Dissidia

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About Dissidia

  • Rank
    Metal Slug (+900)

Profile Information

  • Location Sweden

Converted

  • Biography I love music.

Artist Settings

  • Collaboration Status 2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW) FL Studio
  • Composition & Production Skills Arrangement & Orchestration
  • Instrumental & Vocal Skills (List) Flute
  1. It's been quite the journey. Learned a lot along the way. Unless there is more critique (cause I can't think of what I could add/change atm) I'm going to continue working on Asgore's theme.
  2. I tried improving the guitar writing again, some of the mutes were really bugging me too. Glad you like it. Dual Mix is really nice, probably my favorite version.  
  3. Thanks for listening and your feedback. I might have overdone the guitar and made it too loud now instead but it was definitely too quiet before as you mentioned. I lessened the amount of palm mutes but there is still quite a bit though (but it shouldn't sound as off now that I removed some of the lows because they were making the palm mutes sound weird/bad) I tried making the percussion at 1:20 feel stronger.    
  4.     New version with shreddage. I readjusted some of the reverb and volume levels and made the drum kit snappier. Tightened the stereo image further.
  5.     That's good advice Dannthr, I usually put way too much stuff in my songs unless I'm doing 8-bit. Keeping ears fresh and being objective is really hard when you lose count of how many versions you have done. Luckily there is outside sources to help with that like you said. I would've been stuck a long time ago on this song if I didn't get feedback. I did most of the changes you suggested Slimy, the "electric guitar" isn't supposed to loud, I tried making it louder but it didn't sound good to me. (disonance, not the best "electric guitar" sound). I wasn't sure what you meant by the percussion at 0:15 but i put some compression on that patch (it's an "all hits" type of patch from Albion) anyways, I also compressed the bass and the lows in general. Also reduced the reverb on many things (mainly the fast/blurred notes instruments). Edit: Thanks for the feedback btw, much appreciated.
  6. That's good to hear!
  7. Thanks for the advice I did changes after them, there might still be too much high frequencies in the synth.  
  8. Thanks for the crtique I did changes according to them (and other changes as well):  I didn't change the tone of the synth at 1:47 though cause I like how it sounds.
  9.     Can't go wrong with more Undertale right?
  10. How much RAM does IBZ use? Is bridging it in FL a good solution if working with limited ram? I'm guessing we won't know the price after the intro price since it'd be on the page from the start.
  11. Good Steel Drum Samples

    If you haven't found anything yet you could check out iron drum from Spitfire Audio, it only requires a 2 pound (if I recall) donation to UNICEF and you get access to it. http://www.spitfireaudio.com/labsyou have to make a spitfire account to see the selection of instruments. The felt piano is really nice too.
  12. Forest Waltz

    It gets a little muddled during some of the busier parts in terms of sound clearness (with the harder dynamics on the low keys) but other than that the sound is great, the melody really nice and the structure makes sense though 1:15-1:28 feels a bit like filler/out of place to me for some reason. What were your influences when making this I'm curious, it reminds me of lots of things.
  13. If you are super nostalgic like me they are magical, much better mixed and used in FF7 though. Apparently they used the same sounds in FF9 which I still have a hard time believing cause it sounds so different, the jump from 8 to 9 is huge.
  14. Improving Song Structure

    What seems to work the best from what I've heard and in my personal experience is writing the part that the song "craves" to go to. It's difficult to say when that is though but when the next part feels right in terms of pace, energy/full/empty or meaning. Example if you go from build up beginning into full into secondary-full into sparse into build again into build there's lots of ways you can do it. Sawano Hiroyuki has super full parts that transition into a sparse part for a while and then builds up again or stops and explodes. Becoming familiar with the structures that appeal to you is one way to do it. The biggest mistake to me when it comes to structure/pace to me is filler parts. If they don't add to the song, change them or remove them.
  15. Thanks for listening and commenting.