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About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director
  • Birthday January 24

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  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
  • Instrumental & Vocal Skills (List)
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. Gario's got a lot of good crits here. I like that the mix of the two sources comes together well, which sometimes can be very hard to do. A casual listener wouldn't be able to separate where the two sources are in the mix. Beyond that the funky style threw me off a bit but once things got established I think it came together pretty well. Back to Gario being right, the opening flourish is a pretty big jumble, not sure what's going on there. I assume it's supposed to be a bit chaotic, but it sounds more like a mess than anything else, to be honest. After that you have that weird out of key arpeggio at 0:47 (and 2:13). Just adjust the key there to get it to match better, and you're good there. The lead does definitely get drowned out at times, and that's one of the bigger concerns. 1:24 feels a little strange on the timing, I think it stems from the slight delay on the attack of the e-piano. That might be more of a personal taste thing, but I'm curious what the next judge thinks. Overall this has some really creative vibes here, and I think it's close, but needs a little adjustment. Send this back to us! NO (resubmit)
  2. I do have to agree with a lot of what Larry said here about the first half of the track being a bit on the plodding side. The repetitive kick and slower melody are the culprit to me here, and I think some variation in either of those would make a difference here. That being said, I think 2:39 really brings things together quite well, and would have loved that sort of interpretation/extra touches earlier. I think this is really close for me as-is, and just a little more TLC on the arrangement side would be what does it for me. One more time, please! NO (resubmit)
  3. Listening to the source I can definitely see this being your style of song, let's see what you've got! I like the sound choices overall, the soundscape is expansive and the Japanese percussion works well here. Nice use of the backing xylo part in the original to tie things together here. It took me a couple of listens to make out the melody, but once I heard it things made more sense. I do think the source is a little hard to make out at times, and overall I feel like the track is a bit source-light overall. Part of the issue is that the melodies aren't coming through a bit stronger than the rest of the backing parts. They don't feel highlighted, and it's easy to dismiss those parts as more of the backing while looking for the main melody to come through. Some balance changes there would help, or possibly picking some different melody instruments/synths that cut through more. There's also a lot of clunkiness in the parts, and some humanization would go a long way here. The piano and sitar (I think?) are the biggest offenders here, along with the flute at times. A little extra note that the sparkle effect at 1:33 sounds out of key and feels weird because of it. I do have some issues with the track overall. One of my bigger concerns is that the second half of the track feels like it's a transitional section for the main melody to come back in, but it never does. 2:00 on, even with the source use in the strings, feels like it's a build-up for the main melody to come in. Then when 2:40 hits where I expect a big melody, is more chords and some noodling source between instruments. Then the song ends. Because of this, the second half of the track feels like it has no impact. I think this is close, but the combination of issues is bringing it down. Hope you look at this again! NO (resubmit)
  4. Ribbit ^__^ it's me, Guifrog! Sim, foi um big hiatus and a pseudo-depression, and I haven't been making music ever since. But I'm back to it, and I just completed this thing for Malik's Shonen Jump ReMix album. If approved, please put it on hold until album release. I decided to do this because One Piece is the only anime I've been watching for years. Although I've never either played the games nor heard their tunes, it still made sense for me to express myself through music made for a game that evokes nostalgia, adventure, risks, rich experiences, and all of those things that I ironically keep inside my thoughts while locked inside my bedroom-dome. So yeah, I'm a One Piece otaku who will totally claim to feel deep connections with the Straw Hats as if they were my family, BECAUSE THAT'S TRUE and because I live alone most of the time, by choice Game arranged: One Piece Grand Adventure Song arranged: Skypiea (Angel Beach) Name of arrangement: Sky Treasure Link to arrangement: New e-mail address: New websites: Official home: https://guifrogmusic.weebly.com/ Jamendo: https://www.jamendo.com/artist/501264/guifrog Facebook: https://www.facebook.com/guifrogarts Instagram: @guifrog - go check my illustrations! P.s.: "Sky Treasure" because I believe we all have a ginormous treasure/microcosmos and my intention is to feel and use it for whatever I want. By making music, by never giving up, by improving my skills on something, by learning Japanese, by KABOOOOOOOM and so on! And One Piece is all about that (just like Saint Seiya, which I used to watch as well :P)
