DragonAvenger

Members
  • Content count

    4,324
  • Joined

  • Last visited

About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director
  • Birthday January 24

Profile Information

  • Gender
    Not Telling
  • Location
    Minnesota

Contact Methods

  • Website URL
    http://darlantandragonavenger.googlepages.com
  • Skype
    deia.vengen
  • AIM
    XDarlantanX

Converted

  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
  • Facebook ID
    1277193921
  • Twitter Username
    DeiaVengen

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Lyrics
  • Instrumental & Vocal Skills (List)
    Trumpet
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. ReMixer: RYO-kai Name of Game: Zelda: Twilight Princess Name of Arrangement: ファロンの夢 (Faron's Dream) Name of Original Song: Faron Woods Link to Original Song: https://www.youtube.com/watch?v=WsVT_-RsONg A dreamy, organic, downtempo beat-style remix of one of the many beautiful songs from Zelda: Twilight Princess. ---------------------
  2. The arrangement is lovely here, and the subtle use of dynamics is pretty great. To me this comes down to the piano sound, which I think is decent, though definitely not realistic, and the performance itself. Right now to me the track sounds a bit too mechanical; the runs sound too perfect, and there are sections that just feel a little blocky. I'd love to hear some subtle rubato/humanization on the timing of the hits to add that human edge. It's a tough track because it's solo piano which makes the small things stand out more, I am definitely curious what the others say. NO (borderline, resubmit)
  3. Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 21840 Game & Songs: ff10 & The Daughter of the Summoner - Someday the Dream Will End Interpreter: Guillaume SAUMANDE (piano) Composer: Nobuo UEMATSU; Masashi HAMAUZU Links: https://www.youtube.com/watch?v=ePf5xTkL7pg https://www.youtube.com/watch?v=1xRCjjiTR7I Hi OCR! This is piano arrangement based on two major themes of ff10. "Daughter of the Summoner" and "Someday the Dream Will End" give to these melodies their saddest version. "Daughter of the summoner" really impressed me when I discovered the game! N. Uematsu managed to put a lot emotion by the simplicity and the purity of this music. "Someday the Dream Will End" shrines by its unforgettable melody, really well integrated in the game. I've this idea of arrangement a long time ago, based uniquely on "Daughter of the Summoner". This arrangement came naturally on the first part (before 1'15). But I was blocked for the following. So I decided to integrate the other source to get something reliable enough. These two melodies yet well married in the love song "Suteki Da Ne". This arrangement marry also these themes, but in their sad version (so I pointed only "Daughter of the Summoner" and "Someday the Dream will End" as sources). I hope the result is melancholic enough Breakdown : Daughter of the Summoner 0'00: intro 0'12: Melodic Line 1 1'20: ML2 Someday the dream will end 0'00: ML3 0'24: ML4 1'05: ML5 (similar to ML1) Arrangement 0'00: from intro of daughter of the summoner: repeated high notes imitating the xylo. Arpeggio by left hand start a little after 0'28: ML1 with arpeggio 1'07: ML2 soft 1'18: ML3 Ternary rhythm for left hand. Hesitating tempo 1'33: ML4 Still in ternary. Louder, more animated. The culminating point of the arrangement! 2'00: ML5/ML1 soft part, to contrast with the precedent one. High arpeggio 2'18: ML2 with rhythm well marked, louder 2'48: outro. Similar to intro, but softer.
  4. There's a lot of good aspects to the mix here. Overall the sound upgrades are pretty solid, and the treatment of the overall mix is pretty good. There are a couple sections where there is a lot going on and fighting for control, like 1:18 and later at 1:29. Alone I wouldn't call it a dealbreaker, but it is worth mentioning. My big issue at the moment is that the track follows pretty close to the original in both structure as well as melodically. There are some personalization details and additions here and there that are a great help, but overall I think this is riding too close to the source for us. Some extra original writing, possibly a solo, would make a big difference here. The track also runs a little bit short, and I think you could expand the mix a little. The ending feels abrupt. The idea you have of the guitar riff to the end is solid, but the execution makes it feel like the track wasn't meant to end there. A stronger lead up into the ending would make it feel more natural. I think you're on the right track here, and a lot of the work sounds really good, but it's a bit too close for our arrangement standards and a little underdeveloped. Curious what the other judges will say. NO (resubmit)
  5. Mp3 link: Contact Information - ReMixer name: Enrico Deiana - Real name: Enrico Deiana - Email address: - Forum User id: 29043 Mathew wallace () has been part of the work as sound engineer. He performed mix/mastering of the song and he deserves to be mentioned in the submission writeup instead. Submission Information - Name of game arranged: Final fantasy IX - Name of arrangement: Dark messenger Rock/orchestral - Name of individual song(s) arranged: Messenger of ruin This is one of my favourites songs from all time Final fantasy OST. I've decided to make a reMix in order to emphasize and make it more epic and realistic using professional orchestral llibraries. In the reMix there are also real take of drums and guitar (recorded in studio) that go to replace the unrealistic sounds of the original version giving the track a progressive rock vein. Hope you'll enjoy and appreciate the results. Thanks and greetings from Italy. -----------------
