Leaderboard


Popular Content

Showing content with the highest reputation since 07/11/2018 in all areas

  1. 4 points
    Hiiii, I did an arrangement of Zelda's Lullaby from the legend of Zelda. I'm thinking of submitting it. Any thoughts on this before I send it in? I'm not so sure about all the mixing, and there's also some minor timing issues that were difficult to solve. But generally I think it sounds cool. Source: https://www.youtube.com/watch?v=UpfYSyiyf2U&t=62s&frags=pl%2Cwn
  2. 2 points
    https://io9.gizmodo.com/thx-just-shared-the-original-sheet-music-for-its-deep-n-1826357817
  3. 2 points
    Fantastic arrangement. Wowow.
  4. 1 point
    Compo: MnP (Meat 'n Potatoes) MIDI: http://compo.thasauce.net/files/materials/MnP96_Cv4-st2.mid Youtube: Deadline: July 23rd Mon @ 1PM Vote Ends: July 25th Wed @ 11PM Submit your remix Here when completed. MnP ARCHIVE - made by Trism MISSION STATEMENT The goal of Compo:MnP is to promote that "meat and potatoes" conservative approach to remixing: this includes the mood and composition of source tunes. It is up to the remixer to create their own personalization, or to simply give it a sound upgrade. Moreover, the compo is a great opportunity to hone your remixing skills and give video game music the respect that is due. SOME reinterpretation is recommended, but not required. MnP Instructions/Guidelines Covers and Sound Upgrades are permitted. Most or all of the source notes must be present (but not necessarily in the exact same order), secondly the mood (energy, pacing, feelings being conveyed etc) should also be retained. For example, a source tune that is fast-paced and energetic that's remixed into a mellow/chill-out theme would be a hard sell. If you decide to do a genre swap (i.e. symphonic to techno), make sure that the conditions of #2 are met. Submissions must be at a maximum of 20mb (keeping in step with ThaSauce's file size max). Only 1 entry per participant. Previous winner cannot participate but can submit a BONUS entry. Please don't make any comments about people's entries - including your own - until the Voting process is concluded. BONUS entries are exempt of this rule. All competitors and voters must adhere to the rules stated within: Competition Code and Conduct MISC/TIPS - When picking a source tune, make sure it has a MIDI to make ppl's lives easier. - In-game sound FX are permitted, so long as they don't comprise the whole track (i.e. replacing entire MIDI tracks with just sfx)
  5. 1 point
    The People's Remix Competition 377 PRCv15-13 Hello everyone and Welcome to the People's Remix Competition! In PRC375 it was HoboKa who submitted a song and got to pick a source for this round. Evktalo also contributed with a bonus song. Source: Silent Hill 2 (PS2) - True MIDI File  Source Information ThaSauce link: Click here to submit To submit a song at the compo page you can use the ThaSauce page. If you use this, an account is required. If you don't want to use ThaSauce, please upload the song somewhere else and post a download link in this thread. I recommend Soundcloud, don't forget to allow downloads to enable me to upload the song at ThaSauce. I will keep using ThaSauce as the place where all songs are located. If you want to use ThaSauce, the following steps should be done. Click the ThaSauce Link. Click the 'You are not logged in' button in the upper right. Click on 'register' (at the bottom). Read the terms and click 'I agree to these terms'. If you don't agree with them, upload the song somewhere else and post a download link as mentioned above (by doing that, you allow me to upload the song at ThaSauce. Continue the process by filling in your information. You will get a question to confirm that you're not a robot. Here are some possible answers: Name a compo: PRC Who organizes One Hour Compo: Starla Name a ThaSauce subdomain: compo.thasauce.net Who created Mega Mans: Capcom A confirmation mail will be send. There might be some issues with it (meaning that you don't get it), if that is the case, upload the song somewhere else as described above. Once registered, login with your username and password, go to the mentioned page and submit the song. If you want submit two or more songs you can create multiple ThaSauce accounts or upload the song somewhere else and post the download link. After uploading your song, please check if your song plays and can be downloaded and played without problems. Only upload MP3 files. PRC instructions The deadline is Wednesday July 18th 2018 at 10:59 am ThaSauce time (18:00 GMT), check the ThaSauce page for the exact time left. Make sure that the song is uploaded to ThaSauce or that there’s a download link posted in this thread. You may enter as many mixes as you like and work with as many people as you like on each mix. You are free to create a second ThaSauce account for that if you use ThaSauce, it's needed to be able to upload a second remix if you use ThaSauce. Of course you can also upload it somewhere else and put a download link in this thread. Do not make qualitative comments on an entry until the results of the vote have been posted in this thread. Mixers cannot vote for themselves but if they vote they receive a free first place vote added onto their score. The winner of this round may select the source for PRC379, the round after next round. The winner of PRC375, HoboKa, who picked this source, can only participate by submitting a Bonus Mix. His vote is doubled in the voting stage. You can find the full rules list at this page as well. GOOD LUCK! PRC ThaSauce Home Page!
  6. 1 point
    My participation is often guided by whether my available time and interest in the source intersect. Lately that hasn’t happened. I’ll jump into the next round if the source is something I can work with (I need more arrangement practice).
  7. 1 point
    Hey everyone! I just completed this arrangement of 7PM from Animal Crossing: New Leaf. I feel like it's a pretty faithful arrangement overall. The main difference is that most parts were recorded with real instruments or better samples and I added a piano coda to give the piece a solid ending. Hope you guys enjoy it.
  8. 1 point
    Gario

