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Everything posted by Liontamer
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"Beta version," i.e. "we didn't do anything." God bless you, NO OVERRIDE. God bless you.
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*NO* Luigi's Mansion 'the anti-ignorance'
Liontamer replied to djpretzel's topic in Judges Decisions
Since we can't take 7MB version, we can ask weed for a 128KB version if this actually passes. I thought zykO's guitar work was perfectly fine (Vig'll kill me on that) and featured enough natural subtle variation throughout the 5 1/2 minutes to keep things interesting. Nothing came across to me as grating, and the style's purposefully much more relaxed and loose than a lot of the guitar mixes you'd hear in the community. It was nice listening to the mix and simply focusing in on the guitar work. It's minimalist in the coverage of the source material, but the same issue that the judges had a few months ago with "River City Rap" for example doesn't exist here, IMO. I would have liked to have heard literally any variation in the drum pattern, which otherwise sounded full and provided the beat. As that's generally how hip-hop/rap beats are structured, I've got no problem with it. As for not feeling the rapping, I completely disagree. It's rough around the edges and I'm not oblivious to the minor rhythm issues, but the rhymes are solid as hell, sounding more like a freestyle than meticulously pre-planned material, thus I don't mind all the words not flowing 100% perfectly. Nothing over the course of the lyrics sounded like some sort of jarring misstep. As for the issue of musical repetitiveness, I think the criticism's valid but it's also in part an issue of how well you feel the lyrics hit you since those two elements are co-dependant here. Myself, I enjoyed the lyrics and thereby wasn't bored with the music while listening to them, but that depends on who you are. For me, weed's lyrics have a level of complexity and sophistication that encourages attentive listening. This is raw but solid work on both the instruments and the lyrics; organized enough where I don't feel any of the imperfections are a significant detraction at all. YES -
The intro here has some pretty plain breakbeats and that low bass-y synth sounds so gimp, as it's nearly snuffed out by the melody. The lead here is so washed out, and none of the sounds here are clean at all. The breakbeats and underlying percussion hardly vary up, and I also think it's a shame that these beats are so prominent over other elements in the song that you're clearly meant to be paying more attention to; you know, like the actual Shadowgate music. Back to the drawing board. NO
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Nice work here, MightyMarg. The overall package is pretty interesting. And though I guess that ending at 3:32 was an homage to the game, boy did it not work. Starting out here with only a few elements in play, the one particularly bad thing I noticed (from 0:00-0:20) were that those exposed cymbals decayed too quickly and sounded completely unnatural. It's a minor point as they fit in much better once the strings came in at :21, but just be careful about allowing something like that to slide. You also can't just use the same sample noise of the same cymbal crash over and over and over and over and over. You get the point. I wouldn't have minded the bass pad being upped as well so it was at least more noticeable. Personally, I didn't like the synth lead used for the "Chill" melody at all. It contrasted too heavily with the rest of the chillout style here. Maybe a little more reverb on it would help (as more reverb is the solution to all of mankind's ills). The percussion pattern could have at least used subtle changes throughout the track to keep this varied up while not disturbing the broader feel. It also wouldn't have been difficult to include some rearranged or original sections of your own that would have fit comfortably within the framework of such a nice downtempo mix. Do whatever you can to break the monotony and enhance the variation. We're pretty much all in agreement that we like the general flow here, but you're gonna need some more ideas here so that this isn't repetitive, so that this provides some rearrangement, and so this possesses some sort of observable direction and movement from start to finish. If you're willing to put in the effort, then we'd look forward to a resubmission. Diagnosis: NO
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*NO* Super Mario RPG 'Geno's Forest ROBOVOICE'
Liontamer replied to djpretzel's topic in Judges Decisions
