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hobo

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Everything posted by hobo

  1. It sucks to see you go KFC (despite the slowdowns and bullshit). I remember when you started this project, and S3+K being my all time favorite game, I have to thank you for that.
  2. Sorry, but we need sources. As outlined in the guidelines, sources ultimately make our job easier. OK, I've corrected it and added some info: Naked Snake/Big Boss Konami & Kojima Productions 1987-2006 Background: Naked Snake (aka Jack) was born in the 1930s, as a Japanese-Caucasian American in Hawaii. In 1942, the entire American side of his family was killed and the Japanese side taken to concentration camps. In 1945, Snake joined an infantry unit to combat Nazis in France, and returned to America after the war ends. A few years later, in 1950, he joined The Boss as her disciple, and she then left him for a top secret mission in 1959. In 1964 (5 years, 72 days, and 18 hours after The Boss left him), Snake took part in FOX's Virtuous Mission (MGS3), to rescue Sokolov, a Soviet scientist being held captive, and escort him to America. However, Sokolov was kidnapped again when The Boss defected to the Soviet Union. A new operation was set up, Operation Snake Eater, and Snake had to return to Soviet Russia, recapture Sokolov and kill The Boss. After surviving the mission, he was given the title Big Boss. In 1970, rogue members of FOX started a revolt (MPO). To prove his innocence, Big Boss had to hunt down and kill the FOX members. To this end, FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority. In 1972, Big Boss became injured in the Vietnam war and fell into a coma. During this time, he was cloned (the 'Les Enfants Terribles' project), from which Solid Snake, Liquid Snake and Solidus Snake were created. Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in 1995 (MG), and then Zanzibar Land in 1999 (MG2), where Solid Snake ended Big Boss's life once and for all. In 2005, FOXHOUND, now a terrorist group led by Liquid Snake, took over a military base in Alaska (MGS), demanding that the US Government turn over the remains of the now legendary Big Boss, or they would use the bipedal tank Metal Gear REX to launch a nuclear strike on America. Appearances: Metal Gear (NES/MSX2, 1987) Snake's Revenge (NES, 1990, not canon) Metal Gear 2: Solid Snake (MSX2, 1990) Metal Gear Solid (PS, 1998) Metal Gear Solid 3: Snake Eater (PS2, 2004) Metal Gear Solid 3: Subsistence (PS2, 2006) Metal Gear Solid Portable Ops (PSP, 2006) Sources Metal Gear Series Metal Gear Timeline
  3. Naked Snake/Big Boss Konami & Kojima Productions 1987-2006 Background: Naked Snake (aka Jack) became the disciple of the legendary Boss in 1950, and trained with her for 10 years. In 1964, he took part in FOX's Virtuous Mission (MGS3), to rescue Sokolov, a Soviet scientist being held captive, and escort him to America. However, Sokolov was kidnapped again when The Boss defected to the Soviet Union. A new operation was set up, Operation Snake Eater, and Snake had to return to Soviet Russia, recapture Sokolov and kill The Boss. After surviving the mission, he was given the title Big Boss. In 1970, rogue members of FOX started a revolt (MPO). To prove his innocence, Big Boss had to hunt down and kill the FOX members. To this end, FOXHOUND was formed. FOXHOUND was a unit of elite operatives that were given missions of top priority. In 1972, Big Boss took part in the 'Les Enfants Terribles' project, from which Solid Snake, Liquid Snake and Solidus Snake were created. Big Boss would go on to create Outer Heaven, the terrorist facility that was infiltrated and destroyed by his clone, Solid Snake, in 1995 (MG), and then Zanzibar Land in 1999 (MG2), where Solid Snake ended Big Boss's life once and for all. In 2005, FOXHOUND, now a terrorist group led by Liquid Snake, took over a military base in Alaska (MGS), demanding that the US Government turn over the remains of the now legendary Big Boss, or they would use the bipedal tank Metal Gear REX to launch a nuclear strike on America. Appearances: Metal Gear (NES/MSX2, 1987) Snake's Revenge (NES, 1990, not canon) Metal Gear 2: Solid Snake (MSX2, 1990) Metal Gear Solid (PS, 1998) Metal Gear Solid 3: Snake Eater (PS2, 2004) Metal Gear Solid 3: Subsistence (PS2, 2006) Metal Gear Solid Portable Ops (PSP, 2006) Fixed in the name of Metal Gear justice. (No sources were used (other than the games), this is all from my memory.)
  4. That Special Edition sounds incredible. <3 Compy <3 Claado <3 Chrono
  5. So, did that Superstar bonus track ever happen?
  6. Also, wouldn't having S3 boss before S+K boss make more sense?
  7. The website looks kickass. Good job. I love the battered bronze logo in the background.
  8. Reu has done it again. I loved Ascension to Cosmo Canyon, I loved Legend of the Snake, and God damnit I love this.
  9. Still, I love the tracks here, and on the official soundtracks. I might actually play the game one of these days...
  10. Hi, I love the sample tracks, and can't wait for this to be released, but what's with the movie thing? Is it an actual movie, is it getting made, or what?
  11. What I meant was, if Rayza isn't doing Azure Lake anymore, why can't he post the last version he had?
  12. Not Azure Lake... I mean, why? You had an amazing piece going there. Could you at least post the most complete version you made?
  13. I'm loving the Green Greens part in Starbound. I'll ask again though, why is kirby.ocremix.org not in the top right project links menu?
  14. I should hope so, 'cause there's only 13 posts left 'til release... BTW, I like the welcome page. Very nice.
  15. 15 posts 'til 666... This is looking really good, I can't wait for a release. Kind of a contrast to the Kirby project...
  16. w00t, this is good stuff. How come the site isn't in the top right menu though?
  17. Just as a random fact, yesterday was Sonic's 14th birthday.
  18. Kanjika, I friggin love your Mixes!
  19. I'm all in favor of the non-voting idea, but I prefer the bonus disc idea to the more than one of each track idea.
  20. Kanjika, you amaze me again. Fantastic take on Sandopolis.
  21. Damn, he had a good track... Oh well, if he's going to be stubborn like that...
  22. Hooray, Site Projects at last! I'm glad you decided to make a new thread rather than just transfer the old one.
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