Leaderboard
Popular Content
Showing content with the highest reputation since 04/18/2025 in all areas
-
[GSM3] Round 3 Voting
colorado weeks and 6 others reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3). For your reference, here are the source tunes for Round 3. Streets of Rage vs. Etrian Odyssey II The Last Soul Labyrinth IV - Petal Bridge [Dungeon: 16F-20F] Streets of Rage 2 vs. Etrian Odyssey III Go Straight Labyrinth VI - Cyclopean Haunt Streets of Rage 3 vs. Etrian Odyssey Shinobi Reverse Labyrinth V - Lost Shinjuku [Dungeon: 21F-25F]7 points -
The Newbie Introduction Thread: Come on in and say hello!
Zacktorial and 2 others reacted to ArikXu_Hugo for a topic
Hello!!! Although I'm quite unfamiliar with this place, it is nice to meet people who enjoy remixing VGMs and OSTs! Although I usually make original tracks, I also make remixes. I met this place a few days ago, and I forgot introduce myself. I hope all is well!3 points -
Howdy! :) 🦇 Some of y'all know who I am, but in case ya don't: 'ello, 'ello--the name's VQ. Bit nervous writing this up, but here goes! Many here (including myself) have participated in (or know of) @Dyne & @The Coop's lovingly done, yearly [Unofficial] OCR Christmas Album, and I'd like to try and implement / propose something similar for ALL HALLOWS' EVE! 🧡 Out of every holiday in a year, Halloween has always been my all-time favorite, and it's a shame to have noticed not many artists or communities hold much weight for that time of the year--outside of any compos that chime-in for it as one-offs--and I'd like to give the opportunity for music inspired by Halloween, or that present "spooky vibes" to be freely envisioned and showcased for that special date! :D Here's the deets!2 points
-
as someone who tried to do this yearly (and only managed for 3 years (3 eps of 3 songs for 3 halloweens does sound kinda cool though), i love this idea, i have a couple of songs i'd like to do, i just need to pick one. but count me in. also, if you need help with the website/hosting/whatever, let me know, i might be able to help.2 points
-
Oooooh.... me thinks this might be a great place for choirs / singers doing banshee / ghost / goblin etc vocals to have lots of fun. Teeeheeheee. Very interested in singing on and/or arranging vocals for a track on this:) - Bonnie Bogovich the weird lady who runs The Bwak Choir co-founder of Super Smash Opera https://blackcatbonifide.com2 points
-
[GSM3] Round 2 Voting
The Vodoú Queen and one other reacted to DarkeSword for a topic
Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Streets of Rage game and the other from an Etrian Odyssey game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 2 Remix Pack (MP3). For your reference, here are the source tunes for Round 2. Streets of Rage vs. Etrian Odyssey III My Little Baby Cityscape - Engrave Thy Name and Go Forth Streets of Rage 2 vs. Etrian Odyssey Alien Power Strife - Rapture [Normal Battle: Final Floor] Streets of Rage 3 vs. Etrian Odyssey II Ending Return of the Heroes [Ending 1]2 points -
OCR04798 - EarthBound "Get Down with Your Bad Self, Mr. Saturn!"