Hahaha! Damn, yo. This is actually pretty damn funny, in a shockingly bad way. You DO know that the ROBOVoice mixes also displayed some musical talent to go along with the joke, right? Anyway... NO -
*NO* Teenage Mutant Ninja Turtles 'UnderWater'
Liontamer replied to djpretzel's topic in Judges Decisions
When I turned 9, we went to a store that sold video game and my mom let my brother and I have our choice of one new NES game. We considered Teenage Mutant Ninja Turtles and Chip 'n Dale Rescue Rangers. After a lengthy deliberation, we decided to go with Chip 'n Dale. Now we all know Chip 'n Dale for the NES was the hotness. But for years, I always wondered...what if we bought TMNT instead? Would I have enjoyed that perceivably cooler game more? The answer...was no. TMNT was fucking hard. The shortcomings with this mix have already been covered. The mastering in particular is non-existent. This is a decent effort on the MIDI side, but I thought the melody actually sounded worse here than in the NES game. Not a good sign. I actually liked the percussion sequencing here. Hell, if this had at least some average samples or live instruments, this would be something to check out, at least to here it a couple of times. But you could say that for a lot of otherwise decent MIDIs. Check out the ReMixing forum here, ilp0, to see how you can improve your game. NO -
This is a nice cover piece. The drumbeats were indeed just the same thing looping again, and good job pointing out the bassline, Vig. Go ahead and post this up at VGMix, Mike. It's a decent enough, simple Memories of Green remix (in the general sense of the word remix), and quite a few listeners there will enjoy it. Next time, go for rearrangement please. There's nothing wrong with simplicity, like with the drums and bassline. They can be just as enjoyable to the casual listener as more complex work. But here, such overt simplicity belies a lack of effort in those areas, so please think about ways to give future works of yours more variation there. NO
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OCR01226 - *YES* Chrono Trigger 'Rhodes to the Past'
Liontamer replied to djpretzel's topic in Judges Decisions
Intro's not overly engaging; it's actually pretty chill here, but oh man, as soon as you hit 0:11, we've got some phat b33tz [/Wingless]. The "Wind Scene" melody coming in at 0:46 is rather cheesy. It almost doesn't fit the power of these beats, but you quickly get used to it. Up until 0:51, I really liked the subtle levels your strings were at, providing some support and keeping the presence of sound constant while not cluttering up the space. Decent addition of the countermelody at 1:57 (since I heard those notes drop out really quickly instead of fading down), along with the next section after the chorus from the original at 2:19. I wish there was more rearrangement than just your intro and outro which were both rather flat, along with the ending also coming about too abruptly. The Rhodes-led groove is impressive, and I enjoyed the atmosphere created with your noticeable instrumental additions to the source tune. I just need a little more ReMix-level substance than briefly bookending the piece with rearranged material, especially since this is a Chrono Trigger mix. It takes a lot for me to be enthusiastic about a genre adaptation piece, so this is almost at the line. Who knows, I might be the only NO; if this makes it though, I'd have nothing but good things to say about it. Another one I wouldn't think twice about playing on my show that's a genuine keeper. NO (so so borderline) -
OCR01224 - *YES* Mega Man 3 'Cataclysmic Clash'
Liontamer replied to djpretzel's topic in Judges Decisions
So much effort...yeesh! That was a hot transition at 2:41 into the robot battle theme, by the way. That was my favorite part of the track. The ending where they yelled "Cataclysmic Clash" and went into the death sound effect could have been pure cheese, but it came across very nicely. Props to Game Over with another winner here. I personally liked this one a lot more than "Little Mac's Confession" as well. Great stuff. YES IT UP -
Oh, well I'm SO GLAD I amuse you! Hmmpf. [/haughtiness]
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OCR01230 - *YES* Street Fighter 2 'Ryu for Four Pianos'
Liontamer replied to djpretzel's topic in Judges Decisions
