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Malaki-LEGEND.sys

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Everything posted by Malaki-LEGEND.sys

  1. I'd rather you all went back to the subject of DJP's video upload as opposed to back-and-forthing about terminology. And on the subject, That video really does an excellent job of identifying one of the biggest problems with video gaming, that might be scene as sexist behavior-forming, and that's lazy storytelling.
  2. I'd also agree that parrying is much more accessible in this iteration. Parrying in Third Strike always seemed like (and usually was) a high-level technique that I'd never have the skill to use effectively. That's a totally different story in SFV, though I haven't figured out how to use it as an offensive tool other than trying to mixup an opponent after they get knocked down. I appreciate the balancing as well, since you can't use it without a bar of meter, so it can't be spammed indiscriminately.
  3. So after spending some time with the game over the past few days, I think I'm enjoying it a lot more. I can't speak to the PS4 experience since I'm on PC, but other than the controller issue and fullscreen not outputing properly to 60hz on my TV screen (48" 4k Samsung LED whoo!) which I eventually found a workaround for, the game is performing very well, and all my matches online have been super stable for the most part. For reference, I'm on a wireless connection to my router on the opposite corner of the floor beneath me, with several wireless devices connected to my system. On the subject of online matches, I'm really happy at how well crossplay works between PC and PS4. If it weren't for the little icon next to a player's name, I'd never have known the difference. Bravo Capcom for that feature, and bravo for unifying the PC and console communities with that one. In regards to my actual matches, I've been using Karin as my main, and she has a lot of tools to really get in there with some mixups, and I really like "tactical" feel with the game. Ono originally wanted SFIV to be more about strategy and less about execution, but I feel like he delivered more with SFV. The bringing back of the stun gauge really does give you a lot more info in regards to whether you should push the attack or hold back a bit. I really like how all the characters seem to be a lot stronger and can do a lot of damage easily, but matches can easily go either way even if your health is down to half without feeling cheap. I feel rewarded when I'm able to either read or bait opponents into making mistakes, and it feels awesome. I haven't had too much time to get into it, but I'm excited to see how the game evolves with new characters being released at regular intervals (gimme my Ibuki/Juri!!). I forgot what my CFN ID was, but my Steam ID is Malakhim3(which I think is my CFN), so if I'm online, don't be a stranger.
  4. While it's slightly annoying because of the Start button issue I mentioned in my original post, I can confirm that my Madcatz Xbox 360 Soul Calibur V stick works just fine on PC, though with some changes to in-game button configs.
  5. If you all remember, time was that you'd get a finished game with all kinds of bonus content stuffed in there in so many unexpected ways. Time also was that game development wasn't nearly as expensive as it is now and didn't sometimes require an army of developers to make. Games also haven't increased in price to compensate for the current financial landscape, which means that developers/publishers are going to try to find as many ways as they can to recoup their investment/cut costs. This naturally takes the form of DLC cash shops or large swaths of content cut to meet release schedules. Cases like Street Fighter V will eventually be the norm. Hell Final Fantasy VII Remake is in exactly the same position regardless of what apologists will tell you. Right now, I think I agree with Brandon and Neblix. It's about what the audience expects versus what's delivered. In the case of Street Fighter V, the target audience doesn't give a flip about the usual single-player modes outside of training, so is it quality to them? Potentially yes. That being said, I can certainly understand the perspective of those that feel it harms the perception of the series, and to an extent, I agree that it does. The perception of Street Fighter V outside of missing modes is that it was a barebones rushed out mess of bugs.