The Vodoú Queen reacted to salamangkiro for a topic
Such a fun song! This captures the zaniness when you play EarthBound. The remix plays tricks with your ears which is exactly Mr. Saturn's intentions when you see him and his village. 😄1 point -
Announcement + The Future of OC ReMix
Geoffrey Taucer reacted to DarkeSword for a topic
Yeah, things got quieter for djp on the site because…*checks notes*…some guy who posted on PPR a lot decided to leave. Sure. The ego you have to have to come back to OCR, comment on a year-and-a-half old goodbye thread from our site’s founder, and somehow make it about yourself and your dumb grievances is astounding.1 point -
Announcement + The Future of OC ReMix
Geoffrey Taucer reacted to Thin Crust for a topic
It got quieter at that moment because I left. No, actually I left because it got way too toxic. At that point I finally discovered that my self worth isn't based on if I can get the unpleasent individuals on OCR to like me so I up and left. No regrets.1 point -
Excellent! Well, feel free to work on it some more if you feel like (you have until the due date, which isn't until late October, to turn it in!) Otherwise, I just need it rendered to the specifics above, and a unique name for your remix. :) Can send it to me via Discord or by private message in the OCR forums > my profile page. :D It can be something that was published previously! :) One of mine I plan on doing is actually a 2-3 year old piece I first made for a NewGrounds Halloween contest, and I think that was back in 2022?? I'm revamping the thing from scratch, adding onto the melody and harmony and putting a new spice / hook to the piece, but it has been published before on NG. So I figure as long as the submitted tracks haven't been mixposted by OCR before, it's cool. :D But you can, however, submit it to the OCR Judges' Panel after subbing it for this album, or anywhere else! ♥ If it's a video game remix, I encourage it. But this album isn't restricted TO JUST VGM remixes. You can remix other sources from other media, and / or make your own original track. Hope that helps. :31 point
-
*NO* Pokémon Legends: Arceus "Peace Village"
SKYR3SH_MuSiC reacted to Chimpazilla for a topic
Those drops are waaaaay too loud, coming in with zero signaling, suddenly nine decibels louder than what came before. That right there is enough of a dealbreaker to sink this mix. I loves me a good loud kick, but holy heckballs this is absolutely ridiculoud. The arrangement should have soft sections followed by buildups, hinting at what is to come, you don't want your listener to leap out of his chair hearing these drops. There are no builds here, just the soft sections and then WHAM my ears are raped. The sections are repetitive within themselves, with nothing too interesting happening once the patterns are established. I think there great ideas here though! I'd love to hear more melodic development, I don't actually hear the source motif anywhere, I think adding that motif plus some variations over the repetitive sections would greatly add interest to the arrangement. As prophetik mentioned, the arpeggio that appears here and there in this arrangement does not really match with the melodies and harmonies you have going in the other instruments. It certainly does not hold water trying to act as a lead. In that final section, the faux-hardstyle, that vocal bit is amazingly too loud also. So this entire mix needs a volume balance as a starting point. But yeah, resist the urge to try to win the loudness war here! There is no need for that, and it's much more jarring than it needs to be. NO1 point -
Default Forum Theme Updated
Master Mi reacted to DarkeSword for a topic
Hey all, I've updated our default theme to the new dark mode theme. This new theme reflects some of the style changes that have been made up front on the main site. If you notice any glaring issues with the new theme, please make a thread for the specific problem you notice in our Site Issues & Feedback forum so that I can address it specifically. Our old theme is still available in the theme selector at the bottom of the forum page if you prefer the light version. ENJOY! -- DarkeSword1 point -
Super Castlevania IV - Dracula's Theme Remix
The Vodoú Queen reacted to McFoley for a topic
Super Castlevania IV - Dracula's Theme Remix1 point -
Super Castlevania IV - Dracula's Theme Remix
McFoley reacted to The Vodoú Queen for a topic
Come join the fun, if you'd like!1 point -
Klonoa or Einhänder Album
Huepow00 (DJ EAR) reacted to H36T for a topic
I would also be down to help1 point -
Klonoa or Einhänder Album
Huepow00 (DJ EAR) reacted to CosmicBartender for a topic
I'd love to help if possible.1 point -
