BloomingLate

Contributors
  • Content Count

    102
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About BloomingLate

  • Rank
    Goomba (+100)

Profile Information

  • Gender
    Male
  • Location
    Netherlands
  • Interests
    The Bible, Christian Faith & Apologetics, Music

Converted

  • Biography
    I'm a 34 year old male from Europe. A Christian, married, a musician-in-making, and battling Chronic Fatigue Syndrome and Asperger's while at it.
    Due to my severely limited energy and near constant pain and fatigue I have to take life in small bites. My access to the computer is limited to protect myself. As a result, I may take some time before replying to messages, but feel free to contact me and say hi or something.
  • Real Name
    René Mulder
  • Occupation
    formerly Front-End Developer (IT)

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Software - Preferred Plugins/Libraries
    Cinematic Strings 2, Garritan Personal Orchestra
  • Composition & Production Skills
    Arrangement & Orchestration
  • Instrumental & Vocal Skills (List)
    Piano

Recent Profile Visitors

1,160 profile views
  1. This has to be one of my all time favorite remixes on OCR. I listened to it quite a lot between 2005 and 2009, especially after my girlfriend broke up with me. The emotion and the tension just make for a perfect wallow-in-your-sadness session. More to the point: I love the vocals and all the different directions the piece goes in terms of instruments and effects. Its just a very enjoyable listening experience! I think I actually heard the remix before I played the game. When I first heard the track with the vocal stuff in the actual game I was like: 0_0; "Dude, that's that remix I love!" Definitely one to keep holding on to.
  2. Hey, thanks for the comment :) It made my day! I just realized I forgot to mention that the story takes place sometime in the past when there are no cellphones or internet and the trains are steam engines. The scenario isn't likely to happen in our age of modern communication tools! :P Also, I don't know what railroad crossing signals sound like in other countries, but that's what the repeating chords at the start are supposed to represent.
  3. I was just thinking FF:CC had a great soundtrack and couldn't remember any remixes on here. Nice to see your submission! I really enjoyed your take on this theme. Very playful and just beautiful. Some parts do feel a bit hammer-y (f.e. 3:10 onwards), but overall I found it enjoyable enough. So...good job!
  4. Hello I'd like to share a piece I first created in 2016 and just finished polishing up. I vaguely recall posting the first MIDI version but couldn't find the post, so I'm making a new one. This time I'm using recorded piano bits so you no longer have to suffer through MIDI hammering! Here's part of the description from the Sound Cloud page: I envisioned this piece to go with a short story involving a young woman and her soldier boyfriend. Part 1: A train arrives at a train station where the young lady is waiting. She's hoping to find her boyfriend on the train, seeing how rumor has it that he was wounded and is on his way to another station. Part 2-3: The crowd is making it difficult for the woman to find the man, but finally their eyes meet and a hasty conversation takes place. There is exchanging of gifts, but the man can hardly utter a word to his chatty girl. The train is only there for a brief moment before it starts moving again. She has to step aside to make room for new passengers, abruptly ending the conversation. As the train leaves off, she chases it down the platform as best she can, until it is out of reach and out of sight. Part 4: Saddened, she holds onto a letter that her boyfriend managed to give her before departure. Upon reading it she learns that he will soon return home to her. His time to serve is over. Then they can start planning their future together at last. https://soundcloud.com/user-227517766/04-arrivaldeparture-rene-mulder I recently invested in a new Strings library but for the life of me I cannot get it to NOT sound lame (yet). For this piece I resorted back to the initial free sample thing I used in 2016 which actually captures the mood I'm looking for perfectly. What do you think? Can you see the story unfolding as you're listening?
  5. I have been following the progress on your project with anticipation for some time now and am definitely looking forward to the end result! I would have loved to join in by providing a track of my own, but I didn't feel my skill level is there yet. Plus, deadlines will kill me So I'll patiently wait to see/hear what other people will make of the soundtrack.
  6. UPDATE FEBRUARY 7 Here is a download link (select "Download all/everything" to get a zip file) for people who do not have an account: https://drive.google.com/open?id=1rgHFBD_guHkzvbAjFKTxaAeon2Sd0GEh Updating the attached .zip file with the latest version, which is also smaller due to the removal of an unused image that was adding much to the weight. --- My wife and I are somewhat into board- and card games (I more than her) and it was she who introduced me to a game called Set. In this game, all players compete simultaneously as they try to combine cards based on two simple rules: three cards either have any of their properties all the same, or all different. The game contains 81 unique cards that each has the property color, shape, amount and filling. It is a pretty fun and challenging game that requires quick thinking. To make a long story short: I