I wish Reu would have at least thrown a little bit of background on this in his submission letter: I first heard this one for the VGF Pimp Section a month ago when it was released at VGMix. It's mislabeled under Street Fighter 1 (unless the Ryu theme originated from there, which I don't believe to be right), but in any case, the actual title of the remix is "Ryu's Theme Song for 4 Pianos," which is why the track is layered the way it is, with one track on lead, one on countermelody, and two on background support. (EDIT: I'll just change the mix title of the thread to the full name, and make Wing's title complaints OBSOLETE! ) Wing's our quality piano guy, and I agree with him all the way on this. The layers of piano sometimes come together in odd ways here, but overall this was a really strong and ambitious mix that featured some much-needed, significant rearrangement of the source music. The last thing we need is a cover of Ryu's theme. Very well made for 1 take apiece on each section, and the deliverly is strong, even if noticeably scattershot at times. Great job, Reu. This is a nice, upbeat offering that contrasts well with your more relaxed work. YES -
This is much more of a review than a simple decision. As the non-musician, I feel I've gotta justify my decision with more detail when the product is this promising on the surface. It's kind of non sequitur, but I for the record, I really hated the FF8 soundtrack. Most of the tracks weren't doing it for me. "Breezy" however was one of the solid ones. When you listen to this mix, it's obviously done an exceptional job playing around with the source material and dabbling in different styles. After covering the theme for the first minute (beautiful stuff, even if the mastering's muddy), I liked the essence of the Strokes-like guitar playing that began at 1:12 though the playing was really rough and I got a couple of odd notes/chords. I generally liked the percussion support here, and I point that out because I ended up not liking it throughout most of the rest of the mix. 1:48 featured a transition into some more laid-back guitar work that featured some really sloppy drums and bass that didn't accentuate the lead, but rather clashed with it until 2:25, at which point it seemed to get a lot more coherent and supportive. I really liked the ukulele (if that was indeed what the supporting string instrument was for this area), and while the playing on it was nice, it needed to be brought up in volume. The huge volume change that accompanied the next energetic transition at 2:52 was a little jarring, but the energy was wonderful, and it really picked up nicely here. A lot of the supporting instruments at this area was mastered criminally low, especially because they worked very well to accentuate the flow (except those consistently annoying cymbal crashes, i.e. 3:11). 3:30 moved into a more synth-rock area that was alright. Nothing I personally liked as this was the most noticeable period where you got weird notes galore, but there was at least a lot of energy and 4:11 to 4:31 was exactly the sound and rhythm I was looking for with something like this. When things became more melodic at 4:31 there was a lot of potential, but the piano run from 4:40-4:48 didn't flow correctly. That brief aforementioned section moved into 4:52, where everything abruptly dropped out for a minimal electric guitar finish that I could honestly get used to, even if it wasn't the gradual closure people are used to hearing. This remix is the epitome of raw. The recording was definitely good enough for me, but there were other factors like the number of off-notes and the fact that much of the guitar work needs to be tightened up to help the song have rhythm. Often enough, the freestyle bits at the forefront of this mix seem completely randomized, as if there wasn't much theoretical forethought given as to how a particular sequence of notes would sound out. I wouldn't harp so much on the guitar-playing needing to be tightened up on timing and notes, but, comparing the rearrangement here to the introduction that covered the beginning of Breezy, you can hear that the intro was really well-played and had the notation of the original down pat, so I was a little surprised with how a lot of the mix didn't have a cohesive sound. This is an energetic, kick-ass effort, especially for a game arrangement done with some live instruments, and, while rough around the edges, it's something I wouldn't even think twice about as being worthy of being played on my radio show. But the execution here is just too unrefined, IMO, to make it here. I hate to sound like a prick and go "Oh hey, just spend another week brainstorming how to make this flow better, then get all your equipment and record everything again," but honestly that's what this mix would require for me to pass it. This is some very commendable work, and I really recommend that you submit it to VGMix.com to get this praiseworthy track out to more people and receive more feedback. This could be one of those rejections that casual fans will hate us for, but I'm afraid I've gotta say NO.
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Yep, you're absolutely right, bro. I apologize. Let's be friends. You spelled "definitely" wrong, faeg.