  6. I haven't really had too much time to delve into it because life reasons, but I think I enjoy it from what I've played? Not entirely sure yet. While it doesn't bug me as much, since if I'm not playing online, I'm in training mode, the game DOES feel pretty barebones and unfinished. The rumor floating around is that they wanted to get it out with enough time before EVO. I'm assuming some marketing guy high enough that Ono couldn't say no to him said "Let's get this out for EVO for MASS publicity/sales!", which isn't a bad assumption to make, but that's too insider baseball to get into, Mechanically, I'm not crazy interested, although I appreciate Zircon and some other folks' perspectives on how it relies less on pulling off long combo strings a la SFIV, and more good timing and meaty 3- or 4-hit technique a la SFIII. It feels weird moving to that when I've been pulling off 9+ hitters for years in SFIV, to be doing the same type of damage with Karin woth a crouching med kick into QCB strong kick. I almost feel like it's too easy? I dunno yet. I do appreciate V-skills, triggers, and reversals, though again, I haven't really had a whole lot of time to really delve into it. Maybe over the weekend I can give better impressions. Stability-wise though, the PC version is a mess. There are sections of the game that can chug at times, specifically background animations in stages like Kanzuki Estate. They might just be locked down to 30FPS for whatever reason, but it's slightly jarring to see. Additionally, and probably most annoying to me is that while I can use and customize the main attack buttons on my SCIV Fightstick, why the bloody hell do I have to press Enter on the KEYBOARD to enter the start menu mid-training/fight session? This is especially annoying since I can otherwise access every command using the stick, even exiting the menu! That seems like a strange issue to have. This of course is just my experience. Apparently, many folks using other sticks can't even get theirs working on the PC. Oh, and remember when I said if I weren't online, I'd be in training mode? Well it seems like I've been stuck in the latter, given the incredible instability of the network. I could be waiting for 30 minutes with fight request on in training and nothing. Obviously, this is an early superficial impression, but so far, there's enough left to be desired that I'd rather be playing something else.I might get really into it around late March when (ostensibly!) most of the major bugs are fixed, or I might wait until Ibuki and Juri come down the DLC pipe. Cross play is nice, though! If I happen to be online, my Network ID is Malakhim3.
  7. The biggest problem with Rey is that, at least initially with Episode VII, she's essentially Luke Skywalker and Han Solo all in one, what with her being a pretty strong force-sensitive on top of essentially owning the Millenium Falcon. I don't feel like I'm able to articulate this point very well, but there has to be SOME kind of limit to characters or else those adolescent power fantasy accusations start rolling in. And it was just as bad with Anakin not only being the chosen one, but also having built 3PO and several other attributes.
  8. Yep, now we just need that FFX/X-2 release schedule and some kind of announcement for FFXII. It's actually pretty surprising that we haven't heard anything about a PC release of Final Fantasy Tactics, given that there's already a mobile version of War of The Lions out there.
  9. One thing I've never really understood, especially after re-watching the entire saga before watching The Force Awakens, is the general apathy towards the prequels, and, even more perplexing because I thought it was part of the sacred cow original trilogy, Return of The Jedi. I'm sure there has to be some actual reasons other than Jar Jar Binks and ewoks, but I can't really see 'em. I've heard people railing on the acting (in the case of the prequels), which seems legitimate, but then, I was more interested in the overarching story than anything else I guess. I mean, I greatly enjoyed The Force Awakens despite my problems, but the prequels had a lot more balls than Episode VII by far. In the case of RoTJ, it seems like everyone just saw the "It's A Trap" episode of Family Guy and decided it was cool to hate on it or something. I don't remember ever seeing that much apathy towards it.
  10. Pretty much my thoughts exactly. As if the Skywalkers were the only force sensitives in the entire bleeding galaxy.
  11. Pretty much hit the nail on the head. They tried to stuff WAY too much towards the end of the movie that were callbacks to entries in the previous trilogy. So much in fact that it was hard to focus on what was going on towards the end. I'd also disagree with the idea that Finn is "Jar Jar Lite". Aside from his awkwardly "urban" dialogue, it makes sense why he's so finicky. He's been born and bred to be nothing more than a weapon of the First Order, and hasn't really experienced anything that wasn't seen from the inside of his stormtrooper helmet. Hell, he never had an actual name 'til Poe gave him one. I really liked Finn a lot and absolutely hated that he wasn't the actual force sensitive in the movie. That would have made for a better "redemption" story in my opinion. I personally wasn't too huge on Poe myself, although I definitely did enjoy the play between him and Finn. Honestly, I think the chemistry between the three purported main characters of this trilogy was pretty good. And I understand why they felt the need to retread old ground. They couldn't just start from a movie that released nearly 4 decades ago as if no time had passed after all, but again, it just didn't feel deliberate enough. We can say what we want about the prequel trilogy, but they felt a lot more focused and willing to be different than this one.
  12. You're absolutely right. It SHOULD be exciting, but it's absolutely disappointing.
  13. Because the director had to remind movie goers that this was Star Wars apparently. I also felt those scenes were pretty forced. In fact, the entire "we've gotta find Luke" plot made the film a lot weaker in my opinion. The whole movie seemed pretty deserving of that purported subtitle for Spaceballs 2. Either that or The Damned's " stupid mcguffin building thing". Episode VIII better be amazing.
