DragonAvenger

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About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director
  • Birthday January 24

Profile Information

  • Gender
    Not Telling
  • Location
    Minnesota

Contact Methods

  • Website URL
    http://darlantandragonavenger.googlepages.com
  • Skype
    deia.vengen
  • AIM
    XDarlantanX

Converted

  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
  • Facebook ID
    1277193921
  • Twitter Username
    DeiaVengen

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Lyrics
  • Instrumental & Vocal Skills (List)
    Trumpet
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. Not really anything to add that hasn't already been said. I'm worth Gario here that the lack of a solid back end combined with the heavy use of that flute synth makes the track feel pretty top heavy, and I would like something else in the lower end to balance the track out a bit more. The other issue mentioned is that the instruments remain pretty static and I definitely agree there. I think the flute is the biggest offender both because it is used a lot but also because it sticks out so much. I think switching or the instruments for others here and there would make a good difference. Hope you do some revisions here, I think you're in the right track. Good luck! NO (resubmit)
  2. OverClocked ReTreat

    Andrew and I are potentially interested for sure. Love the hang out idea in general. Just would have to match up with stuff we have going on, and all
  3. I'm in line with the YES borderline group here. There's definitely some overcrowding and if that were cleaned up it would be cool, but the track flows well and has some nice personalization on the arrangement. The track didn't feel overly repetitive either through s some good use of personalization. Good luck on the rest of the vote. YES (borderline)
  4. Talk about getting a lot from a little! I was quite impressed with how long you were able to make this given the very short source you had to work with. It's especially impressive given that you were able to add a ton of details that really kept things interesting without staying too far from the original. Aside from that there's little to add that the others haven't already brought up. Great work here. YES
  5. I'm with Gario here; there's a ton of personalization to the original done here, and I think the track stands quite well on it's own. I can see how the others felt this was repetitious, but I honestly wasn't bothered by it, and I think nothing stays around too long in regards to particular sections. Those pads do start to get a little old, though I didn't find that to be as bothersome either since the distorted section they are put much further into the background. I think dropping them would have been a better call in that area, but I don't mind that they stuck around. Overall I think the soundscape you created here works really well with the melody and how you treated everything is fantastic. Nice work. YES
  6. *NO* Overwatch "Worth Fighting For" *FALLTHROUGH*

    Wow, definitely a pretty unique take here. I love the unique soundscape you've created. I think the voice clips fit really well, though I do think they overstay their welcome as the track proceeds. My bigger issue right now is that I'm not hearing a connection to the source at all. I'm hoping it's an obvious thing that I'm missing, so I'd love some help here. Holding off a vote until then, because this is an easy pass for me if the source is there. EDIT: Couple of us checked this out and definitely not hearing it. It's a super unique sound and really fun, but the source isn't there. NO OVERRIDE
  7. OCR03629 - *YES* Heretic "Cathedral of Carnage" *PROJECT*

