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Smoke

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Posts posted by Smoke

  1. Don't get your hopes up. I'm forwarding what I posted on a sonic fansite's forums:

    "There'll be eight stages with 100 missions,"

    Sounds fun....

    If the stages are large and varied enough, with missions taking place in different sections of each stage(Or different paths through stages, with overlap on some points), there's not much to worry about.

    "We split up the team, and we started development from last January, so we only had one year to complete this game, with the usual time for a Sonic game being two years."

    Prepare for some major disappointments.

    Quoted from the Q & A on game spot.

    So, time spent on creating a game determines if it's good or bad? Duke Nukem Forever will be fucking awesome then.

  2. I wouldn't trust anything that lists the Windows print spooler service as a trojan. However, it's possible that the file can get infected.

    It might be worth it to run msconfig and see if there's anything suspicious going on there.

    Do the windows that pop up actually come from Firefox, or are they IE windows in disguise?

    Also, check here for some more stuff:

    http://www.spywarewarrior.com/rogue_anti-spyware.htm#online

    It also lists Easy Spyremover as formerly suspect software.

    Finally, when you uninstalled Firefox, did you also delete your Profile folder?

  3. Hey a warning to everyone...Wii PLAY :(...read a review before u buy it. I was an idiot and bought it before I read a review...lets say it was so not worth it I returned it and only got $30 back. It has 3 decent games...but they are not worth $50. Ping pong is exactly the same as the old pong for atari just with pattles.

    Oh yeah my bro's friend spilled saki all over one of the controllers, it's works fine but is a lil sticky.

    You're not paying $50 for it though, you're paying $10 to get an extra game with a controller :).

    As for the whole selling used games thing, I'm pretty sure they don't like it because it could technically cost them sales, with people buying used games(With the profit going to the seller) as opposed to buying new games, where most of the money goes to Nintendo.

  4. Well, Excite Truck's now out in Europe(And I gots me a copy). It's the same price as Wario Ware Smooth Moves, putting it at €49.99 as opposed to the €59.99 all other games cost.

    And we haven't gotten Kid Icarus on the VC this week. There were updates for a few games though.

  5. Might wanna turn your BSoD's back on, that should help a hell of a lot with diagnosing. Could be faulty drivers, could be faulty hardware, could be faulty software. No way to tell without the BSoD.

    Recovery Settings

    One of the things that is quite different about Windows XP compared to Windows 9x (9x is shorthand for Windows 95, Windows 98, and Windows Me in all their various versions), is that one can control how it responds to certain critical errors—those that cause the infamous Blue Screen of Death (BSOD). In Windows XP, the default setting is for the computer to reboot automatically when a fatal error occurs. If that fatal error only occurs when you're shutting down, the system reboots automatically.

    If you haven't changed any of the system failure settings, you should be able to see the error by looking in the Event Log. But a better long-term solution is to turn off the automatic reboot so you can actually see the error when it happens—chances are it will tell you enough about itself to let you troubleshoot further. To change the recovery settings to disable automatic rebooting:

    1. Right-click My Computer, and then click Properties.

    2. Click the Advanced tab.

    3. Under Startup and Recovery, click Settings to open the Startup and Recovery dialog box.

    4. Clear the Automatically restart check box, and click OK the necessary number of times.

    5. Restart your computer for the settings to take effect.

    Now when you go to shut down and a fatal error occurs, you'll at least see it and it won't cause an automatic reboot. You still have to sort out what's causing the problem, but that gets us to the next section quite nicely.

  6. Quicktime itself can also be easily set to only open up a select few filetypes. Control Panel > Quicktime > Filetypes.

    Outside of that, check Browser > MIME Settings as well.

    Uncheck everything it lets you uncheck, hit OK, then start the programs you want to use for those filetypes and set them to use them.

    You can also avoid this to begin with by unselecting the filetypes during Quicktime's installation.

  7. Some fun news: The TG16 game Military Madness now has an Update mentioned on the Shopping Channel, it's supposed to fix a few bugs in the game/emulator.

    This can only mean that updates are indeed possible, and it's just a question of when we're gonna see them, as well as what's gonna be fixed/added.

