DragonAvenger

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About DragonAvenger

  • Rank
    Judge, Unsung Heroes Asst. Director
  • Birthday January 24

Profile Information

  • Gender
    Not Telling
  • Location
    Minnesota

Contact Methods

  • Website URL
    http://darlantandragonavenger.googlepages.com
  • Skype
    deia.vengen
  • AIM
    XDarlantanX

Converted

  • Biography
    I sing for fun, and write lyrics to videogame tracks.

    -Deia Vengen
  • Real Name
    Deia Vengen
  • Occupation
    X-Ray Technologist
  • Facebook ID
    1277193921
  • Twitter Username
    DeiaVengen

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Composition & Production Skills
    Lyrics
  • Instrumental & Vocal Skills (List)
    Trumpet
    Vocals: Female
  • Instrumental & Vocal Skills (Other)
    Vocals-Female, alto-soprano range.
  1. That amphitheater is pretty dope
  2. Already known in staff, but opting in!
  3. Pokéception in my house, guys. Haven't been to my regular work ER yet, but the hospital I worked at yesterday had a Pokéstop at the front that I visited as often as I could
  4. Definitely like where you are going with the Success theme here! Very pretty arrangement, and it fits solo acoustic guitar quite well. I think there reverb and sound delay is a little bit too heavy, though I like the swimming feel for the track in general. I can't say I'm feeling the transition and the Cornered theme at 2:00. It's sudden, doesn't really lead in or connect very well, and the arrangement isn't as strong. The shorter and faster plucking also sounds a lot thinner on the sample as well. I suggest taking the second half out and expanding the victory theme arrangement. The Cornered theme has some nice points, and that certainly can be used for a different arrangement, but I don't think these two together is working in this context. Also check out our WIP forums, I think you'd be able to get some good advice there from the mods and forum users on how to improve this further! NO (resubmit)
  5. Remixer Name: Terracorrupt Real Name: Pádraig O'Connor Email: Website: terracorrupt.com Name of Game(s) arranged: Phoenix Wright: Ace Attorney Name of Arrangement: An Evening with Jake Marshall Name of Individual song(s) covered: "Dick Gumshoe", " Won the Lawsuit! ~ The First Success", "Investigation ~ Cornered" Comments: If it fails submission I'd love for some feedback. Wanted to do a version of these songs that fit that "Bambino" aesthetic, and I think at least the guitar delivers that feeling at least ------------------------
  6. This stays fairly close to the original in terms of structure, but there's a lot of melodic changes in regards to key signature which gives this a fairly unique feel. The instrumentation, as mentioned, is reminiscent of the original, but again has a lot of it's own flair. The detuned bells at the beginning were a nice touch in particular. The arrangement doesn't really feel like a builds very much, and I felt like the end was a bit abrupt as a result, but it wasn't a huge cut off or anything major. Samples overall are pretty good and work well together, though there's a lot of bleed from the instruments that can get a bit cluttered over time. Would have loved this to be a little cleaner on the instrument decay, but again it's not a huge deal and adds a bit to the soundscape in it's own way. Overall it's a nice tribute to the original with a lot of personal touches, nice work -- EDIT: Went back and relistened after reading the other votes and i think I have to agree. The repetition doesn't bother me as much as the others, but i definitely agree that it is a bit much for the length of the track. The bigger issue is the lack of bass and the weakness of the percussion. I think there's a really solid base here and I hope you fix this one up! NO (resubmit)
  7. Hello, I hope I'm doing this right! Here's the requested information: Link to listen / download submission MP3: Track Info: Name of Game: FTL: Faster Than Light Name of Arrangement: Spaced Name of Individual Song: Space Cruise (Title) Original Composer: Ben Prunty Original Soundtrack: https://benprunty.bandcamp.com/album/ftl Notes on ReMix: This started as an attempt to create synths as close as possible to the wonderful retro sounds that Ben Prunty used in the FTL soundtrack. After lots of experimentation with both similar and quite different virtual instrumentation, I ended up layering a full arrangement of the title track, Space Cruise. Everything was performed and arranged in Ableton, other than the famous "Jump" sound effect at the end, which is pulled straight from the game. Artist Info: My ReMixer name: insomnis Real name: Matt Panay E-mail: Website: www.soundcloud.com/insomnis Twitter: @panaysayer UserID: 33424 (I believe this is correct, it appears before my userID in profile URL) I think that's everything! Thanks very much for your time and consideration! Best, Matt Panay / insomnis
