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  1. 2 points
    Well, it’s been suggested a few times before, but this time it’s for real. I'm confident we can finally make this happen! Project Concept Golden Sun and Golden Sun: Lost Age, two games each representing half of a larger story, took gamers on an incredible journey through the rich and varied world of Weyard. Golden Sun saw you charged with the noble quest of preventing the destructive powers of Alchemy from being unleashed upon the world. Lost Age turned the tables as players found themselves in control of the first story’s antagonists, desperate to restore this ancient power. This story of discovery, exotic locales, forgotten histories, hidden motivations, heroism and desperation, was beautifully embodied in Motoi Sakuraba’s incredible soundtrack. Though it was well received by critics, Golden Sun never enjoyed the popularity of some of its other jrpg bretheren. Nevertheless, it continues to have a dedicated, and well-deserved fan-base. With the 20th anniversary of Golden Sun’s release coming up in in 2021, there could be no better time to bring this series and its music back into the light! Project Director: TSori Co-Director: ?? Art Director: ?? Sound Designer/Masterer: ?? Remixers: TSori Performers (Primary instrument underlined): TSori – Trumpet, Flugelhorn, Tin whistle, Melodica John Stacy - French horn, Alto, Tenor, and Bass Trombones. Trumpet, Flugelhorn, Euphonium, Tuba. Siolfor the Jackal - Electric Guitar Other Assistance: John Stacy - Mixing, Arrangement What We Need (ripped from OOT album thread and Arcadia legends album thread because if it ain’t broke, don’t fix it) · Arrangers/Remixers to conceptualize and complete remixes. This is where the bulk of the work will be! · Performers who are experienced with any type of instrument and have a high-quality recording setup. · Visual Artists to create accompanying pieces of art for each track or "scene" in the project. · Sound Designers interested in mastering and sound design for the project. · If you're interested in contributing to one or more of the above areas, please get in touch with me. Auditioning / Claiming All remixers wishing to claim a track should PM me and post in the thread. We'll go from there. Once a track is claimed, a deadline will be set that is reasonable. Deadlines are explained in more detail below. Be sure to check in at least once a month so we know you haven’t fallen off the edge of the map. Genre Guidelines There is no basic genre one should adhere to when remixing tracks for the album but rather focus on a genre that would bring out the best in the track chosen. That gives remixers a lot of leeway in remixing a song the way they want with final product approved by Album leadership. Vocals in songs are also okay if implemented well. Using multiple source tunes from the soundtrack as fine, as long as the primary focus of the remix is on the core tracklist. Collaborations are also highly encouraged! Deadlines Deadlines will be based on the date which a given track is claimed, but can be modified as needed. The starting point will be: -Initial WIP (something that shows you have started): 1 month after claim -Significant WIP (solid remix concept and progress toward completing it): 3 months after claim -Finished WIP (ready for evaluation) - 6 months after claim Missing a deadline without communicating with the project director (for a month of more) could result in your claim being dropped! That said, life happens and we want this project to be the best that it can be! Stay in touch, and we will make it work! The Track List Golden Sun/ Lost Age has an ENORMOUS soundtrack. For that reason, we’re focusing on just the first two entries of the series and excluding Golden Sun: Dark Dawn. If you’ve got an overpowering need to get something from Dark Dawn in here, PM me, we can talk bonus tracks, but let’s keep the focus on GS and GS:TLA Even with Dark Dawn excluded there are nearly 100 tracks in the soundtrack. I’ve tried to reduce it down to something more manageable, and to give remixers some more freedom in track selection I’ve created several “grab bag” slots. Grab Bag slots can be filled by any track on the matching list. i.e. Town 1, Town 2, and Town 3 will be any three tracks chosen from those on the “Town” list. It’s up to you! Also feel free to mix multiple source tunes from the list into one remix. Once we have all the “grab bag” slots filled, any other tracks from those lists can be done as bonus tracks. Core Track List - (Final Order will be determined towards end of project) Red - Unclaimed Track - 35 Yellow - Claimed Track, no WIP yet - 1 Purple - Initial WIP submitted - 0 Blue - Significant WIP submitted - 0 Green - Finished Track submitted - 0 Bold Green - Finished and Mastered Track - 0 Core Track List 1. Page One 2. The First Book 3. An Adept's Home 4. The Elemental Stars 5. The Angarian Journey 6. Hopelessness - Claimed by TSori - untitled - Genre: Flugelhorn/guitar duet - Significant WIP deadline: 2-16-19 7. Forest's Requiem 8. The Royal Palace 9. Saturos and Menardi 10. Mercury Lighthouse 11. Happy Towns 12. Set Sail! Through the Karagol Sea 13. Tolbi 14. Venus Lighthouse 15. The Second Book 16. Walking Forward with Determination 17. A Full Moon in Garoh 18. Ruins of Lemuria 19. Full Speed Ahead 20. Jupiter Lighthouse 21. Alone 22. Mars Lighthouse 23. Battle! [Doom Dragon] 24. The Final Beacon 25. The Golden Sun Rises *Grab Bag Slots* 26. Town 1 27. Town 2 28. Town 3 29. Cave 1 30. Hero Battle 1 31. Hero Battle 2 32. Battle! [Saturos] - Claimed by TSori - untitled - genre: 60's brass rock - Initial WIP deadline: 2-21-19 33. Boss Battle 2 34. Dungeon 1 35. Dungeon 2 36. Dungeon 3 Town (3) Kalay Oriental Alhafra Drums of Daila Little Madra Freezing Kalt Yallam Frozen in Prox Wintery Imil Mystical Shaman Village Apoji Islands Cave (1) Cavernous Shadows Mysterious Caves Crossbone Island Dungeon(3) Magma Rock Air's Rock Aqua Rock Gaia Rock Tundaria Tower Inside the Great Gabomba Desert Heat Hero Battle(2) Battle! [Isaac] Battle! [Felix] Battle! [Jenna] Battle! [Ship] Boss Battle (1) Battle! [Boss] Battle! [Non-Adept] Battle! [Agatio and Karst] Battle! [Colosso] Battle! [Saturos and Menardi] Battle! [Fusion Dragon]
  2. 2 points
    Hanging Waters

