starfall

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    10
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About starfall

  • Rank
    Glass Joe (+10)

Profile Information

  • Location
    Holmsund, Sweden

Contact Methods

  • Website URL
    http://www.morningdewmedia.com

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  • Biography
    At the age of 10 Mattias started taking lessons at the piano, but it wasn't until age 15 he really embraced composition. Mattias found interest in the drums, composing music and performing with bands like Embracing, Naglfar, Tired Tree and Azure. At an age of 17 in 1995 he released his debut album with Naglfar called "Vittra" which immediately received great success and led to more releases with his other bands. Embracing "I bear the burden of time" was recorded and released in 1996, and the following year saw the release of Embracing "Dreams left behind".

    Early 1998 he begun studying composition and arrangement for orchestral, jazz and pop/rock music and begun writing music in a wider area of styles. This year he also participated on the Azure "Moonlight legend" album and played drums for Darkside Cowboys "Disclosure II" CD.

    Finally in 2002 after releasing his first solo album under the name Tired Tree he resigned from the job as project engineer at SEMKO in Stockholm and decided to start his own business, producing audio for the entertainment industry. With focus upon game audio Morningdew Media was born. The company name comes from one of the songs of the Embracing 'Dreams left behind' album which he recorded in 1997.

    The following years was spent producing studio recordings with different artists, and he also contributed with some work for a antidrug compilation CD. He did a remix/cover of the Moody Blues song "Blue world" for a compilation CD called Higher and Higher - a tribute to the moody blues released by Mellow records.


    In 2004 Mattias begun studying design in Skellefteå while working on music for a few game projects like Sprint Madness, Furiae and Rightous Battles. 2007 Ice Game Studios got in touch and Mattias started working on the orchestral fantasy scores for their game LEGIO which will be released early 2010. Currently Mattias is working on a number of different games, albums and music projects for consols, PC and iPhone. Check the webs
  • Real Name
    Mattias Holmgren
  • Occupation
    Composer & Audio Designer