    Zelda (NES) - Dungeon

    EVAL Hey, I remember this one from the Meat & Potatos compo - I even gave it some praise, though I didn't believe it followed the spirit of the compo due to how liberal it was. For an OCR submission, though... Let's go through the good, first: the production is quite good on this! The crunchy percussion, the gating, the well mixed synths, etc., it all blends well, it's all easy to hear and distinguish, and overall it's quite pleasant to the ear. I mentioned before and I'll say it again, the variations on the theme are quite cool, too - lots of chord changes to keep things recognizable and yet familiar... periodically. While the composition has a lot of cool ideas, there are two things that do hold this back, as far as chances on the panel are concerned. Firstly, while for some portions the source is easy enough to hear, a lot of this (likely over 50% of the track) really deviates to the point where the source is impossible to hear, outside of the shape of the texture in the background. A rule of thumb that's often followed is if the source is clearly present for at least 50% of the track, and from a glance I'd suspect that this arrangement doesn't pass on that front. You MIGHT be able to make a case here, if you give some timestamps where the source is used, so if you feel I'm missing something then put out a timestamp and I can evaluate what you're talking about - I've seem minds change as far as source usage is concerned, but without a timestamp and an argument this'll probably be turned down on those grounds. The second issue that hold this back is the flow of the arrangement. As far as form goes, the track doesn't seem to have much direction or sense of beginning or end. The chords used, while great in isolation, don't make too much sense in sequence. This is a hard thing to "fix", though - considering it's so integral to an arrangement I can't give any suggestion that doesn't really come to "rewrite the piece". I'd say this'll probably get to the panel (well, it WILL get to the panel, I do the inboxing, lol) and get rejected, but I suggest making a timestamp to justify source usage and sending it off, anyway. While I have some issue with the flow of the arrangement, others might not, and if you can convince the panel that the track indeed uses enough source with a time stamp then you might have a shot on the panel. A long shot, sure, but a shot nonetheless. Best of luck!
  9. 1 point
    Ah, thanks for the critique. I'll definitely add some more reverb and panning. As for 1:50-3:18, it's for a contest where we have to mash genres so I might just end up making two versions. One for the contest and one just being a straight synthwave cover. Also, I follow Jorito, he makes some really good stuff. Thanks again for taking time out of your day to give some feedback!
  10. 1 point
    Anytime I see Secret of Evermore, you have my attention. Great source selection! On the production side of things, there isn't a lot of mud, which is really nice. Utilizing some more reverb and panning will help this mix tremendously. The synth arp that comes in at 1:03, in particular, would be nice if you either panned some of the notes or added slight delay effect with a pan. Arrangement wise... You have interesting ideas, but everything plods along too much and suffers from a lack of dynamic range. 1:50-3:18 doesn't fit with the rest of the arrangement for a track being billed as synthwave. Try introducing different synth instrumentation into that section, or consider scrapping everything altogether and reworking it into something new. That's your creative call. Check out Jorito's recently posted track or sift through some of Sir_NutS' catalog for good synthwave inspiration from within this community. You have a decent base thus far. Look forward to your future update!
  11. 1 point
  12. 1 point
    I think I should finish my draft and upload it here. The source tune turned out to be pretty tricky! I really like the concept of having to pick source tunes that aren't commonly ReMixed, but of course then we don't have the hit source tunes that lots of people recognise and get excited about.
  13. 1 point
    So groovy. I don't think it's possible to dislike a track like this!
  14. 1 point
    Killer! I could see some minor mastering tweaks/permutations but they'd really just be variations - sounding fantastic as-is, please do submit when you're happy with it (I certainly would be)!
  15. 1 point
    This is killer! You're a great composer. Are the lyrics original? I don't think I've ever heard them before!
  16. 1 point
    I wish I knew anything about arranging for big band. You've clearly got the chops for it! I love the liberty here.
  17. 1 point
    PRYZM