    What the Heck is that chord???

    Full answer: The chord (as part of the entire song struture) is a VI maj, so in the key of the song (C# minor) that would be A major. As other have said, there is some half step dissonance, although the dissonance isn't a half step above or below the root of the chord, but rather it's below the third of the chord. The actual pitches she sings are A, B# (C), and C#. The A is the root of the A major, whereas the C# is the third. The B# (C) is just an added dissonance; if you wanna put a name to it, technically the voicing she's singing creates an Amaj (#9) or Amaj (+b3) chord, but those are super ugly words. Contrary to what someone suspected above, it's not actually a minor major chord, but it does sound like minor major because of the B#, which is the major 7th relative to C#.
  3. 2 points
    Welcome Palas, Thanks for sharing. I am not familiar with the source game; so thank you for sharing a link to the original track. I like this source material. It sounds very much like an opening-anime-soundtrack, which is cool. Definitely something that could add to the OC ReMix library. So ya, the source track has over 1 million views and it is already a complex track on its own, with a full instrumentation and verses and choruses and neat chord changes and so forth. The other edge to that sword is that it will be important to make your ReMix more than a remix. So let's take a listen to your track... ... First Impressions ... 0:00 opening is already very different from the source track (is this from another source track?) 0:27 I like this opening, it has that nice ambient, rainy feel, sounds like a music-box from - the panning on the toms seems a bit extreme to me 1:20 I like this flute addition, though I'd suggest bringing it forward in the mix, maybe a little more vibratto 1:38 - Things are getting a little musically muddy here 1:56 - I like this sonic backdrop here, contemplative 2:10 - drums feel out of place here, I don't think this is a good spot for 1/16th notes on the hats 2:20 - it feels to me like the mix is quickly losing its momentum, let this instrument shine more here - there is a period of silence here. I would not recommend this right now. 2:45 - It is good to here all of the instruments together again. The hats and toms are too repetitive and predictable. 3:58 - I like those water-drop sounds Here's a second run-through with more refined suggestions. The opening is great. Perfect timing for the first 20 seconds. I like how the mix takes off at 0:20. At 0:43, we have a second verse, that's fine. The string harmonies sound nice. So far percussion is nice and light. 0:59, change in melody, drums still sound nice. But by this point, I think it is really time to get the mix moving, which begs the question, where is it moving towards? I like the percussion fill at 1:06. Please do more of this throughout the mix (less repeating, program all of the drum parts by hand to keep it creative). 1:34 great buildup, but it doesn't really go anywhere at 1:36. Now is the time to bring in louder brass, faster percussion, syncopation, pull out the big band, sizzling strings, and let's get this track going! 1:52, a good cool-down section. 2:14 I think this soft section is poorly placed, I think it would be better to do another round of the full section (like I suggested for 1:36-1:52). Then we can do another soft section afterwards. 2:49 - I am feeling fatigued now, the melody just isn't very compelling to me here and the drums are too repetitive. Maybe try decreasing the attack time on the strings so that the melody can shine own more. Pull the drums back a bit maybe. 3:58 - This mix is not ready to end, but this is a nice ending. That organ/string sounding mix works quite well for an ending. I might suggest incorporating the source material at 1:09 to 1:20 in that YouTube video of the source track. It's a fun chord change that could add your mix. Also, what is your goal for this rearrangement, and what software are you using? Thanks again for sharing. I look forward to an update.
  4. 2 points
    hogdog