Not a whole lot on the CRAC server ATM, as that might pick up after some competition stuff passes and/or if I can get a channel & thread spinning personally for the album. I haven't advertised it on OCRs official server or Pixel Mixers or DoD. Unsure if I should really, as I don't wanna badger people or ping everywhere like mad. I'll try to muster up the courage to do so maybe over the weekend. :) And that's a fantastic idea! I'll update the second post later on today! I've had someone talk to me about it via DM on Disc, so maybe people seeing that he's got something in already will get others excited for it!1 point
-
What did you think? Post your opinion of this ReMix.1 point
-
This reminds me of the old Hyadian Megaman music and boy this is a great treat for me. Fantastic job!1 point
-
I'll NEED to listen to that album and check it out! 😗 Well, anything is viable and game, so go nuts! :D I welcome you all here! Tell your music-making friends and family, and get them in on the fun, too! Welcome, welcome! Would love to hear what you have in mind. ♥ Nice to finally meet you, and congrats on your recent first mixpost here! Been rooting for ya and Twisted Systerz for a long while!1 point
-
Klonoa or Einhänder Album
Huepow00 (DJ EAR) reacted to Dyluck for a topic
Definitely loved listening to Klonoa! So many twists and turns in the soundtrack and so much variety!1 point -
Klonoa or Einhänder Album
Huepow00 (DJ EAR) reacted to ArikXu_Hugo for a topic
thank you!!! first post rn but cool beans :D1 point -
1 point
-
[GSM3] Round 1 Voting
paradiddlesjosh reacted to Emunator for a topic
These are just going to be first impressions from voting, so take this all with a huge grain of salt! The City Is a Warm, Dead Waste: I love the variety here! It reminds me of Castlevania: Portrait of Ruin in some ways, it doesn't surprise me to see a few Team Whip alumni on this one! Guitars are kickass here, and there's a monster amount of synth variety too. There's a solid amount of cohesion with the sounds chosen here, though I'm somewhat less sold on the arrangement itself - lots of great ideas but I think it'll take me some time to grasp where the arrangement is actually taking me. I think there's some reverb fine-tuning to do here, a lot of the elements feel overly boomy, which takes away some of the bite from elements like the drums. Other than drums/guitar, I actually surprisingly can't pinpoint individual elements contributed by each artist - there's a lot of sounds that feel like they could have come from anyone, which is pretty neat! 🏆Duel of the Shifting Sands: Ooohhh, 8-bit plus! I'm not surprised at all by that, but I'm not used to hearing it with all the extra bits and bobs, and I gotta say... I dig it! A lot. I think there's untapped potential to process the chiptune elements a little more dynamically, but overall, the blend works pretty damn well. 3:02, hell yeah! This is a great way to drive this home. I was on the fence about which track would get my vote, but this section really clinched it for me. Overall, I saw a huge amount of potential and TONS of great ideas thrown out from both entries in this duel, but this track feels like like it has the edge in terms of focus and cohesion. 🏆Seven Fists Under the Sakura Tree: Motherfucker, you guys are not playing around. This hits IMMEDIATELY off the rip. That fill at 1:06, excuuuuse me? I think this has a bit of the same "washiness" that I noted in "Warm, Dead Waste" where there's just a little bit less clarity to the mix than I would like, but I don't think the track suffers too much as a result. Ok, and now we go into something completely different at the end that somehow also works? I was trying to write out my highlights as I went along, and I just couldn't keep up. The sound choices, writing, production... y'all are crazy for this one. This is going directly onto my Smash Bros. playlist. This is going to be hard to beat. Sakura Wa Karenai: Ok, so that's how you're gonna play this. The production on here is IMMACULATE right off the jump, I can hear some strong DJ Mokram influence on the world instruments, then some psytrance beats come in and I immediately know who's at the helm. The production on here feels a little tighter, but I'm waiting for the moments like Team Rage had in their entry that REALLY knocked me off my feet. Oh, there's 2:06 - that's more like what I'm talking about, but it still feels like you're holding back on the energy levels. We've still got time to go though, so we'll see where this goes. 2:42 really jumped out at me in a completely different way, but it was a powerful moment with the entrance of vocals and that beautiful FM piano. The sound design in this section is off the hook. OH BABY SHUFFLE RHYTHMS now we're cooking. Ahhh, this matchup is TOUGH. There's so many brilliant ideas here and there's actually quite a bit of connective tissue to bridge them all together, but will say that the energy management falls just a little short of my hopes. The mix is incredibly clean, from the instrumentation to the mixing/mastering, but it feels like there was room to push the intensity further. I still loved this a ton, and you gave the other track a serious run for their money, but Seven Fists takes the crown in this matchup for me. 