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anosou

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Posts posted by anosou

  1. I hate to sound condescending as well... but.. um... yeah, like Meteo I wonder how the hell you even managed to score this gig without any experience, much less no experience with digital music production.

    So what systems will this be released on? Are you using someones proprietary audio engine or something pre-existing like Wwise? Or, is this just a Mod or XNA game?

    You're not going to like the advice I have to give, but I'm fairly seasoned so here goes. Honestly, you're gonna have to find someone to collaborate with in order to do this correctly and not make a fool out of yourself... there's no way you can possibly learn the ins and outs of digital music composition, proper mastering, much less the techniques for making a proper dynamic score (which all next gen games have and require these days) in a matter of 6 months. Impossible. I've been a composer / sound designer in this biz for the better part of 4 years and it's taken me 6 years to learn enough about digital music production to consider myself somewhat marketable as a freelancer in this industry. Ugh, I'm sorry... but this just frustrates the hell out of me that someone with no experience can find such a job.... regardless, here's some tidbits off the top of my head.

    Garage band ain't gonna cut it. In order to be competitive you'll need to at least upgrade to East West Quantum Leap Orchestra Silver, or even better, Gold. Thats a VST plugin and requires a host sequencer such as Sonar 8 to run in. From there, you'll need to learn midi programming and such (if you don't already know that), and find a good set of mastering tools to make it sound somewhat pro. I would suggest Wizoo Verb as a cost effective convolution reverb solution and Izotope for a decently priced all in one EQ package. Depending on the score you're doing you might also look into Stylus RMX for beats (it's just loops so it's easy to use and sequence), and Atmosphere for your synth work. Speaking of which, would you mind letting all of us know how much you're willing to spend to prepare? Some of these VSTs can get a bit pricey.

    Without knowing the vibe of the game and where you want to take the score.. none of us will be able to really help suggest VSTs and techniques to you. Give us some details... at least all the details you can without breaking the NDA. Good luck!

    Rich

    It seems to me you're blowing things out of proportion. No one, especially not this guy, NEEDS Stylus RMX, Atmosphere and EWQL plug-ins to make music. He hasn't even mentioned what style, what kind of game and what "level" the game is on. You're basically only giving what's needed for a typical western modern close-to-AAA production, putting out any enthusiasm and hope this guy has because I'm pretty sure that's not the type of game he's doing. I also like how you say "Garage band ain't gonna cut it" even though he mentioned Logic Express 8, Sibelius and Reason which are respectable apps (Sibelius only for composing obviously) that could easily produce results that are acceptable for most smaller-scale games.

    Also, dynamic score? next-gen game? find "such a job"? Seriously? :D

    However, original poster, you should be a bit more specific when asking for help or it's really hard for anyone and everyone to give you any help. Posting examples we can give feedback on, details on the projects or even your background would help immensly.

  2. All I can say is good luck, and I hope you were paid upfront and not in a form of royalties. Recently released data shows that community games don't sell (partially because they get no press). If you're really looking for a boost, try getting the game featured on Kotaku or some-such..

    Actually the press they get gives M$ so much money it ain't worth it :)

    Anyway, congrats man and welcome to the 'omg xna wtf hax musix'-club

  3. what, no caps? blah. i'm assuming you were talking about tricklozen, who i just ignored after he trashed games that i enjoyed.

    rogue galaxy looks pretty cool. i tried star ocean 4 on 360, but the voice acting was so damn bad, and j-rpgs are tough on me when they're all anime all the time (not a big fan). gorgeous game, but i just couldn't stand any of the characters. i might go back and mute the voices and turn on captions. is SO:TTEOT the same way?

    I don't remember the voices actually because I generally ignore them. I'm guessing you wouldn't stand any of the characters (FUCKING HATER GO DIE, ANIMUH IS AWESOMEST!!) in this game either.. they're not deep. The story is great however and the sci-fi epic feel is always present with a pretty cool encyclopedia you can use to get info on like, anything. It's one of my favorite JRPG's anyway, I lurrrv the tri-ace.

  4. MAN you're late to the party. I should hit you for not buying it until now but I'll settle for giving you tons of advice instead. Also, stop writing like atmuh, it brings back memories!

    All games you mentioned are hot games. Your "might" are the best of the bunch, that makes me sad. Here are the definite list of awesome experiences á la anso (i.e. mostly JRPG's) and some other stuff thrown in for great justice:

    Gitaroo Man - because if you like music but don't play this someone should kill you.

    Persona 3: FES / Persona 4 - the best RPG's of the PS2. If you don't like the high-school theme you should instead try:

    Shin Megami Tensei: Nocturne - it has monster collecting, strange cults and a whole heap of awesome.

    Prince of Persia-trilogy - if you like a good action adventure these three games (re-issued together) are fantasticular.

    Rogue Galaxy - This game has so much content it's silly, I love it but the style is an acquired taste for some.

    Shadow Hearts-series - awesome. Hihgly stylized and unique JRPG's with an intelligent battle system, GREAT mood and soundtrack, good characters and a good story. If you only get one, get Covenant.