    Game over for VGMix? NOPE

    Thanks for that, downloading it. Although I do have great information: I have all of VGMix 2 and VGMix X remixes. "Apollia" sent them to me. I started a video series showcasing some of the great ones: Go ahead and READ most of the video's description, for all the information that's needed, until I think of more to add. I rarely know which direction to face in these remixing communities to find the people I need to get maximum impact out of sharing the entire archives with people. I'm not sure where to get to the highest order of this community's gathering to have the biggest event possible, to show everyone there that these remixes are not lost forever to the void. So, I can upload them whenever I get enough attention for giving them all out, lol. Apollia herself has told me that she would be even far less likely to speak up / without being shy about it. As for me, I would post this under my Audity account (which I did several posts ago), but this forum changed a bit, so I just used this account that I created in 2005 (it had the password right in the e-mail I received for it in 2005, LOL).
  5. 1 point
    Ramaniscence

    VGMixArchive 2.0

    Whew boy it's been awhile. We're back with the first (long overdue) update to the VGMix Archive. For anyone who's not familiar: VGMix Archive is a growing archive of songs that were hosted on VGMix, VGMix 2, and VGMix X. The site first launched on April 1st, 2012, over 6 years after VGMix 2 went down, and is comprised of various music donated by users from throughout the community. The original release of VGMix Archive had around 1,700 songs, but this update brings that number up to over 3,500 songs. Where did all these new songs come from? The community has been remarkably helpful at locating a lot of these songs. Over the past few years, a number of individuals have come forward to help out and make contributions from their own music libraries. These members include @Nario , @F4T4L_3RR0R, and @Txai to name a few. Additionally, one of herograw's long-standing buried VGMix archives was added as well. However, by far the biggest contribution came from a user named Bradless, who worked the original VGMix 3, and contacted me via IRC with a huge library of over 12GBs worth of music. The addition of this library has been phenomenal. How do you know what songs are really from VGMix? How do you know what you're missing? The short answer is: We don't know for sure. There are bound to be some songs that may not have been on VGMix, but we trying to make sure that the site is filled with songs that are relevant to VGMix. The best guide we have right now is the last web archive of the songs page of VGMix 2, which is from February 8th, 2006. The site went down less than a month later. Level99/Stevo helped put together a Google Doc of songs missing from the original release, and we've been using it to check up against libraries we've been receiving. This does not contain every song that was on VGMix 2. VGMix 2 was broken up into several "tiers" of music, based on user reviews. Anything below the "Good Stuff" tier was not displayed by default and, incidentally, doesn't seem to have a good record on the web archive. For this reason, we do not reject songs based on their lack of inclusion in this document. We simply use it as a guide to make sure they're in-line with other content that was on the site. Weren't there any full backups of VGMix? As far as VGMix 1 goes, I'm fairly certain that's a "No". VGMix 1 had tons of songs and was basically just an "upload what you'd like" file host with very little in way of sorting or organizing. I've never heard of any real backup of songs besides individual libraries, and verifying songs from VGMix 1 is extremely difficult outside of good faith on the library owner. For VGMix 2? Maybe. At the time VGMix 2 went down it was said that virt did have a full backup of all the songs (and users, and reviews) that were on the site. These were allegedly copied over to a new server to be implemented into VGMix 3, but VGMix 3 never came. When VGMix X launched, the songs were nowhere to be found. It's been nearly 13 years now, and I've been collecting songs for the archive for nearly 7 years (Yes, the time between VGMix 2 and VGMix Archive 1.0 is less than the time between VGMix Archive 1.0 and 2.0. I'm not happy about that, either). If a full backup of VGMix 2 exists somewhere, I've yet to see it. As for VGMix X backups, the libraries I have received thus far have been very small, but I've received some leads that some users out there may have full, or very large, backups. I'm still working on getting in contact with these individuals (fingers crossed). How do I get all the songs? Songs are available for individual stream and download from the site. Right now the site is pretty barebones so it's basically a huge list of over 3000 songs, but it does load very quickly and have an instant search function if you're looking for a specific song. If you want the entire archive there is a torrent available, but as of right now: there is 1 seed. Furthermore, if you had an older torrent of the archive, it may not work very well because there have been large changes to the entire library since the initial release. If you are interested in helping me seed, please contact me directly, and I can give a small number of users a full dump in RAR form. However, my bandwidth is not infinite, so please serious inquiries only. What's next for VGMix Archive? The absolute #1 priorty right now is completed the list of