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friendlyHunter

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Everything posted by friendlyHunter

  1. This is also my first post in many years. I have no strong opinion on this matter one way or the other, and I have never eaten a McRib.
  2. Doh, I'm busy with stuff, and not sure if I'll actually have time to do mine or not. We'll see. I'm not 100% sure, but I think that subscribers might be alerted when you switch it to public (based on one of my subscribers mentioning they saw my video in their subscriptions thing). But I could be completely wrong. I believe I uploaded said video as private, then I set it to unlisted, then public. This was just a couple weeks ago. In any case, it seems reasonable to allow uploading it as public, just to be on the safe side, no?
  3. So I've released my latest non-OCRMV video, and now the music video is the next project in the queue. I am excite
  4. I read that quote 3 times before I realized that what you "fixed" was the text colour.
  5. That sounds like a decent strategy... especially since Terran has bunkers for defence. Hmm, I should probably expand earlier with Terran... I always have trouble keeping my first Terran expo alive for any significant length of time >_<
  6. In response to the topic title... I'm just thinking how incredibly impossible it would've been to get any good at Super Metroid, Zero Mission, Metroid Fusion, Dr. Mario, Tetris, and many other great games, if any of those games had a "lives" system that made you restart the game. The best part of Metroid games for me is playing the same boss over and over again in a low item run, and losing every time ^__^ (Well... and beating the boss EVENTUALLY) The amount of skill and strategy it takes to beat some of those bosses sans energy tanks and ammo is insane, and it's hella fun. I'd be inclined to say that just pushing the save room farther from the boss room would've severely reduced the fun factor and the speed of my skill increase. Higher penalty definitely does not make better players. If SMB1 didn't have infinite continues, that would just make us REALLY good at level 1, but not the part of the game where skill matters.
  7. Bump! So I officially suck at Terran, despite the fact that I play Random most of the time. I watched a replay where a Terran opponent totally overwhelmed my Protoss base with marines before I could get much of an army up, so from that I learned how to make a pretty mean early Marine and/or Marauder ball... but that's about it. I got promoted to diamond recently, but I feel like my Terran skill is still at gold =\ When it comes to team games (2v2) I'm not too bad with Terran... but for those games it seems like the winner is more determined by the skill level of my ally and opponents (i.e. luck) It'll probably get fairer once I play more team games, but that's been my 2v2 experience so far On a completely unrelated note, has anyone else seen Protoss players making a super-early Nexus in 1v1? I've had about 4 opponents who did this, and each of them got utterly destroyed. It's like some kind of bizarro-cheese, where it's pretty much the opposite of a proxy, but it still fails miserably if it's scouted. The first guy who tried it against me had literally no army when I got to his base with a dozen or so marines, and I killed the single pylon powering his gateways the moment before they would've spawned 3 zealots (this game was BEFORE I learned how to do a good marine push). The other games weren't much harder... one time the guy placed his 3 photon cannons just out of range of his natural's Nexus, so I just walked past the cannons and killed the entire nexus with 6 or so zealots. Another time I kited his zealots with non-stimmed Marines and built a bunker below his ramp, which coincidentally was right beside his expo's Nexus (on Metalopolis). Is this early-expand build actually good ever (possibly against lower level players?), or is it just what happens when Zerg players switch to Protoss? Each time I'd scout the nexus I'd kind of panic and think "I have to attack NOW BEFORE IT'S TOO LATE!!", but then I'd be met with minimal defences at their base.
  8. Also it's the plot of every video game ever. Even Tetris. ...ESPECIALLY Tetris. On topic: I haven't seen the movie yet, but I plan to. So is the Inception-style music a big part of the soundtrack, or is it mostly for the trailers? And same question again, but replace "Inception-style" with "Daft Punk style"...?
  9. lol! Haven't started mine yet, but I'm making significant progress on my non-music-video video. I still expect to finish before the deadline
  10. I am much too easily amused by the article's comments. It's as if they designed these games solely so they could be parodied by .