🏆Only Trust Your Mix, Techniques Will Never Help You: this title sounds like something I would hear in an incomprehensible Youtube Short production tutorial, I'm curious what the title alludes to! This starts off with some pretty straightforward but catchy, bright rock that reminds me of old Sonic Adventure music, the lead performances are top-notch. I don't feel like this track was as ambitious as the other ones from Team Rage in terms of ideas, but it feels like perhaps the most cohesively-executed of the three, and just because it's more focused, doesn't mean that it's any less impactful. The seagulls are a nice touch too, reminds me even more of Sonic Adventure when we hit that part. Crazy breakdown at the end, this was really good! You Make the Sun Shine (In My Heart): Aww, so cute! This is definitely the hardest matchup so far just by virtue of the fact that each entry were clearly going for different things. The other two matchups, although executed very differently, ended up going for relatively similar energy, but this is the kind of diametrically-opposed matchup I love to see from GSM. The lead vocals are confident and fit the bill really nicely - some slightly awkward moments where the lyrics and the melodic phrasing don't perfectly sync up, but that's to be expected on a short timeline when you have to add your own lyrics to the equation. Across the board, I'm hearing brilliant synth riffs and excellent sound choices. I love the vocal harmonies that I assume colorado weeks contributed? 3:25 onward to the end of the song is when everything really clicked for me <3 The area where this struggles for me is the mixdown - it doesn't feel like it's quite baked yet, specifically in terms of relative volume levels. The lead doesn't always feel like the lead, and there's certain elements (like the synth bass at 2:40-ish, for example) that feel inexplicably louder than everything else. There's also several elements that don't quite feel glued together with appropriate level of bus compression or reverb to really give this a sense of place. When both tracks are full of great ideas but in totally different ways, I need to fall back to execution, and in this case, I have to trust the mix from Team Rage. There's no dead air this round, every team brought the heat in terms of concepts and energy! Execution was a little more of a mixed bag, ultimately I feel like any of these matchups could have been swayed with different levels of polish on the execution, which means that you all hit the mark in terms of blending the sources well. I am well familiar with the time crunch element of GSM, and it does tend to play out tougher for more ambitious, multi-genre concepts that will always take longer to polish. Even though I ended up generally voting for the tracks that felt tighter and maybe took a few less stylistic risks, it's not for lack of enjoyment of the more ambitious ones! If you didn't get my vote here, it just means that I thought the song needed a little more time in the oven - everyone did excellent work and I enjoyed it a lot!1 point -
TIL I'm responsible for sharing all good music in the scene. :-D1 point
-
Well, look at all the nice stuff Morgan said, it warms a middle-aged man’s heart! We’re glad to have you too. :-) This was definitely a trip on the USS Weirdshit, and I’m here for it. Boy, this gets pretty grimey, and props to Chimpa for her post-production efforts as well; just like the Mario 64 piece that she also mastered, everything sounds awesome on my car stereo, which can’t be taken for granted. (I’ve heard pro tracks that don’t come out sounding full and clean on car stereo, to be sure.) Just voted on mooooooooo.ooorgan’s Super Mario 64 piece before this, which I believe was the second or third track of his that I’ve judged. That said, the dude’s got me trained now: expect a journey and expect to be impressed. YES1 point
-
OCR04845 - *YES* Pikmin "A Man from Outer Space"
mo.oorgan reacted to Chimpazilla for a topic
How did this get so far down this list without a vote from me? I mastered it, and I probably figured that made me ineligible to vote on it but I think we decided that wasn't the case, so here goes, finally. I apologize for this ridiculous wait time from me. I love this arrangement so much. Mo has such skill at creating an extremely varied soundscape, in every regard: energetically, instrumentally, emotionally, and with ear candy for days and days. No one element ever gets repetitive or outstays its welcome. Mo is a talented musical storyteller. The feel of this arrangement is slow and purposeful, and... HECTIC as all heck... at the same time, what a cool ride. *And the sidechaining in this mix is so good that it brings tears to my eyes* And hey, the master sounds really great too! YES1 point -
OCR04849 - *YES* Pokémon Trading Card Game Pocket "At the Drop of a Coin Flip"
timaeus222 reacted to XPRTNovice for a topic