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First off, lemme point out that the track being remixed isn't NSF file 26, it's NSF Track 4. Second, I dunno what Prot heard, but I definitely didn't hear much variation. Third, this is an alright piece. My mom heard me listening to it and lemme know that she enjoyed it, and it is ok to just chill around to. But this is essentially a slowed down piano cover of the original that goes for two loops with fairly unrealistic-sounding pianos and audience ambiance that doesn't match the comparable crispness of the piano, exposing it as really fake, which is tough if you want it to enhance the mix. NO
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Thin is certainly the word on this one. The spooky ambiance and sampled sounds are alright. The move from spooky buildup into the main music at 0:52 was awkward, and this mix is just way too plain the whole way through. I'm not sure what was going on starting at 1:52, but again, with the samples so lifeless, there's no energy or mental imagery being conjured up by the mix. No flow, no progression, not much of anything I could put in a positive light. The Remixing & WIP forums could provide some ideas that could help you re-examine the approach here. Back to the drawing board. Sorry, bro. NO
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I remember checking this out when it arrived at VGMix a short while ago looking for VGF Pimp Section material, and this was nothing like the quality of "Proxima Path" at all. Like Vig said, it's way too GM-ish and there's not enough cohesion going on with this one. I don't think it's quite as scattershot as he says, but it's still an earful. The first 3 seconds of the intro was one of the most jarring experiences I've ever had. It does get much better after that though. Unlike Dr. Fruitcake's recent efforts, this doesn't push the limitations of MIDI work at all. It's obviously light years beyond Jeff K. Random's work, but nonetheless this is racked with a lot of the flimsiness that subpar MIDIs are known for. If this was at least rendered with some soundfonts, I'd give this much more of a chance, because I certainly hear a lot of the style that made me enjoy Proxima Path. When Bloomer said that this was deceptively sophisticated, he wasn't lying at all. Maybe given more time, I'd come around to the compositional ideas presented here. But I can't lie; I really expected a lot more from Bloomer's follow-up submission and this isn't it. Though not something I'd ever envision the panel passing, the arrangement is actually pretty promising, but the overall mix isn't when it sounds like this. He'll bounce back with something better, I hope. NO
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Here's the old decision if anyone needs to see if the various issues were addressed: http://www.ocremix.org/phpBB2/viewtopic.php?t=27280 Altogether, this has bits and pieces of both arrangement and voices from 5 games in the Megaman X series, and I liked how many layers of activity were going on at any given point in time, which may seem overwhelming to some. I first listened to this a bunch of times when Shariq revised and released this on VGMix (back when I was doing monster reviews), along with the source material and the first version of the mix. Pretty much all the areas of the mix that sounded like glaringly bad FL n00bery are gone and I don't feel there's the overall generic Fruity techno sound that the first version had, as there are more higher-quality sounds involved than with this production than with v1. Great use of the in-game voice samples with the break section from 1:48-2:06, BTW. Obviously, much more proficient and unique sounds can be done with FL as opposed to what you hear here, and I know that the origins of this mix are dated. Thus the foundations of this mix are much more of an indicator of where DS was at over a year ago talent-wise. But the energy is very upbeat, I felt the semi-medley structure of the piece was strong, and the melodic layering worked surprisingly well. I'm not much of a fan techno personally, and some of the sounds are basic Fruity sounds, but I liked how everything came together here. The whole ends up greater than the sum of its parts. YES
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There's really not much else to say that hasn't already been said. The percussion's really generic, and Stray Cat's violin was really dry. I would have loved to have heard some effects on it to give it more depth. Like Coma pointed out, this really grated through my headphones as well. Once all the instruments start working together around the 1-minute mark, everything poorly melds together. I liked the idea of the transition into the Pingo & Stray Cat contrabass/viloin duet, but it worked in theory and not in execution. 2:48 was a welcome change of pace and the last minute or so at least closed this out much stronger than it began. No offense intended, but this needs a lot of polish. NO
