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Liontamer   Judges ⚖️

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Everything posted by Liontamer

  1. Apparently you've never run across the ENTIRE genre of funk. Check it out some time. Bitch, plz. I funk you in da ass.
  2. Rather inconsistant, but worth a look - LT REMIX DOWNLOAD: Contact info: ReMixer name: zilver Real name: Isak Eliasson e-mail adress: eliassonisak@hotmail.com (no website) UserID: (I couldn't find any, my name's "zilver") ReMix info: Game remixed: Zelda The Windwaker Songs remixed: Aryll's Theme, Credits Song (the classical OOT tune) Comments: With this remix I'm giving you a ticket to the ultra-hyped almost 2-minute long 30's show "Aryll In Concert". It's an instant classic! Imagine being there in the audience when the red curtains are drawn aside... It begins with a simple piano and ends with the entire orchestra. Broadway style (and a bunch of other ones too)! This is the show-biz musical version of Aryll's Theme! What started as a simple chord-switching experiment (making Aryll's Theme a bit more blues-style) turned into something...unique. I guess you won't like it but... I hope you enjoy it anyway!
  3. http://www.zophar.net/usf/lozmmusf.rar - 145 "Deku Palace" The sound choices were pretty bland, not reaching their potential. The drums were pretty generic and didn't fill out the track well. The textures were crowded and the melodic components were pretty difficult to hear amidst the pads and other supporting instrumentation. I agreed with Vigilante that there was a good sense of dynamics for a first submission, but those positives were mitigated by production that left the overall sound as very imbalanced and indistinct. Aside from the tempo and some new instrumentation ideas, the arrangement wasn't particularly interpretive and was mostly structured from the writing of the original. In this case though, the imbalanced placement of all the sounds left the track sounding scattershot and dragging out after a while. NO
  4. it's in the 'to be posted' section of the judges decisions. i say that we stop posting in this thread and instead post adulations of praise in the review thread when it gets posted =) You're silly, Proph. I'll take money over praise anyday (just kidding of course!) Actually, I'll take more people willing to arrange new stuff for me over all of that. The judges decision will get posted when the song is posted, that's usually how I've seen it run. Yeah, ya'll can keep talking about it here until it's actually posted. Go right ahead. EDIT: Reviews go here - http://www.ocremix.org/phpBB2/viewtopic.php?t=98089
  5. Remixed by: B.Ultra&Basic Who is in actuality: Will Blanton Who can be reached electronically at: bultraandbasic@samplereactor.com Or seen electronically at: http://www.myspace.com/bultraandbasic The game being mangled is: Super Mario Brothers The track being remixed is: The level music Comments on the track: I'm terribly sorry. I'm sure you've recieved at least a thousand remixes of this tune. I don't mean to be trite, seriously. It's just a tradition of mine to remix this diddy. It was the first thing I did upon recieving Fruity Loops V2 seven or eight years ago. So this version is my latest, and I did it after listening to a lot of ragga. I was just browsing your site and remembered I had made it last year and figured I'd submit. I've always been adamant about never using MIDI scores in remixes and hardly ever reference back to the original tracks I'm remixing, so I'm sure the melody and bassline are off, but some cool notes: While not using an actual NEW as a soundsource, I sampled my gameboy for the lead. I eventually sampled the original game also for some obvious cliche clips. I hope you enjoy! -Will PS- I've loved your site for years!
  6. * ReMixer / Real Name - Kris Davis (please credit me under this name and this name only, thanks) * raijin_spark@yahoo.co.uk * Your website: under construction * Your userid (number, not name) on our forums - I've searched around for a good 15 mins for this number and cant find anything anywhere? the username is _Raijin_ if that helps. sorry couldn't fill this part out. ReMix Info * Cave Story - Doukutsu Monogatari * Name of individual song(s) ReMixed: Zombie, Run!, The Last Battle, Quiet, The Way Back Home. * Lots of people here might've already heard this one from the Cave Story Remix Project, for those of you who haven't, your'e missing out on a lot of great music As for this track, or these tracks, in particular, well, I found they had some great themes running through them and was inspired. I joined the project in its (reasonably) early stages, but after two failed attempts to mix other tracks, I gave up on it for a while. I came back to the project with about one week to go and, luckily having the week off, managed to record and mix the whole thing in 5 days. Worth the wait I reckon, heh. * On another note, people keep asking me what kind of synth I used for the spooky noises and the hammond sounding one later in the track, and the truth is...I didn't. Everything you hear on the track is either live guitar, live bass, or sequenced drums, nothing else but some post-recording engineering/mixing trickery (the following is not to be printed in blurb preferably) and on a final note, regarding the sound quality of the mix. this thing, being over 7 mins long wouldnt play nice and squeeze under the 6 meg limit so it's encoded at 32% VBR quality mp3 so some high end quality loss occured. If you like, maybe the judges could use the copy of the song posted on the CSRP site to judge by, but the track attached here isn't of too noticeably poor quality either way.