This is a really solid arrangement. You've mixed well, and you've managed to put your own spin on this while retaining that very "pokemon" feel to it. It's almost like I could see it as a bonus track on the actual soundtrack; there's a quality to the lightness, brightness, and joy that comes through this mix. Drums are exactly where they need to be, I love the snappy snare that doesn't get in the way. The soundscape is wonderfully full without being too overwhelming, and the track tells me a great story from beginning to end, and I loved the lead-up to the ending. I could maybe use something a little bigger on that VERY last note; I was left feeling a little underwhelmed considering the mood that it set up for me beforehand, but I am picking the shit out of a nit on that one. YES1 point -
OCR04843 - *YES* Ninja Gaiden (Xbox) & Knight 'n' Grail "Ninjan graali" *RESUB*
Eino Keskitalo reacted to Gario for a topic
Man, most votes on a track ever? More likely than you think! So the good: this does a very nice job blending the sources, and it uses both in ample amounts (mostly using the C64 source as texture), and I like the soundscape. The production values are decent, as are the instruments used. However, the mixing is dense, and sometimes is easy to lose track of what people should be listening to in the arrangement, with the lead often being no louder than the accompaniment. This leads to a larger issue of the arrangement sounding like it's meandering aimlessly - there's little for the listener to grab as important so the overall arrangement sounds like a bunch of textures and ideas put into one package rather than an arrangement. After the 2:41 there is a melodic hook that's easier to follow which helps the song close off strong, and there's some material from 0:30 - 1:00 that could be used to grab the listener's ear if it wasn't so washed in reverb and mixed to match the levels of the rest of the texture. There are a lot of good ideas here, but I don't hear enough to keep the listener's attention over the textures, and there's too much going on to consider this minimalist or atmospheric music. I *hear* elements that could be used as leads in various points of the arrangement, but they need to blend less with the rest of the texture and not be washed out with reverb as well as be mixed more in the lead to work as such. I hear an arrangement in this, but it needs to be mixed better so that the listeners can hear it, too. I like it, but it needs more focus. Better mixing and cleaning up the likely intentional leads so they don't wash out so much would bring this the focus it needs. NO1 point -
First, thanks for adding the source breakdown. That made identifying source usage and analyzing your arrangement much simpler. I’m not making the “Aquaduct” connection underneath the “Ghost Castle” arp until the bass starts the slides while the “Title Screen” melody begins to play. Still, each source is clearly represented throughout your track regardless. Proph already included a play-by-play outlining the arrangement and source usage above, but I’m including my own here. The track opens with the arp from “Ghost Castle” atop mechanical noises and bass sustains. As the other Js have noted, the bass is noticeably tamer than I’d expect for a track in this style. I didn’t have an opportunity to listen to this one on the first go ‘round the panel, but my understanding is the bass was too loud the first time through – seems like you overcorrected here, but I can hear it well enough. There’s a two-beat break and a shift from 6 into 7 at around 0:14 when the arp synth is joined by strings and claps. There’s some filter automation on the arp layers around 0:30 when a plucky synth adds the “Title Screen” melody into the mix. Around 0:45, the pluck synth’s pattern complexifies as the bass adds portamento. There’s a gradual release of energy around 1:00 as the plucks give way to the “Ghost Castle” arp. There’s a bar of 8 subtly thrown amongst the 7 and the extra beat seems to help this spot breathe. At 1:16, there’s a shift into “Aquaduct” and another meter shift into 4/4. The “Ghost Castle” arp gets molded to fit the 4. Excellent restraint on the percussion until 1:33, after the bar of 7, when the beat drops. There’s a mix imbalance in this segment as the pluck synth on the right overpowers the pads on the left until 1:33, where the plucks fall below the pads (note: from my listening experience, this is more pronounced in speakers or monitors than headphones). Hemo’s right that the pluck here is too hot, I’m hearing around 3.5 kHz – if you cut about 2-3 dB around with a medium Q, that would mitigate this issue. The drum groove intensifies at 1:50 with the return of the claps and some hi-hat drills. I’m actually on board with the drums mixwise here; to me, each part’s audible and in its lane. The claps are being used more like claves or a cowbell than like a backbeat layer here, which is