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*NO* Eternal Champions 'Altered Awareness'
Liontamer replied to djpretzel's topic in Judges Decisions
Wow. I can't believe the Eternal Champions intro actually functioned as game music, because it's so damn bad. This mix, however, is nice. I've talked to Doragon a few times and I've heard four mixes of his, this one included. Nearly all of them had the obvious problem of not varying up the percussion. He definitely can't keep doing that and expecting his material to make it here. I know he's told me that he generally has a harder time working on creating viable percussion patterns, but he's gonna have to push himself and be willing to make that effort in order to improve his game overall (especially since he's basically got everything else already working). I was initially gonna vote in favor of this, but the percussion was bland and needed more going on in both variation and uniqueness, that clap in particular. It's literally just as uncreative as the percussion is in the source tune. One little thing I didn't like was how that loud "tss" led into the eerie/ambient break at 1:45. More importantly though, once you came out of that short change-up from the melody at 2:16, it went right back into the same groove only with some more ambiance underneath it. There's gotta be a little something more going on. One suggestion I have would be to bring up the levels of your countermelody for the second half, especially during the chorus; that's an easy way to add something more to the meat of the track. I'm surprised Malcos had a problem with the slowdown ending, because if you check out the source tune, it's a really nice reference to the way the Eternal Champions intro music ended (check it out). Really nice touch, bro. Personally, I don't even think you should touch that. On the plus side, the overall sound was excellent and I enjoyed a lot of the smaller sound effects and additions occurring in the background. Even though the percussion wasn't exciting, the overall atmosphere via these samples was beautiful and you're obviously headed in the right direction, Doragon. If this makes it, congrats, but there's more than needs to be done with this, IMO. If you decided to work a little more with this, I think you'd be that much happier with how it turned out. NO (begging for a resubmit) -
OCR01219 - *YES* Chrono Trigger 'Calamitous Judgment'
Liontamer replied to djpretzel's topic in Judges Decisions
As the new guy, I feel obligated to write something a little more fleshed out...but F it. As a guy who's had the fortune to see zirc make SoundTempest work and also develop his skills as a musician through CompoSTs and various mixes, I'm glad this YES was so easy. I'm so used to "The Trail in Concert" that it's strange hearing someone else arrange "Kingdom Trial" so heavily. The production's pretty nice and the Disco Dan/Triforce Majeure homage is great. Everything here really carries that grandiose level of energy and creativity. To make sure I'll remember it, you get my very first YES. [sniff, sniff] I'm proud of you, bro! Congradulations, Andy! This one's gonna make your name. Now you've just gotta top it... YES IT UP -
I'm also overly familiar with the source material, and frankly Prot nailed it about following the source tune too closely. Well done genre adaptations are great, but if overhauling the original melody isn't in the cards, what about at least trying to vary up the material by working some original material at the 2-minute mark, right before the chorus? The last minute was excellent, save for the low strings at 3:59 which killed the flow at the end. The ending's gonna need something more to make it satisfying as well. I'd like to hear some more energy involved with this as the mix progresses toward the big finish for the last section; it doesn't have to be over-the-top, but until 2:52 there was no real movement or build. Luckily, I know DCT's more than capable of coming through with ideas that could hook this one up. Keep at it, bro. You & Gray are onto something with this. NO
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I'm not suggesting that all the reverb has to go, but I think this mix would benefit more from NoWave being a bit more selective in what gets reverbed and what doesn't, along with the level of reverb. Toning down the reverb on those war drums, the chimes, or the strings for example would at least draw some attention to those instruments and make one feel that there's a little more going on in the forefront. The ideas here are certainly alright, and NoWave's gotten some mileage out of the massive reverb approach, but I have a problem where, when you reverb EVERYTHING, there needs to be something solid to grasp onto and listen to. The fact that that "something" is that piercing flute makes it that much more of problem. It