    Star Ocean: Til The End of Time - has the best plot-twist in video game history, the most frenetic battle system and a truly amazing ammount of side-tracking (item creation, hidden treasures, unlockable extras, battle trophies, tons of dialogue). A gem.

    Valkyrie Profile: Silmeria - see above but less sci-fi and more nordic mythology.

    If you ever feel like you want more unique stuff that might not involve characters, an experience or you know.. what you like (we're talking shmups, quirky japanese shit and all kinds of awesome) just say when and I'll drop the bomb.

  5. Arrangement is solid, great ideas all around. As you might've guessed after two votes though the production is the issue here. The instruments doesn't sound real and they're mixed a bit awkward, the piano being a bit too upfront. The piano sequencing, although I can hear your try, really suffers in my opinion because to me this is basically a piano arrangement and a piano arrangement without a realistic piano sound/playing is a no go. I suggest getting some more feedback or perhaps even talk to some performers or seasoned remixers to record/sequence your arrangement for you as a collaboration.

    Overall a great arrangement lacking in execution and production. I hope you find a way to make this shine because I'd love to have an improved version on the front page.

    NO(resubmit)

  6. Some good sound design but overall, like Vinnie said, it seems empty. I thought the bass lacked energy and presence, which is especially touchy when it comes to this genre. Arrangement had the right idea and feel but was repetitive. I suggest evolving your source usage more during the track with different instruments, different variations and developement. Making the backing less static would also help. Keep it up though, you obviously have talent!

    NO(resubmit)

  7. Little known fact: the original name for this website was "Lloyd's 'The Remix'" until early site heroes AmIEvil and Joe Redifer convinced djpretzel that the name should be more universal and not focused on Dave's last name. True story

    Hehehehehehehehehehe :nicework:

    Emotive piece, very pretty. Still, it's a bit too close to the source and should develop more without repeating. I for one did not enjoy the effects on the piano because I thought it lost focus in a way that made it muddy. The ocean effects sounds a bit pasted on but it shows your concept which is good, perhaps use it as an intro/outro?

    This needs to be developed more in terms of interpretation of the source and relying less on the effects for the mood. Check out the WIP-forums and #ocrwip on irc.enterthegame.net, good luck!

    NO

  8. Good backing parts and variation keep the otherwise conservative arrangement interesting. Production is good but the backing guitars and bass come on a little strong, cool guitar sound. The out-of-place piano is not to my liking, meant as a cool effect but in my opinion dirupts the feel of the track. Had no problem with the brass and cowbell-part. I'm going to have to ask you to smooth out the awkward string attacks though since that can't really be passed off as a stylistic choice. The ending also cuts off abruptly, fix that. After thinking this through and looking at all the other votes I still think this is a tough call. The track IS rocking btu you just have one too many issues to fix up before this can be passed so I have to go

    NO(resubmit)

  9. A lot of sounds from the Reason Factory Soundbank, but those are good so I can't blame you. Groove is infectious but repetitive, arrangement ideas also clever but repetitive. The instruments sounds a bit tacked together, a tiny bit of the same reverb and some variation in the presets would glue parts together more.

    Just a little more polish and I can pass it, this is a solid base!

    NO(resubmit)

  10. I'm with 'Ili and Vinnie, stopping the stopwatch in the middle of a measure or phrase seems a bit excessive. I know I've taken this stance before (Tony's Sonic 3 remix comes to mind) and I still stand by it. I don't think it's "counting silence" since it's a complete musical phrase that is connected to the source, no one's going to think "hey where did the source go at 1:08?" because it's still connected enough imo. Also, since the progression during the solo is quite unique and such a defining part of the source I think that definitely makes the arrangement less liberal. Obviously I wouldn't mind some more overt source usage from Kunal next time but this particular arrangement is safe to pass in my opinion.

    Production is clean and crisp, arrangement is hot and everything is well put together. I especially dig the attention given to the ghost notes in the drum patterns. Guitar sounds excellent too, very smooth to combine soft sounds like that and the electric piano with the busy drums. Great performance too, very nice dynamic playing.

    I see no problem in busting out the yes vote. Good work Kunal!

    YES

  11. Damn, XLink Kai is also for Mac! I might join you guys in this, or at least use XLink Kai to play a lot of other games. I'm moved that there even is a thing like this. This makes OCR tournaments and whatever SO much simpler and awesome. I'm stunned.

  12. Well here's your Christmas anyway: http://www.math.uiuc.edu/~wcho6/DKC2ProjectPreviewEnhanced1.mp3 :razz: .

    Two tracks that I originally wanted to put into this somehow didn't get the waveform clips I wanted pasted copied, so apologies to Anso and Nutritious for that, but this has most of the tracks from the project. We have almost all final wavs at this point, so we should be ready to release soon, although we'll probably end up deferring to the FF4 project first.

    I feel neglected BUT thankful to be part of the surprise :3

  13. My retailer listed SSV Special but it appears that's the old North American press-release. Ignition's official site doesn't mention SSV Special at all. This is a definite buy even without it but I was certain there was SEVEN games :'(

    Ah well, I'm glad ignition is publishing these and seems to do a better job overall than other collections.. I'll get this in a few days.

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