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Showing content with the highest reputation on 07/14/2021 in all areas

  1. I forgot I had an account on freesound, good idea. Maybe I'll find something that'll work.
    1 point
  2. Here's my feedback... Sorry, again, for the delay... ---- 1) 'Cave Explorer' - MarcusG Pros: * Really like the thumping beat and percussion. * The slightly dragging piano worked very well with the bass and beat. It felt like someone was adding a smooth layer of chocolate on some rocky road ice cream filled with peanuts and almonds--funky, crunchy, and delicious to hear. * For a composition piece that you whipped up last minute before work, you did quite a bit of work, and it all meshed together nicely. Well done and big props. Critique: * Wish there was some added percussion to the synth bass and the echoey sustain / pad behind the melody as part of the harmony line. Perhaps like some added shakers or a tamb or two--something ultimately light that won't take away from the soft beat, but would add a bit more layering to the song... * Unsure if it'd work, but perhaps another kind of piano (or other string instrument) working the melody along with your dragged piano in the second half of the song? Might've been an interesting addition. Don't want too many instruments, but having another one that dragged slightly behind the piano to give the song a reverb effect could've been worked in. * Otherwise, for what it is and how long you worked on it, it's fantastic. Keep up the good work. 2) 'Coral Calamity' - Souperion Pros: * I like the spooky vibe with the shrieking stringwork and creepy organ. Didn't think 'Coral Caves' could have that kind of genre bend to it, but it's nice and very original. * Like some others have mentioned, it sounded very much like a remix of the song made for a boss fight (e.g. similar to how DK 64 and Conker's Bad Fur Day did it, where the level music tended to also be the boss music, remixed and twisted, [in hindsight, many Rareware games did that back in the SNES & N64 days...].) I enjoyed the shift @ 2:30 to the lighter tones as well. * To go along with that, your play on the dark and light-sides of the song, and incorporating different sounds and instruments between the two, especially around @ 3:20 where they started flowing in and out and meshing together, really, really worked. Was a lot of good interplay within the composition. Great stuff. Critique: * The heavy metal drum beats worked for me in the song, however the guitar at the beginning didn't (between 0:00 and 0:20 or so). It sounded too messy. Unsure of whether its the EQ or any possible add- ons to the sound (like a fuzz amp, etc) that caused it, but the dirty chord riffs just was a bit too haphazard. It sounded better with the surrounding melody and harmony and drumworks later on, but standing out on its own unsupported was weird for me, sorry. * Besides the slightly "sloppy" start, as you put it, the song is pretty tight-knit and well-meshed as it goes on. Just wished the guitar in the beginning had a better, cleaner sound quality. * This was a very close round for me in who I picked as well, to be honest. Your creativity for this was great. ❤️ 3) 'Reef Meditation with Monkeys' - Wassup Thunder Pros: * The little percs and blips from the very beginning seemed so playful, so cute, and so you. Loved 'em, and put a neat spin on the source! * For a composition that isn't your usual either Rock or Eurobeat vibe, it's very well done, smooth, and relaxing to listen to. The conga drum rolls and clavs / castanets were a nice touch as well. * Real fine jungle beat that I'm sure the monkeys and cavemen out there would love. I especially loved the bit from 2:50 onwards. I almost didn't notice the vocal choir in there either, but on subsequent listen-throughs I picked up on it, and it was a treat as well. Fitted very well with the rest of the soundscape. Critique: * I wasn't a real big fan of the "chicka-chicka" shaker sound in the background from 0:00 - 1:00. It stood out to me way more than it probably should have as a background piece. It might've been me, but my ears trained to it almost immediately, instead of focusing in on those sweet foreground and midground instruments. * The bass @ 1:00 seemed a little flat to me, and odd. Maybe it was the type of bass sound used, like a weird arpy / synthy sound, but I couldn't put my finger on what it was exactly. Perhaps it just stood out a lot compared to the rest of the soundscape. Unsure what I'd replace it with insofar as other synths or arps... Maybe something that sounded more like an upright bass rather than a synth bass. Hmm... * Otherwise, great stuff. That flute, piano and pad(s) were, mmmah *kiss*. --BONUS-- + 'Ape on the Dancefloor' - TheVideoGamer Pros: * Ah, another one of your excellent pieces of craftsmanship in the art of Breakbeat and/or Rave tracks. ❤️ You never cease to amaze, (and I'm not being sarcastic with that, genuinely, it's always lovely to hear your work). * This round surely showed a dichotomy between "simplistic" compositions versus "complex" compositions, like yours, and either one is some real good shit. The additional complexities added to the rather oversimplified source was done with some expertise and care. I liked basically every add-on. * The beat was on-par, my man. Keep doing you. Critique: * I think the only downsides I had with this remix was the arp used for the main melody of the tune (I think it's some kind of arp anyways). It was a bit too shrill, and kind of swamped the rest of the piece. Not a whole lot, but enough to have caught my attention more than once even after a few listen-overs. * Had a smiliar issue with the bassline (starting @ 1:35). Just the way it hit me (maybe it was my headphones???) Felt "SHARP", and stabby, atop of shrill. Sharp and stabby is mostly fine, but the volume could've been dialed like a few decibels, in real small notches...like 0.-- etc kind of notches. It's no biggie, just again one of those things that kept with me as I listened. Also, didn't like the wobbly pad @ 1:57 - 2:15, at all...sorry. * Great variety, great changes, great song. Keep up the good work and the creativity.
    1 point
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