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  1. You're browsing OCR in between Inuyasha episodes, a Mama Celeste pizza is in the microwave. Jennifer Gardner is going to be Elektra in a new Marvel movie. MkVaff has released a techno mix of an NES game. The year is 2024.
    4 points
  2. Voting Guidelines Teams were tasked with writing three mashup arrangements of two songs each, one from a Metroid game and the other from a Castlevania game. In order to make your vote, listen to the remixes and, for each pair, choose the remix that fulfills the following criteria (listed in order of importance): The remix arranges both source tunes in an interesting and identifiable way into one cohesive piece of music. The remix is well-produced within the conventions of the genre. The remix is enjoyable to listen to. Stream the remixes via Soundcloud or Download the Round 3 Remix Pack (MP3). For your reference, here are the source tunes for each matchup: Super Metroid vs. Castlevania: Symphony of the Night Theme of Super Metroid Door of Holy Spirits Metroid Prime vs. Castlevania: Aria of Sorrow Menu Select Theme Forbidden Realm Metroid Fusion vs. Castlevania III: Dracula's Curse Neo Ridley Boss Theme Mad Forest You can also use this thread to leave comments about the tracks. Remember to be kind and constructive. Thanks for listening, and thanks for voting!
    2 points
  3. Treyt

    [GSM 2] Round 3 Voting

    Let's $^@%ing go gamers
    2 points
  4. Well hello there! Great source tune, and I like the concept for the remix in chiptune! But I have to agree with my fellow Js that this arrangement comes off really repetitive as well as very conservative to the source tune. And the production is odd, I think the low end is broken? There is activity below 40Hz (mostly inaudible) and a dent between 40-80Hz, I can't say I've ever heard or seen a low end like this! The inaudible low-end content makes the master overblown without even sounding loud or having any impact. This production just isn't cutting it. The reverb on the chiptune is fine, but the overall balancing and mixing isn't there; the drums are too weak and the leads are too loud. Perhaps take this track to our workshop for further feedback. MW is right, this is a good start! Now take the time to learn proper production and arrangement skills. Everyone starts somewhere, welcome to OCR! NO
    1 point
  5. What did you think? Post your opinion of this ReMix.
    1 point
  6. It's very difficult to write tunes that are strictly chiptunes while making them complex and engaging enough to be listened to as standalone music. Unfortunately, sticking to a fixed sound palette does make a track sound repetitive, even if there's no actual copy-pasting going on. I do notice the subtle variations between the loops in this remix, but they're quite subtle. 1:08 sounds too much like a return to 0:11. The fade-out ending adds to the feeling of repetition. It sounds to me like you're not sticking to an authentic GB sound anyway—to me, the reverb sounds richer than what the GB could produce, and it feels like too many layers—so you might as well go the extra mile and use more tools than what it had. Change up the synths, strengthen the kicks. It's a good start, though. NO
    1 point
  7. hey this has beautiful energy!! what is the german title about?? you have me intrigued.
    1 point
  8. Nase

    HOW COULD YOU NO THIS

    yeah, it's a similar sound. but without any real compositional meat. he showed me this back then. it's a good mockup thing, but doesn't really do justice to starcraft. i was thinking about finding and posting it, actually. so thanks, shadow! shna is a genius, but this one is just a little creative project of his from a looong time ago, and it neither captures the energy of the sound of the OST, nor is it quite there compositionally. it's still very fucking good. illustrates what i was getting at perfectly. like, my mockup would be much worse i guess my emphasis is: the starcraft ost is really really good. like, much better than a lot of good albums. my opinion. ok, part of my appreciation of the OST is that i think we are embroiled in a global war about what is human these days, and the terran themes have become emblematic to me. they're a symbol to me. i just cannot deny that. that's why i have listened to them for so many times. it's definitely grounded in the awesomeness of the compository amazingnesss though. ha seriously, starcraft what a good story!!!! terrans all the way! ZERG MUST DIE!!!!
    1 point
  9. Special thanks to Rockos, Black Ace, YoshiBlade, Paul Hadame, Instant Remedy, FFMusic DJ, bLiNd, WillRock, BkVaff, Beatdrop, Drisak Kanan, Rayza, Trenthian, Chimpazilla, Anterrior & Borticle 0:00 - Esuna Is Busy Again by Rockos (7th Saga, Super Famicom / SNES) 3:00 - Night Walk by Black Ace (TMNT, Famicom / NES) 6:42 - Dance of Madness by YoshiBlade (Castlevania: Portrait of Ruin, Nintendo DS) 9:00 - Aqua Wave by Paul Hadame (Donkey Kong Country, Super Famicom / SNES) 12:12 - Ghosts 'n Goblins (Trance Version) by Instant Remedy (Ghosts 'n Goblins, Commodore 64) 15:25 - Sad Melody by FFMusic DJ (Breath of Fire, Nintendo Gameboy Advance) 19:32 - Dirty Coins by bLiNd (Super Mario Bros., Famicom / NES) 24:33 - Bare Knuckle Blitz by WillRock (Streets of Rage, SEGA Megadrive / SEGA Genesis) 28:17 - Protector in Green by BkVaff (Chrono Trigger, Super Famicom / SNES) 30:57 - Ruined Landscape by Beatdrop (Chrono Trigger, Super Famicom / SNES) 33:47 - Late Night Lullaby by Drisak Kanan (Legend of Zelda: Ocarina of Time, Nintendo 64) 36:51 - Time Scars by FFMusic DJ (Chrono Cross, SONY Playstation) 38:59 - Transistor (Radio 2) by Beatdrop (Command & Conquer: Red Alert, Windows / SONY Playstation) 42:20 - Guile's Theme (R.A.H. Mix) by Rayza (Street Fighter II, Capcom Arcade) 45:05 - TEYANDEE! by Black Ace (Samurai Pizza Cats, Famicom / NES) 49:57 - Dream of Zeal by bLiNd (Chrono Trigger, Super Famicom / SNES) 52:44 - Sector 7 Hath Wrought the Angel by Trenthian (Final Fantasy VII, Windows / SONY Playstation) 57:27 - A Stormy Affair by Chimpazilla & Anterrior (Legend of Zelda: Ocarina of Time, Nintendo 64) 59:58 - You Had Me at Yellow by Borticle (Pac-Man, Namco Arcade)
    1 point
  10. what a dope original! never heard it and it's awesome. starts out with some pretty static tones, but the beat comes in at 0:11. initial writing is pretty faithful to the original. the drums aren't quite what i expected given the original sound concept. the bass is pretty active and the lead is very basic initially. there's a recap at 1:06 and some repeated material (everything from there to 1:24 outside of adding the ascending arp flourishes in a few places). the following section is also very similar to the original outside of a few added flourishes. there's another repeat at 2:00 and then it repeats the opening section and fades out. i like the concept here! i think there's a bit too much repetition for a piece that's only 2:10. i think the style survives the genre adaptation pretty well, though, so that's fun! i think there just needs to be more arrangement here - less ANARCHY TAKAPON and more Nuac. i'd also like to hear the drum mixing bring the drums out, assuming you're willing to use modern mastering tools and you aren't explicitly going for a GB-realistic sound. NO
    1 point
  11. Gario

