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About Jorito

  • Rank
    Resonance of the Pure Land Co-Director

Profile Information

  • Gender
  • Location
    The Netherlands

Contact Methods

  • Website URL


  • Biography
    Hobby composer freakin' out with Logic Pro, Renoise and a bunch of VSTs with a year long craving to create game covers from the MSX home computer.
  • Real Name
  • Occupation

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Bitwig Studio
  • Software - Preferred Plugins/Libraries
    Kontakt, Zebra2, Shreddage, Omnisphere, Komplete Ultimate
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering

Recent Profile Visitors

7,930 profile views
  1. It's not retrowave if it doesn't have the cheese! And if you need vocoders for it, you know where to find me
  2. Let's count this as your check-in then. Looking forward to your WIP at or before the next one (July 17th)!
  3. It’s not claimed yet, but I also didn’t know you made a WIP for it! Let me hit you up and see if we can make this happen
  4. Also please welcome @Sir_NutS, who is giving Perel the glitch hop treatment that it was begging for. Looking forward to it!
  5. Funnily enough, Mac (Furilas) is also a great bass player, but I was so focused on the harmonica part that I forgot to ask him if he’d be interested in performing on bass too. Awell, the sampled bass worked pretty well too, by the sound of it
  6. I’m still headbanging to my WIP I sent ya
  7. I grew up with the MSX home computer. I think one of the first games I bought with my own money (allowance money, likely) was probably some Eurosoft port from another platform, something like Maze Master or something similarly affordable. But hey, I was like 14 or so and money was scarce If you're talking brand new games I bought with my own earned money, it was probably Metal Gear: Solid Snake for the MSX2 that I bought first. It was like 100 Dutch guilders (about 50 euro; we didn't have Euros back then!) and I bought it from this company that would send these newspaper-like folders every 2-3 months with software for many different platforms (mostly PCs and home computers) that they imported from Japan. Wasn't sure what to expect when the advert said 'Korean version', but it turned out to be a perfectly playable Korean rip on a non-official (read: not Konami branded) cartridge with a Quarth (another Konami game) label underneath. It also came in a box half the size of the official one with a color manual all in Korean - completely different from the official Japanese one. Still, it had all the right chips inside, including the SCC chip, and it played perfectly. These days, that Korean version is quite the rare item I think. Sadly the cartridge has died after I messed with it to put a switch in it so I could use the SCC with *ahem* less official Konami games, but the box and manual are still something I proudly own to this day, well over 25 years later.
  8. Welcome aboard to @HeavyViper, who just claimed Call at a Port! Can't wait to hear what he'll do with it
  9. Being on the same album, I am biased of course, but this hits hard
  10. Nope, you're in the Club, I can see you. You can access it from the menu at the top (where Browse & Activity are). Clubs are a new feature of the forums that recently got activated, and we're the first ones to use it. It's like the private forums that we used to have for Album Projects, but it's more convenient and better
  11. Isn't the whole point of this album to pick (main) character themes rather than area themes? Or am I misunderstanding?
  12. I'm probably game for this but might take a while to get a claim in - gotta clear the backlog a bit first and find myself a nice protagonist.
  13. Jorito

    Album Requests?

    Chipping in, what DFW is saying is true. It's a lot of work managing an album, but I've personally found it very rewarding and satisfactory (hence doing my 3rd album gig, as the Terranigma co-director this time). There's something about working with artists, see and help their vision come to life bit by bit and unleashing the combined tracks unto the world that has a certain something to it. It can feel like cat herding at times, but for me it has been worth it. Having a manageable album vision and scope and clear deadlines (I prefer albums projects that can be finished within 1 year) definitely helps. Either way, it is typically a process that takes months at least (sometimes years, with large gaps of inactivity if you're unlucky), depending on the vision, scope, directing and that does involve a commitment of time and energy from the director(s). I've seen projects stall because the director(s) started enthusiastically but couldn't keep the time and energy committed to it to see things through to the end. Maybe directing your own album is not something you want to do, but if it is something you're considering, I hope it helps to give you a sense of the things you might run into rather than going in blind.