Jump to content

The Dual Dragons

Members
  • Posts

    330
  • Joined

  • Last visited

Posts posted by The Dual Dragons

  1. I'm not sure how XIII stacks up in terms of world-building, but that's been one of the strongest pulls of Final Fantasy for me. In these games, they not only make a world, they build it. As you play and live the character's lives, you see the mechanics, politics, laws, and nature of the world. XII did that surprisingly well, which is one of the reasons I really like the game (among other reasons). Similarly with X, the storyline didn't just show you the world: you were slowly shown every aspect from someone who themselves was having to learn the rules to a new world, which is why it was so strong (despite its terribly simple battle system). Does XIII world-build, or does it show?

    I agree with you there, FF XII did that very well. I didn't LOVE the story or all the characters in the game, but I got so caught up in the world that I played through the game twice. Pretty addictive.

    FF XIII shows a LOT more than it builds. For sure.

    Good games put you in their world, hands out the control to YOU. And YOU have to make things happen. Like many/most of the Final Fantasy games have done despite often being linear. Star Wars Knights of the old republic is a prime example of full control in a game by the way, you can hang out on a planet in that game doing nothing but exploring all day long if you want. But if you start talking to the inhabitants of the planet, things start to evolve with pretty high speed. All at your finger tips. Freedom in games or at least the illusion of freedom is important. Going from A to Z with only battles to keep you interested is poor game-design.

  2. The main point was the interactive part. Not the small personal preference section at the very bottom of my post lol

    Anyways, if the Anti FF part was most interesting, let's go into some more depth :)

    I think Final Fantasy stands for:

    1. Focusing on making the player live the characters life, not only playing them to the next scene.

    2. Making a lot of variety in the game-play besides the battling.

    3. Having a big world that you feel that you are in and not out of.

    AND, every new FF game focused on something different in terms of character designs, this time Nomura was asked to do a female Cloud lol Where did their unique way of thinking go? It went from experimental, to: Let's do what we think will earn the most. Which is nostalgia from their biggest selling title FF VII. Even the train scene is pretty much there lol.

    By the way, FF XIII has a female Cloud, am I wrong if I got the impression that FF Versus XIII will have ''Zack''? lol

    Maybe that girl Zack is talking to in some screen-shots is their new ''Aerith''. Just speculating ;)

  3. I've been playing the game now, so now my comments aren't purely based on impression alone.

    This game is one of the least interactive games I've played, I play games mostly for story, but when the game doesn't give me the feeling of depth, and feels more like I am SOMETIMES controlling the characters to their next staged scene it feels like a drag. And I personally don't think the scenes are that good in my opinion. But that's personal preference.

    But my main point is that this mostly doesn't feel like it should be a game, but a CGI movie, WAY too little interactive stuff to be made as a game I think. This could be a CGI TV series or something lol. That would be ok. Also SE said themselves that the lack of depth in gameplay and exploring was due to time issues.

    I say again: This would not do so well in sales if it wasn't called Final Fantasy. Glad I didn't buy it, just borrowed it ;)

    I remember reading someone say: Square Enix focus on Quantity over Quality these days, tons of FF titles of all sorts, but their all pretty bland.

    Look at the story sequences of Dissidia, pretty ANTI FF in quality that too if you ask me.

  4. No matter how linear it is, I still think it'l be an enjoyable game.

    Personally didn't bother with side quests in older games so I can fairly say they're notnecessary.

    Story looks interesting and original. Musci sounds good and FMV cutscenes look epic as fuck!

    Also why are you bitching?

    1. Bitching makes you look like an asshole

    2. Bitching isn't going to improve the game

    3. If you're gonna bitch about an FF game - bitch about VIII

    4. Don't criticize something unless you're capable of making something better

    In other words, if you like the game - play it. If not - DON'T!!

    Haha here comes another professor telling us that we should have no right to express our freedom of speech, saying that if we can't spend the, for the record, (historic fact) Sakaguchi empires - multi-millions of dollars making our own CGI scenes, we're not allowed to say that something is way off.

    I'm gonna bitch :D when something that seems mediocre gets TONS of attention just because of the name it bears. If this game had a new name, it wouldn't succeed. That's my bet.

    Also, Sakaguchi CREATED final fantasy. These new guys just use the name.

    Another thing, we spend, we keep companies alive... we are allowed to bitch until we lose our breath

    Not that we HAVE to spend, but still.. when we WANT to spend, but decide not to BECAUSE of something, it's human nature to explain why HAHAHAH

  5. Almost everything about this game sounds wrong by what I've read.

    - The main character was designed to be a female Cloud. lol

    - They took away almost all elements that shows that the world is truly alive, like free-roaming exploring, city/town exploration. Important involving NPC. It's ultra linear as they call it,

    - Tons of great looking backgrounds that shows a detailed and epic world, but you can't explore it.

    - You are forced to level-grind even if you wouldn't want it. If not, you're doomed I've read.

    - NO replay value whatsoever, nothing you can do at the end, except level grind some more.

    And the message Square-Enix send is: Sacrifice ALL of the in depth good interactive stuff for better graphic.. man.. I'm getting sick here. 'vomits'.

    Supporting this game is like supporting the down-side of video game development IMO.

    But I heard the game has a lot of focus on story, and I think story is the most important thing in an RPG, but the synopsis I've read isn't impressive. Also, focusing on story shouldn't mean killing the interactive experience.

    Man... Sakaguchi, I miss you. He was the heart of it all, he and Nobou.

  6. I really wish I had the skill to contribute, but I'll just look forward to the finished product instead I guess. This should be awesome.

    Looking forward to the finished project is contributing a lot if you ask me, if no one was interested in hearing the finished product it would feel kind of meaningless. :)

  7. Who is getting this remake for the PSP ?

    I think I'll be getting it, although I am a bit worried about the changes.

    New voice-act cast is pretty scary as the Working-Designs team had a special and very fitting cast, so the challenge is pretty high, also the music has a lot of changes I heard, that MAY be good and it may not.

    The good thing is that from a screen-shot I've seen, Alex actually wears the Dragonmaster hat this time around lol.

  8. Hi there! Joining the project, can see that bLiNd has Sigma Stage 1, but now, so does The Dual Dragons hehe. One of the strongest track from Megaman X imo.

    We'll probably choose at least one more track, and it will most likely be a Zero medley. But we'll see!

    Why isn't this in the projects section by the way?

    - Dan

×
×
  • Create New...