  11. Hehe, I thought of including a line like that in the drawing, but didn't want to remind people of the disturbing giygas fight... people might think the ice cream is some kind of horrible trap Incidentally, here's one of the reference pics I used: http://www.songportal.org/katie/quickupload/Stevomeme.png
  12. Now I've read about 5 different ways to activate snake, and none of them work for me >=(
  13. Waaait a second- *finds DK64 instruction manual* Yep, world 1 and world 6. Throwback confirmed! Although come to think of it, DK64 used the same boss for two worlds TWICE, so I don't know if it counts...
  14. I think it's right. After all, there is a 12-minute remix on the site.
  15. lol, in what regard?? In any case, thanks for psychically channelling your ideas to the artists who entered ^___^
  16. Have you listened to the "Donkey Business" album by Norwegian Recycling? I'd argue their Stickerbrush Symphony mashup is better than either of those Metroid ones...but it's not a favourites thread, so I won't Norwegian Recycling - The Way Blast Barrels Are These two off the same album literally brought a tear to my eye... amazing stuff: Norwegian Recycling - Runaway Dixie Norwegian Recycling - When Diddy's Gone
  17. I like Earthworm Jim and robots and #1. So you have a high-speed camera do you???
  18. I forgetted to make an entry I can probably finish it tonight, but if you think a one-week extension is in order, go for it!
  19. I'm certainly no exception to that trend... Anyway, I learn a ton by watching my own replays. Often my perception of the match while I'm playing will be quite different than what's actually happening - I'll think I'm behind, and back off, when in actuality I'm way ahead and should be attacking. Probably a sign I should scout better >_< But a lot of the time I'll win what I think is a close match, then watch the replay and notice "well no wonder they lost, they totally [insert bad practice], and they didn't even [insert good practice]!". If you can see exactly what your opponent could/should have done in order to win, that'll teach you to not make their mistakes. Often when I lose, it's because I've slipped and made some obvious mistakes that are clear to me while I'm playing. But when I'm wondering "how on earth could I have beaten that guy??" or "that was close, how could I have turned it in my favour?", the replay tends to have all the answers. It's usually something really REALLY simple and obvious, like the other guy had more workers, or more expos, or a better unit combination/counter, or better micro or positioning, or better scouting, or maybe a super one-sided battle took place. Keep the economy or units tab open to see how many workers each player has - worker count (along with expo count) is a key indicator of who's currently on top in a match. The economy graph at the end of the match is pretty telling as well. So once you figure out what general area your platinum opponents are better than you at, it shouldn't be too difficult to improve
  20. Yesh! Maybe just order the music video playlist so my video doesn't completely ruin the mood for the video after it
  21. hmmmm... so I got a GREAT music video idea last night... or at least I thought it was great - now I'm debating whether I should do it or not. Flashback time: *cue harp sound* Almost four years ago, I started an OCR Fan Art Competition entry that was going to be a comic (pictures and words), with navigation and some minor animation in Flash. I made a lot of drawings for it (and completed them all), but barely made any progress in the Flash department. Although, I did successfully cut a ReMix and a SNES song into pieces, to play different bits when you advance to the next panel. I've been meaning to finish the thing since forever, but I've never really felt like it. Unflashback time: So yesterday I got the big idea "hey, why don't I use all the drawings I made for a music video for OCRMVCOMGLOL??!" The ReMix was picked out literally 3 years ago. And having the pictures without text would be totally awesome, both because it leaves more up to the imagination, and because I wouldn't have to include the crappy script I wrote. And it's by far the easiest music video idea I've gotten (I could probably finish it in less than a single weekend). AND, a slow animated slideshow of sorts would actually fit well with this particular song. But then I realized the result would be pretty much the exact opposite of what one thinks of when one hears the term "music video". The song, by COTMM, is atmospheric and eerie, slow, tense and dramatic, and doesn't even have a sense of beat or rhythm for a lot of it. The math tells me I'd be switching images roughly once every 15 seconds. "Very slow animation with fitting creepy ambient music" is a much more appropriate label than "music video". The subject matter of the images won't exactly leave people with a positive feeling either. Now that I've thought about it some more, I kind of want to make it... but will it belong in the viewing party?? Maybe diotrans can be the judge of that...?
  22. Hehe, I didn't notice the plate of pretzels the first time :3 Might I suggest adding a sidebar somewhere? And then change your mind and remove it. A Stevo action figure would make a great addition to the bookshelf, poking out from behind the left side...!
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