    Lot of good points made by the others here, I totally agree that the build up is really well accomplished and the instrument balance is top notch here. Everything has it's place and contributes to a pretty great build. The actual payoff is good, though I agree that it does end up being repetitive with the same riff being used a lot. I'm not really bothered by it overall given the repetitive nature of the original and that there are some subtle differences in the end riffs that help keep things interesting. Nice work, glad to hear you submitting again! YES
  8. Remixer name: Ghetto Lee Lewis real name: Thomas Nelson email address: website: https://www.patreon.com/Thomas_Klavier userid: 1002 Name of game arranged: Heretic Name of arrangement: Cathedral of Carnage Name of individual song arranged: The Cathedral Download Link: Heretic, 1994, Created by Raven Software. Published by Id software. Composed by Kevin Schilder. Link to original soundtrack: https://www.youtube.com/playlist?list=PLFFA9A564103330CE It's been about 14 years (I think) since I've submitted anything. "Cathedral of Carnage" is part of a remix album I'm releasing called "Heretic Sinphony". The album is now available for free on bandcamp (24 bit FLAC). I'm hoping the album can be released as an official solo project (I've submitted a WIP through projects submissions already; still waiting to hear from them). This song is the first one I worked on for the album, and featured as the third track. It was produced using FL Studio, and features samples from East West Hollywood Orchestra and Native Instruments, along with a mishmash of VST synths, and drums from the Vengeance library. I plan on releasing more songs from my album over the next few weeks. Stay tuned. =)
  9. MP3 link: CONTACT INFORMATION Remixer Name: HeavyViper Real Name: Hal Binderman Email Address: Website: https://www.soundcloud.com/heavyviper User ID: 32639 SUBMISSION INFORMATION NOTE: Composed as a part of the ongoing "Resonance of the Pure Land" Secret of Mana arrange project, headed by Jorito and The Nikanoru. Advised by Jorito to submit it separately for judging "regardless of the album mix flood." Should not be posted before album release. Name of game(s) arranged: Secret of Mana Name of arrangement: Reminiscence Beneath A Great Tree Name of individual song(s) arranged: Spirit of the Night Additional Info: https://en.wikipedia.org/wiki/Secret_of_Mana Link To Original: https://www.youtube.com/watch?v=1TyI2-3vcpk Comments: Secret of Mana! One of the only SNES games to make an instant impression on me from the moment I flipped the power switch. I can still hear the eerie cries leading into that beautiful panning shot of the Mana Tree. I had originally hoped to claim the title screen BGM, 'Fear of the Heavens,' for that very reason, but by no means was I disappointed to claim this one instead. It's a solemn, yet hopeful piece that really fits the scene it first plays over. The hero is cast out of his home, but at the same time he has a wonderful journey ahead of him... I had to think a little about how to approach the track at first, however the answer came to me fast enough. I have long been a big fan of the outstanding 'Konami Battle' series of rock arrange albums released in the '90s, and always wanted to try and compose something in a similar style. Soaring guitar solos and reverb-soaked drum machines, gently backed by warm synth pads -- nothing like it. :> The bulk of my prep was spent transcribing the lead melody for guitar, and then adding my own flavour to it. Once I had that melody down, everything else just seemed to fall into place. It was a good opportunity to experiment with layering sounds, in retrospect - the pads in particular are comprised of three separate instruments, and the drums are crafted from an interesting grab-bag of samples! My experimentation did cause some issues during mixing, I must say. This piece was definitely a good way to learn that sometimes, less is more. The hardest part was getting the guitar tone right, especially when it came to the high gain section. While I've been a guitarist for quite a while, I've actually spent most of my time playing clean, so it was a challenge to craft an interesting tone yet keep the wild characteristics of high-gain signal under control! It took quite a bit of doing, but I'm satisfied with the end result, and happy to have some extra tools in my belt for future projects. In the end, I'm glad I tackled this track the way I did. It may not have come out exactly the way I planned it, but I think the end result captures the same mixture of sadness and hope that the original did. If anything, it was a great excuse to try and capture a sound that I've always loved. I hope everyone enjoys my take on this lovely piece!
  10. *NO* Mega Man X3 & X5 'Thermoception' *PROJECT*

    Gario's got a lot of good crits here. I like that the mix of the two sources comes together well, which sometimes can be very hard to do. A casual listener wouldn't be able to separate where the two sources are in the mix. Beyond that the funky style threw me off a bit but once things got established I think it came together pretty well. Back to Gario being right, the opening flourish is a pretty big jumble, not sure what's going on there. I assume it's supposed to be a bit chaotic, but it sounds more like a mess than anything else, to be honest. After that you have that weird out of key arpeggio at 0:47 (and 2:13). Just adjust the key there to get it to match better, and you're good there. The lead does definitely get drowned out at times, and that's one of the bigger concerns. 1:24 feels a little strange on the timing, I think it stems from the slight delay on the attack of the e-piano. That might be more of a personal taste thing, but I'm curious what the next judge thinks. Overall this has some really creative vibes here, and I think it's close, but needs a little adjustment. Send this back to us! NO (resubmit)
  11. *NO* Legend of Mana 'Nocturnal' *RESUB*

