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Everything posted by Liontamer
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Over the bitrate limit, but deserves arrangement feedback anyway - LT hi there, i did a remix of Nemesis the warlock by Rob Hubbard you can download here: my name: Eftos my hp: http://www.eftos.de ----------------------------------------------------- http://www.exotica.org.uk/tunes/archive/C64Music/Hubbard_Rob/Nemesis_the_Warlock.sid - Subtune 1/1 Seemed alright enough to panel just giving it the cursory listen. Unfortunately, it's basically the SID with subtle harmonization w/effects + drums, i.e. NOT what this site is about. Please read the Submission Standards for more clarification on what's expected of a ReMix. We're not just looking for a mere enhancement of the original track, we're looking for a unique, rearranged interpretation of the original track into a new song. NO Override
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*NO* OutRun 'The Funky Sound Shower (Frank Hunter) Mix'
Liontamer posted a topic in Judges Decisions
Name: Frank Hunter Occupation: International Composer/Producer/Techno Dj/Live Perfromer. Inspired By: Funky Sega Music, Yuzo Koshiro. Sites: Remix Of: Magical Sound Shower (outrun) Name Of the Remix: The Funky Sound Shower (Frank Hunter) Mix Reasons for Remixing: Always Wanted to Hear A 70s-style Funk Band Play This Song live.. So took time solwly To Emulate something more alone those lines... Song/Key/ Drum Patterns with alittle more 'Raw' Funk Sound to it. Link: -
My handle is nightvision (all lowercase), my email is nightvision04@hotmail.com The song was origonally battle music from Bomberman 64 (First of two games). It was origonally a 1:12 long track, now completely remixed and extended. Email me if you have any more questions, thank you. ------------------------------------------------------- http://www.zophar.net/usf/bombermanusf.zip - 17 "Boss Battle" The original doesn't have much you can really play off of from an arrangement standpoint. Didn't sound like much here beyond offering beefier sounds and trying to give substance to a melody that was present in the original for maybe 10 seconds (:42-:52, I was right). Pretty rough synths here on lead. Once things got fuller at :32, the lead kind of mushed into the other sounds, like there was some weird delay on it. Sound balance was pretty sloppy, the track didn't have much in the way of dynamics, and things weren't awful but at the same time weren't very musical. Decent first effort, and the track had some notable intensity, but that was about it. Really needed to be reigned in and given more development and direction, though trying to arrange such a source tune, I'm not sure how much more you could have done with it without going into very liberal territory. Never say never in this community of course. NO
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Contact Info Your ReMixer name: Abadoss Your real name: Kenneth Edward Keyn Your email address: Abadoss@yahoo.com Your website: http://www.warnerpacific.edu/personal/kkeyn/ Your userid (number, not name) on our forums: 2642 ReMix Info Name of game(s) ReMixed: The Legend of Zelda: The Ocarina of Time Name of individual song(s) ReMixed: Song of Storms Link: Additional information: I had written this arrangement with the intention of adding vocals. However, mainly due to a problem with matching the ambience of my recording to the rest of the piece, I had to consider that I might not be able to incorporate them. After getting some opinions about it from people on the forum and zircon, I decided to let go of the idea and submit it the way it is. The Song of Storms is one of my favorite melodies from Zelda 64: TOoT. I've been wanting to remix it for quite some time. Up until now, though, I never felt I had the resources or the skill to be able to tackle the project the way I wanted to. However, I now feel confident in my abilities and chose to go for the goal. At last, I have written an arrangement of one of my favorite songs and I submit it now in the hope of its acceptance. The piece is fairly free-form in its construction. Two major sections return throughout the piece; the main theme (the Song of Storms) and a countertheme, which was created from the accompaniment in the original. It's scored for Piccolo, Flute, Oboe, Eb Clarinet, two Bb Clarinets, Bass Clarinet, two Bassoons, two French horns, two Bb Trumpets, two Trombones, Tuba, Organ (originally meant to be Baritone voice), Harp, Timpani, Percussion, First and Second Violins, Violas, Cellos, and Basses. This is probably my most epic piece so far, even among my original compositions. Now, I did spend a good deal of time writing the lyrics, so rather than let them go to waste, I'm going to include them here: Sweet calming rain, hold me together Sing softly lullabies into my mind Let it rain! Let it rain! Wash my tears and pain away Clear these sunken eyes Mend my broken dreams Let it rain! Let it rain! Drops of dew upon my face Healing touch of God Take these scars I pray Let it rain! Let it rain! Let me drink of life again Taste of what is pure Thirst for what is real
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Remixer Name: Aquarian Real Name: Mohammed Name of Game: Metal Gear Solid 2: Sons of Liberty Email: isuramukyouto@hotmail.com Title: Goodbye Liberty Composers: Harry Gregson-Williams, Norihiko Hibino, Rika Muranaka and Tappy Iwase Copyright: © Konami, 2001 Platform: Playstation 2 here's the link to the ReMix: [i hope u guys like and approve it... i don't think so though, lol]
