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Sole Signal

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Posts posted by Sole Signal

  1. Hey, I'm working on this track too at the moment, great source.

    Just a few quick thoughts...

    Not bad for a first track, though the sounds and synths are a bit lacking. Arrangement is pretty mediocre too; it follows the original pretty closely. That synth at 1:28 should really be reconsidered, and it clips a few times alongside that dry cymbal crash. Just compare your track to something recently posted and try to match the production quality as best as you can.

  2. Thanks guys.

    Just ran across this random Galaxy AMV (pretty well done) which reminded me of this track.

    http://video.aol.com/video-detail/amv-super-mario-galaxy/3165824851

    Conspiracy much?

    Yep, this sounds like the whole thing was done in FL Studio's Sytrus. Lacking instrument choice, but the notes and the actual remix is 10/10.

    Eh, aside from the opening pad I don't think it's that noticeable. :P

  3. Depends. I can usually force myself to finish something up. Once I get an inspiring intro going, it helps a lot in keeping me going on that specific track. The total time I spent on Devastation's Doorway was maybe 15-20 hours over a few weeks, with the majority of the time being spent doing mixing and doing sound design (tweaking drums, percussion, EQing, etc). I've become a lot more efficient since then, though, and learned some new production tricks.

    Talking specifically about remixes, I can usually get a decent one and a half minute start in about an hour and a half or so. Actually, last night I found an old Mario Kart track I started of the ending theme and added another minute and a half in about an hour (I'll probably post the WIP here soon). I do most of the mixing as I'm going along and then do a final revisit once I finish the track.

    So yes, if I had time I could easily finish a mix every two days or so. :|

  4. Thanks for the comments guys.

    Yeah, I guess I should have mentioned that I'm doing this for a soundtrack and the devs don't want too much liberty to be taken with the remixes. I'll probably split this into two versions: one that is more of a standalone track with a greater emphasis on dnb and the other one for the soundtrack with the bigger emphasis on melody and the original track.

  5. Well, yeah, it's a lot easier to have the drums stand out when it's just the drums and bass all by themselves (like the track you pointed me to). I do agree, though, that the snare especially in my track is quite flat. Does anyone have any techniques that they've found in processing snares? I've always had trouble getting them to sound good. Is it a matter of layering samples on top of each other, linking them to the same FX channel and processing them all together? Or separately? Then what, add compression, EQ, distortion? I dunno, it's definitely the one thing I really could improve on. My snares always seem to have problems in cutting through the mix.

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