    Personally, I'm hoping for Mario Kart DS tracks in Mario Kart 64 and some glitch fixes. Would also be nice if other games gave you these options too.

  8. Actually, in my opinion, SA2 is a fantastic game. I'm not the only one that feels that way, but I'll explain anyway: basically, it's a lot of fun - vibrant levels, decent challenge, excellent replay value.

    New Sonic will never be old Sonic - if you don't torture yourself trying to pretend Sonic Adventure 2 is a classic Sonic game with impeccable and loveable gameplay, music, and mood, you'll see that there's a lot of fun to be had, and a lot of vibe to be appreciated. I don't disagree with any of your specific criticisms (even something as fundamental to a game as the gameplay is obviously quite flawed in this case), but when it comes down to the actual playing experience, it's not that hard to call SA2 a great game.

    I got Sonic Adventure 2 Battle along with my Gamecube at the European launch. Played the hell out of it, and enjoyed the hell out of it. For its time, it was a pretty good game with great graphics. However, going back to it now kinda hurts since the flaws stand out so much more. It just hasn't aged well.

  9. The first part might be a browser issue. What browser are you using? Along with that, check to make sure your screen resolution is high enough(1024x768 or higher) and make sure your text size is set to default(View > Text Size)

    As for the second question, there's not much that we can actually recommend for legality reasons.

  10. And once again lack of research shows up.

    http://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#Technical_specifications

    # Sound

    * Sound Controller Chip: 8-bit Sony SPC700 CPU for controlling the DSP chips independent of the main 5A22 CPU. The main CPU communicates with this sound controller through a set of four memory mapped registers.

    o Clock Speed: 1.024 MHz

    o Sound RAM: 64 kB shared between SPC700 and S-SMP

    o Memory Cycle Time: 279 milliseconds

    * Main Sound Chip: Sony S-SMP

    o Hardware ADPCM decompression

    o 8-channel PCM

    o Hardware sound effects:

    + Pitch modulation;

    + 8-tap FIR filter (typically used for reverberation);

    + ADSR and 'GAIN' (discretely controlled) volume envelopes.

    o Polyphony of 8 notes per voice

    * SFx sound chip: Sony/Nintendo S-DSP

    o 3-channel PCM

    * Second Order Low-pass Filter, one for each channel, for improved quality of low-frequency (bass) tones

    * Pulse Code Modulator: 16-bit ADPCM (if programmer uses 4-bit compressed ADPCM samples, expanded to 16-bit resolution, processed with an additional 4-point Gaussian sound interpolation)

    * Although the SNES is normally only able to output stereo sound, a few games (such as Jurassic Park and Super Turrican) use Dolby Pro-Logic to create surround sound embedded in the stereo sound signals.

    * Note: While not directly related to SNES hardware, the standard extension for SNES audio subsystem state files saved by emulators is .SPC, a format used by SPC players.

    Note that there's only 8 PCM channels, not 16 "ports".

    Meanwhile, the GBA's audio hardware is a bit of unknown black magic, since there's no full official specs on it.

    From what I can find it uses the GB's 4 audio channels(Two square-wave, one of which has a frequency sweep, one sample, and one noise), along with Direct Sound channel A and B.

    The GBAS is a big step forward its older brothers because it now includes two Pulse Width Modulators (PWM) that act as digital-to-analog converters. This adds to the 4 sound channels present on the previous Gameboys. One important improvement to the sound system is that channel 3 's wave ram is now banked, allowing for distortion-free dynamic wave ram reloading.

    The GBA BIOS also contains many sound-related functions, for converting MIDI notes and playing music. BIOS may be covered in the future.

    More on that can be found here:

    http://belogic.com/gba/

    There's also something nice here:

    http://www.gbadev.org/docs.php?showinfo=14

    While the linked article doesn't work, look at the description:

    While it's true that information about the video hardware of the GBA is plentiful on the 'net, the well appears to dry up as soon as one starts investigating the system's audio capabilities. (The notable exception to this is the Audio Advance website, but even it doesn't provide any examples of sample mixing) As you might have guessed, that's where this series of articles come in. By the time it is finished, I will have documented in careful detail the steps necessary to create a fully functional, eight channel, 22KHz sample mixer that uses (at most) 10 percent of the CPU. I should note that I will not be covering the Sound Channels 1-4, as they appear to be little more than a holdover from the Gameboy Color, and are not involved in the playback of recorded samples. Instead, I will cover what are called the "Direct Sound" hardware channels.