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Hi, I’m Eric from Brazil and here is my info: CONTACT INFO ReMixer name: Cosmonal Real Name: Eric Fraga Email: cosmonal@terra.com.br REMIX INFO Game Remixed: Sonic The Hedgehog Song: Green Hill Zone System: Mega Drive / Sega Genesis Comments: I’ve made it on one 2001 saturday afternoon. A friend was visiting me and he liked games very much like me, then I said to him: “Let me start doing some game music in front of you”. Sometimes another friend used to borrow his Roland G600 and, on that time, I just had a PSR510 and some soundfonts. The day I wrote this Green Hill Zone version I was excited about the G600 that was with me for a couple days and talking about Sega games with Luiz (my friend at home). It’s sequenced on PTW 5.0 and had some mixing and producing on SF 5.0. I never submitted any of my game music versions until now, to any site, anywhere. I have lots of Sega music here and your site made me feel the mood for upload it. Thanks! I should be uploading more soon. Eric
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This is Corran from vgmix, and I'm back with one more try to get on OCR. Contact Info: Remixer name: Corran real name: Bryan Garris email: bjgarris@valdosta.edu website: iplayflute1985.googlepages.com my user ID: 595 Remix Info: Game: Cave Story / Doukutsu Monogatari Name of song remixed: Gestation This track was one of my submissions for the recently-released "Cave Story Remix Project" (http://kwix.shackspace.com/cavestory). I had a lot of fun making this arrangement, especially performing the flute parts. I've also had a lot of very positive feedback for this piece in the community. This will be my fourth try for OCR, so I hope I'll finally get something through the panel. Thanks for listening guys!
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Game: Legend of Zelda: Oracle of Seasons Remixers: Koelsch1, DrumUltimA, Warfreak2 Name: Dragon Funk Source: http://vgmusic.com/music/console/nintendo/gameboy/z_OofSdancingdragon.mid Sort of a liberal take on the Dancing Dragon song from Zelda: OoS. With Warfreak2 on rhythem and bass, DrumUltimA on drums and keyboard solo, and me on sax and keyboard background. For the keyboard solo, drumultima used some type of midi vibraphone. I think its my most solid sax performance to date.
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http://project2612.org/download.php?id=53 - "Fighting in the Street", "Violent Breathing" http://project2612.org/download.php?id=56 - "Go Straight", "Dreamer", "Wave 131" Interesting conbination of SoR1's "Fighting in the Street" & SoR2's "Go Straight" for the intro, though it doesn't sound very musical to be honest. I agreed with Malc that everything was too loud and cluttered. Vig's right in that by incorporating more dynamic contrast, things would sound less taxing on the ears and present a better arrangement. The arrangement seemed ok; nothing I would pass, but I appreciate the blending effort. Nonetheless, the meshed backing sturcture of "Fighting in the Street" & "Go Straight" dragged on for too long, lasting until 1:50 of a 4:03 mix. Moved onto to a mesh of "Fighting in the Street" and SoR2's "Dreamer" at 1:50, which had me groove biased with the melodic Koshiro hooks, but still had the same volume and intensity as everything else. The transition at 3:19 into SoR1's "Violent Breathing" & SoR2's "Wave 131" was pretty awkward and merely jarring. Make the transisition more gradual. This mesh, IMO, worked the least out of all of the ones presented. The meshing is a cool concept on paper, but you really gotta learn more if you want the finished result to lock together and sound cohesive. The mix doesn't feel like it evolves on account of the volume, and, beyond meshing the various theme together, the melodic content wasn't very interpretive at all. Keep at it though, you show potential, bro. Stick around the ReMixing and Works forums to learn more about arranging and solicit feedback. NO
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*NO* Super Mario Bros. 'Mario in da House'
Liontamer replied to Liontamer's topic in Judges Decisions
http://www.zophar.net/nsf/smb1.zip - Track 1 ("Overworld BGM") At the start, I at least liked the personalization ideas here. Decent job giving some depth to the soundscape. The harmonies are a bit rough at times. Wish the drumbeat varied up more; you had a nice pattern there, but it never changed up. The others are right in that the arrangement needs more substance. Beyond 1:15, there's nothing new than the same few bars being arranged the exact same way, and that just doesn't work for a 2:28-long track. Get even more interpretive with the arrangement and try to develop new ideas. Decent first sub; a long way from having a chance at passing, but you at least show some good basic skills. NO -
I'll solicit my usual VGM connections for the original to be on the safe side. I'd like to make the comparison before we post this. EDIT: Thanks to CHz as usual for the source tune hookup. Sub Culture (PC Game Rip) - 08 Well now, looks like new sounds on top of the original. That's exactly why we have to verify before posting anything. It's the ripped source (with worse sound quality, no less), plus additive original stuff. Nurykabe kinda plays with the sampled part of the original so that it doesn't quite sound the same later on in the track, but it may be just effects rather than any substantive change. The soundtrack is just 10 tracks, and nothing else sounded like the mix, so I don't think there's a second source. Regardless, the direct sampling disqualifies this. Ok remix, but certainly not an OC ReMix. NO Override Need some verification.
