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*NO* Super Metroid & Castlevania: Symphony of the Night "the door of super unholy sh*t"


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This is Team Metroid's last submitted remix from GSM2. I speak for our whole team when I say we didn't expect team castlevania to choose such a strange source for the final round of the competition. Had we not chosen a track as melody driven as the Theme of Super Metroid, it would have been very difficult. Even as is, it wouldn't have gotten finished as quickly as it did were it not for the help of my team. During the first half of the mixing stage, Lunarice created a story for the remix to go along to, where Samus wanders around a derelict facility for the beginning portion, Dracula shows up at the midpoint and a battle ensues, then samus emerges victorious. Ronald, Lunarice, and I also each created some midi lines for the final remix during this stage. Then, because we didn't have much resembling a full remix, Emunator suggested I take the lead and make something out of what we had. So I did. The majority of the remix was written in two days, and it would have not been possible if not for the groundwork laid by Lunarice or if I hadn't happened to have listened to Jimtension by Big Giant Circles and C418 a couple days before I started lol, that was a huge inspiration for me. After that, we still has a few days so I made a couple of edits to make the mix more interesting and incorporated a melody by Ronald Poe to further fill out the more intense portion of the remix.

dohs usage: From 0:47-2:40 (and also 4:43-the end) the only usage is in the chords, where I reharmonized the string part from dohs. Pretty loose, but it's there.

At 3:28-3:42, 3:48-4:02, and 4:23-4:37, there's more of those chords, but they match the original much more closely this time

The most obvious usage is at 4:09-4:23, I wager I don't need to elaborate on that one haha.

I think that's it, so enjoy!


Games & Sources

Door of Holy Spirits - 

Theme of Super Metroid - 

Edited by Liontamer
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oh, i remember the other version of this. DoHS is such a terrible source. also did you listen to the Theme of Super Metroid version you linked? the first six or seven seconds i didn't expect.

opens with some chips slowly chewing through the opening super metroid arp section. the initial hit at 0:47 with the kick is a nice vibe, but to me went on a bit too long doing the same thing. we do eventually get the melodic element from the track at 1:36, and i like how the arp kind of faded in near the end of that section. i was disappointed that it went back to the same vibe as 0:47 and went through that eight-bar section twice again after we'd already had a bunch of it before.

2:40 is a big transition - this is a neat effect what we get here. there's probably too much silence at 2:52 in your transition, but the sfx after it is neat. 3:28's wild - i love this section, so much creativity in how you manipulated the elements there. i believe the DoHS reference is in the big stabs at 3:30, and then the descending lines going into 4:09? that section continues to be wild, but the transition out of it is really pretty sudden, and then we just get a recap of earlier but faster. there's a recap of 0:47 but faster (it sounds exactly like the earlier section) and then it's done without any real ending.

gorilla in the room - i hear very little Door of Holy Spirits in this. i'll put a note in the submission form for a breakdown but i heard very little out of one 30s section. if i'm not missing something, i'd argue there might not be enough DoHS to have it count as a source for the track.

from an arrangement perspective, this is well over 5 minutes but has maybe 2:30-3:00 of content in total, and a lot of repetition. i wouldn't even mind the repetition if it wasn't very clearly copypasta when it happened. 0:47 is a ton of the same thing over and over, and then 2:09's the same thing, and so is 4:57. 1:36 is repeated at 4:43 but with the beat from 0:47 under it. there's so much straight copy throughout - in a chiptune where you can't rely on sweet synths to carry the day, the arrangement is king, and here it's just too repetitive for me. the lack of an ending doesn't help much at all either.

 

 

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  • Liontamer changed the title to 2024/09/08 - Super Metroid & Castlevania: Symphony of the Night "the door of super unholy sh*t"
  • 2 months later...

Once again we have the ultra rad chip interpretations from JSABlixer. I'm always impressed at your willingness to interpret and mangle the source tunes in such a way that makes them your own but keeps them recognizable. Adding completely original material that is super wild or adding crazy special effects you can only get with chips. 3:28-3:48 is really cool, the percussive effects are insane (I assume this is the Dracula battle that was mentioned in the write-up).

This is mono and I wish it was chip+ with panning to really give it a modern upgrade.

I am hearing something that sounds like an artifact; a high click sound that first starts at 0:55,1:03, and 1:07. It continues after that as well more parts are playing together. I just wanted to give a few timestamps where I'm hearing it. It seems to happen in unusual spots not necessarily in time with the music so I'm not sure what the cause is, but it stands out as not sounding intentional.

The biggest drawback however is the repetition throughout. Prophetik really laid it out perfectly in his vote with timestamps even, so I'm not going to rehash it as he covered the details. Need to change things up more! You have the creative ideas to change up the source through melodic and harmonic stuff, now you just gotta work on not relying on repeats, and instead if you want to repeat...change something up about the second time it's used.

Really enjoyed the track, but as is I can't pass it with the repetition and artifact click.

NO

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  • 2 months later...

In a vacuum, this is definitely a strong Game Boy track. It could definitely use more going on with the stereo field, so I agree with Hemo saying it would be better as chiptune+. Right now, the potential dynamics of the track aren't fully realized.

The intro's really spartan, and I realize there's a build; that said, this could start at :16 and not lose anything.

The percussive crash-style sounds brought in at :47 are too sizzly, IMO; I'd pull the volume of those back.

The CV source usage seems very limited as mainly a countermelody/call-and-response underneath the SM arrangement, but that's not inherently a problem, it just means it's not a huge focus.

The :48-1:38 & 2:08-2:40 sections should be shortened. When the channels are so limited and you have long runs of writing where the dynamics don't change, it makes these sections feel overlong and dragging out. As prophetik noted, there's too much cut-and-paste and too many areas that don't feel dynamic because of retreading.

Winddown into a transition at 2:59 and then arranging the Super Metroid theme again with different sounds. The faux-string stabs have pop sounds from 3:21-3:28 & 4:02-4:09 that should be eliminated.

Cool stuff, but the structuring should be tightened up and more varied up. Well in the right direction, and the transformation to Game Boy chiptune's very creative.

NO (resubmit)

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  • Liontamer changed the title to *NO* Super Metroid & Castlevania: Symphony of the Night "the door of super unholy sh*t"
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