was thinking about strategies which lead to asking myself how many possible combinations could even be made with any given card. That quickly led to summoning the aid of the computer and within the month I managed to recreate the entire game in HTML and Javascript. Though it was a massive distraction from my musical projects it was a welcome distraction and one that stimulated my mind and my problem solving abilities. It was a good exercise in patience, planning and perseverance (I tend to burn out half way through projects or get stuck in an endless loop of restarting from scratch). So I'm appropriately proud of this little achievement and would like to share the end result with you. You can find the game attached to this post as a zip-file. It is a .zip file containing a simple folder structure, some images, documentation etc. Simply download, extract and open the html file (same_difference_game.html) in your web-browser. Full screen mode is recommended. Refer to the in game instructions on how to play (immediately visible after passing the Title Screen). I should note that I have done some testing and the game should be fully armed and operational. That said, I have not tried it in many different browsers. I can successfully run it in Firefox and MS Edge seems to work too. So I would recommend going with Firefox for now. I'm currently looking into how I can turn it into a Desktop application, but I should probably get back to my musical projects first! Enjoy the game, and let me know what you think! If you catch any bugs, please let me know. Same Difference (february update).zip
  7. Thanks for the encouragement :) I mentioned that I often have a problem with the lack of "standard" by which to go, but I realized that the feedback list (somewhere on this site) is actually pretty helpful as a guide. It deals with the most common and obvious mistakes or areas of attention. I understand that we're all going through a process of learning and so naturally we will get a lot of 'discouraging' (but not ill-intended) feedback at first. For me, the challenge is to not get overwhelmed or insecure about it and to keep on trying to implement the feedback that I get. I am looking forward to that point in my development when the beginners' mistakes don't show up anymore :)
  8. I'll keep that in mind. My perfectionism originates for the most part from the lack of knowing when something is good enough. This has plagued me my entire life. Basically, if no one tells me what the standard of completion is, I have to assume it is perfection. When I worked as a web developer this was often confirmed when the boss or client gave their feedback. There was always something that needed to be tweaked or fixed or changed. So for me that says things need to be perfect. Because of the stress this produces, I tend to either burn out before completing a project or get stuck in a loop of starting over from scratch. Or I end up deciding it is good enough for me. Then when I share things, people will point out all the mistakes, which then reinforces the idea that perfection is the standard. And later when I go back to listen, I have to agree with people that these are problems that do need to be fixed. "Most glaring problems" is something I can work with. There are often piano mistakes that are really obvious and bothersome, or badly done ritardando's or annoying balancing issues. If I can at least commit to working those out, that would be a big improvement. Basically, if something bothers me every time I listen to the song that's a sign I need to go in and fix it. I wish I had someone around (physically) who could help me with musical projects. I honestly don't know anyone close to me who is also into music production.
  9. That sounds like a good idea. By doing experiments like that I'll likely not get overwhelmed or stuck in perfectionism (which is what tends to happen now). Without any pressure to finish with a completely polished song I suspect the learning process will go smoother. The book I got is the one that DJPretzel recommended in another thread: "The Secrets of dance music production". It is a nicely organized and illustrated volume that introduces just the right amount of stuff in each section, without being overwhelming. Like I said, it comes with step by step tutorials and has some stuff you can download and work with. I haven't read it a lot yet, but I plan to do so in the near future. My beef with most other tutorials that I've come across is that they suffer from what I call the "Bob Ross" effect. They pretend to be really easy, but pretty much come down to "do this and it will be awesome". Yet the "doing this" is the part that I'm supposed to learn from the tutorial in the first place! They're about as useful as saying "Just play all these notes" when asking "How to write a piano sonata?" I'll give your suggestion a try and maybe I'll be able to share a few results with you when the time comes. :)
  10. Sorry for the late reply. I've been a little preoccupied with other things. Anyway, thanks for the tips. All those different terms are a little mind boggling at the moment, but I've recently purchased a helpful book that might help me out in that area. It contains some step by step tutorials so I can better understand what I'm doing. I have a number of tracks in the making that will benefit from this information. :)
