files work fine, that's not it. I suspect there are just a lot of viewers who either don't have an account, but just want to get the 'pretty muziks', or maybe people don't feel competent enough to provide meaningful feedback. I'm going to have to come back to this later and give you my thoughts. Right now I can't properly listen to it. From what I've heard so far it is definitely on the conservative side. Perhaps you can go for a slightly darker mood - walking through a ruined city might elicit a sense of defeat or something. I'll be back:)
  13. Hello fellow musicians and music lovers, I actually managed to complete something for once! Let me share with you this orchestral remake that I did of the classic 1989 tennis game for the good ol' Game Boy. (Link at end of post) From the Soundcloud description: In addition I might add that the track seems a little out of place for a tennis game. The feeling I get from it reminds me of sitting at a desk and finding myself lost in thought. Coming up with a plan or maybe mustering up the courage to finally talk to that cute girl in class. It has a hopeful vibe to it. "I'm going to do this, even if it is challenging!" My orchestral take on it just makes it way more epic! I'm kind of proud of it really. I'm setting this to "Completed" because it is "done" as far my initial intention is concerned. When I do finally get more professional sound material to work with in FL Studio I will consider it a new project when I try to make the transfer to that. Your feedback is still welcome of course. I already know it needs better mixing, dynamics and humanization. Maybe you can tell me what a good alternative would be to the bass alternating octaves at 16th notes. I figure that would be tough to play in real life? I rather not that the speed suffers. Enjoy! https://soundcloud.com/user-227517766/ace-on-me-gameboy-tennis-bgm2-remix Source:
  14. That's a neat trick. In addition to trying that I looked into some more posts about EQ-ing. After some playing around (and separating the chords from the melody) I concluded that the piano lead is just a bit boring in and of itself. I then played around with some synths to give it more of an actual trance sound, but that soon forced me to almost rewrite the entire piece from that part on. I tried a number of different things, but in the end I can't get to a satisfying result. I've already spend way more time than I intended to spend on this, so I think I'll let it rest for the moment. Maybe I'll come back to it after a while when I've learned more things or found better samples/sounds/VSTs to use.
  15. BloomingLate

    Video Game Addiction

    I saw this thread a while back and felt like sharing my story, but I never got around to it and figured it was too late to do so. But seeing how it keeps popping up in the recent topics list I figure I'd jump in anyway. I didn't watch the video by the way, but I read through most of the comments and can kind of figure out what it is about. My story Video games have been a part of my life for a long time before I became a Christian 'for realz' (2008/2009). I suppose I fit the description of a typical gamer: introverted, not very popular with the girls, wears glasses and listens to electronic music. I only got my first console (SNES) when I turned 11 or something, but I got exposed to Atari, Sega and Nintendo through friends and classmates before that time. I always found myself attracted to what I saw. Seeing the first SNES commercials with DKC just blew my mind! When my nephew got those I was just amazed and got all these creative impulses that made me want to draw fantasy worlds and design games myself. Over the years I invested more and more money into Nintendo consoles and eventually got Playstation 2 because the Wii was a serious letdown to me. I had always put in many hours into my games, but that wasn't a problem at first. It became a problem when I went to trade school. By that time gaming was the ultimate escape for me, as @HoboKa mentioned. For a long time I have been depressed, lonely and overwhelmed with school work. Gaming provided the distraction that I thought I needed. Sometimes I would take really bad care of myself and would skip meals or sleep. I wouldn't learn from mistakes either. I had a particularly low point where I got so frustrated with Star Ocean 3 that I trashed the console. Yet the game wouldn't let me go so I caved in under pressure and bought a new console just so I could finish it. After my conversion to Christianity God started working on my conscience. I started to realize I could no longer subject myself to games, particularly because of content (a separate issue). I was able to put my beloved consoles away and focus on more important matters. When I finally moved out of my father's house to start my independent life I decided not to bring my consoles with me. At the office where I worked I would however be confronted with games again and found myself going through a particular pattern, resembling the A.I.D.A model: A game grabs my attention I resist I drop the resistance and start looking for information about the game I check game play video's on YouTube I see if I can get a hold of the game I start playing the game in secret I notice the game starts to control my thought life and I'm neglecting my other duties I get seriously stuck playing. I have to do it or I get stressed. Even when the fun part is already over and the "hard work" begins Weeks pass by. I eventually confess the whole thing to my wife. I repent and turn back to God and get rid of the game altogether. Peace returns and everything is back to normal. No more cravings for the game. My boss introduced me to a new type of game which got me instantly hooked. Someone in my family is also heavily into gaming (also using it as an escape I suspect) so when I visit him I risk getting exposed to games which will start the process. Since I'm married my gaming habits no longer just effect me, they effect my wife too. Her first experience with a display of my addiction was pretty bad for her, and ever since that time she gets very nervous when I'm snooping around games again. The worst cases post conversion and post marriage where with Star Wars: Galaxy of Heroes and later Star Trek Timelines. I don't even like Star Trek all that much, but the game had exactly the right components that will ensnare me (RPG elements, easy rewards, plenty of things to do, collectables). At another low point I had literally spent 40 days in a row (not non-stop) playing and paying no attention to God, prayer or Bible reading. It involved searing my conscience and keeping secrets from my wife (not a healthy thing either). With Star Trek I ruined my birthday by getting out of bed the night before to try a new update and unlock Darth Vader at last. I learned that I cannot possibly be satisfied with just an hour a week or something. It is all or nothing with me. Games will take control of my life and so it is best for me to shield myself against them completely. Kind of like the recovering alcoholic who is still vulnerable to the drinks but is okay as long as he avoids them altogether. It sucks, but it is a vulnerability I have to accept and deal with. As for cause and effect... I'm not sure where it begins with this addiction. I suppose I have a vulnerability inside of me or at least I developed a certain way to make me unable to really control myself. I could easily do a whole day of Bible study too (which would be a good thing) and suffer the effects of that (a bad thing). I do everything to excess if I'm not careful. One thing I do know is that there is a fundamental difference between the games I played when I was young and modern games like Star Trek Timelines and Angry Birds Epic. The latter seem to be designed to be addictive (lots of rewards in the beginning, free stuff, gambling elements, sounds on every button and event, daily login prizes etc.) To end on a light note: it is probably my being cheap that prevented me from succumbing to the lures of premium content. I never once spent real money on such games and could not be enticed into doing so. Otherwise I could have easily brought more problems into my marriage.