  6. Great soundtrack, always enjoy me some PMD love. Your track has a lot of energy here, and the fast pace helps keep things moving. The synth choices are overall a bit generic, but I think they don't feel worn out or overused. I would have liked some changes later in the track, especially to the lead synth. The track starts out ok here, the lower key was a good call, because the synths would have been pretty shrill in the original key, and still are a touch grating at the beginning. I do think that everything sounds fairly mechanical and could be humanized more, especially the leads. When 0:38 comes in the call and response is good, but each time uses the same rhythm and the response is very similar each time. Even though it's only about 20 seconds of time, that section feels longer than it is because of the minimal changes. The arpeggio at 0:51 is a really nice touch and works really well here. The 1:14 counter-melody also starts out pretty well, but around 1:24 or so some of the sections start to clash, and at 1:36 or so the notes are definitely not working together. Similarly, the trill after that does not sound like the correct notes and does not fit. Glad that the next section at 1:43 is different from the source structure, was going to ding you for sticking close to the original on that but the return of the 'main' melody helps break away from the original. After that we have the call and response section again, which suffers from the same as before, and in fact may be the same as it was the first time. The ending feels like you ran out of ideas. The track vamps for a bit, then just kinda ends. Feels very anti-climatic and overall is a letdown compared to the rest of the track. I think you've got a good start here, but there's definitely some work to be done here. A lot of it for me is based around altering the arrangement to get more interest out of what is going on and to fix up the countermelody section mentioned above. Good luck! NO (resubmit)
  7. ReMixer Name: Blue Eyed Fennekin Name of Game: Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky Name of Arrangement: With Barely Enough Time Name of Original Track: Dialga's Fight to the Finish! Song Length: 2:53 ----------------
  8. Larry has some really solid points here, and honestly there isn't too much to add beyond bringing up a couple other sections that could be improved in the transitions or filling out. 1:25 is one of those, it's essentially melody, drums, and bass that's really hard to hear, and the section feels empty. The chip section at 3:00 are good, though I think they are just a little overpowering to the melody. The 4:00 transition is awkward, it feels like the track stumbled into a new area. There is some really fun writing here, and the energy of the track is pretty solid. That being said, there is still a lot of work to be done, partly due to how ambitious the track is overall. If it feels like it's a bit too much to chew, consider breaking out a few tracks and expanding them into their own separate mixes. Good luck! NO (resubmit)
  9. Really very little to add here. I thought I heard a little bit of clipping in a couple sections, so be on the lookout for that (or it's my headphones). Aside from that, definitely some expansion here and toning down the lead just a bit so it isn't piercing is where you need to go with this. The soundscape and mood are really great, it's a lovely setup. Hope to hear more of this! NO (resubmit)
  10. I think I can quote Gario here, because he hit all the points right on. A great example of what he was saying about the foreground/background is at 0:39 . Right there the synth playing the lead sounds more like a background texture, vs the background at 0:54 that sounds like a lead since it pierces through so much better. Maybe even consider swapping those two :). I will also add that some sections feel just a little on the mechanical side, like the opening with the block chords and the sax section later on. A little touch of humanization there might make a nice difference. The concept here is great; take a good look at Greg's vote here, I'd love to hear this again after some fixes! NO (resubmit)
  11. Going to agree with the latter gentlemen here. I think this is really close, and a pretty great genre adaption, but it's got a bit too much mud going on. A little more clarity will help out a lot. Hope you fix this up and get it back to us! NO (resubmit)
  12. Just also want to add that the percussion sounds way up front VS. the vocals and other elements that feel like they are put further back. It makes for a bit of a weird room sound to me. Might be a bit of a nitpick but the other judges have some great critiques so I don't have much to add here. Really enjoyed the overall soundscape and I think that there's a lot of potential here! Hope to see this again! NO (resubmit)
  13. Not much to add on here. Great concept, and I do think it's relatively close to where it needs to be, but the guys are right that when this gets crowded it's really pretty distracting, and definitely needs to be fixed up. The volume variations are also a little bit on the extreme side, but I don't see that as being a super big issue. Would be nice if it was tamed down a touch though! Hope you send this one back to us fixed up! NO (resubmit)
  14. I'm not as bothered by the mixing as Gario is here, though I do agree that the balance would definitely improve the track. I do think that for me this is overall above the bar, though I'd say it's a bit close. The style change is pretty great, and I agree with Greg that it's surprising this hasn't happened before given how easily this fits in. I would have liked the solos and little extra bits to appear a bit sooner in the track as well, but I understand wanting to really establish the song. Once those parts come in though the track really takes off, and I think the arrangement at that point carries it. Curious what the other judges will think. My vote is a bit close, and I might be swayed the other way, but for now this is a YES (borderline)
  15. Nothing to really add here, I agree with Larry especially that the arrangement is really pretty neat, but the production on the instruments isn't holding it's end of the deal here. I'd love to hear this again with the opening especially filled out a little more and some more humanization added in. Good luck! NO (resubmit)