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About DragonAvenger

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  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
  • Instrumental & Vocal Skills (List)
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. Not too much to add here that hasn't been mentioned. Having listened to only this version, I felt like a lot of the instruments still need some work to sound more humanized, and I might suggest changing the velocities of the attacks in areas to help add some more realistic articulations as well. I do think this needs some more work, but I'm glad you're sticking with it; everything you improve here can be applied to future mixes! NO
  2. This is definitely a pretty successful and really fun mix of two genres. The beats are definitley snappy and I enjoyed the overall energy of the mix. I do agree at times it feels like there might be too much going on, but overall I didn't find it to be such and issue that it was worth revisiting. Gario has a good point on the harmonies going on a lot, but again not a big issue in the long run, just something to consider in the future. Nice work, hope to hear more from you! YES
  3. Really cool adaption here, I think the sound choices are really solid and the energy is pretty good. I'm going to agree that while the violin is legible, it feels like the rest of the mix is trying to muffle it, which sounds odd. I'd love to get the balance adjusted so it can come out stronger. I know it's pretty hard to balance violin into a rockband, OCU had to deal with that, and it is not easy. That's the biggest issue I'm hearing, though I will nitpick that the 2:30-pretty much the end sounds pretty similar to what was played before, and some more variation there wouldn't hurt. I would be fine if the arrangement stayed as-is, though. Hope to hear this again! NO (resubmit)
  4. resub

    I'm just on the other side of the fence as Gario here, for pretty much everything he mentioned. I think this is super close, but it needs one more pass to add just a touch more realism and more variety in the drums. One more time, it's super close! NO (resubmit)
  5. Pretty fun concept here, but there's some work yet to be done for this to get there. I don't have a ton to add that the gents above haven't already mentioned, but I will point out that there are a few sections in the mix that sound pretty empty in the soundscape. It would be great if there was just a little more going on in those sections to fill things out a bit more. I'd say it wouldn't be a dealbreaker on it's own, and shouldn't be the main focus of what to fix up, just an extra note if you've got time/energy to go for it. Keep working on this one, it's got promise! NO (resubmit)
  6. Yeah, this one is pretty close overall. Really nice adaption here, and I think the performance adds a lot of charm to the piece. The backing definitely gets repetitive, though, and could use to be more varied overall. Along with that, the track is quiet, even with the understanding of this being a lullaby. I think in the end this is just under the bar for those reasons, and I think some quick fixes can get this one on track for the front page! NO (resubmit)
  7. My brother played this game, so this is a tiny blast from the past. Obviously this was the coolest game because it was in 2097 (the future!) and featured robots battling to the death! I think you're on the right track here. I think there's a good deal of interpretation to the original source without being too close, and the instrumentation works pretty well together. I'm going to agree with MW that there are some issues here, the biggest being the second half of the mix. It definitely feels very close to what you had already presented earlier, and I think it could stand to be varied up a little more. The ending is also abrupt, and while it isn't the worst way to end the track, I think you could come up with a far stronger ending. MW also brings up that the synth and guitar are fighting for space, and I am definitely hearing that towards the end of the track especially. You might be able to use some subtle panning to help that issue out. This is on the right track, but needs a bit more to get it where it needs to be. Hope to hear this again after some revisions! NO (resubmit)
  8. I see a lot of Larry's points here, and while I don't think it's as rough as he's making it sound, I do think they need to be addressed in regards to which parts are up front and which should be more supporting. There's definitely a weird priority here and it's throwing me off as a listener. Aside from that, I enjoyed the energy of the mix, and while I couldn't understand the vocode it was a fun addition and works well with the arrangement. Hope you clean this up a bit and get it back to us! NO (resubmit)
  9. Agreeing a lot with MW here. The track overall feels pretty wet, and when there is more going on it starts to sound like a lot of mud overall. Also agreed that the lead at 1:04 (and the horn lead later) is really basic and bland sounding compared to the rest of what's going on. It's playing the note really straight, and even something like some vibrato would make a difference there, but I think a different synth might overall fit better regardless. The energy of the track is pretty good overall, and the structure makes sense. The quieter section in the middle is a nice contrast, and I think you can bring it down more to crescendo back into the theme for a more dramatic effect. I also think the track might go on a bit long for the sections you have, and maybe something like a countermelody, or shortening some of the sections will help the track transition and keep interest better. That may be personal taste, so take that with a grain of salt. I think it's on the right track here, but needs work yet. Good luck! NO (resubmit)
  10. I think this is really close. The arrangement is really great, great adaption to the source, and the playing is very good. In the end I think I'm in agreement with MW here that the wetness of the background (which only needs to be toned down a little), the overcompression in the middle, and the one passage that has the flub is just pulling this below the bar. I really hope that this gets sent back though, great source and the mix sounds good, just needs a little spit polish! NO (resubmit)
  11. I think Larry hits a lot of the crits really well here; The mix overall has a bit too much dryness, and overall sounds a bit thin as a result. Some extra backing pads to fill out the structure might also help the situation, but definitely be careful to not over clutter. The arrangement gets better as the track moves on, and I'd love more of that earlier on. Larry also mentions the drums being pretty static, and some fills would really help augment the melody here. Ending is a bit abrupt, but I didn't find it to be the worst. Maybe stretching it a little could help? Not too sure there. On the right track here, but needs some more to go. Check out our WIP boards if you haven't already to get a little more feedback and send this back our way! NO (resubmit)
  12. Pretty much a repeat of above. The track sounds repetitive in both the sounds and overall arrangement, some more variations in the parts like rhythms would make a difference here to start. Maybe another section to break up the arrangement would help as well. I'm also going to agree that the 'Get Dizzy' idea is fun in theory, but really isn't making the track palatable. Your call in the end, but I'd consider nixing it. That being said, I wish you had expanded more on the section right before the 'Dizzy' section. That's when the arrangement really started to flesh out and I'd love more in that direction! You've got a start here, but it definitely needs work. NO (resubmit)
  13. I am pretty much in full agreement with MW here. The first half or so of the track definitely feels very medley, and while a lot of the sources come together later it still feels a bit like you're pulling through a bunch of sources. The transitions are mostly decent, though some are abrupt, which isn't helping the medley feel. The very last section also feels very cluttered with a lot of instruments taking up the same space and fighting for dominance. The other bit issue is that everything does feel like there's a blanket over it. I'd love all the parts to be much clearer, which will definitely help the leads shine through and the rest of the parts to feel stronger as well. I like the concept, and the second half has a lot of promise, but there's definitely work to be done here. NO (resubmit)
  14. Definitely a unique take here. Not going to be everyone's cup of tea, but you've got some fun ideas here. As Kris and MW said, the chord choices are fun if unconventional which gives the track a little bit of extra personality. For me I feel like there's more work that could be done here. Kris mentioned the sine lead, which was the first thing I noticed; it's super plain both in how it plays the melody and how it's sitting in the track. Along with that is a lot of repetitive aspects that I found to be too much. The drum loops are pretty unchanging, then later that kinda screechy synth. I'd like there to be more variation overall in those things to keep the track moving. I agree that this can go either way, and I'd say it's close, but some extra revisions would bring it that step up IMO. NO (resubmit)
  15. I am, unfortunately, going to have to agree with Gario here. The strings sounds are really not cutting it here. I think the rest of the track is really nice, and wondefully emotive, which makes it more of a shame that the strings just kinda kill the mood. I do think switching either to a different sample or, as Gario suggested, going with something like a synth that can get away with being more fakey sounding would be a great way to get around this. Either way, I hope you do one more pass here! NO (resubmit)