  5. I do like the mood change here, as well as the change-ups between the instruments. Arrangement overall is fairly close to the original, but the orchestration adds personalization, and there are some nice countermelodies sprinkled here and there. I do feel like it sticks too close overall, and that the arrangement gets repetitive because it continues to follow the original structure. I think that some sort of divergence either from the original melody or structure is needed here to vary things up. The ending is also pretty abrupt and feels lazy. My issue with the track comes down to some of the samples. The men's choir especially has a slow attack that muddles up a lot of what's going on. The strings are also pretty thin overall. The piano, flute, and bassoon (?) do sound pretty good though, and there's definitely a lot of care put into humanizing parts. I think the arrangement is the dealbreaker here for me, but I would like both arrangement and samples to get some fixes here. Good luck! NO (resubmit)
  6. Contact Information Remixer Name: Albert Fernandez Real Name: Albert Fernández Ventura Email Adress: Website: afventura.com Userid: 34.600 Submission Information Name of game(s) arranged: Secret Of Mana Name of arrangement: Into The Calm Of It Name of individual song(s) arranged: Into The Thick Of It Link to the original soundtrack: Comments: My idea with this rearrangament was to rearrange the song into something more calmer, more contemplative, but mantaining at some points the adventure that made characteristic the original song. Also, I wanted to make a face-wash in terms of reality of samples from the original song, since it's made with samples from the 90s. -------------------------
  7. I love this source, one of my favorites from LoM. There's some fun stuff you have going on here, and some unique sound choices. I don't know if all of them are really working in the end. The opening is really buzzy, and that kind of takes over that entire section. I think if the buzziness were more in the background it would be ok, and would work, but it's too strong as-is and draws a lot of focus. Also not sure what's up with the animal growls, they feel a little random. After that the melody comes in, and the synth has a somewhat nebulous attack, making the track sound out of time. Once the groove starts things fit better in place, but there's not much development. The harmony/counter melody is a nice touch, I enjoyed that, but the rest of the instruments are doing the same melody/background for a few repeats, then the track goes back to the buzzy intro for a fade-out. There needs to be more development overall. I'm pointing out a lot of negatives, but I think this has promise. I like the overall soundscape you're trying to achieve here, but I don't think it's at potential yet. I hope you keep working on this, there need to be more Legend of Mana tracks on the front page! NO (resubmit)
  8. I think this is pretty close, although in the end I do agree with MW here. I like the grittiness of the track, but I think it gets to be too much grit when multiple instruments that are gritty are combining. The arrangement overall is pretty fun as well, though I agree it can get repetitive. I think, though, that if there weren't other elements bringing this down the arrangement would be OK in the long run. A more definitive ending would help, though. The biggest element to me is toning down (not completely removing) the grittiness, especially in the busier sections. Hope to hear this again! NO (resubmit)
  9. Yeah, this is a tough judge track. I can see both sides of the fence here, and I think taking into light the genre change and the intent of the track to be a bit floaty and calm surfer rock that the static arrangement, while not entirely ideal, does work here for me. I can totally see both sides, but I'm good to give this one a go. YES (borderline)
  10. Definitely an interesting take on the original here. The opening starts out pretty triumphantly, and there is a mix of emotions throughout as the track progresses. The main motif is definitely the highlight here, being playing and altered throughout, and juggled between the various instruments. There's a lot of techniques I recognize from various orchestral pieces I've heard throughout college, which is pretty neat to hear being applied here. There's quite a lot going on at time, and I do feel like the track gets a little bit cluttered sometimes, through I didn't find it to be a dealbreaker as the main parts are still legible even when the orchestra is going full bore. There is some noticeable clipping happening at 0:29-0:31, 1:17, 1:29-1:35, 1:51-1:53, 2:57-2:59, and 3:40-3:41, which is almost odd as it's one of the quieter sections. There is some other clipping, but it's not as noticeable. I do think this should get fixed up as it's detracting overall. Really hope you can address this and get back to us! NO (resubmit)
