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Malaki-LEGEND.sys

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Posts posted by Malaki-LEGEND.sys

  1. Do we REALLY need this? Wasn't The Elder Scrolls' biggest strength as a series its impossibly huge worlds on a single-player experience? If you turn it into an actual MMO, don't you lose a lot of what made the games interesting in the first place? Why don't they just add multiplayer components the next entry or maybe as a patch for Skyrim?

    If there's anything that MMOs have taught me, it's that I'd love to play with anyone, but I don't want to play with or be surrounded by every internet moron or jackass.

  2. Honestly the only practical option I see that respects the rights of everyone(because we don't live in a fascist society) is to mute people. As much as the EC gang likes to put it in their video, this isn't just a gamer issue; It's a much larger societal problem that doesn't show any sign of slowing down any time soon.

    Microsoft and other platform holders are on a slippery slope since they have to worry about which groups will provide the most revenue, which is ultimately what they as companies are trying to obtain. The best they can do is provide the aforementioned mute option if things really get out of hand. Online gaming allows you to play with anyone, but you get to choose whether or not you want to play/interact with everyone.

    Really, I don't know what can be done to stop sexist, racist, homophobic attitudes aside from dealing with the smallest social unit around(the family) that will essentially nip the problem in the bud. I don't mean superficial solutions like on-the-job sensitivity training either. All that does is bury the problem temporarily in certain contexts. I'm talking straight up killing the problem like a nasty cockroach. Can that even be done? The KKK is still around after all.

  3. Fable 2. I'm not even mad about the price I paid (5 bucks)

    I'm just mad about everything that game tried to say it was. Every time it gave me a 'choice' I just went crazy.

    It pretty much embodied all the things I have hated about modern games. Moral systems, advertise choices when it's only yes or no, and an extremely unsatisfying ending. (This isn't a knock at Mass Effect 3, havn't played it so I can judge. But these theme's show up in other games.) I felt NO connection to my character (Which they were trying to make me project myself into the character) all I could see was the absolutely blank expression on the face, not saying a word.

    Spoilers: And that final boss was a complete joke, they let you aim a gun at the man who ruined your life. I decided to spare him, so what do they do? Have someone else shoot him. I hate that game so much.

    I have never in my gaming life felt "connected" to my character, and have never understood this craze among WRPG players to feel as such. Instead of giving me these choices that are relatively transparent(yes or no morality a la Mass Effect) which to me personally dilutes the potential for an interesting character arc, why not create an interesting character that I can see making decisions and growing in different ways through the game?

  4. And while we're on a PS1 tangent, let's bring up the Dual Shock controller. N64 players may have already had their equivalent and had fond memories of it, but I never really got used to analog control until my brother invested on one some point in early 1999. It took some learning to try and get used to it, as well as the rumble in it whenever I'd take damage or react with the environment someway or other, but it really brought fresh life to the games that were compatible with said controller. Just as well that I had to learn to Dual Shock, especially since I'd eventually be playing Ape Escape later that year, with its complete dependency on said controller.

    I still have a hard time figuring out which controller I prefer; the 360 controller or the dual-shock. Sony gets a bad rap sometimes for never changing the design, but I think the dual-shock was pretty much king of the hill for a long while; perfect heft, contour... The thing is damned ergonomic, and why fix what ain't broke? Then the 360 controller hit, and it was a huge improvement over the previous console's. If it weren't for the terrible D-pad design, I'd probably say it was my favorite.

    BTW, Malaki, I'd like to know what you mean by 'current generation and beyond.' Are you anticipating some awesome moments in gaming?

    Well I'm no clairvoyant, but I have a passing interest in iPad(and other tablets) gaming, and I think with the tech leaps with said devices are going to lead to more in-depth gaming experiences if they can both overcome the buttons hurdle and/or deliver experiences that play to the playforms strengths.

    It baffles me that we haven't seen HD versions of older Final Fantasy games on iOS devices for example, because the menu-based nature of older SE RPGs lend VERY well to a touch-based interface IMO. I think games like LoZ: Phantom Hourglass and Spirit Tracks have proven this on the DS.

    Good stuff BTW, people. Let's see some more!

  5. Just like the thread says, what were some of the biggest or more impressive moments in gaming for you all? This can range from the very beginning of gaming history to the current generation and beyond.

    I didn't get into gaming until I was 3- or 4-years-old with the original NES and Super Mario Bros., Duck Hunt, The Legend of Zelda, etc., but it wasn't until the SNES years that I would be pretty impressed with two specific events.

    First would be Super Mario All-Stars. I only saw a commercial for this when I was around 6 or so, and I swear I had to have been dreaming. Three amazing games and one we never saw, totally updated and enhanced on better hardware? To the best of my knowledge, that was the first instance of an enhanced remake collection that I had ever seen.