    Gaming Internship Help

    First off, for a career primer on what all this stuff is like, there's really nothing more accurate and comprehensive than the GameSoundCon annual survey. Here's the report from 2017: https://www.gamesoundcon.com/single-post/2017/10/02/GameSoundCon-Game-Audio-Industry-Survey-2017 Networking is absolutely the most important thing you can do as a composer (really, as a person who seeks to stay ahead in any industry). As shown in the report, little over half of all reported gigs were recruitments and referrals. I've been presented a lot of opportunities by knowing a lot of people who have things going on. For example, a composer/business mentor I met years ago contacted me recently to tell me he (and even his assistant) is starting to get too busy for the gig load that's coming into his company, and that he wants to rope me in to help out with that stuff and sees my skillset as up to the task. As for groups and places, you really want to join the Game Audio Network Guild, and start attending GDC if you can afford it. They have cheaper Expo passes that don't give you access to audio panels, but don't at all inhibit your ability to network or attend the guild mixers/events. GDC is really the most important networking event for any sub-industry of the game industry. Getting to know the faces of all the people who you're in the industry with is really essential. The Guild itself gives a lot of resources, like discounts, sure, but also things like contract templates for your gigs. That being said, it's important to learn how to network. Do not go around handing business cards and expecting that to do anything, and also don't be that person walking around asking if anyone's hiring. Networking is about building actual relationships with people, colleagues, friends. I essentially go to GDC just to hang out with people. When you meet someone really cool and fun to talk to, it's very memorable. When you meet someone who hands you a card and is like "I write and produce music", it's a massive yawn. Literally everyone else in the room might do what you do, and half of them might do it better. Think of it like this, it's like creating a spider web. You can make a lot of connections and build a really huge web... but it's just going to rip and fall apart when it tries to catch something if all those connections are weak. Even if you have a small web of strong connections (closer to what my situation is like), that web will hold steadfast when something runs into it. The ideal is, over the years, starting with a small one and building it up to a large one, but always keeping it going strong. Lastly, OCR is not a great place to get advice about this stuff. There's not a whole lot of professionals here who are actively in the industry who hang out on these forums. I highly recommend joining "Business Skills for Composers" on Facebook. It's a group of a few thousand people and a lot of very successful guys who like to mentor hang out there. The advice is really invaluable, and the amount of existing material that covers topics like how much to charge, how to network, how to pitch, managing your rights to your work, maximizing your opportunities (whether it be $$$ compensation or planting seeds for more opportunities), etc.are way more than enough to chew on for the first year of career development. It's a very focused group and heavily moderated, so all the content is on point and they make sure all the discussions are productive. There's really no first step I'd recommend more than joining BSFC and reading the discussions, and asking your own questions. Lots of people employ the advice they get there to great effect (for example, people don't realize they can often raise their rates a lot, and companies will accept the price). Here's a great guide that @zircon sent me when I was younger and had no idea what any of this was about. http://tinysubversions.com/2005/10/effective-networking-in-the-games-industry-introduction/ As a final note... from the perspective of networking, your strongest asset is you, yourself. Your personality, your work ethic. When people are looking to hire, spread the word, refer gigs, w/e it is, they don't contact people who are flaky, people who are assholes, people who are unprofessional or not confident, etc. Being a composer is like being a salesperson in some respects. It's not just your product, and it's not just going around posting ads; it's very much about becoming someone people trust and like working with so that these relationship will keep bearing more fruit. You need to develop a personality that people will look at and say "i really like this guy/I really like working with this guy."
  18. 1 point
    ella guro

    IronMix Recollection

    wow, thanks! i didn't expect anyone out there to have this track. i think i have all of the other ones from IMC10, but it's nice to know someone else out there still has them. i can't believe how long all of this was ago! it was literally more than half my life ago, lol.
  19. 1 point
    I find that thinking about my creative endeavours often fills me with anxiety, to the point where I'm compelled to avoid them at all costs. Things like knowing I have no ideas, or being afraid to return to a half finished piece of music because I don't know how to improve it further. I often read when looking for anxiety management tips that channeling your anxious thoughts into something creative can be a great outlet, but when it's your creative outlet that is causing the problem how do you learn to reprogram your mindset? Any help is much appreciated.
  20. 1 point
    The arrangement breakdown checked out (THANK YOU, bro!), and that's all there is to it. Direct post quality, but just needed the sanity check. Nice work, Truong-Son! virt's originals were full of infectious energy that translated well from these themes to your own unique fusion of the two! YES
  21. 1 point
    For Dave to quote. "This is pretty sweet. And hot. Like a desert." YES
  22. 1 point
    Yeah, this is pretty solid stuff. The breakdown was really helpful, so thanks for that. Some of those source uses are subtle enough that I'm not sure I'd give them credit, but there's plenty to spare to hit 50%. If I were to really nitpick, I'd say that the sidechaining is a little over the top, on the verge of being a little distracting, and that the horns from 1:43-1:59 sound fake and are somewhat buried. That's all I got, though. Nice work, as usual. YES
  23. 1 point
    This is a great little arrangement. Production is tight as usual, and the eastern vocals fit perfectly with the otherwise electronic arrangement (similar to how Zircon uses them for his "Time to Oil Up" SFIV arrangement). The arrangement is well put together in terms of cohesiveness and source representation, as well. ... Yeah, it's an easy pass for me, why'd I even put it on here. YES
  24. 1 point
    Daphne in Harry Potter cosplay.
  25. 0 points
    Just a quick word: if I cannot produce a decent WIP for the Boss B track here in the next couple of weeks, I'm letting go of the claim in case anyone else wants to give it a go.