known missing songs. For the "Stuff of Legends" tier, that means 3 songs and for the "Must-Haves" tier that means about 50. We're very close on those 2 fronts and I'm hopeful we can complete them soon. I've reached out to several individuals that may have the songs I'm missing, but I've yet to hear back from anyone. If you or someone you know has any of the songs missing from those 2 categories please let me know. You can check the above Google Doc for reference, but the 3 Stuff of Legends songs are: Water Music. A Suikoden remix by Michael Dover, aka Israfel on OverClocked ReMix. Brain Hill Zone (piano remix) by A Pansy, aka Eric Barker and Nior on OverClocked ReMix. Thanks @Dhsu !! Keep Going [CandyMix] by JH or Jonas Hellsberg. I have reached out to Eric via email and Jonas via twitter, but I do not have any reliable way to contact Michael. The "Good Stuff" tier is the biggest of the 3, so it's taken the longest to verify against the existing library. Many of the songs in that tier may already be on the site or may be sitting on my hard drive with some missing data waiting to be verified. Beyond the songs currently on the site, I still have over 1000 songs waiting to be processed. Most of these are missing some sort of data and need to be verified individually. This means they have empty tags and are missing either the artist or game name. All I know for sure is that the songs missing from the top 2 tiers are not included in that 1000. Additionally, I'd really like to build up the VGMix X library more. So, again, if you or anyone you know has a large number of verified VGMix X songs, please let me know. Finally, in an ideal world we could hopefully "rebuild" VGMix 2. That is: Rebuild a static mirror of the old site, with comments and descriptions of every song. Many of the songs have this information available on the archive, so the ideal plan would be to start scrubbing that data, adding it to a new database, and building out a mirror based on that. This would not be a fully functional site, however. We're still focusing our efforts on the new VG(Re)Mix project for that. Thanks again to all the people who've helped along the way. I truly couldn't have done this without all of your help. Please let me know if you can help improve the archive in anyway!
  6. 1 point
    I'm an amateur music maker and long time fan of OCR. After a few months of learning to use a free software for songs, I wanted to try and contribute to the prestigious world of game songs. This number comes from Freedom Planet, a great retro-style game with an inspiring soundtrack. This was made on Soundtrap.com starting with a MIDI file. The first half is pretty faithful to the original, then I improvised more for the second half. I hope one day to create something worthy of OCR's high quality archives. While still preparing to invest in higher-quality equipment, I definitely can learn from any feedback. Thank you for listening. This is the original song:
  7. 1 point
    Thanks John! Glad to have you on board! I may very well hit you up for some arrangement feedback on my "hopelessness" track pretty soon... Sounds great, Siolfor! I'll add you the list of performers, and whenever you decide which track(s) you want to claim just let me know. All three of those tracks are great!
  8. 1 point
    Wow, thanks for the feedback! I very much appreciate the compliment and even moreso the valid criticisms. I submitted it a little while ago, although it hasn't made it to the judge's panel yet (anybody know how long this usually takes?), but I mostly just posted here to get immediate feedback from more experienced folks, so the above feedback is absolutely perfect. I agree the production as a whole feels quite flat, it feels like it lacks the space that a good mix (like the Joshua Morse example) should have, almost exactly like it's playing through a defective woofer in someone's 2003 Honda Civic. I think I went pretty heavy on the reverb and drum compression, but maybe it could use a little more master compression or just a tiny bit morecompression on the piano/bass/pads to tighten things up? I think my best guess is I overdid it on the EQ as well. As you said, it lacks bass and clarity, which might be because I went a bit to heavy on cutting the low end of the master, and probably cut too many high-mids during individual mixdown :/ If anybody else has a more accurate theory please chime in, but for more recent mixes I've been trying to be more careful about master FX. I mix with a garbage pair of headphones and then have to check the bass on my car stereo to get an accurate sound, so using slightly better headphones might help me hear the low end better. More stereo staging is a great idea as well, I'll definitely make an effort to be more aware of that in the future. I think the clarity issue might be addressed if I utilize the low and high ends more during EQ, rather than condensing everything into the mid-range where it ends up sounding cluttered and flat. I think my individual track EQ has too many cuts toward the lows and high mids, mostly because I want to make room for the bass and leads, but it's easy to see how it ends up being overdone. I probably won't be able to do an edit at this point, partly bc it's already submitted, and also bc I have a personal policy of not going back to old tracks (I get sidetracked and spend WAY too much time being a perfectionist) But thank you for all the Really's (I counted 8 in total!) and I'm glad you liked it, I'm gonna work on those criticisms for the next mix
  9. 1 point
    Odai