    Second and even more impressive to me would be the Super Gameboy. It's funny to me how Sony and Nintendo going on and on about cross-console connectivity, but I guess even Nintendo forgot that they got it right years ago: Just create an adapter that lets you play your handheld's games on your home console on a bigger screen! My mind was blown when I was able to play Metroid II, Bionic Commando, and Mega Man V GB in COLOR on my much larger. Even more impressive was that certain games had expanded color palettes available when using the adapter. It breathed new life into my then aging SNES, and was a pretty big moment in gaming IMO.

    So what are yours, ladies and gents?

  6. Kid Icarus Uprising was a pretty awesome game. Honestly, I would have been satisfied if it ended at chapter 9. I thought it would just be like Star Fox, where you replay levels for better scores at higher difficulties, but LOLNOPE you're not even half-way through!

    Controls were tricky (Metroid Prime Hunters felt better) but the graphics, music and voice acting were all top notch. I loved all the call backs to the older games, and the 4th wall jokes were entertaining.

    My fav weapon would have to be the Beam Blades. Great at ranged with rapid fire and good melee. I haven't been able to play any matches with you guys yet, though. I can see you guys are online but I can't join you :S

    Yes well maybe you should get online right NOW, as Unstable is about to find out what my favorite weapon is... :-D

  7. Double(yet not really) post!

    So Nintendo seems to have started dancing around the idea of offering playable demos of eShop titles, and one they just released was for Mutant Mudds, which is a 12-bit(?) platformer that has some pretty nifty visuals and audio and gameplay that grows on you.

    I was originally "Eh..." when I saw it first, but now I'm pretty much sold on the idea. More demos, Nintendo!

  8. Not only are there inherent differences in how Japanese VA is done as opposed to in the U.S.(actors in the same both playing off each other as opposed to separated), Japanese acting is pretty different in that there is generally a lot more overacting, and from what I've seen from a lot of Japanese drama and film, anime is oftentimes in line with that style, save obviously for the types of scenarios that can only occur in animation.

    Generally speaking, VA is held in a bit higher regard in Japan than it is over here, so there tends to be a higher level of professionalism involved, whereas in my opinion VA in the states is only just starting to get anywhere.

  9. Essentially the game is a prototype for Nintendo's response to action games like Ninja Gaiden and God of War mixed with Sin & Punishment. So bloody great.

    Also Nintendo, please give your future 3D classics the same attention as you did with Kid Icarus 3D. We even get the Famicom Disk System version that has an extra sound channel and variable 3D levels. The only thing that irks me about it however is the lack of touch controls for the lower screen menus. Outside of that though, I appreciate that it's essentially a looking glass into all the stuff that makes Uprising so great.

    Now that I actually have internet back, I can give multiplayer a spin. Who's with me?

  10. Well wait no longer for I am that person.

    So I've played two runs of the first two chapters after grabbing it a few hours ago, and I can say that I've been having a blast with it. I'm even more impressed with this because I'm a lefty, and was worried whether or not I'd be able to adapt, but I did, and it's wonderful.

    Lemme address those complaints. Naturally this is all just my opinion, but I find the voices pretty great and full of humor, with some comments like "Yeah! Take that... Wall!" and "Everyone's looking for work in this economy, even part-timers!" pretty hilarious given their context. It's true that there is A LOT of voice blocking out what is a pretty epic soundtrack from what I've heard thus far, but it's all funny, and I enjoy it a lot.

    As for controls, while there are tons of options like being able to map movement or any command really to the face buttons(even aiming), I really felt most comfortable with the default settings, and you can even test out every change you make in the options menu, even weapons before you equip them. The sky controls are pretty intuitive, but the land controls are the ones that take some getting used to, although you WILL get used to them relatively quickly and you can head to a practice room if you need to brush up. You'll be dodging attacks with precision in no time I think. I started using the stand at first as a sort of training wheel set, but now I feel pretty comfortable, although the stand IS nice(and free). It can also help with 3D alignment, which given the nature of the controls, you might find yourself edging out of on occasion. Again, it's all about getting used to it. Once you do however, you're golden.

    I LOVE the arcade feel of the levels. Score attack and loot whoring is the name of this game. Add in variable difficulty with the cauldron, and I'm in heaven. Visuals themselves are really pretty, enemy designs are nice, and as I mentioned before(and as you've no doubt seen earlier in this thread) there's some top talent behind the music and it's really great. Even the menu aesthetics are wonderful(and definitely influenced by Smash Bros.). The weapons themselves are pretty diverse with different attack levels, abilities and weaknesses, like being able to set enemies on fire, or the ability to snipe, or homing shots, etc. There's a lot of replay value here.

    TL;DR: First impressions with the game are great and I can't wait for more. Controls have a bit of a learning curve, but you'll get the hang of 'em with time, music is wonderful, banter between characters is great funny, etc.

    Fuck the internet minority.

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