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
    Cubase
    Live
    Logic
    Pro Tools
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Bass
    Acoustic Guitar
    Clarinet
    Drums
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Flute
    Piano
    Vocals: Male
  1. Bawu is a chinese "reed" wind instrument, sounds a bit like a Clarinett. Quite dark tone, haunting. It's got a quite narrow scale, so it's crucial to play with alot of bending between the notes. =) The instrument is featured in a few of the tracks but is most prominent in the song "Wings of Luminati". http://open.spotify.com/track/6Yimx5l1UITsRGEkPQk8yR You can hear it clearly at 0:30 and throughout the track. Luminati OST album is now also on spotify, iTunes and Amazon etc. Check it out and thanx for the support!!! http://itunes.apple.com/se/album/luminati-ost/id447896199 http://open.spotify.com/album/2Y7cxxP3GLnxewfg1CiYhU spotify:album:2Y7cxxP3GLnxewfg1CiYhU Cheers, Mattias Holmgren Morningdew Media www.morningdewmedia.com
  2. Just wanted to let you know we released version 1.2 of Luminati with tons of new stuff in the app store. Check it out and let me know what you think! New features in v1.2: * Online match against random opponent implemented. * Online leaderboards. * Achievements implemented. * 2 player mode spawns both Wings of fury and impaler. * No powerup limit in multiplayer mode. Bugs fixed: * Moving tokens in the same instant time was up resulted in unsynced game board. * Game board is now correct after Wings of fury powerup usage. * Fixed random crash (cocos2d updated to 1.0.0rc3)
  3. YES, the full Original soundtrack OST from LUMINATI is finally available at bandcamp. http://mattiasholmgren.bandcamp.com/album/luminati-ost The album features 12 tracks, and many of those are bonus tracks from the trailer and themes produced during the Luminati scoring sessions. Fans of Hollywood action/thriller scores and unique ethnic instruments will not be disappointed. On one of the tracks I even played the chinese Bawu which has a really haunting tone. Check it out and let me know what you think of it! Cheers, Mattias http://www.morningdewmedia.com
  4. I'm glad you like some of the music I produce. It's been a long road, I have put alot of time studying film music and composition (actively and non-active), different musical genres since I begun writing music in the age of 15-16. It's easy to overdress music with too much sounds, melodies, chords and instruments. But with time I realized that the core of a good/cool/long-lived theme benefits alot more from less-but-better-sounding-instruments and to develop melodic ideas (with a more delicate hand). The "Less is more" works on everything! =) Today I try to work with as much real instruments as possible; real piano, real drums, real flutes / percussion / guitars. But of course I work with ALOT of software too. =) For the orchestral themes I use VSL (Vienna Symphonic Library) & East West Symphonic Orchestra Play, but also mix some other libraries in. And I tend to setup my own controllers, so it's easier to work with the dynamics of the melodic lines in realtime instead of programming (CH11 etc.) I also have a wind-controller connected to my Yamaha EX5 keyboard so you can "breath" the dynamics, like with a real flute/clarinette etc. Though I also use it sometimes while recording strings to "breath" the dynamics. Hehe, it works quite great too. It saves a bit of programming-time. Since a few months back I'm also using the iPad alot for controlling some of the music software....it's amazing with a touchscreen as controller. I converted from PC to MAC a few years ago, since I had spent a fortune (and many years) getting PC's to run smooth. I was fed up with the windows platform for composing... Switched to MAC and Snow Leopard OS and everything has run smooth since day 1. So I would recommend getting a MAC in a heartbeat. =) Also get a soundcard with good A/D - D/A converters if you are going to record instruments live....I suggest Apogee. East West libraries are quite cheap and for a starter, I would go with them. Today there are better libs around though, like Cinematic Strings & LA Scoring strings and East West Hollywood strings. But you can do alot with the good-old libs from East West and the VSL library is tremendously powerful to get accurate orchestral mockups. Even Kontakt 4 has some good orchestral sounds which I might add to a song. Kontakt 4 is my main sampler, I've been using it since version 1 and grown comfortable with it. I got a large custom library which I add new instruments too every year which I designed myself from all kinds of wierd sound sources (soda streamers, bottles, cash-machines, sitars etc.etc.) It's also kind of a trademark to have some of your own sounds popping up a little now and then throught your songs. To get your own unique sound. It also helps with a good reverb. Since I nowdays work almost exclusively with LOGIC, I tend to reach for the Space designer within Logic. It's quite good. But Altiverb is the king to my ears when it comes to good reverb sound. Though I'm using Logic now, I've been mostly using Cubase in the past, and some Ableton Live... Live is wicked, easy to do cool and spontanous electro stuff.... But I'm overall most comfortable with Logic since I work alot with scoring-sessions (notation), and it's so flexible in many ways. And comes packed with the best sounding vsti's in any DAW. The VSTi's that comes with Cubase sound very dull / lame. Cubase 6 is nice too (still do some of my songs with Cubase), and Pro tools 9 is also great. But Logic is the nr.1 DAW for me. I hope you got some insight in all my blabber. Cheers, Mattias MORNINGDEW MEDIA http://www.morningdewmedia.com http://www.morningdewmedia.com/luminati
  5. Hey folks, Just thought I should drop a line and let you know that you can listen to the EP soundtrack of our game Luminati at http://www.morningdewmedia.com/luminati. I used some really cool instruments in the music production of the game, like the Bawu, which has a really haunting timbre. You can also listen to tracks from other released (and upcoming games) at my soundcloud page. http://www.soundcloud.com/mattiasholmgren Luminati was recently released in the app store, so go and check it out. Game description: Luminati is an enchanted connect-four with powerups. Play against the smart AI or beat your friend in the 2 player hotseat mode, it will keep you hooked for hours. Easy to learn, but hard to master. Game Center integration for online leaderboards and online matches is coming in version 1.2! Key features: - Singleplayer and 2-player hotseat mode. - 10 levels to complete. - Powerups to gain advantage. - Gorgeous graphics design and animation. - HD Retina graphics for the iPhone 4. - Cinematic soundtrack composed by Mattias Holmgren. - Post your scores to facebook etc. The game was previously awarded in the international "Games that challenge the world" competition. Luminati app store link: http://itunes.apple.com/us/app/lumin...429413476?mt=8 Luminati Lite (FREE version) link: http://itunes.apple.com/se/app/lumin...433148212?mt=8 Recent titles I've worked on are: Valet Parking (DSi), Charmed (iPhone), Flight Deck (iPhone), Vegas Towers (iPad), iDamaged (iPhone), Legio (PC). Listen to more new tracks at my website. http://www.morningdewmedia.com
  6. Hey, please email me at mattias@morningdewmedia.com and I will send a copy of the original Final Fantasy Burden of truth remix that I recorded. I have a you tube clip where I play it live at:

    Glad you enjoyed the track!

