Jump to content

Gollgagh

Members
  • Posts

    8,363
  • Joined

  • Last visited

Posts posted by Gollgagh

  1. Whoa, what a coincidence that one of the few consoles that exist that support downloadable games is also one of the few that exist that can be softmodded to run pirated games!

    damn it bleck, are you totally incapable of reading shit before making flippant sarcastic remarks

    I just said that your can sign code to run on non-softmodded PSPs

  2. I dunno, crowbar's most recent post looks pretty on point to me.

    For as long as PSP's scene was cracked open for piracy, it was only in the past year or so that the ability to sign content to run on unhacked PSPs developed.

  3. I feel like we need to properly define some terms here.

    Upscaling is when you take a fixed render resolution (like, say 640x480) and forcibly expand it to fit a larger resolution (like, say 1920x1080). Conversely, this process is also called subsampling. This process only improves the end picture insofar as it fills your display; the picture is still essentially the exact same as the original render size (in this case, the 640x480). The only thing that would happen if no upscaling occurred would be the picture would be surrounded by a black box with the original picture sitting in the middle.

    Native rendering is the case in which the picture is made at the same resolution as the end display; in which case no scaling is necessary. With this method of rendering, many more details can be observed in the picture thanks to the increased render size.

    For an example to illustrate the point, I'm going to use some screenshots from the PC version of Dark Souls.

    This is an example of a subsampled 1080 render: [1]

    This is the same shot rendered at native 1080: [2]

    It should be fairly obvious that the natively rendered picture has the advantage of sharpness and increased, well, picture resolution.

    There's a third case called supersampling, but that's largely irrelevant to game console discussion.

  4. I'd argue that kiting doesn't necessarily need strategic points, only that one uses aggro to lead a mob or boss around and attack them from long range while running to avoid damage.

    yeah I'd go with that instead

    I could do an entire section on melee but I'm assuming we're keeping it a little more general in terms of gaming.

    do it anyway

  5. To Tank is to use a character with high health-limits to soak up damage that would easily incapacitate a more fragile character.

    To Kite is a two-fold process of aggroing an enemy and leading it to or from strategic points. (these two are probably wrong somehow)

    A Beatmap is a set of rhythms, found in many music games, of which, a certain percentage is required for a player to successfully land to complete the song. The beatmap on Just Be Friends is trippy.

    A Full Combo is a continuous string of successfully landed notes, lasting for the entire duration of a given song. Can also be used as a verb. Oh man, I finally Full Comboed Hatsune Miku no Shoushitsu the other day!

×
×
  • Create New...