Liontamer ⚖️ Posted October 1 Posted October 1 Artist Name: TheManPF Additional artists: Zach Chapman, Biggoron Came out of retirement with an itch to make new music for DoD's Fresh Month (surprise surprise), I heard about this horror indie gem called Look Outside back in March when it came out, I haven't got the chance to play it yet but everything I've seen about this game is incredible in all departments, so I've been wanting to cover something from it since then. The original source plays during a sequence where a car-turned-demon swallows people and takes them to literal hell, I just took that and repurposed it to represent a really bumpy uber ride with a crazy driver, with a bunch of really intense proggy metal. Zach plays some nasty distorted bass and Biggoron shreds his ass off with keyboard synths. Hope you enjoy Games & Sources Game: Look Outside Songs arranged: Ride to Hell (https://youtu.be/hoTV0pY1I4A) Original composer: Eric Shumaker System: PC Year: 2025
Liontamer ⚖️ Posted October 3 Author Posted October 3 Synth at :23-:31 sounded off-key to start, then the soundscape sounded very muddy and indistinct, as well as being heavily tilted to the right ear in the stereo field. [/squints] Uhhhhh... alright then. Acoustic geetar cameo at 2:07 sounded nice. Man, this mixing does the track no favors; for example, from 2:l8-2:54, the padding (bowed strings? choir?) sounds so quiet, it almost might as well not be there. A lot of supporting writing winds up feeling pushed back and marginalized. Nice bit o' stereo ear candy from 3:31-3:34. This mixing seems to eliminate a chunk of high end, and I'd love another mixing pass, but if the source files were kaput, I wouldn't hold this back, it's definitely high-octane goodness otherwise. My focus on the production here doesn't sidestep the fact that this is a great treatment of the theme. The arrangement's all sorts of good, and for me that definitely carries it. YES
prophetik music ⚖️ Posted October 7 Posted October 7 some sfx and organ/choir to start - appropriately epic concept. the big chord stacks with a screaming synth on top are huge and sound great (agree the synth sounds a bit weird with the slow vibrato). the fast melodic line comes in at 0:31 in soon after. it's a bit buried. 0:57 sounds very dastardly and straight off of Train of Thought, and the siren soon after is great cinema. there's a super fast solo in a few instruments - that synth solo is nuts! the ensemble section after this is a nice tonal change, again very DTesque with the rolling chords going into the acoustic guitar section and then into a half-time section. i think the mix through all of these various sections sounds as expected - there's a lot going on and i can hear most if not all of them fine. the track rolls through a variety of prog tropes that generally feature the original material in a few ways (the work to make the solos outline but not mirror the solos in the original is nice), and we get a huge final chorus at the end starting around 4:09 that is a great payoff. the ending's a little longer than i had expected. this is a really fun ride. there's a load of intensity throughout and the melodic usage is more prevalent than i'd have expected given how much variety of textures you use. i don't have issues with the mix. nice work. YES
jnWake ⚖️ Posted October 12 Posted October 12 (edited) What a cool source, the samples used give me big Ace Attorney/Ghost Trick vibes. After a car engine SFX we begin with some epic organ echoing the intro of the source and then a full metal band joins, with an epic supersaw synth doing the lead. At 0:30 we have the same riff on guitar and then a guitar/synth duo harmony that sounds pretty cool. Around 0:56 we move to the second riff from the source, which is more of a heavy guitar riff. I kinda wish the rhytm guitar was more present on the mix, I can definitely hear it but I'd love to hear more of it. 1:20 introduces a guitar tapping solo, a bit buried in the mix but it sounds cool. An extremely fast synth solo follows, excellent playing! I love that both solos are actually heavily quoting solos from the source, although I did miss the effect created from the delay on the original. 1:45 introduces the next riff from the source on guitar, which then repeats on acoustic guitar at 2:06 for a nice break from all the metal we've had so far. Source loops after this point and on your take we get a repeat from the intro on a slower beat, followed by a guitar solo. Like before, the lower notes get a tad buried on the mix. After a strange transition we get a cool synth solo. Riff from 0:56 then repeats for a bit and after another car SFX we get a new section around 3:38 where you go ham with variations over the 0:56 riff, I particularly love the take at 3:51. This madness is followed by a bass solo, awesome! Another repeat of the intro melody follows, now featuring a new chord progression and we then get a guitar/synth duet which is followed by another repetition of the 0:56 riff. Finally, the track ends on a repeat of the 2:06 sec, now as a guitar/synth duet. On arrangement, this is extremely cool! For the first "loop" you follow the structure of the original closely but add a lot of personalization through instrumentation and variations over the original material. After that we get increasingly creative variations over the presented material which are fun as heck. No complaints from me here, I particularly loved the section at 3:38 with all the quick breaks and changes. On production I don't really have much issues. Although there's many elements on the mix you can mostly hear everything well and the drums are punchy enough. My main nitpicks would be that the rhytm guitar could be more present in the mix and the leads get a bit lost when they go to lower notes. I imagine there's probably clashes on the mids between the leads and the rhytms, which could be tamed with mid/side EQ if you haven't tried that already. Overall, excellent prog. metal track! Fun arrangement with a ton of variations over the source, cool riffs and awesome solos. Easy vote! YES Edited October 12 by jnWake
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