  7. Hey, she put a hole in his heart. LITERALLY.
  8. "It has the sound of a terrible record player"??? No offense, but it's comments like these that make me wonder what the hell is up with some of you guys. Not that you're required to like the intro, but as for it sounding like that... It's supposed to sound like that. You act as if he messed something up while making the track. Next thing you know, someone will tastefully use rain SFX and a reviewer will say "Repulsive. It has the sound of terrible raining. Complete with thunderclaps." What...the...hell.
  9. Hello Ocremix! Giles Hellier here, with a thing or two to say about your website - what a site!!! I've been browsing your page for fucking years now, and I promise I'm not just kissing arse here, I really love the remixing idea of computer game music. So I decided I'd *try* and get in on it myself. Now I've done a lot with technical music, check out my music profile at www.myspace.com/factorydoctor for more, but here is where I want to go, because I want to remix so many tracks from so many games. (and really rock them up ) As a mixer, my name is Dr Zit. I swear I'm stupid or something, I've been trying to set up an account of your site for hours now... for some reason I can't work out how to do it. I sume it's my own foolish nature. Anywho - The track, the track is so god damn cliche I'm sure your sick of this. it is ANOTHER FF7 remix. but I wanted to seperate myself. have you ever noticed whenever the Aeris theme is jived around in any shape or form people ALWAYS try to make it as sad and depressing as they can? well I sped it up, and chopped stuff about and gave it a more uplifting feel to it, a very powerful retro electronic track that, even if it doesn't qualify for your website and even if it does, let me know if you like it, and I'll cook up another and see if that comes any closer to qualyfying. - Either way I'll be back The track is entitled "Aeris Is Dead And Loving It" take that how you want. Take care!- Giles.
  10. Mick-VAHF, like someone's going "aaah" at the dentist.
  11. Said "McVaffe" wrong, but sweeeeeeeeeeeeeeet! <Liontamer> Richter should be our voiceover nigga
  12. http://snesmusic.org/v2/download.php?spcNow=smw - "Sub Castle BGM" (smw-15.spc) http://snesmusic.org/v2/download.php?spcNow=ff6 - "Dancing Mad" (part 3, 1:23-in) [ff6-314c.spc] I thought this was impressively played, especially the intro and outro runs. The arrangement could have been more interpretive, as far as the standards here go. Still, a good job adapting the "Sub Castle BGM" to solo piano including the different supporting writing, though I was disappointed to not hear more going on with the supporting writing here in an expansive sense. Good segue to the "Dancing Mad" usage on organ at 2:01, though I disappointed at how straightforward that was. What was once an organ in the SPC is now handled by a better organ, but the writing was practically the same. Nonetheless, the piano part continued on arranging the SMW material nicely before retaking center stage with the source melody at 2:43 and closing with those ridiculous(ly good) runs at 3:20. Absolutely solid production as well from Mustin, and you know I was bitching about that quick job done on the original version of Nayru's Love, so this is a far cry from that. Conservative arrangement from David, but well handled and skillfully performed. Sans the organ, can you play this one blindfolded too, fgt? YES
  13. Personally I felt all three past decisions you had here were reasonable and featured valid criticism to work with. I'm not sure what the problem is, to be frank, but it's not as if you sounded angry about it, so I'm certainly not offended or anything. Sonic 3D Blast (Game Rip) - (16) "Panic Puppet Act 1" Not a favorite track of mine from Sonic 3D blast, which had some REALLY enrapturing stuff. Decent intro though the sounds were pretty thin and generic. The synth design here was really bland the whole way through. Piano at 1:19 was too mechanically sequenced, even for the genre. Just because it sounded like that in the original doesn't mean it couldn't be improved. Here, the piano writing was swiped wholesale and it's lame. The clap track and arpeggiated synth lead were way too straightforward, cookie cutter, and boring. Even when using these sounds combinations, a lot more is possible when the part writing is more sophisticated and creative, particularly the supporting parts that glue the track together. That just wasn't there in this mix. The arrangement didn't scratch the surface of actually interpreting the original, and on top of that I felt it de-emphasized the melodic direction of the original. What's here isn't as memorable as the original. The track was also undermined by the bland textures and poor production. Given time, I felt like you were on the way to some better created and better executed ideas based on "Boss the Boss", so don't get discouraged even if you don't like the system here. Even if you never subbed here again, I still encourage you to continue your musical development and learn how to use your existing tools more effectively. NO