  11. That's basically how I tend to see it. I also sometimes record parts and do some quantization if necessary. In general I don't even mind mechanical sounding stuff too much, but ever since Timaeus shared some examples of robotic versus humanized (piano) pieces I do see the superiority of the latter. So I try to make things sound more realistic, but often it is mostly out of fear for what other people might say. Yes, thank you very much for the tips and positive comments :) Maybe I will change my mind about it being completed. Perhaps I'm giving up too soon, just to rid myself of the anxiety that a project produces. This is an area I definitely need some direction in. With reverb, what would I need to do to make an instrument sound farther away without creating a ton of unnecessary "echoing". When applied to the drumkit it tends to really boost the kick and snare sound beyond what is desirable. Maybe I'm using too big a "room"? And as for panning, is it advisable to pan a drumkit or bass guitar or should they stay centered (and thus keeping that foreground feel)? Would it help to draw up a "plan" for a "stage" as it were, to determine where each instrument should go and pan accordingly? Its funny that you mentioned the percussion (which I also like a lot :) ), because one of the last things I did was boost its volume so it wouldn't disappear into the background :) Its so easy to overdo things. Love the shaker, sure. I'll keep that in mind. I recently created one out of a toilet paper roll and rice :P
  12. This remix has been a work in progress for a long time. I wanted to mash together a number of favorite tracks from the Donkey Kong Country and Land series of games. I had a lot of trouble getting things to work well together and ended up pretty much abandoning the project (very disappointed). I decided to swap out a few instruments for the new FLEX synth in FL Studio and managed to at least finish the thing. It is definitely not at the quality level where I would have liked it but I don't want to really continue working on it either. I'm posting it anyway. I still find it personally enjoyable PS: ever since I started sharing tracks on OCR I've been having this nagging voice in my head that keeps saying "They're sure to point out the lack of humanization". This is one of the toughest things to get right for me and I don't need the added pressure from voices inside or outside my head Now, no one is actually putting that pressure on me; its just my insecurity. I'm trying to let it go, as well as weird ideas of supposed expectations people have of me.
  13. I just looked for some sheet music on the web for the first track and one of the results reveals that the intro is actually in 3/4 time, which I suspected. What I didn't say in my initial post but also suspected was that there was probably going to be a lot of anti-metric figures in there too. These and combinations of (8th+16th) and 16th notes are what tend to throw me off. I think understand the concept of syncopation, and your video example I would be able to discern. However, just now listening to the second track again I just find myself overwhelmed by the amount of sounds that seem to go in all directions. It requires quite some concentration or the ability to filter out sounds in order to home in on the pattern. Its a good thing people with autism (like me) specialize in concentration and being able to filter out sounds... oh wait... :P So what I'm curious about is how you approached the count. Maybe you're so experienced it just instantly jumped out at you, but for me, I found different ways of attempting to count the intro and I ended up getting stuck. I suspected 6/8 at one point, which is comparable to 3/4, but I still couldn't find clear anchor points to latch onto. All I had to go by was the bass, which at once I tried counting as one bar per tone change, or an extended quarter note. The sheet-music that I found actually writes them as regular quarter notes. How accurate it is I don't know. One other file seemed to be completely off in its timing of everything. So there you go :) Simple and straightforward for some; not so simple and straightforward for others.
  14. I would love to have an actual piano, but I live in an apartment building so I'll likely annoy everyone else with my playing (plus, there is little room for one, maybe an upright piano). CSS Piano is supposed to be good enough for what I'm trying to accomplish, I just need more experience with it and get my actual playing to a better level. I'm afraid that just getting the more professional tools isn't going to be enough :)
  15. Thanks for the feedback on my three pieces I played them on my digital piano and recorded them with the built-in recording function. I then imported the MIDI into FL Studio, where the sound is replaced by the Cinematic Studio Series Piano. The uploaded files are MP3 at this point. This situation is far from ideal, because the digital piano doesn't have a lot of velocity layers and so I can't really put in the feeling that I want pieces to have. When I hook it up directly with the VST its a little better, but the VST triggers rather loud samples at a certain velocity, so I have to go in and manually fix those unintended loud parts. Unfortunately the next lower level is often too soft. I don't always get the pedal right either and unwanted results can happen when legato or non-legato notes are triggered at the wrong moment. I really wish my playing was so good that I could do perfect recording takes each time and had the right piano and recording methods to do it. Now I have to piece together parts sometimes and that's when inconsistencies arise. Thanks for the positive comments anyway