    I do have to agree with a lot of what Larry said here about the first half of the track being a bit on the plodding side. The repetitive kick and slower melody are the culprit to me here, and I think some variation in either of those would make a difference here. That being said, I think 2:39 really brings things together quite well, and would have loved that sort of interpretation/extra touches earlier. I think this is really close for me as-is, and just a little more TLC on the arrangement side would be what does it for me. One more time, please! NO (resubmit)
  12. *NO* One Piece Grand Adventure 'Sky Treasure'

    Listening to the source I can definitely see this being your style of song, let's see what you've got! I like the sound choices overall, the soundscape is expansive and the Japanese percussion works well here. Nice use of the backing xylo part in the original to tie things together here. It took me a couple of listens to make out the melody, but once I heard it things made more sense. I do think the source is a little hard to make out at times, and overall I feel like the track is a bit source-light overall. Part of the issue is that the melodies aren't coming through a bit stronger than the rest of the backing parts. They don't feel highlighted, and it's easy to dismiss those parts as more of the backing while looking for the main melody to come through. Some balance changes there would help, or possibly picking some different melody instruments/synths that cut through more. There's also a lot of clunkiness in the parts, and some humanization would go a long way here. The piano and sitar (I think?) are the biggest offenders here, along with the flute at times. A little extra note that the sparkle effect at 1:33 sounds out of key and feels weird because of it. I do have some issues with the track overall. One of my bigger concerns is that the second half of the track feels like it's a transitional section for the main melody to come back in, but it never does. 2:00 on, even with the source use in the strings, feels like it's a build-up for the main melody to come in. Then when 2:40 hits where I expect a big melody, is more chords and some noodling source between instruments. Then the song ends. Because of this, the second half of the track feels like it has no impact. I think this is close, but the combination of issues is bringing it down. Hope you look at this again! NO (resubmit)
  13. Ribbit ^__^ it's me, Guifrog! Sim, foi um big hiatus and a pseudo-depression, and I haven't been making music ever since. But I'm back to it, and I just completed this thing for Malik's Shonen Jump ReMix album. If approved, please put it on hold until album release. I decided to do this because One Piece is the only anime I've been watching for years. Although I've never either played the games nor heard their tunes, it still made sense for me to express myself through music made for a game that evokes nostalgia, adventure, risks, rich experiences, and all of those things that I ironically keep inside my thoughts while locked inside my bedroom-dome. So yeah, I'm a One Piece otaku who will totally claim to feel deep connections with the Straw Hats as if they were my family, BECAUSE THAT'S TRUE and because I live alone most of the time, by choice Game arranged: One Piece Grand Adventure Song arranged: Skypiea (Angel Beach) Name of arrangement: Sky Treasure Link to arrangement: New e-mail address: New websites: Official home: https://guifrogmusic.weebly.com/ Jamendo: https://www.jamendo.com/artist/501264/guifrog Facebook: https://www.facebook.com/guifrogarts Instagram: @guifrog - go check my illustrations! P.s.: "Sky Treasure" because I believe we all have a ginormous treasure/microcosmos and my intention is to feel and use it for whatever I want. By making music, by never giving up, by improving my skills on something, by learning Japanese, by KABOOOOOOOM and so on! And One Piece is all about that (just like Saint Seiya, which I used to watch as well :P)
  14. I remember Andrew working on this one for one of the contests a while back. There's a good mixture of sources here, though I do think some of the transitions are a bit abrupt. That being said, I didn't find it at a level that was too jarring, and overall the flow of the overall track works. Plenty of energy, and a ton of detail went into the backing parts to keep things interesting. Listening on headphones I think the organ is a touch loud at times, and could have been dialed back a bit. Otherwise there are some good layerings of synths to make the track clear and poignant. Fun that I recognize the part you pulled from this into the Spring Break album. Nice use there Loves you, husbando <3
  15. we need some more synth metal Castlevania on the site so here comes Alucard to the rescue! sources: https://youtu.be/XnuqGIKXPyc https://youtu.be/78706bv98S8 https://youtu.be/GiXCote6N6s