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Hi, I have just finished my remix of some of my favorite Streets Of Rage songs. It's available from the following location: ReMixer name = Wilco Ibes Real name = Wilco Ibes Email = mail@wilcoibes.nl Game remixed = Streets Of Rage (1 and 2) Comment: Streets Of Rage 2 has to be one of my favorite games, combining classic linear arcade fun with an amazingly cool soundtrack. I had a great time remixing some of my favorite tunes from Streets Of Rage 1 & 2 into a 4-minute party mix, updating the overall soundspace yet staying true to the original sounds. This mix does not contain samples from the original tunes and everything has been played/recorded/programmed from scratch. Reason was used for pretty much the whole mix, except for the final mastering which was done in SoundForge.
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O-hoy me hearties! Contact info Remixer name: Nicholai (wish to change my remixer name to Nicholai Duval with this remix, if the remix passes and if it can be done) Real Name: Nicholai Duval Remix info: Game remixed: Metroid 2 Own comments: I was fooling around with the world theme from Metroid 2 on my MIDI-keyboard and realized that it had some remixing potential as the melodies are quite catchy and the original "percussion" could be transformed into something more up-beat. Long story short: I figured various elements in the original song were almost ment to be placed in the context of something more dance friendly. As far as I knew, it had not been done before although it's not that big a leap of thought. I tried to give the tune a little more oomph and variation, but later made a concious decision to abandon that project due to the simple reason that the melodies did not want to admit of of some forced traditional trance bass sequence - and if your opinion differ, heed the challenge! So instead I tried to make the best I could of the original elements, but with subtle changes and additions. And the outcome? Not excactly your paradigm change of remixing science, but a pretty tight piece that imho does it's job. Furhter rhetoric trickery would surely bore you, so here's the tune: Cheers Nicholai Duval
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Hi there. My name is Quinn Fox, and I am submitting a song to OCR. The song title is 'Five-Sided Square,' and is a remix from Shining Force CD (sega CD). The track can be found at.... See ya! ~Quinn quinnfox@comcast.net www.quinn.50g.com ------------------------------------------------------ Shining Force CD - 14 "Open Plains" I believe that's the right name of the source tune I have, as I've never seen a rip of the soundtrack available. In any case, we have the right one. I remember we had some judge candidates review this track over a year ago. The track's had a while to simmer on my hard drive since that time. When I first heard it way back when, I didn't like the track much. I'm a big fan of the melodic arrangement and was surprised by how well the minimalism worked. There's good variation in the sounds used to arrange the source as well. TO mentioned way back that the hats seemed a bit too loud, which I agreed with. Nothing major. The countermelodic writing was pretty smartly written; it's too bad most won't notice it. The main hangup I had were the drums. They have a decent enough groove, but it just seemed like you fit in a couple of different loops and that was it. Dunno if you were relying on some presets at the base for 'em, but either way, I wish they felt more integral to the mix. Despite reservations, there was enough creativity in the arrangement of the melody and the handling of the countermelodic material, plus the style was pulled off pretty well. Most attempts with something like this in mind wouldn't sound nearly as cohesive. I could see how a vote could go either way. YES (borderline)
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Here I go, Hi. I'm yanagin(remix name) and I've been a fan of the site for a while and I have to say that I love it. Unfortunately I don't have regular access to the internet so I can visit a whole lot. Ever since I heard all the amazing remixes on the site. (disco dan is the man) I've been wanting to remix videogame songs. Well here it is. I just got fuirty loops and been messing around with it non stop for about a week. Here's my submission, its attached to email(only way for me). It's the first thing I created on fruity loops. Its chunli's theme from street fighter 2 called Chunli pulsemix. I guess its a fusion of several different styles but mostly techno and trance. It's not perfect of course, particualarly since I've been having problems with my bass line fading in and out, but I saved the best recording I could and I'm happy with the results. I wasn't going for something totally original. If anything, this song was a first time fruity loops experiments, so I have alot of obvious elements in the song, but I tried to achieve the best sound and samples I could with them to hone my skills in fruity loops before delving into something more complex. Anyway, hope you like it, hope it gets posted. enjoy.