  8. Not a source you hear often, and it's a pretty fun one! This sub is suffering from a lot of the same issues as your others; the parts are very mechanical, and the instruments themselves are not very realistic. The balance is a little muddy at times, with all the parts going on around the same volume, rather than highlighting the main parts. The arrangement is also an orchestral cover of the original, with a repeat in the middle. More expansion is definitely needed here for our standards. I do definitely appreciate that you pick songs that are inspiring to you and are also off the beaten path, and hope to hear more from you as you improve! NO
  9. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game: Legend of Zelda, Oracle of Ages Song's Remixed: Song Title: Waltz Under the Sea I attached the song for you. You can also hear it here: I hope you guys aren't getting sick of me. -----------------------------------------
  10. Totally agreed on the storm volume here. My suggestion is that after the initial entrance to bring it down a touch to Larry the other parts come through bete, and maybe bring it back up at appropriate moments. I'll also agree that the interlude is just too long, and really could be cut down to maybe 15-20 seconds and abusive the same effect. The track is really cull, and I loved how smooth you were able to make this compared to the original. I will agree again with Gario (nice judgement, BTW!) That the parts after the interlude overall feel a bit too similar to what's come before. A solo or maybe another track cameo might be useful in its place, our trimming down the track in general. I think this is close, hope you fix it up! NO (resubmit)
  11. Not too much to add here, but I would like to note that I feel like your voice gets a little nasally in the lower register at times, our occasionally when you're singing a rising section. I think the vocals being unplugged here makes it a little more noticeable, as I don't usually hear that in your vocals on other tracks. It might also seen from the track being lower in the register than I'm used to hearing from you. Mind you this is not something I feel is holding the track back but just something extra that i can nitpick on dying the others already hit the major issue. A tip to help with going flat while singing is to slowly raise your arms while singing a phase. The action helps remind you mentally to keep your voice strong and helps keep you from falling flat. Doesn't always work but it helps! NO (resubmit)
  12. Gonna straight up agree with the gentlemen above. The arrangement is lovely, and I do hear some subtle personalization in the backing parts, but it does remain pretty close to the original structurally and methodically. I think this is very close in regards to arrangement, and if the production were spot-on I'd be pretty tempted to go YES. The strings are definitely the offender here, though the flute has a couple of moments that sounds a little stiff and could be touched up. Overall I think this is very close, and I really hope you take another look on this. The track is pretty lovely, and i think maybe expanding out the arrangement a little could go a long way here. Getting a little more humanization will also put you over the tipping point. Good luck! NO (resubmit, please)
  13. Mike's right that the track is a really solid foundation that is suffering from to much repetition. I think you can inter mix some fresh themes, either something else from the game or something original and cut down a bit on the repetitive-ness. The original stiff that you do have here is working pretty well, so more of that! The mix definitely feels dry, and the percussion is sitting too much on top of the mix. Working on the production to make the soundscape fuller and stronger well really make the energy you have already shine. Hope to hear this again! NO (resubmit)
  14. Not much to add here, the track is definitely pretty quiet and the lack of bass makes the track feel pretty narrow in the soundscape. I appreciate the small alterations to the melody you have added to the track, it gives your mix done cute melody. The track goes on for a good while to the point of things becoming pretty repetitive. You can definitely shorten this and take out some of the extra fluff. There's a good start here, but a lot of work to go. Good luck!
  15. Yup, would love there to be more interpretation overall in this track. Really fun idea to ska the sources out, but this definitely borders on a cover at times. I might be confusing themes, but I feel like I'm hearing some of the spider battle dancing its way in from time to time as well. The second half of the mix has way more interpretation and I'd love you too continue on along those lines. The samples are definitely fakey, especially the attacks. The brass in particular is no good, it sounds like none of the notes are tongued. Some better samples would definitely help this out. Hit up the WIP boards to get some more feed back. Hope to hear this fixed up! NO (resubmit)