    HOW COULD YOU NO THIS

    I didn't vote on this but the production quality is an easy bar for this being accepted, as is the cutoff ending which makes it sound incomplete. Aside from that it's very conservative, using similar instrumentation and an arrangement that only differs in how often it loops material, so that'd probably also knock this one down, too. There are tracks that I respectfully raise an eyebrow to the overall decision (every judge has their opinion, it isn't always easy to make a choice!), but with due respect this isn't one of those tracks.
    1 point
  12. i love the bitcrushing that eino uses on the drums in several of his tracks. it's just such an iconic sound. it's used to great effect here. combined with the heavy stuttering on the backing parts, there's a great glitchy vibe that comes through here. the lead has a lot of activity on it, which is nice, and it's also actively personalized with some fun call-and-response harmonic content, so that's nice. i didn't like that the first third or so mirrored the second third quite a bit, and to that extent the repetitive nature of the background that MW called out is noticeable. the break at 2:15 in the general concept is needed and well-timed. there's some more background breaks via subtractive arrangement that show up around 3:00, and that's a nice change as well. some more noodles in the leads and glitches in the backing parts, and the track is done. mastering is sound and the track sounds great overall. the arrangement is certainly different from the original if repetitive. i think this is solid. nice work eino. YES
    1 point
  13. Source usage is definitely not a concern anymore. Nice industrial backdrop. I do find that backdrop to be quite repetitive, though. It's complex and interesting, but it basically never lets up. It gets morphed during the the middle section (2:15-2:39), and a few moments at the end, but even for few seconds, its essential character is unchanged. Fortunately, the track isn't terribly long. I'm not super happy with the static backing, but I don't think it's quite a dealbreaker. Otherwise, the track is creative and engaging. YES (borderline)
    1 point
  14. Now that we have the correct mix to judge, let's go. Source is now clear as day! Super interesting sound palette and easy-going spacey vibe. I can almost see this theme working for the final part of the game where Link and Zelda chase down the demon trains in the Dark Realm. In fact I think this arrangement would fit even better than the actual theme the game used, which in my opinion always felt like it didn't fit with the rest of the OST. Production on this mix is terrific, cohesive and interesting arrangement, love it. YES
    1 point
  15. There's a more serious tone to the arrangement, but does so without making the theme feel dark. Some nice weight to the bass writing, which established a nice groove. Good depth to the soundscape; everything sounds full, and I enjoyed how various lines would trail off. Oooh, nice ending too; it can come off as too sudden, but I dug that last set of stabs, as it were, which was a nice surprise. Glad you picked this one back up; I always trust your work, Eino, so I'm glad you found the creativity and confidence to get this to a point where you were happy with it. CHOO CHOO
    1 point
  16. Tommy got a special gift this christmas. When he rubbed his new lamp he unleashed the ultimate power in the universe....the Game Genie! All of a sudden Tommy's consoles were able to make all kinds of new sounds never before thought possible, even allowing his different systems to sing together in unison. Tommy felt like he was ready to conquer the world. But first, to prove his worth, Tommy needed to face off against his genie in the ultimate showdown. http://ubiktune.org/releases/ubi030-shnabubula-game-genie http://shnabubula.bandcamp.com/album/game-genie
    1 point
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