probably going to throw some listeners for a loop and cause them to lose the beat, especially once this little foray into a 4/4 groove is over. While an unconventional use of the palette, this part writing choice works in my opinion because the snare is capable of holding the backbeat role without the clap layer. Back into 7 at 2:03 where the “Ghost Castle” arp returns and we get the melody from the same source – as an aside, the arp up to this point has been incredibly helpful for keeping track of the pulse against the intricate drum patterns. The plucks counter at 2:22 with a variation of the arp pattern. A break in 6 at 2:38, and then we’re back to 7 with the “Ghost Castle” melody in the plucks. The descending “Aquaduct” motif returns at 3:12 and flows into a recap of “Title Screen” at 3:27. The drums begin simplifying at 3:42, as does the pad running the “Title Screen” melody, and it feels like the energy is dragging here more than is necessary. But here comes a strong ending at 4:13 and we’re done. Is there a perceived lack of dynamics? The other Js have certainly made a good case for it, but I say Larry’s got the right of it with this track having a narrow dynamic curve. The meter swaps like the bar of 7 around 1:30 and the pause in 6 at 2:38 work wonders for managing the pacing as the track moves through the sources, and I feel the textural shifts more than make up for the slow burn in terms of track energy. As for the production side of things: as noted above, the right-panned plucky synth causes some panning imbalances. EQing the pluck could provide some more arrangement clarity in sections like 0:45-1:00, 1:33-2:03, and the return of the “Title Screen” motif at 3:12 – you might even have enough headroom left over to bring the bass up a couple dB. As it is, I’m not hearing clipping, pumping, or other overcompression artifacts, so this isn’t a deal-breaker for me in the grand scheme of things. I’m going to split the panel here with my first vote: I buck these NOs, too. As Larry mentioned, this one takes a few listens to grok. The production issues noted above are certainly worth exploring, but the arrangement is cohesive and there’s lots of creativity shining through on it. I say this is above board. YES1 point
-
I didn't vote on the previous version so I'm coming to this fresh. From 2012-2025... that's a loooooong time to work on one arrangement! I am a huge fan of unique and varied time signatures. In this arrangement there are many changes in time sig which leaves me unable to find the beat consistently, leaving me feeling disoriented. There isn't a kick in some of the drum track, and in some sections there is only a top loop. At 1:33, a trap-like drum groove begins, with the kicks and claps each playing a busy and inconsistent pattern, and I am more rhythmically confused. None of this is "wrong" technically of course, but for me it means I cannot connect with this arrangement rhythmically at all, it's more of a random-sounding mishmash of instruments and drum sounds. Just trying to get a grip on the time signature changes, I hear 6/4 from 0:00-0:14, 7/4 from 0:14-1:00, 4/4 from 1:00-2:07 (at 1:33 there is one beat dropped, again at 2:07, giving one measure of 7/4 each time), 7/4 from 2:07-4:16 (outro). That is a lot of time signature change and most of it is not signaled at all, nor is it supported well by the drum groove. I agree with prophetik that lack of melodic/motivic content is hurting this arrangement, it makes the ideas harder to follow. Combined with the changing time signatures and busy/random drum track, the lack of a lead melody to focus on makes this even more nebulous for me. When there is a lead instrument such as at 0:30, it is hard-panned to the right. I'm not a fan of hard-panned leads, especially when there is not a countermelody or something to balance it on the opposite channel. The arrangement feels repetitive as it moves along, as the soundscape and instrumentation stay roughly the same throughout the piece. The drum sounds and writing stay the same during most of the arrangement. I don't feel like the trap kick, snare and clap fit well with the rest of the instrumentation which is more dreamy and whimsical. The drums are mixed very quietly with only the snare sounding audible enough to me. I really like the transition at 1:16 and the chords and arps that follow until 1:33. That section is beautiful and mysterious and feels cohesive to me. The delicate simple pattern in the background is keeping the rhythm for me and I can follow well in that section. The mixing isn't too bad overall, other than the kick, clap, percs and bass being too quiet in the mix, and again I'm not a fan of the hard-panning of the prominent plucky elements. There are many good ideas in this arrangement and solid synth choices, and I like the combination of these three themes, but the arrangement doesn't feel fully realized to me yet. I'd like to hear some more variation in the soundscape, even some unexpected ear candy or filter effects would help break it up. I'd like it if the drum sounds and writing made a bit more sense with the rest of the writing and instrumentation, and I'd really like to hear the drum groove support the time signatures rather than make them harder to follow. Some better transitions into and out of the various time signatures would help. The drum elements and bass should be brought up louder in the mix too. NO1 point
