DragonAvenger

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About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director
  • Birthday January 24

Profile Information

  • Gender
    Not Telling
  • Location
    Minnesota

Contact Methods

  • Website URL
    http://darlantandragonavenger.googlepages.com
  • Skype
    deia.vengen
  • AIM
    XDarlantanX

Converted

  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
  • Facebook ID
    1277193921
  • Twitter Username
    DeiaVengen

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Lyrics
  • Instrumental & Vocal Skills (List)
    Trumpet
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. *NO* Streets of Rage 2 'End of Haze'

    The source reminds me of the Mega Man X credits just based on the feel alone. Pretty fun source to work with, and I think the style your are going for works well. Once the guitar comes in there is a ton of mud here. Aside from the balance issue that MW mentioned I felt like there was a lot of buzz in my ears from the guitars. It's pretty distracting and also is constant through to the end, which fatigues the ears. Overall that needs to be toned down, and it wouldn't hurt to drop it out here and there. MW mentions the lack of source and I do have to agree with him. I'm not sure if it is a different source or some original, but it takes a long while to get back to the source you listened. If it's another source let us know! This needs some work but you have a good start here. NO (resubmit)
  2. *NO* Sonic Advance 3 'Twinkle Shiverfrost'

    There's not much else to mention that hasn't already been said. The track is definitely repetitive, especially in regards to the percussion. Overall is suggest shortening the arrangement and adding some more original sections to break up the repetition of the source. Along with that there are a lot of clashing parts, both harmonically and in the part writing. Sir Nuts mentioned listing to some tracks critically to see what works for them and I think that is a fantastic idea. See what parts others use to support the melodies and how all the parts work together. There's a lot of work here to be done, but keep at it and keep improving! NO
  3. *NO* Polygonet Commandos 'The Future Is Now'

    Gario hits this on the head, the track has a great premise, and there are some parts that are executed well, but the overall soundscape sounds very basic overall and there's little in there to break up the soundscape. I'd have liked a more dynamic section that uses some different synths or instruments. Hope you keep working on this one. NO (resubmit)
  4. *NO* Princess Maker 2 'Uppercut'

    First note here is that the time stamp on the source in the YouTube doesn't appear to be correct, it I'm missing it completely. Right not I'm just going to be mentioning production issues I'm hearing and structure. EDIT: source is at 55:05. Quick listen through of that and I'm good to go arrangement wise. It's a little close on the structure, but I think the style change does a lot for it. Love the slow harpsichord set up, and jumping into the faster melody works right away to get the listener interested. Similar, the trade of between the leads is clean. The biggest thing I notice just about right away is that the low end is completely lacking in presence here. There's a bass playing, but it's so high in the register that it sounds more like a mid instrument. I'd love there to be a doubling down an octave to beef up that low end here. I'd say that is the biggest issue currently. The other bigger issue I have is with the middle section of the track. The beginning starts out very energetic and fits the gents great. One 1:15 hits the melody drops out and the track stagnates. It feels really awkward, made more so by the lack of low end. The same stagnation happens at 2:04 thorough the end. The track then tapers off and the fade ends abruptly. I think the track needs to get something going on more strongly in those sections. The drums sound awkward in a few sections, the 1:47 fill is strangely mixed and feels very random. All in all I think this needs another look. It has some good promise, but the lack of low end and some of the emptier sections make me want to hear some edits. Good luck NO (resubmit)
  5. What a pretty soundscape you've set up here. I really don't have much to add here that hasn't already been said. The track is certainly minimalist and repetitive, but the source is that and more so. I enjoyed just kinda spacing out to this chill track. Definitely not going to be for everyone but I think it ticks the correct boxes here and I don't think the repetitiveness is enough of an issue to bring it below the bar. YES
  6. *NO* Chrono Cross 'Time Scar'

    Interesting concept here. I like the idea of bringing this into a rock feel, though I don't know if it currently achieves it's goal. MW has some solid crits that I think you should really take into account. I felt that the production and the arrangement both ended up being equal in regards to things that need to be worked on for our standards. The production starts out with the keyboard dissonance (which is fine) which overpowers the guitar/bass that comes in 3 seconds later. Later in the rock section I feel like the mids are pretty strong, and the high end is lacking. Being a little nitpicky here, I felt like the bass and flute are played a bit mechanically, especially when you compare the bass solo to the guitar solo. That being said, I suffer the same issue when I play instruments, where I focus very strongly on playing the rhythms correctly and less on adding soul into it, so I feel ya there. See if you can work on that, especially for the more exposed sections. The arrangement really sticks close to the source both in structure and arrangement as a whole. I think some kind of variation there would make a strong difference, especially if you expanded out the arrangement to be a little longer. Some changes in the melodies and harmonies would also help out here and there. There's work to be done in this, but you've got a good start. Definitely hit up the WIP boards to get some more feedback and keep at it! NO (resubmit)
  7. *NO* F-Zero X 'Catcher of the *Orchestral* Dream'