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Remixer: Cerrax (Charles Koch) Game Remixed: Final Fantasy: Mystic Quest (SNES, 1992, Squaresoft) Song Remixed: Battle Theme 1 (Ryuji Sasai) Remix Title: Random Encounter of the Mystic Kind I've had this idea for a while after listening to "Lands of Fire" by Iris and then when humming the beginning accidentally slipped into the beginning of the FFMQ battle theme. From there I built around it and created a slightly down tempo but still punchy and exciting battle theme remix. I really wanted to do a cover, but this idea inspired by "Lands of Fire" just stuck and so the remix was born. Link: http://www.cerrax.com/Final_Fantasy_Mystic_Quest_Random_Encounter_of_the_Mystic_Kind_OC_ReMix.mp3 (Please keep link in if rejected. Thanks)
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Yo all. I have just started to remix and im starting to get the hang of it. I have never posted any remixes her befor so im not really sure if im doing this right, and im not sure if i did the ID tags right. if not, please let me know and i will fix it. Anyhow. I havent decided on any artist name yet so im going with my last name "Gager". Anyhow. This is the first remix that i can say that i really like. Its a remix of the good old "Super mario bros" theme with alittle electro feeling to it. Hope you guys like it so I can share it with the rest of the world the song can be dowloaded from my webbpage at: Sorry for low speed but its my own webbserver and its on a crappy DSL line in nothern sweden. Hope you guys like it /Gager
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Artist Info Remixer Name: Joker Real Name: David L. Puga Email: Davejkr@prodigy.net(poopies) User ID: 16059 Remix Info Game: Tales of Phantasia Song: Stream of Time Comments: Hi there. This is one of my songs for the Tales Project, Summoning of Spirits. I signed up for this song, well, really almost last minute. I had no idea what i was going to do with it, though I wanted to keep some sense of epicness to it. So, I decided to make a symphonica remix. Kind alike Hybrid, only in my own style. I wanted it to have the symphonic elements, as well as a funky tone, which hopefully I accomplished. Anyway, big thanks to kyle for letting me do this song, as well as hosting it! Yeah.
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look who finally got off his ass and finished something! by the way, dave, if this passes, could you kindly link to "http://www.nerdcorehiphop.org/" . It's the home page of the Nerdcore Hip Hop CD collaboration that was recently released. It features a bunch of artists ranging from extremely amatuer to very professional sounding. On this, you will find three songs with my name on them (including the Earthbound Black Market mix and two relatively new originals) and some songs by another prominent OCRvestite, Shael Riley. It's cool crud and a link would be jawesome. anyways, this is my mix for the tales project. It's a very liberal take on "Zelos Serious Arrange" which is some kind of sad song or something. I took the melody line and reenvisioned it as a motown era pop song. be forewarned, it's very liberal, but in my opinion, it IS a remix of the theme and not like...top gun or some crud. I wrote all the parts and Luiza was kind enough to record the wah guitar. The production is my attempt to follow some motown era production thingies, including the vinyl-ey crackle, the panning of the instruments, and the drum solo. The silence before the main song is intentional as well, but if you feel it's too long, i'll shorten it. Oh and btw, the brass is very fakey. It was the best i could do back when I wrote the bulk of this song. My bad. The Remix: The Original: Peace! -navid
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I'm back, I'm not sure if you remember me but this is my third attempt at getting this right, I've sent in 2 previous remixes and both were rejected, I'm not going to disclose which ones they were, because looking back, I can see why they were (they had nothing to do with this one). Here's my attempt at a metal version of the classic theme from Wily's levels in Mega Man 2, along with a couple other tunes thrown in to the mix. It's very 80's/prog/thrash and I hope you enjoy it as much as i did making it. http://www.vradio.com/cfm-enduser/artistprofile.cfm?id=800 Scroll down until you see a section labelled "The Music". Download the song called "Ignite The Doctor" and enjoy! Brent (Skitz) Nickerson
