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Hemophiliac

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Profile Information

  • Gender
    Male
  • Location
    The windy city of California, Fontana

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Piano
    Vocals: Male
  • Instrumental & Vocal Skills (Other)
    Baritone

Converted

  • Real Name
    Chris Roman
  • Twitter Username
    onehemophiliac

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Hemophiliac's Achievements

  1. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
  2. Evaluation: Welcome to the forums, and thank you for posting your track for review. First off I would like to direct your attention to the following link: https://ocremix.org/info/Submission_Standards_and_Instructions Please review this carefully to understand the submission standards. One section I would like to emphasize is under section 4: "Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement." So the original is in the backing here with a new beat and piano added on top. Consider making it your own track rather than something you're adding to. With regards to the production; the kick drum is much too loud compared to the rest of the track. The piano is barely noticeable and is very mechanical with little to no humanization. When played together with the beat there's even some clipping. While this would not pass the panel now, you could develop it into something more. You did chop up the source and changed tempo, that's definitely something you could build upon. There can always be more Megaman 4 remixes around.
  3. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
  4. Evaluation: Revisions for version posted on 1/21/22 I'm so happy you worked on this and improved what was mentioned. It's a gain for sure. So much clarity was added in the sections I mentioned from before, it really helped. And thank you for making it downloadable now, I was able to take a look at this with a spectrum analyzer and see a few problem areas. 0:54 when you bring in the hihats and metallic sounds you're getting a lot of high end frequencies in the 7,900-12,000Hz range (they get as hot as 9.5 db!) They are too forward in the mix. To my ear it sounds like the hihats that are panned to the right that are the culprit here. The same thought applies to the crash type hits at 1:12. The snare is clipping. 2:15 when the new bass part comes in to accompany the source again it's a nice addition from the previous version. However, 2:41 when you use that pattern again I'm a bit thrown off by the "skips"(2:42, 2:45, 2:47 for example) in the rhythm. To my taste I don't necessarily like it, but it's a creative decision. 3:45 return to the opening theme again so now I hear those 3 source sections that I mentioned from my previous review as A B A because of the bass pattern addition to the second repeat. Improvement! Good job. The judges will take issue with how the various sections have been copied and pasted. I did mention this in my previous review. You did add the bass to help in the second return of the source melody at 2:15. I suggest maybe on the third time you add a variation to the melody to make it a little different (that could be with the rhythm, pitches, embellishments, or even effects). Anything can help it to not sound like it's been copied and pasted. This was a big step forward and a lot of improvement was made, if you address these things you will be ready for submission.
  5. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
  6. Evaluation: Your production is great and the additions you added on top were awesome and fun. It's great that you got 2:24 out of a 7 second source. While you have added a substantial amount of new material to a very short source, this unfortunately would not fly (pun intended). Please review the submission standards: https://ocremix.org/info/Submission_Standards_and_Instructions Under section 4: Arrangement "Taking the original game audio and simply adding drum loops or using an existing MIDI file and assigning new instruments does not qualify as substantial or original arrangement." I'm hearing the original source audio being used directly in the arrangement. Chopping up the original source to arrange it in various ways may seem fitting, however; it would not pass considering the above statement in the submissions standards.
  7. Evaluation: So you say you primarily used analog synthesizers to put this together, that's rad! The way you morph and evolve each synth element from beginning to end is quite beautiful and well executed. With that said the arrangement itself is where I take issue. This is mostly the original source with slick analog work. You need to add some of your own flavors and spices to the arrangement to make it unique and your own. That could be a new section, or embellishments to the melody, or new other parts/countermelodies. A few specific notes: 1:19-1:38 with the filter on the drums here, the compression on the kick pumps too hard compared to the rest of the track. Everywhere else it's fine but here in this short section it's different. 2:01 super smooth base slide, liked this a lot. 2:13 THIS! The upper arp gliss that you added on top of everything is great. More original stuff like this is what we need to make this your own. 2:25 drum fill ending into fade out is very unfilfilling especially for a track that's only 2:48 long. In it's current state, I can't see this passing. Production is fine, it's the arrangement that needs work as indicated above. This could be a very awesome track with some work on the arrangement, and the synth work is very nice.
  8. [This is an automatically generated message] I've reviewed your remix and have returned it to Work-in-Progress status, indicating that I think there are some things you still need to work on. After you work on your track and feel that it's ready for submission to OCR, please change the prefix back to Ready for Review and someone will review it again. Good luck!
  9. Evaluation: First off, nice track name I do like that there is an element from the original that you chose to focus on and use throughout the arrangement, the arppegio that starts at 0:09. You use and morph that motif in various ways throughout the track. Lots of late 90s, early 2000s detuned super-saw type synth leads here. The detuning used to make the super-saw lead is making it less clear than it could be. Some detuning is good, but too much makes it less clear and is taking away from the strength of the lead. If you made the patch I wouldn't go more than +/- 10 cents when fine tuning the pitch on the oscillators. This will also help with clarity and help to declutter. The sections where you have a lot of drill type effects, while they sound cool; gets very busy and cluttered. Not only is it cluttered in the amount of stuff going on but also the high frequencies. This is especially the case for the sections: 0:55-1:20, 1:49-2:15, and 3:18-4:00. So my main issue with the track is the amount of repeated sections. Where we do get the source melody in it's full glory they are short, and each one is reused with not much alterations to the previous time we heard them, like a copy + paste. 1:20 - 1:30, 2:14 - 2:24, 4:02 - 4:11 should have some variation to them so they are not a direct copy and paste. 2:24 - 2:59 Long ostinato section where everything drops out and it's only the gated backing synth and drums. It's good to have sections like this that have less going on and allows for a contrast, however; this was too many repeats before the next element is introduced. The gated synth pattern gets old very fast for a section that lasts this long. You could possibly reduce this by about 15 seconds and still have the same effect. 4:12-4:48 (end) A very long fade out ending, you could easily cut at least 15 seconds of fade out so we aren't just being mercilessly pounded by that same pattern. This is also a copy and paste of the 2:24-2:59 section but with more adding one more element to it while it fades out. In summary, in it's current state I can't see this passing the panel. Add some variations to the repeated sections so they are not identical, shorten the long fade out, and declutter the busy sections. This could be a very strong track with some tinkering, and I enjoyed it.
  10. I'm interested! Keep me in the loop on this please.
  11. Strongly considering going to Magfest this year. I will have vacation time and I would love to come out and finally meet more people that I have not had the pleasure to meet.
  12. Would I be mistaken in thinking that the choir samples used in this are Cinesamples Voxos?
  13. Good find YoshiBlade. Here's the little Gerudo Valley bit that I mentioned from before (1:04 on video. On guitar part). I've also noticed that it's not on the album version of this tune, but when they play it live they throw it in there
  14. That's the similarity that I was hearing. You got it Skyline.
  15. I've been recently noticing a striking similiarity for a few bars of Maroon 5 Sugar (1:29-1:37 and other points when it comes to this again.) ...and Michael Jackson's Beat It (the chorus in particular 1:26 - 1:40) I have been singing that part of Beat It directly over Sugar when my gf is playing it on the radio...it works perfectly. Yeah I also know this is small, but I can't help but feel that it's a little too similar for coincidence. Also there is a random riff in a Maroon 5 tune where the Gerudo Valley hook suddenly appears and then goes away.
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