This is my first game audio project (also a student project) and the client is pitching to a well known publisher at GDC this month. Now i think i've got it in a good place overall, but the anxiety bells are ringing a fair bit so i could do with some solid feedback on things.
The game is being pitched in a prototype state so i wanted to get a 3-4min loop that demonstrates the overall vibe of things. The genre is a tropical themed, competitive multiplayer, collect-a-thon, brawler type thing. Music inspiration came from games like DKC: Returns, Move or Die, Jazz Jackrabbit 2, Spyro, Crash, Candy Crush (for musical type SFX), Sonic CD (US) and various Rayman games, as well as trying to add a bit of an electronic aesthetic to match the clients more recent releases.
I'm at the point of polishing but not sure if i'm looking for issues that aren't even there, so if there's anything glaringly obvious then i'd love you to tell me <3
FYI The abrupt ending is because it loops, and the semi-abrupt start is because it cuts from the menu music (on the beat) as soon as the gameplay begins.