  14. But Kylo Ren is a Sith, and built up as a ridiculously powerful one at that(though caveat again, still in training apparently). It would have been fine if she were toe to toe with him, but he was clearly outmatched throughout a large portion of that fight, and that isn't consistent.
  15. I have to agree. Jedi already did that, and once is enough. I feel like Episode VII was fun, but it was too careful in a lot of respects, and I didn't like how they took Han's children from the Extended Universe and watered them down (to only one so far) for mass market consumption. Also, why the entire fuck is Kylo Ren, who yes is apparently still in training, but should still be competent with a blade, absolutely useless against a girl who thought the Jedi were a bunch of myths? What happened to the republic that was supposed to have been propped up after Jedi, and why are we back to the "Rebellionistance"? Why couldn't Finn have been the actual force sensitive? I can't wait to see that Rey is Kylo's sister/cousin and have it all go back to the fucking Skywalkers. That kind of makes Episode VII seem like some weird "what if" fanfiction where the son actually went to the dark side instead. I felt like the move overall was too pandering and not deliberate enough, and I found myself having a hard time caring towards the end. Granted, it's still a fun movie to watch and kudos to the production team, but I think now I know how Star Trek fans feel about the new vision for that series. In short, Disney turned Star Wars into Call of Duty.
  16. I am genuinly amazed (and more than a bit disheartened) that this thread has gone on as long as it has. I don't really have a lot to contribute to the thread itself (nor would I want to), and while I'm sure this isn't a novel thought, I'm sure that this thread would make folks like Leeland Yee and Jack Thompson mighty proud.
  17. Well my internship is about to go to full-time job with an actual adult salary, so I'm excited to say that I'm on the cusp of being an official Software, Web, and Database Designer/Engineer. With that, I'll be getting ready to start moving into a nice apartment closer to Chicago. I'm also really trying to hone my music theory and guitar, currently learning more scales and modes, and working on my Japanese and Korean. Video game-wise, I finished the 1st chapter in MGS5 about a week ago, bought Hatsune Miku: Project Mirai DX for the 3DS and I play that whenever I have time, and I'm pretty hooked. Otherwise I'm playing FFXIV.
  18. I've been doing adult things, working at my programming internship hoping to turn this into a full-time gig, trying to really real for realz learn my way through the guitar, practicing scales, working on my music theory, going to school for IT, learning a bunch of coding languages along with Korean, and playing FFXIV and other games on Steam when I get the chance. Basically trying to do anything and everything to get my mind off a bad breakup and depression that went down at the beginning of this year. Yay Adulthood!...
  19. Well just being able to use the C-stick to control the camera in traditionally circle-pad pro only control configurations(like Resident Evil: Revelations or MGS3 3D) make it pretty worthwhile as is. I'm excited to finally be able to try Xenoblade reliably, as when it finally came to the U.S. I had already ditched my Wii. Outside of Xenoblade though, they haven't mentioned any New 3DS-exclusive titles past that, so we'll see where that leads. The biggest pro to me is the native Amiibo support, and certain games such as Codename: STEAM(or whatever it's called) have plans to use Fire Emblem and other Amiibos for character and weapon unlocks. Of course tracking down these Amiibos is another problem entirely... Naturally it all depends on the adoption rate of the new system before devs start thinking about using the extra juice of the system, and I feel that by eliminating the standard size from the NA market all together is a huge mistake and will directly affect how software is developed for the system. Many people were enamored with not just the faceplates on the standard size, but also even just the colored buttons which are very reminiscent of the Super Famicom. Proportionately speaking, the standard N3DS got a much larger size increase than the XL, while also maintaining a very attractive form-factor, so the most "bang for the buck" really does reside with that version. Additionally, eliminating a battery charger from the package is a Japanese business practice that makes absolute sense in Japan where consumer habits are very different, but would cause absolute frothing anarchy in an already confused bunch of parents and consumers in North America. It's clear that NoA is marketing the system to current 3DS owners who are looking to upgrade and have a charger or two lying around, but once stock of current models disappear from stores and are never seen again(this will happen), having to buy a charger will become a standard practice, and I hope Gamestop is briefing their staff on how to handle a confused customer. As for me, I really want to buy one, but I'm holding out for different colors and Xenoblade. I've been trying to track down a Majora's Mask system, but they've been even harder to find than certain Amiibos if you can believe it. All in all, I think it's a great system and I'm excited to own one, but NoA's business decisions regarding its release in this region are kind of odd.