    Do you have an iPhone? If so, please check out my game LUMINATI (super cinematic music which I wrote):

    http://www.morningdewmedia.com/luminati/

    And if you are eager to hear more of my music just have a listen to a big collection at:

    http://www.soundcloud.com/mattiasholmgren

    Kind regards,

    Mattias Holmgren / Composer

    Morningdew Media

    www.morningdewmedia.com

  7. Hey, looking for help with a Midna's Lament remix from Zelda: Twilight Princess. Here's a rough idea of the piece (midi). Interested?

  8. Hi! I was just reading the judges comments for the Crisis Core "Burden of Truth" remix you sent them and it sounded like it was an awesome remix. I was wondering if you uploaded it anywhere cause I'd like to hear it! I'm sorry they "NO'ed" it :(

  9. Hi folks, I'm so glad to learn that you appreciate the remix. I really put some hours into that production and had alot of fun creating it. Since you all liked this one so much, I'm eager to do another remix with the same kind of "sounds". Do you have any suggestions on a theme I should remix with the same kind of setup? Everything was recorded playing live on my masterkeyboard. Yes, the percussive pattern was copied and pasted on a few places and some filter-fades were of course recorded afterwards. But the leads and solos were all done in one-shot (well I think I played it about 3-4 times before hitting rec over that part), so the bends were all recorded live. In fact that's the way I work for most of the time. I don't like fiddling with solos and leads after they have been recorded. It's better for the confidence to actually be able to play them live...haha. I might release the patches in the future... =) Well gotta go, talk soon again! Don't forget to check my blogg for more weird projects at http://tiredtree.se/blogg Cheers! /Mattias Holmgren Morningdew Media www.morningdewmedia.com
  10. Hey folks, I just wanted to let you know I have some new game remixes available at my blogg. Check them out at http://blogg.morningdewmedia.com Also be sure to check out the game LEGIO which will be released Q2 2009 which features my orchestral music. The game was published by Paradox interactive. Enjoy! Cheers, Mattias Holmgren / Composer for media http://www.morningdewmedia.com http://www.morningdewmedia.com/luminati
  11. Hi folks, This is Mattias Holmgren the composer/remixer writing. I've been busy with alot of albums (Azure, Embracing) and my audio production company for the past months. Due to the high pressure of people telling me they wanted more songs like the Mega Man 2 track I spent a few hours yesterday and wrote this creazy song called "Fullblood". www.morningdewmedia.com/music/fullblood.mp3 Let me know if you enjoy it! Yours sincerely, Mattias Holmgren www.morningdewmedia.com
  12. First I would like to thank you all for the great reviews I've recieved. I really appreciate it, and I'm considering doing another remix. I've just started my own music/fx production company and is about to break into the game industry. It sure is challanging, but I have the talent and musical skills for it. And some companies has already shown interest. If Capcom asked me, I would gladly make a cover album of Mega man 2 songs, or even better. I would write the music for their next game. I've tried to contact them but without success. If you like what I did to the Mega man song, check out my pages: http://umea.mine.nu/~nicht/mm (MORNINGDEW MEDIA) http://starfall.soulreaper.net/matte (Personal homepage) http://come.to/tiredtree (TIRED TREE, my solo project) http://come.to/embracing (EMBRACING, my progressive metal band) I write music in all the above mentioned bands, you might like some of it. /All the best, Mattias Holmgren
  13. I use Ibanez RG570 with POD pre-amp. POD sucks but I don't have anything else to record the guitar through. Check my homepage for more info about my equipment. http://starfall.soulreaper.net/matte