absolutely has to be pulled back. On a minor note, I agree with Prot on the non-harmonic chimes in one section; when they were backing up some brief string ambiance from 4:19 until 4:36. Gray can pwn me about that later. The notes on the chimes are a little odd, but didn't bother me for the rest of the song. Overall, like I said when I pimped it for VG Frequency a few weeks ago, this was a solid track and I liked it, but while the feel is very mysterious, it does get repetitive by the time you reach 3:20 and then nothing new happens. Anything you could do to break the monotony there would be appreciated. If you want though, NoWave, just re-examining the production on this might be enough to get this passed with a resubmission. Don't throw in the towel on this one. NO
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http://www.tzone.org/~llin/psf/packs2/ValkyrieProfile_psf.rar - 123 "Eternal Hydrogen Anxieties" I thought this was a pretty relaxing piece. Like Gray mentioned to me, this took a section of a "meh" original (Motoi Sakuraba's "Eternal Hydrogen Anxieties") and worked with it well. The arrangement was well thought out, IMO. One small problem I had with this were the piercing woodwinds at 2:03, 2:37, 4:45 & 5:06. Scale them back a bit at those points. What's important though is the overall work, which was very solid, but has need for improvement. The intro was excellent until the French horn joined in. The synth for it is noticeably weak throughout its use in the mix and doesn't add the energy or strength that it would obviously provide if it sounded more realistic. Because it doesn't sound natural in any way, it really stands out negatively compared to the rest of the mix. Some others had problems with the samples in general, but I felt the other instruments worked well enough so I didn't have a problem with them...when there were a few of them. Unfortunately, when K1 attempted to go out with a stronger 2nd half with lots of activity, the instruments just mushed together in the low midrange (3:23-4:38). He's gotta work things out so that everything sounds cleaner and generally occupies its own space. Great stuff so far on the arrangement side, but the production (while decent) is holding this one back. I'd like to see this get refined and resubmitted, as it would ultimately make Koelsch1 a stronger musician. It's close to being over the line, but I don't see as being there yet. It'll be nice to hear this one with improvements. NO (definitely resubmit)
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I'm glad we got a nice bunch of entries for the Ormgas radio jingle contest. Myself, the other Ormgas staff, and some others judged things up this week and the winner was Neskvartetten with a cool Legend of Zelda 2 mix. Check it out below for the info. Now let's see if, for my own sanity, I can do some quick writeups for the week ending Saturday, July 17th: Ashane - Final Fantasy Mystic Quest "Red Cap Assault" [Dwelling of Duels: Free Month / VGMix2 #1828] All of the top four entries in last month's Dwelling of Duels compo have now made their way over to VGMix with Dan Liss's posting of this 2nd place FFMQ mix. There are some people who can't stand guitar mixes or the (allegedly undue) attention they receive, but, hey, I'm not a guitar remix mark, and I think "Red Cap Assault" sounds NICE. Mystic Quest's is one of the bastard children of the FF series and doesn't get much coverage, but there's no need to veer past this one at all. Beatdrop - Sonic the Hedgehog 2 "Strip Mine" [bit by Bit / OC ReMix #1214] Dain continues his work on the Bit by Bit remix album with this rough-around-the-edges version of the Mystic Cave Zone theme, a tune we heard covered by Kevin Sisk last week. Short and sweet, this one's raw energy along with some cool synth work on the chorus to give a different feel to the industrialized foundations. BD's made some excellent remixes so far out of the suggestions he's received from fans, so I'm of course really interested in what's going to drop next (i.e. DON'T CANCEL THE ALBUM, BEATDROP! OR I'LL CRY! DON'T MAKE ME CRY). Dennis Mott - "Glass Onion" - Feedback I like the guy, but Dennis sure can't sing. Oops. I mean... [salesman mode] ...check out Dennis with this VERY tongue-in-cheek Beatles cover and let him know how much you loved it. I know I did. [/salesman mode] Yeesh. Sure take balls to sing like that AND let other people hear it. Eminem f/DCT - Mega Man 7 "Stan (Shady Mix)" [http://www.vagstudios.com] Eminem f/DCT & Flik - Mega Man 7 "Stan (Shady Mix)" [http://www.vagstudios.com] - Feedback Duane Thorpe remains busy working on some hip-hop studio material, but a few weeks ago he released this tight blend of mainstream a cappella material with video game music, i.e. Eminem's "Stan" with a hip-hop beat of Mega Man VII's "Shade Man Stage." DCT's version of "Stan" follows in the vein of other blends of his such as his 50 Cent mix "In Da Club (Dark Sword Mix)", yet removed the chorus from Stan in order to make it fit better with the beats. That move though left some people going "Wut?", so along came Flik this past week with his own complete rendition of Stan on top of DCT's beats, which I enjoyed after a couple of listens (hey, it's not the same). Flik really gets going as he gets angrier and angrier throughout. Dope stuff on the hip-hop side by one guy with Jamaican soul and one crazy cracka. Fray - Elder Scrolls III: Morrowind "Fear Not" [OC ReMix #1216] Let's see what I had to say about the older version back for the May 22nd Pimp Section: After some retooling, Nate joins the fray (Holy shit, a lame pun!) at OCR with this well-arranged Morrowind piece, one that has weak samples, but more than makes up for it with over-the-top creativity. The freestyle section at 3:07 sounded a little reminiscent of some of Protricity's own energized solos. As Fray develops more, the sample quality and polish will come, but in the meantime, this is well-made work nonetheless. Though this possesses some style along with potential you can hear, this is a really a case of substance over style.Kaijin - Xenogears "Child of the Stars" [OC ReMix #1213] Tim Sheehy offers another softly-made Xenogears mix to follow up on May's "Momentary Emotion." If you know Kai's style, this is another remix in the same vein, dominated by strings and piano with a hip-hop style percussion beat. It didn't tread any new ground for me personally, but you don't care what I think, that's for sure! If Xenogears or relaxing music is your speed, then you've gotta hit it. Over and out. Koelsch1 - Valkyrie Profile "Blind Eternity" [VGMix2 #1396 / OC ReMix to-be-posted?] If I can give you the heads-up on an OCR-bound remix before the n00bs see it, I'll try and hook you up. Here's Koelsch1 makes his way to OCR with a very interpretive take on Motoi Sakuraba's "Eternal Hydrogen Anxieties." I myself was borderline against this passing, but I don't mean for that to take away from the obviously skills displayed by K1. Even if I felt this needed a bit more to be above the bar, this one's a keeper and represents some very lush orchestral work. Don't skip this one if you don't recognize the game. Koelsch1 & Sefiros - Sonic the Hedgehog 3 "Chillin' with Sonic" [VGMix2 #1693 (removed)] Frankly there are many cases where the mere title of a remix will tell you how n00b-ish you can expect it to be, so when I saw a mix that was very uncreatively called "Chillin' with Sonic" I was wary. When you listen to it, you'll clearly realize this isn't great. However, this is at least a decent collab with a minimalist approach on the IceCap Zone done via saxophone. The production here needs improvement, but this remix does at least create a fairly depressing/melancholy mood along with the very nice rainstorm sample that continuously cycles through the background. Even if you don't get that kind of feeling from it, this is a very nice track to loop in the background. This one would have been served better by having a more artistic/pretentious name like "As It Melts Away"; just anything more serviceable than "Chillin' with Sonic." - Wouldn't you know it, this one got removed for being a revision of any already-released track. Now you'll just have to enjoy the K1-less original by Sefiros. You can tell ME how that one is. L. Spiro - Super Mario RPG "Mallow's Opus" [VGMix2 #1873] There's a bit of rearrangement here, but I thought this shined as a beatiful sounding cover of Yoko Shimomura's "Sad Song" featuring a much more realistic piano lead and some haunting ambience alongside of it. This is a cool change of pace from Shawn, with a release that doesn't cover Donkey Kong Country 2 and tries some other source inspiration (good inspiration, too). It's not risky, but in a pinch it gets the job done. Makke - Lost Patrol "In the Air Mix" [AMIGAremix #107 / OC ReMix #1215] I just wrote about this gem last week, so let's see what I said about it then: The one other thing I wanted to say was that I'm surprised that Protricity was the only judge to recognize the Phil Collins homage in this mix. Are you kidding me, yo? [shakes head] C'mon, I'm half-black and even I know it.Neskvartetten - The Legend of Zelda 2 "Ormbossa" [Ormgas Jingle Competition] We got a lot of cool entries over at Ormgas.com for our month-long radio jingle contest, and the NES4 (or in this case, the NES2) managed to take the cake with this bossa nova jazz mix referencing Link's Adventure. We got some excellent entries from others like SgtRama (Donkey Kong Cereal!), Bladiator & 3rd place winner ESHbyESH, but I have to point out that nothing was funnier than Antonio Pizza's Final Fantasy I runner-up entry "It's Alright to Like the Prelude." In it's own way, it's a genuine indictment on how many goddamn people like that track. Props to everyone who entered the contest; thanks a lot for supporting Ormgas, the unofficial OCR