-
OCR04849 - *YES* Pokémon Trading Card Game Pocket "At the Drop of a Coin Flip"
timaeus222 reacted to Hemophiliac for a topic
So I too have been playing this too much and it was immediately apparent how things have been used in the track. Props to tackling something so new and fresh. Playing with time was a great approach to take and it really works well. I actually never once felt off-kilter or jarred by any time changes and it flows so smoothly. The opening section (0:00-0:36) is probably the most modified when it comes to source recognition but it still really feels like the title screen theme. Keeping the time changes and similar motion helps in that regard. The bass and electric guitar do a great job of filling space and making it so warm and cozy, and the synth choices also feel appropriately selected. Not much more I can say, but this is great and what I've come to expect from Truong lately. Smooth, warm, and semi-jazzy vibes. Dig it! YES1 point -
as always, thank you for a clear source breakdown. opening starts with the title theme with a variety of transitional sweeps layered in. we start to get a beat at 0:36 and it picks up from there. this entire opening section feels pretty dull with the instrument choices - there's not much sparkle in any of them for them all being EP-like, and the kick is kind of blah - but we get some pop at 0:54 when the melody comes in. i love the time signature goofiness - the 7/8 section is absolutely the right choice there. 1:27 tones it back down again. there's a surprising amount of sustains that kind of just sit there (really expected to hear some blurbs to keep it moving through that), and the overall texture is still pretty dull outside of the sweeps. i felt like that past the 2 minute mark until about 2:10 when we started getting more percussive elements coming in and more brighter synths, and then again was in a happy place at 2:25 with the melodic material back in. this trucks through the melody of both tracks, and then it's done. the ending is a little abrupt but fits the style. this track does a fantastic job of saying "wait just a bit longer for the part you want", and then it's there and it's great, and then the track's done and i'm putting it on again. this is a great compositional technique - always repeat one less time rather than one extra time! - and when the track pops, it really pops. i think you do a great job taking a track that's kind of already in your style and making it unique and yours without copying what made it good originally. nice work. YES1 point
-
Ahead on our way...
Master Mi reacted to DarkeSword for a topic
Well it's been about a week or two, so as the new guy in charge, I figure I ought to say something, right? When djpretzel started the process of handing over the keys to the family car, I have to admit I was pretty overwhelmed. OCR is one of the oldest and most rock-solid sites on the internet; I've often said that we're older than YouTube, older than smartphones, and older than a lot of things on the internet that, by virtue of their ubiquity, feel like institutions. OCR is an institution. There's a lot of weight in those keys. So what am I going to do with OCR now that I'm in the driver's seat? In the short term: keep driving. Our main goal is going to be continuity; that is to say, keep posting ReMixes on a regular basis. We've got a pretty big backlog of ReMixes that are ready for the spotlight, and our excellent and talented community continues to send us new music all the time, so we're not worried about running out. But there sure is a lot of behind-the-scenes process involved with getting these tracks in your ears, so bear with us while the staff--with djpretzel's help--figures all of this out. I still believe that there's a case to be made for the curation model that we've developed and adhered to for 20+ years, so we're still going to have a Judges Panel that's going to evaluate submissions, and the bar for quality that the judges look for isn't shifting in any direction. One of our goals in this changeover is to decentralize a lot of process off of one person. djpretzel did a lot on his own, and as we look at some things behind-the-scenes, maybe he didn't have to. I want OCR to be a place that can be run by a trusted group of people without a single point-of-failure. Case-in-point: literally one week after I take on leadership at OCR, my 8-month-old son brings home COVID from somewhere and gets the whole house sick, and we're