  14. I'll do what I can.
  15. ReMixer Name: Gimgak Real Name: Dillon Hutyra Game Remixed: Pinball (for the NES) Song: Intro Theme Well, this is my first submission to OCR. I got this game (Pinball) some months ago while I was trying to build up my NES game collection. As soon as I turned this game on this neat little intro theme played. I didn’t think much about it at first, but after hearing it a couple of times a realized I could make a great remix out of it. I went straight to my keyboard, but sadly I couldn’t get anything to sound that great. So I put it off for a couple of months and then one night when I had nothing to do I messed around with the melody a bit again. After working on it for about 30 minutes I played back what I had so far and it hit the style I had imagined from the beginning head on. After that I just built up on it until I got this result. I think this is some of my best work so far and I had a lot of fun making it. Even if it doesn’t get accepted I hope you guys enjoy it and I’m looking forward to some constructive criticism. I’m not sure if I filled out the ID3v2 tag exactly right, but I guess I can worry about that if it gets accepted. This was made in FL Studio 6 by the way. -Gimgak
  16. Agreed. Just focus reviewing the mixes. Great idea though to get some reviews for neglected stuff.
  17. Remixer name - Vidilian Real name - Vidal Spaine Game remixed - Legend of Zelda: Majora's Mask Song Remixed: Deku Palace Composer - Koji Kondo System - N64 First attempt at a mix, hope you like it. Used a Psr1500 keyboard. I put all the Idv32 info in the comments section of the summary.
  18. You might be thinking of "Phazeremix Rag" getting removed.
  19. That policy came about after Xenogears "A Star Freezes Over" was subbed. It's not a retroactive policy, so anything posted before that with similar usage of non-game music stayed.
  20. Contact Info ReMixer name: balthasar email address: folge_dem_balken@web.de ReMix info name of game: Final Fantasy 6 Name od song: kefka ----------------------------------------------------- http://snesmusic.org/v2/download.php?spcNow=ff6 - "Kefka" (ff6-108.spc) LIGHTNING ROUND! (stolen from The Wingless) *Soundfield is very lo-fi, instruments are thin, and the sample quality is subpar *Sequencing is very rigid, not compensating for the sample quality *Textures are too sparse *Arrangement shows some creativity within the genre adaptation with some solid instrumentation concepts and new writing, but the execution is holding it back NO
  21. Indeed. Keep it movin'.
  22. Contact Info : - ReMixer Name : SideCut - Email Adress : voltz@bluemail.ch Remix Info : - Final Fantasy 6 - Terra's Theme - Hi, this is the first remix I send you, hope you'll like it. I made it in 2001 only using a Roland JX-305, and at the time I was unaware of the existence of Overclocked ReMix. I only have this audio file left on which I can't work a lot, cause I lost most of my MIDI files in 2002, and since then, haven't composed anything, having been a bit disgusted. But I still have a few remixes I think I could share with you. I'll send them in the next weeks. FOLLOW-UP (1/8): Hi, just a message to say that I changed a bit the encoding (url hasn't changed), because I noticed that there were some clicks and glitches (not present in my *.wav file) around between 1:00 and 1:40. I tried to reencode at 112k fixed rate, but strangely the problems always occur exactly at the same place. I tried at 96k, but it produces some "bass drum chorus" (one kick is normal, then the next is flanged, then the next is flanged otherwise, then the next isn't, then...). So finally, the 112 variable is the best result I can get without sacrifying too much. ------------------------------------------------------ http://snesmusic.org/v2/download.php?spcNow=ff6 - "Tina" (ff6-201.spc) The harsh truth: Should have subbed it in 2001. The standards were lower and this would have been a decent-enough fit back in the day based on this genre adaptation. Viewing it with today's eyes though, the textures are pretty thin and generic. The arrangement does morph around a bit over time, but constantly focuses on the same few bars of the source without keeping things varied or interesting enough. There's some gradual build going on with more elements introducing themselves over time followed by some straightforward but observable dynamic shifts, but none of that mitigated those texture or arrangement issues, IMO. EDIT (1/8): The new encoding doesn't affect the arrangement and thereby doesn't affect the judgement. NO
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