radio station! OverCoat - "Jormungand" [http://rks.no-ip.com/~seattleovercoat] - Feedback Here's some more quality ambient synth stuffs from the kid with the long coat, the title of which is derived from Norse mythology. The mood here is a LOT more tense than some of the other forays Scott has made, and I certainly got a Dust Brothers/Fight Club soundtrack vibe from it as the track kept moving and really got going at the 5:20 mark. If you've got something morose and/or sinister goin' on and need background music, give OverCoat 11 minutes of your life. You won't regret it. OverCoat & Destiny - Seiken Densetsu 3 "Angels Dear" [VGMix2 #683 (removed)] - Feedback Too hot for VGMix, it's Scott & Helen, whose SD3 collaboration got the boot from this site this past week (since it was a revision of an already-released mix). Because of these unfortunate circumstances, OC asked me to pimp this mix out. Y'all are the beneficiaries of their misfortune, but have no fear! Destiny plans on re-doing the vocals in the near future, so keep on the lookout for an ever better version of "Angels Dear" to surface in the coming months. Rellik - "Thee Stylish Scalawag" http://www.tjhsst.edu/~alederer - Feedback On the original side, Adam comes at you with some very chill electronic/synth instrument action (with a great title too; when was the last time you heard someone use "scalawag?" Yosemite Sam?). This is very, very interesting material for a hybrid piece, almost something I could hear in a Volkswagen commercial or something similar. Well, shit, I don't know what else to say except that this is pretty sweet. This isn't for everyone, but Rellik's got my pick of the week. You've gotta check this one out for yourself. Star Salzman - "The Message" [http://www.starblast.org] So early in the week, Star goes, "Larry, check out my new song," and in the OCR channel comes up Star Salzman - The Message. I go, "Oh, are you trying to rap in this one at all?", thinking this could be some sort of homage to Grandmaster Flash & the Furious Five. He says, "What are talking about???" Goddammit, bro, don't push me, cuz I'm close to tha edge. (Coincidentally, I'm tryin' not to lose my head.) In any case, what in the HELL is up with this? Star apparently smoked the good stuff as he came up with the most nonsensical WTF I've heard in a long time. Although I have to say, there aren't too many things funnier than hearing two harmonized Stars singing "cookies!" If you're a weirdo, stand right in line for this one. zircon - "Goofy Ghouls" [CompoST 24] Part Zombies Ate My Neighbors, part Ghostbusters, this dope lil' track was the winning entry of CompoST 24, as zirc provided a nice piece in the style of a "boy has to beat up zombies" game. This submission really hit the nail on the head in terms of the style, so ZAMN fans should get a kick out of this one. We've got a few interesting tracks on the work-in-progress side. The fan-favorite or eclectically inaccessible (depending on your tastes) ziwtra has some quality Terranigma WIPs that need your feedback, including a redux of "Blue." Check his WIPs out and let Youngjin serve you up a BIG heaping of breakbeats. Star Salzman is brewing up his best mix yet (and he'll definitely tell you that himself). Check out the new Xenogears work-in-progress, "Pillar of Salt", featuring a hybrid of both Dazil & Omen from the XG soundtrack along with two time signatures, 3/4 & 4/4, AND both Hebrew & Arabic lyrics. (The guy's ambitious, what can I say.) Taxing his computer's resources to the limit, Star aims to push the bounds of remixing and get you to kiss his feet in gratitude! Be sure to listen to the progress so far, as it's very, very close to complete; it's the right thing to do. [/hero worship] Children of the Monkey Machine fans, you have something to anticipate: zircon's been requested to send some music to the Weather Channel for potential use on the Local on the 8s weather forecast. If you've ever heard some of the Weather Channel's choices for music, you might understand that there are actually legions of fans who literally wanna collect everything the channel's ever played. (Protricity *cough*) It's almost as far-fetched as a bunch of Star Salzman groupies. Seriously though, many of you would be surprised at how much attention getting your music played on the Weather Channel provides, so good luck to Andy with this very unique opportunity. Thanks to exposure from SoundTempest (!) OverCoat's been propositioned with joining a Swedish music label Waerloga Records, a label focusing on (check this out now) "Dark Ritualistic Fantasy music." That's fucking awesome, I shit you not. I dunno if Scott's gonna take them up on their offer, but it's interesting nonetheless. In the race to get offered a deal by a label, OverCoat is currently beating 95% of the remixing community, 1 to 0. ;-P See ya next week.
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"NO" More info next week...