    Album Artwork Costs??

    Having been the artist in this relationship many times, I'll tell you what my rates typically are: £20/$30 per hour. I'm a freelance professional artist and graphic designer of 10 years, so I like to think I have a relatively good nose for the going rates. Mine are considered to be on the cheaper end of fair in the professional sector. It can go up - especially in the city, or down with new graduates or students. but to be totally honest it depends on what you're willing to part with financially. And what kind of job you want EDIT: Additional - Just don't use sites like fiverr - they're killing the rest of us! Good luck on your quest.
  10. 1 point
    NovemberRhythm

    VGMixArchive 2.0

    I own several VGMix 1 files that do not exist in VGMixArchive taken from here. But most of the files were incomplete (without artist and source) so I searched the web.archive. After a lot of work, I found the majority, leaving only these here, until I created a help topic to discover the sources (my luck is that those that lacked, all came with the name of the artist included in the file) I discovered the majority through the help of multiple users. @KungFuFurby06Editionhas a complete list archived of your own remixes of VGMix 2 @hogdoghas some remixes from VGMix X on his channel, but he may have up to more. I already got in touch but the same never answered me.
  11. 1 point
  12. 1 point
  13. 1 point
  14. 1 point
    Ah, this takes me back to the early days of remixing. I remember that remixes with lyrics were extremely unique at that time. Heck, remixing as a whole was unique at that time.
  15. 1 point
    Meteo Xavier

    What is this synth called?