having OCR staff meetings and figuring out how to post ReMixes while I'm coughing up a lung. Unbelievable. So I'm also hoping to bring more people onto the OCR staff. I've already pulled in some folks from the community, and we're going to figure out how to provide avenues for more people to help out if they're interested. Keep an eye out. Beyond that though, I've got a couple of ideas for improvements and features that have been brewing for a while that I'm going to start to pursue, leveraging some existing tech we already have and also exploring some new tech. For those that are unaware, my day job is working as a web and application developer at a major university. It's something I've been doing for 15 years and I have a pretty solid handle on building database-driven web applications. I'm going to bring a little of that experience to OCR, and hopefully we can eventually have some cool toys and tools in place to help move the site forward. Some things to look forward to: I've already put together a Currently in the Judging Process dashboard for ReMixers and hopefuls to keep an eye on. It's a live view of the judging process without having to wait for a Judge to update a forum thread. We're actively developing and testing a proper Submission form for ReMixers and hopefuls to use when sending us music. We've been asking you to send us an email for far too long. That's going to change. We've put together a "stream team" to evaluate how we can do more with our YouTube channel and even get things going on Twitch in some capacity. There are a lot more things we're talking about internally as well, but I don't want to over-promise anything right now. If you have ideas for OCR, feel free to share them in our Site Issues & Feedback forum. I'd also love for folks to come by and join our OC ReMix Discord server. I know the forums have been pretty sleepy for a few years now, but the chat server is lively and active. Hope to see you there.1 point -
On Crunchyroll? I've got a few that might be appropriate(italicized descriptions paraphrased from Wikipedia): 1) Time of Eve In the not-too-distant future, androids have come into common usage. Rikuo Sakisaka, who has taken robots for granted for his entire life, one day discovers that Sammy, his home android, has been acting independently and coming and going on her own. He finds a strange phrase recorded in her activity log, "Are you enjoying the Time of Eve?". He, along with his friend Masakazu Masaki, trace Sammy's movements and finds an unusual cafe, "The Time of Eve". The series focuses on the strained relationships between man and machine and usually involves the characters interacting with various androids at home(where they are obedient and treated as slaves) and at "The Time of Eve", where they speak can freely and are treated as individuals. It's very story driven and light on action. It's very short, having only 6 episodes, and should be appropriate for all ages. 2) Eden of the East On Monday, November 22, 2010, ten missiles strike Japan, but cause no casualties. This apparent terrorist act is referred to as "Careless Monday" and is eventually forgotten by the populace. The series begins three months later when Saki Morimi, a senior at university, visits Washington D.C. as part of her graduation trip. When she gets into trouble, a mysterious young Japanese man appears completely naked except for a gun and a cell phone, and rescues her. The man has lost his memory, but learns that he has a bunch of fake passports at his apartment; he chooses the Japanese one which names him Akira Takizawa. While he and Saki return to Japan, they learn that a new missile has hit. Akira discovers that his phone carries ¥8.2 billion in digital money, and that he is part of a game, where twelve individuals are given ¥10 billion to "save" Japan in some way. Again, this one is somewhat story driven but has a lot more action/drama added to the mix. Mostly focuses on the main character trying to regain his memories, with themes regarding what is really "right". It has 11 episodes total(which cover most of the plot and are all available on Crunchyroll) and two movies(not available on Crunchyroll). Aside from a few moments(the censored nudity at the start) and the general violence, it's relatively safe. Aside from those, there's also Ouran High School Host Club or Love Hina, both of which are on Crunchyroll. Both are pretty good(and I'd consider Love Hina a classic and must-watch in most situations) but they're also more along romantic comedies, though they tend to either be extremely comedic or extremely dramatic, not both at once. Not sure how big of a niche there is for that genre in your locale. Love Hina might push the age requirement just a bit with its perverse moments, though it's almost always played out for comedy. It may not be suitable if you have a lot of younger members. Ouran has a greater focus on comedy and should be safe for most age groups.1 point