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friendlyHunter

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Posts posted by friendlyHunter

  1. It was quite a bit to be exposed to in such a short amount of time.

    So, the opposite of LoTR and King Kong?

    [Edit]

    Hold on, according to IMDB Peter Jackson's the Producer, and not the director or writer :nicework:

    [Edit]

    Actually I'm going to get out of this thread right now to avoid any possible spoilers.

  2. Hehe, I remember Wintermaul... and then Summermaul, Fallmaul, Family Guy Maul, etc. etc. And then there was Wintermaul Wars.

    The worst tower defence games are the confusing StarCraft ones with no instructions where the host insults everyone in the "noobs welcome" game because nobody else knows how to play.

    True story.

  3. I don't know what I need. I could describe the project to anyone who's interested in undertaking the task, but in terms of what I actually want done, I have no flipping clue.

    I think he's giving an artist the opportunity to make up an album name, track list, and if necessary a highly compromising bio of Nekofrog. And let's just assume the music style is Disney Pop Garbage.

  4. Japan better not touch this.

    Bad news: new concept art shows a spikey-haired protagonist with giant shoes fighting JRPG battles with a gigantic key.

    Because personally, I could see some extremely nasty versions of Percival McCleach from The Rescuers Down Under and The Horned King from The Black Cauldron.

    Holy hell McCleach had better be in this o_O That thing he drove was badass enough... I can see that guy piloting (or merged with) a giant hideous mech of some sort =D

  5. Hmm, no wonder I'm having so much trouble with my remix - I got one of the worst songs on the entire Tyrian soundtrack :puppyeyes: It's certainly a challenge....

    So I finally downloaded and beat Tyrian today... ahh, memories ^_^ And the game is more fun than I would've expected... probably because yesterday I downloaded some other DOS classics that I remembered being good and they just SUUUUCKED!

    But I'm really posting here to say that the song I got sounds much much better in the game when you're shooting the crap out of things in that final level. I should be taking another stab at the remix soon...

  6. if that does not win i will be so infuriated

    Lol I didn't even notice until today that it's made out of letters. Niiiiiiiice! If the themes don't have to last an entire week, then Eulogic might as well deal out the next theme. Unless he wants a few more days to top himself again :nicework:

  7. Smash Bros. Except it's not so much merged with reality as it is an entire Smash Bros. match in my head (with me controlling 1 of the characters). I'm pretty sure it was only when I closed my eyes though.

    There was also like a week where all I did was see DoTA Allstars whenever I closed my eyes.

    Wow, I'd rather have the F.E.A.R. thing than DoTA stuck in my head =/

    But I do get the tetris effect with RTS games occasionally.

  8. I Wanna Be The Guy

    That's the game that's all about pure memorization, right? Was playing and beating that game actually fun, or was it just "Oh man I'm glad THAT's over!". I do love difficult games, but some take it to the point of being extremely repetitive and dull and bad.

    there are a lot of games now which are absurdly easy because they think they have a great story, and difficult gameplay would serve as an obstacle to presenting this "brilliant" story to the player.

    That's how I feel too for many newer games. With RPGs I want get to the end of the game, but I also don't want to waste my time doing battles that are boringly easy or frustratingly hard. I had to stop playing Breath of Fire (the GBA port) because the gameplay was just SOO tedious - the fights were too often and too easy and too repetitive and waaaay too unnecessarily slow, and the "puzzles" were arbitrary and dumb so I'd often get stuck (especially when travelling/fighting is so tedious). At the same time, if the fights were too hard instead of too easy, I might be just as frustrated. My point is the fights were boring and time-consuming and after a while became unbearable.

    On the other end of the spectrum, I've heard Mother 3 has phenomenally good RPG combat that's fun (and of course funny) and doesn't detract from the story. I've played Earthbound though and it certainly has fun and interesting combat that adds an incredible amount to the experience.

    You have to strike a balance between being too easy and being too hard. Unfortunately, for games to have a wide appeal these days they make the game far too easy for my tastes. That's why more games need DIFFICULTY OPTIONS. For example, Twilight Princess's combat system is certainly capable of being difficult - the Cave of Ordeals is proof - and the fact that there is no option to make the game harder confuses me. I played through it the first time without getting any heart containers (only heart pieces), and it was still way too easy up until Ganondorf. And I find it weird that after beating Mario Galaxy you unlock Luigi - and he makes the game even EASIER! Why would anyone want the game to be easier AFTER they've already mastered it?? THAT is flawed game design right there.