    Yeah, it's just a sine wave and a bunch of glide, and then you can tailor the other effects to taste. Most synth plugins will have some version of it under a lot of different names - but it's usually called "Hip-Hop lead" or something to do with rap music as it used to be used in a lot of hip hop songs from the 90s and early 2000s as a high pitch riff of sorts, and it's more generally what people might use it for now.
  16. 1 point
    Fantastic. Just amazing work guys. Can't wait to give this some extended listening and write more.
  17. 1 point
    zircon

    What is this synth called?

    The Flyff synth is a simple waveform with a little bit of a layered.. bell sample, maybe? Lots of portamento (glide), reverb, and vibrato. The Maple Story synth is similar but with no bell layer. The third synth is pretty different. Hard to say what but it's not a simple waveform. I think you'll get closest by starting with a sine wave in something like an additive synth, and then add a little bit of extra harmonics there. The thing that really gives these songs a similar feel though is the combination of glide + reverb + vibrato.
  18. 1 point
    Fantastic! Brought a smile to my face and I was honestly sad when it was over. The horns with the accordion were delightfully cheery. This one gets saved - nice work! Would love to see more works like this.
  19. 1 point
    Realme

    Spin the Wheel - Number 2

    I'll take a look at it.
  20. 1 point
    Probably won't arrange anything, as the volume of arranging and composition work I've committed to over the next 6 months is somewhat overwhelming already. However, I do offer performance, arrangement/orchestration consultation and mixing. Performance: French horn (primary instrument, professional session musician). Alto, tenor, and bass trombones. Trumpet, flugelhorn, Euphonium, Tuba. I am proficient in both classical and jazz, but have played on many different projects in many different styles. If you want, I can take your idea and edit it to be most effective for the style you're going for.
  21. 1 point
    Hey.. Back with a new Atmospheric Trancey Drum n Bass Tune! Enjoy The Spacey/Fantasy Trip
  22. 1 point
    Good luck with this! There's three finished tracks already, that would make a solid backbone for an EP-sized release already! Such a cool concept as well. Lots of big names on the WIP list too! Somebody herd these cats home.
  23. 1 point
    I'm strongly tempted, especially since Arcadia Legends is more or less out the door, but we'll see about how future events in life play out first. Either way, I wish you luck finding a solid Director for this album!
  24. 1 point
    Hmm... Well, I'm willing to go back and re-listen to the track with this in mind, especially since I actually really did enjoy this arrangement otherwise. I'm sticking to my guns on my criticism, though, since that remains unchanged - the mixing of the leads is consistently problematic throughout the track, often getting buried completely. However, looking back at a few other decisions I'll check to see if this is actually a deal-breaking breaking issue. Looking at this from a different perspective, while the mixing is problematic throughout, it's oftentimes a bearable issue, only really burying the lead at 1:23 - 1:46 and 1:53 - 2:30 (2:30 - 2:40 the lead is an octave out of the range of the background, helping it stand out). Much of the rest of the track the lead, while not being mixed much differently, does stand out because it doesn't share the same register as the backing instruments. For those paying attention, this is often an easy fix if you're having issues with the lead getting buried in the middle/background: just bump the lead up an octave. Seriously, this can fix the issue about 50% of the time, since often it's less a mixing issue and more of a crowded EQ range in a soundscape. It's still a mixing issue here, sure, but having it share the same soundspace as the accompaniment really compounds the issue. Rather than being an unbearable issue throughout the track, it's closer to being a noticeable issue throughout, with it being really problematic for about 20% of the track. Yeah, I think I might've come down a little too hard on this the first time around, but please pay attention to how you mix your leads in the future in order to save your future projects from such discrimination. YES
  25. 1 point
    I Frisking love this album!!!! Some of my favorites have to be invincible, greedbuilt, koopa reaper, underground pipe society, and herculean to name a few, I dunno how to make music but darn, this music is awesome! it always makes me think of making a ROM hack with the music! All that I can say is this is a GR8 soundtrack 10/10 IGN