    Important part is bolded, because it means that the GBA can technically do SNES-quality sound.

    From what I've found the sound system used on SNES and on GBA isn't comparable in any way. There's no listing of the amount of audio channels a GBA can handle(Although there's some homebrew using up to 16 channels)

    Apparently it all depends on the audio engine the developer creates, because the GBA can do some pretty kickass sound if required.

  11. It doesn't really have anything to do with compression, except for certain specific cases (say a 32-bit bitmap that's 32x32, there's 4,096 bytes of data and then a 23-some byte header on top of that, meaning you're wasting over 4,000 bytes per file, so using PNG would save you at least 4k per file in this scenario (I think PNG is guaranteed to come out smaller than BMP at maximum compression)).

    Almost any kind of compression will result in a smaller file, bitmaps are completely uncompressed.

  12. It's rather short and vague, and feels incomplete. Could have used some more exposure on the remixing sites out there and how they're different(Also needs more remix.kwed.org), some background on how it all started, links to examples, links to the sites, stuff like that.

    Basically, it feels like a summary to a much longer article.

  13. As you can see, there isn't a 32-bit Vista edition that supports more than 4 GB of RAM, and the Starter edition supports even less than XP (unless I am mistaken, XP can support 2 GB).

    The Starter edition isn't intended for the US/Canada/Europe/Australia consumer market though.

    Much like Windows XP Starter Edition, this edition will be limited to emerging markets such as Colombia, India, Thailand, and Indonesia, mainly to offer a legal alternative to using unauthorized copies. It will not be available in the United States, Canada, Europe, or Australia. It will have many significant limitations, such as only allowing a user to launch three applications with a user interface at once, not accepting incoming network connections, a physical memory limit of 256 MB, and will run only in 32-bit mode. Additionally, only AMD's Duron, Sempron and Geode processors, and Intel's Celeron and Pentium III processors are supported.
  14. And I don't want to get into MMZX yet because I haven't played MMZ 2-4. I've beaten the first one but that's it so unless the story doesn't affect this game I don't want to jump into it yet.

    Good news: You need about as much background from the MMZ series to play ZX as you need from the original MM series to play X1. Which means "pretty much none".

    Although having played at least Zero 1 helps a bit in enjoying the references, and some characters will make a bit more sense.

  15. That doesn't seem to be a problem on Ubuntu, though. There's an icon right on the desktop that lets me access my Windows files. I know you can do the same with other Linux distributions, but you have to set it up yourself.

    Yeah, NTFS reading is supported. Writing is still a bit on the iffy side though, and you can't access your fancy Linux partition under Windows without installing extra stuff. That's basically what I mean :).

    Of course, you could set up a FAT32 partition for this purpose.

  16. PS: Files encoded with the public distributions of WMP v9 or later are by default limited by DRM to only be played back on the system they were created on. Not to mention the horrors of WME. So much for file sharing, eh?

    What, people actually encode with WMP9?

  17. Ubuntu

    Fedora Core

    Gentoo

    openSUSE

    Mandriva

    Knoppix

    Slackware

    Of course, that's not even all the distros. That List would be way too long. In any case, look for ones with Live CD, that way you can tinker around with it before you actually install. Also, an ideal situation would be a second physical harddrive so you can dual-boot to Linux or your old OS (presumably XP).

    Ubuntu's distributed as a Live CD that can be installed while you're still using the OS if you like. Also, you don't need a second physical harddrive, just space to create partitions in(Most distros come with the required software to create partitions at an appropriate size)

    Dual-booting's highly recommended if you're not using a separate system, mainly because you can always go back to the OS you're used to. The only potential issue is sharing files between the two OSes.

  18. being able to rightclick? Buy a mouse with two buttons and you're there ;P that's how easy it is XD

    And don't forget that all Apple desktops come with the Mighty Mouse, which doesn't only rightclick, but also has a fancy scrollball.

    Not like OSX ever requires you to right-click though.

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