    Regardless, I think Strike911 was trying to point out the difference between games with carefully crafted difficulty VS games which are difficult because of crappy controls, poor balance, or they just spam enemies everywhere in a nonsensical manner (such as the classic "unavoidable enemy spawns right in front of you while you're in the middle of jumping over a hole" gag.) In other words, a game can be difficult due to EITHER good or bad design, with the resulting experience either being "tough but rewarding" as opposed to "obnoxious and frustrating."

    Yeah, that would make sense. But a lot of old games take the best of both worlds. Take Ninja Gaiden 1-3 for the NES, where the gameplay is all about cheapness - near the end of the first one, it felt like the game engine was not capable of making the game harder by normal means, so the level designers pulled off every cheap trick imaginable XD

    Ninja Gaiden 1 for me was VERY tough but rewarding, especially when I finally beat it. Yet it also felt like one of the cheapest and most "unfair" games I'd ever played.

    Ninja Gaiden 2 I gave up on because there was too much clutter on the screen for me to play properly (all those flashing ghost-Ryus were distracting as hell, and I didn't find them that helpful either!)

    Ninja Gaiden 3 I've yet to finish, but I feel it's the strongest of the 3 titles... it requires more skill than the first, but less millisecond-timing "perfection" skill, less memorization (or maybe the rooms are just easier to remember because they're more interesting?), and is a little less repetitive (different things tend to happen each time I play a level or boss, so it's more exciting to play and watch).

    But I can totally understand that these games are NOT for everyone. And an "easy version" of NES Ninja Gaiden would just be a generic platformer with hilariously dated cutscenes ^__^

  9. Really, most of those old games were just bad game design, but we all really didn't have the awareness of what good and bad game design was, just because video games were still such a new form of a media. It was still in its transition from an arcade medium, where you played for points into a storytelling medium where you played for the experience and the story.

    Hold the phone... you're not implying that making games difficult is "bad game design", are you? I've yet to play Shadow of the Colossus, but imagine how un-engaging the experience would be if the game was as EASY as most games today. Several games I've played I feel have a weak story BECAUSE they are easy - most notably Windwaker and Twilight Princess, because the story revolves around a kid who single-handedly defeats countless enemies and bosses and the greatest villain in Hyrule's history, WITH HARDLY ANY EFFORT AT ALL. That's one reason why comparatively harder games like Ocarina of Time are remembered so fondly - the likely chance and the fear of actually LOSING was a major part of the experience.

    Please correct me if I misunderstood your post o_o

  10. Indeed.

    Question about number 5, The Coop:

    It was the smiley, wasn't it??

    And great entries all around, they've inspired me to finally start mine.

    ...tomorrow. Get ready for Wolverine vs. Hsien-Ko and spidey-Megaman!* How did Megaman beat Spider-man you might ask? Umm... I guess he beat Bathtub-man first. Darn slippy sides...

    *T'was was my original plan, I'm totally not stealing from entries 1 and 7!

  11. All I have to say is: thank goodness for Virtual Console (and emulators). When you want the unforgiving challenge of the NES days, nothing quite does it like the original games themselves ^_^

    Nowadays (here we go, old guy rant!!) most games are built so that even a four year old can beat it, and it requires a LOT of time but not a lot of effort. Well most games by Nintendo at least. Take for example Mario Galaxy... you have to play through a TON of levels before you get to the sufficiently challenging Purple Coin and 1-hit kill levels... and only a few of those are a real challenge. If you're good at the game you'd think you'd be able to blast through it like nobody's business... but you can't; you have to run and jump around easy-land for hours and hours before you get an actual CHALLENGE to face... it's hardly a "game" in the traditional sense when it's so easy. Twilight Princess, Windwaker, Metroid Prime 2 and 3, Prince of Persia (I'm just naming console games off the top of my head) - they're all like this to a large extent. Some of these can be played in a "harder" difficulty by skipping heart pieces and energy tanks, but they're STILL way too easy... they simply weren't designed to be challenging to someone who knows how to play (and it's quite easy to learn how to play).

    And then there are games like Megaman 9. When I first got MM9, I tried every level and did not complete one of them - some of them I barely got a quarter of the way through. And it's not because of bad luck or cheapness, it's because the game requires SKILL and EFFORT to play. Now that's what I'm talking about! =D

    Zelda 1 and 2 - ok, there are some mandatory hidden secrets that are just really crazy, but again that could be called a social aspect of the game (and they're not that bad when you can look up the answer). Metroid on the other hand... that game is the embodiment of unforgiving gameplay, so it's very excusable there ^_^

    I played and beat Zelda 1 (both quests) and Zelda 2 and Metroid only a couple years ago, and they're not perfect, but I found the gameplay and challenge at a much better level than most newer games I've played. I'll admit Zelda 2 was frustrating as hell at some points, but playing the game to the end was SO worth it!

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