Flam1ng Dem0n
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djpretzel reacted to a post in a topic: OCR04434 - Donkey Kong 64 "DK's Mushroom Trip"
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Flam1ng Dem0n reacted to a post in a topic: OCR04434 - Donkey Kong 64 "DK's Mushroom Trip"
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OCR04434 - Donkey Kong 64 "DK's Mushroom Trip"
Flam1ng Dem0n replied to Liontamer's topic in ReMix Reviews & Comments
At first I thought the track had the word "Tip" and not "Trip" and I was laughing so hard at the joke. xD Love the remix though, it's a fun trip through memory lane for me. As I played this game as a kid. -
So I don't know if the For Everlasting Peace: 25 Years of Mega Man had a limited run or something (or the copyrights for it ran out) but at this very moment I can't seem to purchase what songs I didn't initially buy. Anyone else having troubles buying the album? Might just be a Amazon issue, but if it's no longer purchasable then thought someone here might know. https://www.amazon.com/dp/B00GA75MW8/ (The link I am using)
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Flam1ng Dem0n reacted to a post in a topic: Recreate Instrument technique using samples?
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Flam1ng Dem0n reacted to a post in a topic: Recreate Instrument technique using samples?
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timaeus222 reacted to a post in a topic: Recreate Instrument technique using samples?
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Recreate Instrument technique using samples?
Flam1ng Dem0n replied to Flam1ng Dem0n's topic in Music Composition & Production
You two offered WAY more knowledge then I anticipated. Thanks a bunch! Jesus, you must have a good set of ears. I couldn't pick out all that as well as you did. Though I am not musically trained, so that probably plays a part in it. Thanks for the awesome break down of it! -
Flam1ng Dem0n reacted to a post in a topic: Recreate Instrument technique using samples?
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Flam1ng Dem0n reacted to a post in a topic: Recreate Instrument technique using samples?
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Recreate Instrument technique using samples?
Flam1ng Dem0n replied to Flam1ng Dem0n's topic in Music Composition & Production
Also in the same song once the strings start, they have this sort of swell to them. It's on each third note in the beginning of the time. I am pretty sure swell isn't the right word here, but I don't know what the proper terms are. -
So I am having a hard time figure out how to recreate a common music technique heard in many fantasy songs. The best example I can give is the start of "Towards the Gate" from FF9. Towards the Gate Right at the start a bunch of woodwinds (and maybe some strings, I can't fully tell) play to where they swell (though I don't think that's the right word) towards higher tones. Giving a positive and joyful mood, but at the same time a sense of wonder. This same technique is heard in other songs as well from other things such as movies, and other games. Does anyone know how (if it is possible) to create this with samples? Meaning not live/recorded instruments? Having a hard time breaking it down and recreating it in Sonar with the samples I have on hand. Thanks!
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djpretzel reacted to a post in a topic: OCR03587 - Legend of Zelda: A Link to the Past, LoZ 1/2/ST/WW/TP/SS "Timeless Journey"
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I actually was one of the people to back both Chrono Cinematica and Zelda Cinematica. Surprised that Sam posted this publicly as (from what I recall) it was a backer/supporter only track. Though i personally don't mind, Sam Dillard does amazing work and I glad that others who might not have been able to back his projects can listen to his work.
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OCR03357 - Final Fantasy IX "The Journey Home"
Flam1ng Dem0n replied to Liontamer's topic in ReMix Reviews & Comments
This song was just simply so beautiful. It hit all the right spots to make you feel. I played Final Fantasy IX back in the day and I still have my disc copy for PSX. The ending of the song hit me the hardest (with emotional chills going through my body), as it reminded my very strongly of the ending cut scene from the ending of the game. The cut scene filled me with happy and also sad emotions, you song did the same thing with how well it captured this part of the story. Amazing job, and keep going where ever home may be. -
OCR03338 - Chrono Trigger "Punk Hairdo Kid"
Flam1ng Dem0n replied to Liontamer's topic in ReMix Reviews & Comments
I have always had a interest in the 80s style of music. It's sort of a mashup of different styles and instruments that you would think may not work out well, but yet it does. Within the first (about) five seconds into this song I instantly got that 80s music vibe. Even though I was born in the 90s and enjoy Orchestral music as my favorite type, there is something about a 80s synth that you just can't beat (or not dance to it's beat). And when you have multiple synths, it's even more interesting and fun. This song not only does 80s music (or what much of common day pop culture thinks 80s music is, like Kung Fury Ha ha ha), but also does the original song from the Chrono Trigger game (same name the game has but is the song) incredible justice. It's not everyday I could get down and boogie to a video game song that is remixed, but throw that 80s feel and vibe into it and you might have my Moon Walking like good ol' Michael Jackson. Great job on this classic song, and may your Wings of Time carry you far into your future of success. -
Personally I had a hard time wanting to listen to this piece. The beginning of the song was quiet, very quiet. I had to turn up my headphones (very nice ones mind you) to almost 100% volume. At first I thought it was just me, but I listened to other songs too (several from OCremix) and those were the correct volume. So I went back to the song (still with my volume high) and at about the 0:35 mark I get a ear blast from the song. There wasn't even a gradual raise in volume, it just slammed my eardrums with noise. This was a poor job in Mastering the song. The second issue I seemed to have with listening to the song (even after the ear blast), was what previous people had mentioned. The instruments used don't meld and mesh very well at all. The piano seems to be playing the melody, but the acoustic throws that off. At times I can't tell if the acoustic is playing the melody or if the piano is. I think this is because the piano is placed (audibly) in the background (so it is harder to hear) and the acoustic is placed somewhere between the foreground and mid-ground. Because of this, it's hard to tell what instrument is doing what. I can somewhat hear the Great Fairy's Fountain melody being played on the piano, but because of its placement it's hard to tell. Along with that, the beat that the percussion is trying to set seems all over the place. You should be able to tap your foot to a beat of a song (even ones that don't have drums), but I can't follow what the beat is in this song. The drums give a "up and down" feeling (like a Roller Coaster), which throws off the usual "feeling" you get when listening to the Great Fairy's Fountain theme. Overall, I think this song needed a lot more work before being posted. It's hard to follow and the sudden volume change in the first 30 seconds is startling. There is not even a "lead in" for the volume change. Just an ear blast.
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"Musical Enthusiast" in need of advise
Flam1ng Dem0n replied to Flam1ng Dem0n's topic in Music Composition & Production
So I am trying to pull apart The Main Gate theme from Mega Man Legends. From what I can tell there are two Melodies, and one Chord section (Strings to be exact). The first Melody plays throughout the song and the second Melody plays a specific times during the song. However I am still struggling with figuring out how to make it unique or my own. Any suggestions? -
"Musical Enthusiast" in need of advise
Flam1ng Dem0n replied to Flam1ng Dem0n's topic in Music Composition & Production
Sounds like a good plan! Thanks for the help. Now to either work with Halo: Covenant Dance or Mega Man Legends: Main Gate theme.