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Turtix: GGotD freebie


The Coop
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Turtix is a platformer in much the same vein as many 16-bit platformers. You jump, land on top of an enemy's head, and then kick them off. Nothing revolutionary, but it's carried a lot of platformers over the years without much griping.

In this game, you go through ten levels of a world, fight a boss to get a piece of the amulet you're trying to get, and then you move on to the next world. The levels start small and simple, but get noticeably larger as the worlds progress. You also have to rescue small turtles to open the exit portal. All this is standard, right? Well, what makes Turtix stand out though, is its graphical style.

Flash would seem to be the game's origins, but the backgrounds, characters and such are drawn out with a very nice level of attention to detail and shading, rather than flat areas of color (like Flash games tend to have). Little things like Turtix's backpack and his hair were given its own sense of motion, and these kinds of little touches are everywhere on the characters as they stand or move. The graphics themselves are done up in a cartoony fashion, but they're also well shaded with lots of small objects and such to make them look more lush. Basically, it looks like what you'd expect a 32bit platformer to look like in terms of details and little touches, but it's given the level of fluidity that Flash can provide much easier than drawing it out pixel by pixel.

The only real downside is the music. It's not bad, it's just that each world seems to only have one song that plays through the entire world of ten levels. As a result, you get a bit tired of the tune by the time you reach the boss.

It's not a hard game by any means, and chances are, good players will make it through with little trouble. But, there's a lot of effort that went into its creation, and it is a fun little game. I figured that since there's twelve hours to go before the download time ends, I'd post this in it's own thread like I did with Jets n' Guns a while back.

So if you want a new platform game to play, follow the link below and grab it while you can...

http://game.giveawayoftheday.com/turtix/

Note: Be sure to install AND activate it before 3AM EST (12 hours from the time of this post). A number of people screwed themselves over by not activating Jets n' Guns as soon as they installed it, or they didn't bother to install it until it was too late to activate it. So don't make that mistake.

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Is there any way to activate it on a computer without internet access? My laptop doesn't have enough space to unzip it but my desktop currently doesn't have any kind of internet access.

Afraid not. You have to connect to GGotD's website to activate it.

Just delete some of your porn, and you'll have 63MB free in no time ;-):lol:

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I wanna thank The Coop for making this thread. It's really shown me what's out there with indie game design. Unfortunately, that's not always a good thing.

Played the first ten levels of this game and I can't take it anymore. The Coop was correct about everything he said. The game is gorgeous, easy, and has an incredibly limited music repertoire. But it is so BORING. Part of the thing that made platformers like Mario and Sonic so enjoyable was the constant shift in environment. Just when you got accustomed enough to one environmental hazard (whether it be underwater travel, a self-scrolling screen, or pinball flippers) a new one would be thrown your way. Turtix is the SAME GODDAMN THING again and again, with the only changes being the scope of the level and the types of enemies (but you still bop them on the head to beat em). You still traverse different paths to find all the diamonds and "secret areas." Oh yeah, you gain the ability to double jump as well. I only stuck it out as long as I did to face the first "boss," which is just a larger version of a regular enemy (something I didn't like about Yoshi's Island, BTW). The introductory screen even tells you how to beat him, but even that isn't necessary: it's just jumping on his head three times.

They need to mix this game up a bit. Then we'll see.

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