  11. Hello, I've already submitted a Dark Souls remix before but I do it again with an orchestral work this time. Maybe, I like this games too much ! The history of Gundyr is so sad, he's waiting for an unkindled to kill him and finish his quest, I try to illustrate it and pay tribute to him. So it goes from light to darkness, with an orchestra that simplifies itself for a more powerfull reading of the theme, something heroic, not in a negative way. Best regards ! ----------------------------------------- Remixer name : Ophanin Real Name : Mathieu Deltour User ID : http://ocremix.org/community/user/34572-ophanin/ Game : Dark Souls 3 Song title : The Ashes Judge Original song : Iudex Gundyr -----------------------------------
  12. ReMixer & real name: Eino Keskitalo e-mail: Names of games arranged: Chrono Cross, Star Control 2, Wonder Boy in Monster Land Name of Arrangement: Liskojytä Names of individual songs arranged: Lizard Dance, Syreen Theme, final dungeon music Sources: Lizard Dance (main source): https://www.youtube.com/watch?v=elZubKOdV3c Syreen Theme: https://www.youtube.com/watch?v=yXF4sHVMGwY Monster Land final dungeon: https://youtu.be/MGeBKcyic5M?t=697 MP3 link: WAV link: I've had a couple of Chrono Cross arrangements from People's Remixing Competition lying around since 2013 that I've been wanting to finish, so I (once again) took the opportunity of an appropriate album project to finish up this one. I had been working on it since then at some point, there was basically only polishing to be done. I had lots of it in mind, but thankfully Brad's enthusiastic response to the track made me realize it was already close to good enough. That final stretch to good enough did take plenty of effort though! The Lizard Dance is a pretty cool one-chord jam.. I added a little bit more bass movement in this arrangement. There's also the bit where I've taken two lines and separated their tempo, cutting the other in half and other in 1/4, and bringing it up in steps.. the harmony ended up not matching so well anymore, so there was some tweaking there. Overall I remember wanting to experiment with chip sounds over rock drums back then, and that's what all the sounds are here, simple wave forms apart from the drums. There are a couple of cameos from other games, one from Wonder Boy in Monster Land - the final dungeon music, and one from the Syreen theme in Star Control 2. The background instruments (left and right panned) play them during verses, especially prominent during the second one. A huge thanks to Brad for directing the project and cheering this one to the finish line!
  13. ReMixer: RYO-kai Name of Game: Zelda: Twilight Princess Name of Arrangement: ファロンの夢 (Faron's Dream) Name of Original Song: Faron Woods Link to Original Song: https://www.youtube.com/watch?v=WsVT_-RsONg A dreamy, organic, downtempo beat-style remix of one of the many beautiful songs from Zelda: Twilight Princess. ---------------------
  14. The arrangement is lovely here, and the subtle use of dynamics is pretty great. To me this comes down to the piano sound, which I think is decent, though definitely not realistic, and the performance itself. Right now to me the track sounds a bit too mechanical; the runs sound too perfect, and there are sections that just feel a little blocky. I'd love to hear some subtle rubato/humanization on the timing of the hits to add that human edge. It's a tough track because it's solo piano which makes the small things stand out more, I am definitely curious what the others say. NO (borderline, resubmit)
  15. Remixer name: Bluelighter Real Name: Guillaume SAUMANDE Mail: ID forum: 21840 Game & Songs: ff10 & The Daughter of the Summoner - Someday the Dream Will End Interpreter: Guillaume SAUMANDE (piano) Composer: Nobuo UEMATSU; Masashi HAMAUZU Links: https://www.youtube.com/watch?v=ePf5xTkL7pg https://www.youtube.com/watch?v=1xRCjjiTR7I Hi OCR! This is piano arrangement based on two major themes of ff10. "Daughter of the Summoner" and "Someday the Dream Will End" give to these melodies their saddest version. "Daughter of the summoner" really impressed me when I discovered the game! N. Uematsu managed to put a lot emotion by the simplicity and the purity of this music. "Someday the Dream Will End" shrines by its unforgettable melody, really well integrated in the game. I've this idea of arrangement a long time ago, based uniquely on "Daughter of the Summoner". This arrangement came naturally on the first part (before 1'15). But I was blocked for the following. So I decided to integrate the other source to get something reliable enough. These two melodies yet well married in the love song "Suteki Da Ne". This arrangement marry also these themes, but in their sad version (so I pointed only "Daughter of the Summoner" and "Someday the Dream will End" as sources). I hope the result is melancholic enough Breakdown : Daughter of the Summoner 0'00: intro 0'12: Melodic Line 1 1'20: ML2 Someday the dream will end 0'00: ML3 0'24: ML4 1'05: ML5 (similar to ML1) Arrangement 0'00: from intro of daughter of the summoner: repeated high notes imitating the xylo. Arpeggio by left hand start a little after 0'28: ML1 with arpeggio 1'07: ML2 soft 1'18: ML3 Ternary rhythm for left hand. Hesitating tempo 1'33: ML4 Still in ternary. Louder, more animated. The culminating point of the arrangement! 2'00: ML5/ML1 soft part, to contrast with the precedent one. High arpeggio 2'18: ML2 with rhythm well marked, louder 2'48: outro. Similar to intro, but softer.