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About mentalstrike

  • Rank
    Eggplant Wizard (+50)

Artist Settings

  • Collaboration Status
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Drum Programming


  • Real Name
    Shandon Bowden
  • Occupation
  1. finished

    Heh, alright, next time I'm over there, I'll see if I can at least email myself the project file. I'm not sure when it'll be, though, cause I just found out that their 1-year old has abnormal head swelling, and I have no idea how that's going right now. Obviously that's going to take priority over all of this since he's practically my little brother.
  2. finished

    Alright, well, I don't have access to my main project file right now, so I'm back to the original first draft for the time being. I might just call it quits right now, just cause my project file is now spread over two computers, one of which isn't even mine >.<
  3. finished

    I'm actually kinda happy with the wubs as they are, so I actually think I'm going to leave them. Thanks for the advice though! And, I guess, if nobody else has any more input, I'm going to put it as finished.
  4. finished

    Alright, here's the third revision. I had to mess around a lot with the levels to get the bass to shine through, but I think it's sounding a bit better. I also messed with the automation on the wobbles a bit. Lemme know (switched to Tindeck, cause my facebook feed has been getting flooded with SoundCloud xD)
  5. finished

    Hahaha, alright, I can work on the wubs a bit more. That part is fun anyway, so I've got no problems xD As for the bass, I can try, but I'm currently working on a laptop with headphones. The headphones have pretty decent bass, but I can't be positive until I get home and try it on my usual system xD Thanks!!
  6. finished

    Hahaha, nothing wrong with a little healthy interest in urban legends. In any case, I have added some more things, switched things around, and am just really generally pleased with this right now. So here is the current version. Unless there some major issues with it, I can't really think of any more to do with it, so I might call it finished.
  7. finished

    Yup, pretty much this. If you're really hurting for help, there's about a billion tutorials on YouTube for that sound.
  8. finished

    Alright, I've thrown a bit of stereo delay and some reverb on the chiptune stuff. And, no I didn't use straight gameboy stuff, did it with zebra. It's just a saw and a square wave. I'll post the results in a few xD Thanks for the feedback so far! Revised edition:
  9. First off, been awhile since I posted anything on this site. Mostly been working on original stuff. In any case, this is something I just started doing today, wanted to get some feedback on it. Usually I do hardstyle, this was my first ever attempt at dubstep, especially dubstep that I created the sounds for (played around with some samples a long time ago). Lemme know what you think! As a point of interest/reference, I'm only 2 hours in on this. First Revision: Second Revision: Third Revision: After the third revision, I called it finished, now looking for final tips before putting it up for mod review.
  10. Well, with my hardstyle, I actually sidechain the tail end of the kick to the punch of the kick (cause I built the sound using multiple instruments and samples), so that you get a nice punch that doesn't change pitch, and then the tail of the kick comes in, and can be pitched without frequencies clashing. But thank you, this let's me know that I'm on the right track, at least (and, to be honest, it reminded me that I was using the compressor part of a limiter for sidechaining. I had forgotten)
  11. Hopefully this is the right place for this: I mostly make dance tunes (hardstyle, if you know what that is). And, from what I can tell, compression is really important in this. However, my "skill" with compression goes about as far as putting a FabFilter Pro-C on my master channel to make the overall levels stay under 0 db. I've looked on this site, and I haven't seen anything for compression (mostly the theory/application of it, I'm not looking for a specific "This is how you compressors" tutorial type thing), so I was wondering if someone could point me in the right direction. This is one of the few things I'm a bit scared to use my Google-fu on, because if I end up with something completely wrong, I will have no idea how to fix it. Edit: Found a nice little overall look of compressing in one of Zircon's tutorials (didn't see it at first, because it didn't have anything about "compression" in the title), but I'm looking for something a bit more in-depth.
  12. Well, Camelphat has a nice bitcrusher in it, among other things. It has has various filters (bandpass, hi-pass, low-pass, etc) that can have LFO or X-Y modulation on them. So that's a good catch-all. D16 makes a good bitcrusher called Decimort. I haven't played with most of the settings yet, because the default sound is pretty amazing. Hope that helps.
  13. wip

    Does anybody have any suggestions or links to a good tutorial or lesson on the proper application of compression?
  14. wip

    Well, for the compression, I'm actually using FabFilter Pro-C. Though, I will admit that when it comes to compression, I'm a bit helpless, so I only have the one compressor set on the master channel. I used the default setting, too, with the threshold taken down a little bit, cause all I was trying to do was get it below 0 dB. As far as the kick goes, I'm happy with the tail, but I was using Junglist for the punch this time, which is weird for me cause I usually use Drumazon. I think I'm gonna switch back xD
  15. So I haven't been online on this site in....quite near ages. I've been trying to perfect my art, and while I'm nowhere close, I'm a lot better than the last time I was here. Last time, I never really posted anything original, just stuff my friend and I could come up with together. Anyway, I'm back with a Portal 2 themed song. I put it in the "Originals" forum because it only uses vocal clips from the game, and therefore, I think, probably does not count as a remix, correct? Anyway, the genre is hardstyle, the DAW is FL Studio, and there was a total of 18 hours and 46 minutes spent on this track. Let me know what you think!