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Byproduct

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    78
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Profile Information

  • Real Name
    Juhana
  • Location
    Finland

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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Bass
    Acoustic Guitar
    Electric Bass

Byproduct's Achievements

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  1. It's now on Spotify too. (Excluding some regions like US and CA because of remixes and bureaucracy I have no control over). https://play.spotify.com/album/2miyqvsVr6itVN08nFNz6T
  2. Hi! I just released a free, full-length album: http://byproduct.koshiyoka.com/newgameplus.html It includes remixes on one Tyrian and two Shovel Knight and Star Control II tracks, my one and only OCRemix (on Phantasy Star II), and a bunch of other remixes and original tracks. The main thing is the mixed album which you can grab for free, but you can also get the album from bandcamp (name-your-price) to get all the tracks as separate .wavs plus 14 bonus tracks. Obviously I can't edit the tracks at this point, so detailed technical feedback would be wasted, but if you have any other thoughts I'd love to hear them of course. Hope you enjoy it!
  3. Thanks! If you can't get enough of sc2 remixes, I've also made this track from the hyperspace theme. (That, and Tyrian.) Not OCR material either, though.
  4. Hello! Here's some Star Control II themed music. Sampled some of the lovely Kohr-Ah philosophy and other game sounds, and remixed a bit of the battle theme. This isn't enough of a remix (not enough source material used I think), so I'm not going to submit it to OCRemix. So no need to worry about that in feedback (although any thoughts are welcome of course!) - just posted it in case fans of SC2 might enjoy it. I don't know what genre it fits, but it's slow and pretty dark. https://soundcloud.com/byproduct/byproduct-cleansing
  5. Thanks again. I made a couple of small tweaks according to timaeus222 and a few other small fixes, and released it as a video. There's a download link there too of course.
  6. Thanks for listening! The tempo change is because the two remixed tracks have very different tempos, but I wanted to use elements from both songs also simultaneously. It's meant to throw the listener off, just like the (numerous) sudden deaths in the game do. As for the slowdown, that's an illusion! There is no BPM change besides that one sudden jump. Interestingly, some people perceive that part as slowing down, and some don't (based on what few comments I've managed to probe out of listeners). Presumably not a good thing for the "flow" of the song, but I guess I'll keep it anyway, you know, for science. Did anyone have any thoughts on the mixing (instrument balance, eq, etc) that I should be aware of?
  7. Edit: new link: Hi! A bit late to the bandwagon, just got Shovel Knight and it's amazing soundtrack a few weeks back. Here's a bass-heavy electronic remix combining the tracks "Strike the Earth!" and "An Underlying Problem". Sources: https://virt.bandcamp.com/track/strike-the-earth-plains-of-passage https://virt.bandcamp.com/track/an-underlying-problem-the-lost-city If anyone has any comments, I'd love to hear them. I'll put the final version out on Monday evening (going on a holiday). I can take any feedback into consideration before that. (Not going to submit as an OCRemix - the structure is probably a bit too odd for that, and it follows the original melodies pretty closely.)
  8. I suppose everyone who's going to comment has done so by now, so I'm marking this as Final. Here it is in a video now ^^ Download here: https://soundcloud.com/byproduct/space-things or here: http://byproductmusic.net
  9. Yes, these are just the kind of things I get deaf to when working on the same track for too long. Thanks! I shifted the 1:30 synth a bit and gave the SID lead some water. New version here and on the first post. (The 1:30 synth was a wav ripped from the original track as a little gimmick so I couldn't make it perfect, but it's better now.) I agree this would probably not get past the judges for the reasons you mentioned - actually I wasn't planning on submitting all, just needed feedback. Should've probably mentioned that. Cheers!
  10. PsyNES has made a fun remix of the first level, here: https://soundcloud.com/psynes/roof-is-on-fire-tmnt2 (The topic caught my eye since I've remixed the last level, here: )
  11. A new version here: (link) A small update, a few new notes plus some mixing tweaks, nothing major. Anyone care to give it a go?
  12. Well, this is an enjoyable listen for sure! I'm not familiar with the sources (and didn't study them now) so I don't know how the remix relates with them, but you do have a nice amount of detail here to keep things interesting, and it sounds pleasant overall. Good one! I can think of three things that would in my opinion still improve it: - The transition(?) at around 00:50 feels awkward, like a cross-fade of two completely separate tracks. There could be some element here linking the parts together. - The piano (especially towards the end of the track) sounds like it's being hammered a bit much, like I can't imagine an actual pianist hitting every accent so hard. A little less velocity would maybe sound more natural (and more pleasant?) - The high bass instrument reminds me of windows 95 .mid songs, which kind of sticks out among the otherwise hifi instruments. Maybe you could make it less static and more alive somehow? Maybe apply some moving filters or try an altogether different preset? Anyway, that's all I can think of for now. ^^
  13. Good stuff! I haven't heard the originals but I'm enjoying all this melodic harmony a lot! The gunshot effect at 2:43 doesn't bother me. But I think the bass that's starting at ~1:04 is seriously lacking in power. What if you tried something like they do in modern "progressive" psytrance? Like (just one example).Also, I think I'd like the droning pad sound after ~0:30 a lot more if it wasn't interrupted by the kick drum, which now causes a sort of pumping effect. Maybe it's sidechained to the kick a bit too much? Or just a feature of a master compressor?
  14. Alright, new version here! Also updated the first post. Some mixing aside, the first part (hyperspace) is pretty much the same as before, but the second part (camanis) has changed here and there. Also it ends with the boss theme for that level (called 'camanise') and will then blend onto the following track on the upcoming album, hence it's still just a fade-out here. I tried adding a third full source for even more space things but that didn't work out so well. I think the structure I want is now here. If you have any opinion on the track, I'd love to hear it before tweaking the final version. ^^
  15. The "audio enchantments" just mess things up. No song (commercial or not) can accommodate to randomly set eqs and master reverbs and whatnot. So yeah they tend to mess things up. Turn them off and dont worry about it
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