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Howdy, My Remix: Remixer Name: RK (Decided to drop the lame old name. You know the one, dont make me say it.) Real Name: Ross Kmet E-Mail: rosskmet@gmail.com Name of Game Remixed: Kingdom Hearts 2 Name of Songs Remixed: Sacred Moon and Simple and Clean (Orchestral Version) Original Composer: Yoko Shimomura This song was all about new things for me. It was my first attempt at writing anything in 3/4. It was my first attempt at changing time signatures mid-song (to 4/4 about half way through the song). It was the first song I used hardware for all the synth sounds (Roland SH-32). First time I've tried to mix anything by Yoko Shimomura, first time I've ever tried to master like this song is mastered, blah blah blah. Anyway, the song itself is supposed to grow from begginning to end. I kind of envisioned the whole thing as starting when Sora enters The World That Never Was, and ending just as he walked through that door filled with light after reading Kairi's letter. I left the ending rather abrupt for a possible "sequel" to the song, but I have no clue if I'll actually do it. Anyway, I think it turned out quite well, and I hope you enjoy it. Ross ------------------------------------------------------ Kingdom Hearts II Original Soundtrack - (226) "Sacred Moon" Kingdom Hearts Original Soundtrack - (102) "Hikari -KINGDOM Orchestra Instrumental Version-" Yeah, I thought the LordMaestro name was n00bish. I think your real name's better than "RK", but to each his own. Anyway, the English version of "Hikari" is known as "Simple and Clean", and the orchestral version in on the KH1 soundtrack, so that's why I snagged it. That one particular drum snap has no depth; needs to sound more spacious within the soundfield, and you need to more substantially vary up both the patterns and drum tone to create better dynamics through the mix. Piano sounds OK, but the intro is weird where almost everything sounds like single notes with only a couple of chords; sounds pretty barren, plus the timing sounds really mechanical. Flesh that piano part out. That e-piano thing fading in from 1:08 sounded really tacky and cheesy, especially as exposed as it was up until 1:15. Harmonizing with the melody, it's OK. Still the melodic stuff is really robotically sequenced. After 1:42, same criticism with the bells, woodwind, and the piano from before. Hats at 1:56 are too loud and just annoy my right ear. It's a cool idea, but shouldn't sound so distinctive amidst the other sounds. Strings in the background at 2:44 also sounded really fake with the note-to-note movements. Heard some various odd notes/phrases in there that, to me, might have been off, but nothing egregious. Props for an arrangement that attempts to evolve over the course of its near-4 minutes, but the rigid timing the whole way undermines all of the energy you're going for with the writing. Ending's too sudden and not a satisfying resolution. It sounded like the track ran out of ideas, so "let's just end it immediately." Decent ideas, but devoid of emotion and realism in the presentation, so that's where you need to focus your efforts. At least in my opinion, this one doesn't need an overhaul to have a shot; work on the details now, Ross. NO (rework/resubmit)
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Props for an LOL submission concept; who wants to do the honors? - LT As a kid I spent days in front of the computer, playing what I consider the hardest game of all time. It was frustrating having so much dependant on luck, but I kept persevering, and on the 11th November, 1993, I finally saw the cards cascade in majestic arcs. The feeling that welled up in my chest was indiscribable, but Microsoft's crack music team understood it well. As such they put the majestic congratulatory 'Ta-da!' fanfare in. I wont lie, tears well in my ears whenever I hear that sound. Although I'v moved onto the sequal (Spider Solitaire; twice the cards, keeps with the atmosphere of Solitaire, and ups the difficulty... highly recommended), the original Solitaire will always have that special place in my heart. As such, I decided to remix this highly popular tune to give it the recognition it deserves. I'm not sure it does the original justice, but its my special little tribute. V ----- INFO STUFF Name - V Forum ID - 38923 (http://www.ocremix.org/phpBB2/profile.php?mode=viewprofile&u=38923) Link - Source - C:\Windows\media\tada.wav
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Your ReMixer name: Defiance Your website: defiant1.hostingisfree.com Your userid: 4959 Name of game(s) ReMixed: King's Quest 5 Name of individual song(s) ReMixed: Bandit Camp Original song: This idea came unexpectedly, it was produced only as a result of having the tools right in front of me to get it out of my head and into the computer. Love this game and I have a lot of memories of this section of the game. Very fun to make, I believe it to be a good song, and I hope you like it.
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SUP HOMIES!?!?! I'm back for my.....8th attempt? I lost count D=!! Contact Info: Remixer name: Skrypnyk Real Name: Andrew Skrypnyk E-Mail: DjSkrypnyk@gmail.com Website: http://djskrypnyk.googlepages.com UserID: 10626 Remix Info: Game: Earthworm Jim Song Remixed: Helicopter/Use Your Head Remix title: Retaliation Long story short, my first attempt at remixing this sucked ass. I liked the idea though, so I tried remixing again. The end.