  20. Well folks, the patch has been released! I hope everyone is having fun while I'm stuck at work for the next 5 or so hours! One thing I don't remember if I mentioned in the revised opening post is that they added a new PvP game type to Frontlines called Slaughter. This new type is another i80 gear-synced match that takes place on the same map, the Carteneau Borderlands, however as the name suggests, this game is a team death match as opposed to territories, complete with killing sprees and bonuses therein. I've been huge into PvP in the game and I can't wait to take a stab at this one. Anyone already tried it have any impressions? Additionally, one of my favorite things of the patch strangely enough is that I can now exchange the PILES of Syrcus Tower gear for GC Seals, which should make the latest step in our relic weapons(Zodiac) much, MUCH easier(I just got Nexus this Sunday after a PvP win no less)! Sasuke Blades, here I come! And lol to the FFVII abridged, TC.
  21. What's hilarious about my situation is that I had TOTALLY forgotten that the Party Finder existed. For the past month or so I could have created my own Nexus Light parties and gotten it within a week or two! Started one last night and got from tier 7 to tier 8 within and hour and a half of Garuda and Turn 4 farming. And I think I must have been begging for Triple Triad since even before they opened up the forums during 1.0's run! Finally have something to do while waiting for queues with my in-game buds. And freaking Gold Saucer! I predict a lot of FC "date nights" happening.
  22. I really hope that Nintendo is able to keep Amiibo stocks regularly available going forward if they want to make good on their gambit of implementing Amiibo functionality in a lot of their games going forward. I haven't been able to give it a shot as of yet, but the Smash Bros. 4 functionality doesn't seem crazy appealing to me as much as the possible stuff they could do with future games like the newly announced Fire Emblem for 3DS and Zelda WiiU. Finding Link and Zelda isn't that hard, but Marth, Ike, Lucina and Robin? All gone(including preorders for the latter 3). I'm really interested in what Amiibo can do and am glad it's turned out to be a huge cash cow for them, but they gotta get this stuff nailed down!
  23. The front page has been updated! Who's excited for 2.5! Just 7 days! I still need to finish nexus and zodiac! :/
  24. No lie, seriously. A better name for "Hyperion" would be "Hyperbole" in this case... Tone down the rhetoric, dude. We're talking about video games here, not who's going to be the next POTUS. Sheesh. That being said, even though it's thankfully not the case, it would be disappointing if FFXV(or any current/future non-first party game ever for that matter) would be stuck on one platform. Unless console manufacturers are dealing out serious money hats/development resources, I don't really see how devs/publishers can recoup costs/make a profit without spreading the game on as many platforms as possible in the current climate, though. Yes, that was my subtle way of saying I want that "FFXV on the PC" announcement yesterday. Also on a side note, saying that FFXI and XIV are "failed MMOs" is even more laughable than what Prophetik quoted. FFXI pretty much gave the company a very sizable and stable income during some of their rough patches, and while FFXIV had a TERRIBLE start(spoken as a FF fanbot here), it's shown a massive level of quality ever since its redux and is going strong with over 2 million active subs. I should really update the thread with 2.5 and 3.0 info at some point... And back to my own private media blackout! I will resist the urge to click on FFXV links!
  25. I love me some Big Boss antihero story arcs, so I'll definitely be grabbing it. I would say though to wait for Phantom Pain to be out for a variety of reasons: A) You don't have to wait between games to resolve a cliffhanger ending(I don't know that there is one, I still haven't played GZ yet, just hypothetical) They'll probably release both as a bundle, and knowing Steam, they'll probably have some kind of sale for it at some point in the year, though I'd happily pay full price for both personally. C) If your current PC can't handle GZ's newly updated system reqs like mine can't(my lappy can't even hit the minimum without going into its overclocked mode), then you probably won't be able to handle Phantom Pain's either, which means that by the time Phantom Pain hits, prices on new upgrades would ideally be cheaper? This really only applies if you have an underpowerd rig like me though. D) In your case, you've already played it so you can probably wait. I would buy it anyway just to support more Japanese games coming to Steam, but that's me. I'm absolutely buying both when Phantom Pain releases. Hell I'll probably buy 'em even if I don't have a new system when they release just because of reason D... I should organize all that into a flowchart...
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