    I'm pretty much in direct agreement with Gario here. The biggest issue to me is the mechanical nature of the attacks and lack of humanization as a whole, but I also do think the low end could use some TLC to fill out the soundscape a bit more. It's definitely tougher to work with less than ideal samples, but you can get them to sound pretty solid with work. You're on the right track here. NO (resubmit)
  8. Fun stuff, as always. The energy is great, and while the mix is fairly conservative in regards to arrangement, the soundscape is fresh. Samples are smartly used, and I appreciate that you work really hard to finesse them as best you can. It's an art to pull out the humanization you do out of them! Nitpicking that the kick hitting (almost) every beat does get a little old by the end, but not a dealbreaker in the long run. A break a little more often would have been great. I'm ready to party with a mixed drink and watch the parade with this song YES
  9. Really not much to add on here that hasn't been said. I also want super feeling the distorted guitar sound, but I can see what you were going for and understand the stylistic choice. Really like the chill feeling overall and the cameos are cute. Overall I'm sold on this. YES
  10. *NO* Kirby's Adventure "Ride the Rainbow Warp Star"

    First thing I'm noting on headphones is that the violin lead is panned pretty heavily left. Generally you want to keep the leads in the center do they are able to come through stronger. Similarly as Mind Wanderer mentioned there are some pretty big issues with the balance. Overall the track sounds a lot quieter than it should be and there is some muffled feel overall that I'd love to hear fixed. I'm going to suggest hitting up our WIP boards and getting another pass on balancing the track. Really loving the arrangement ideas here. There's a ton of determination here conveyed through your instrument choices. I'd really like to hear this on the front page do I really hope you clean this up. NO (resubmit)
  11. *NO* Mega Man Zero 3 'You Don't Define Me'

    As usual I love the gritty approach that you bring to these songs. It not only fits your voice but the transition for the songs is very natural. This mix, however, isn't holding up quite as well for me through a bunch of small issues that are adding up. The biggest of those issues is the voice treatment. You're lead sounds really up close and dry compared to the rest of what's going on and it sounds like a completely unnatural soundscape as a result. I'd love to hear the lead blended in better with the rest. The vocals also have done small pitch issues which are more noticeable based on how up front the lead is. The voice leading is awkward in some areas, and is probably one of the hardest parts of fitting vocals into pre-existing melodies. The "I feel" bridge is the biggest offender since there tends to be an awkward pause in the middle of the sentence. "I feel my...grip tightening" is the one that sticks out the most. The next verse (bridge?) has some similar issues. I'm betting critical on the vocals specifically because the backing sounds pretty great, good balance, compelling performances, varied drum writing. I'm also a fan of your backing vocal writing, as usual I think the first issue of the vocal treatment is the real deal breaker here, but I think pitch correction and some adjustment to the writing to flow better with the melody world be a strong asset to the overall track. Curious what the others will say here. NO (resubmit)
  12. I was not expecting such an energetic and unique take here, and I actually had to take a moment to adjust. Nice work on pulling off such a radically different (and fun!) take on this source. I do think the second half suffers from being over-cluttered, but I was able to hear the main parts clearly enough and it doesn't bring it even close to a NO. Hopefully someone can confirm our correct, but I think this source was the one that Kikuta said was his favorite when he was asked (by me!) at the Otakon Q&A years ago. Fun times and this mix is lovely. YES
  13. OCR03707 - *YES* Donkey Kong 64 "Anthropoid Overture"

    Some interesting changes to the chords, I want sure what to think of them at first but I think they are a neat change from the original and change the mood pretty drastically. The arrangement is pretty straightforward but there's plenty of detail to add flavor along with some fun orchestration overall. I found the mixing to be pretty clear on headphones, if a little quiet. My biggest nitpick is the realism. The sounds are fine, though definitely not live, and use think a touch more work on the humanization would bring this to life. That being said I think it's certainly above the bar as is. Really fun take in the source with some great mood shifts. Hope that writer's block clears out for you, we've all been there. YES
  14. What a great opening! Great synth choices and the energy is high. Similarly the combo of the sources feels very natural. I do think occasionally the lead synth feels a touch weak compared to the background, but it's a very small nit to pick. Solid panning in sections to emphasize backing parts. Want feeling the 3:02 - 3:18 section, but I think it's only a few chords there that aren't doing it for me. There's a sacrifice to make it fit better or to remain recognizable, and for the most part it works. Overall this is a fun track that fits your style well. Transitions were fine, too YES
  15. Thanks again for hitting this up a third time. I liked what you had going before and this is even better with the issues addressed. Solid work. YES