Jump to content

Emunator

Judges ⚖️
  • Posts

    3,969
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by Emunator

  1. Artist Name: Maldivir Dragonwitch This ReMix was created for the Dwelling Of Duels monthly VGM remix contest. All of the main melody lines and synth solo were performed and recorded live, as per the contest rules. I always found the original tune very melancholic and decided to go all out with a chill, deep synthwave version of it, with reharmonization. For no particular reason, at 2:49 there's a small easter egg melody from Suikoden II's Secret Village Of The Ninja.
  2. Artist Name: Treyt What can I say except... ...whoops? 😅 I took my sweet time submitting this. Got distracted pretty bad after the event ended, worked on different projects, work was insane, [insert 100 more excuses here], so here I am finally doing my duty. Initial idea was to make something doom themed. It kinda came across, but settles into a bit more mellow of a feeling. Until the Vylent comes in at the end anyway! Working with everyone was really cool. I've always been a fan of Mrs. Weeks' voice, so I was happy to get a bit into this track. PixelSeph has way more guitar experience than I do, and it shines through brightly in his performance. During the final chorus, I morphed his guitar performance with a huge reese for the backing instrumentation and found a new favorite technique. Definitely going to be morphing guitars with things going forward. I was particularly impressed with Josh's drum sequencing, maybe because I'm a hyperrookie when it comes to drums, but I think it's because he REALLY knows what he's doing. I may have composed the piece, but the performers brought this piece alive. And then Vylent came in and absolutely crushed it with that ridiculously hard and ending. Dude didn't know the meaning of the word "chill," and I'm so glad he brought that energy. But yeah, cool people, definitely made some great connections, and looking forward to working with them again. Thanks for the opportunity guys! Collaborating Credits: Colorado Weeks - Vocals Varia - Vocal Samples Vylent - EDM Composition and Synth ParadiddleJosh - Drums PixelSeph - Guitar Source Breakdown: Intro begins with vocal sample emulating the downwardd semitone slide from SM(Super Metroid), then low synths follow the melodic progression of CV(Castlevania) until 30s, where the opening instrumentation of SM is followed by low synths, accompanied by the violin shrieks of CV. This leads into SM's main melodic theme, followed by a bridge of guitar that follows CV until a break at 1'10" that features repeated use of SM's semitone slide. At 1'38" some variation on the CV theme occurs on guitar and synth, leading into the end of the CV theme and some more variation on it. This all leads into the final representation of SM's theme at 2'16", and lead out by more CV on guitar and synth, which drops into EDM to finish the track. Games & Sources Game Set Mash Round 3, Door of Holy Spirits x Super Metroid Main Theme Castlevania: SOTM Door of Holy Spirits Composed by Michiru Yamane Super Metroid Main Theme Composers: Kenji Yamamoto, Minako Hamano
  3. This really shows what a difference a proper mixdown can make. This addressed every single one of my issues with the original track, allowing the dynamics of your arrangement to shine and gives every instrument and synth a spot in the limelight. There's room to breathe now, and all of the delicate ebbs and flows that you crafted carry so much more impact. The arrangement is, and always has been, brilliant, and I'm so glad to see this back again. This is exactly how you do it, bravo! YES EDIT 7/2/2024: I'm reviewing this since my effusive praise seems to be at odds with the rest of the panel. I have since gone through a calibration process in my monitors to fix a bias towards low-frequency response and a deficient high-end, and honestly, a lot of the feedback you got here reflects critiques that have been (correctly) given about my own music, so I expected to hear a much different song when I listened to this on my new setup. And while I am hearing a much heavier amount of distortion on this track than I picked up on previously, I was actually really impressed with the amount of clarity that came through. I've listened a few times and am just not feeling the fatigue that the other judges are pointing out. And I also think that we're not giving this enough roses for how creative and well-executed the sound design and arrangement are. I came into this expecting to fall in line, but I still think this is pretty squarely in the YES camp for me.
  4. Artist: Everybody Man *RESUBMISSION* Previous Judges Decision Hi again! I'm back after incorporating the feedback you guys gave from my first submission. I also visited the workshop where I got some great mixing advice. I believe this has really improved since the first go-around, and I hope you guys agree! A lot of the feedback was about the loudness of everything - especially the saw arp from Short Hike overpowering the other parts and the kick pumping everything against the limiter. I followed Emunators advice in the workshop about bringing each part down to -inf db and gradually bringing them up one by one. I also revisited the filtering for each part - especially the saw which was occupying way too much of the high end. I automated the gain on a few things, especially trying to keep the saw from interfering with other parts. I also panned a handful of the parts to try to get a bit more clarity/separation. I actually put some of the flute, pluck, and piano parts from Short Hike on some really slow lfos so they kind of swirl around you as they fade in and out. Prophetik suggested sidechaining the kick - I actually had it suuuper sidechained in my first submission, which I think is why it seemed to kill everything else when it hit... I brought that down to a more reasonable level. Another issue mentioned was the runtime and abrupt ending. I'm glad you guys suggested fleshing it out more, I brought in a couple more sections from See You at the Top and I think it feels way more complete. Added bird sounds! The whippoorwill and owl you hear beginning around 2:08 are samples from Short Hike - you hear them when you boot the game and near the ending. I think they really help the listener feel like they're wandering along with the song in some magical woods or something XD. The guitar at 0:50 and the mandolin strums throughout are live recordings as well. Overall I wanted to convey the wonder of exploration I felt while playing A Short Hike mixed with the awe I felt when I heard OOT's title theme for the first time. Hope you guys like it! Source Breakdown: 0:00 - 0:17 Intro with Short Hike arp 0:18 - 0:49 Main section: Short Hike saw and Title Theme intertwined 0:50 - 1:16 B section of Title Theme with guitar and modified Short Hike saw to support 1:17 - 2:05 Main section again with more layers: piano, pluck, and flute fading in and out with Short Hike parts 2:06 - 3:15 Piano melody from Short Hike (beginning at 2:52 on the source video), this time with Title Theme's piano arps doing the support 3:16 - 3:33 Layers dropout, giving Title Theme's piano and string pad some space. There's also birds! 3:34 - 3:55 A different piano melody from Short Hike (0:37 on source video) building to climax 3:56 - 4:41 Climax/ending: main section with all layers Games & Sources This is a remix/mashup of Title Theme from Ocarina of Time and See You at the Top from A Short Hike.
  5. Artist Name: Zanezooked I bet this is a first: in a single song I’ve remixed the complete soundtracks of two games! Okay, so those soundtracks consist of one song each, but still. Marathon is a vibe, man. Its novelistic terminal text, atmospheric Craig Mullins chapter screen artwork, and evocative title music construct an otherworldly mood that has lived rent-free in my psyche for decades, and every so often jumps up and takes control, and I find myself once again perusing the Story pages and listening to the title music on loop—or, now, remixing it. MacWorld once described the Marathon games as having a “planet-hopping, psychological thriller of a story line,” but they’re also games about an invincible cyborg shooting aliens in the face. The title songs of Marathon 2 and Marathon Infinity capture this dichotomy. They’re by “Power of Seven,” aka Paul Sebastien, who at that time was frontrunner of the nineties techno group Psykosonik, and they have that nineties feel, with driving rhythms combined with spacious pads and a recessed, reverbed guitar (seriously recessed: the stem splitter I tried to use to analyze it could barely find it: it classified what it did find as “other” and it was barely more intelligible than in the original mix). I tried to respect that combination of space and aggression in my remix. I also took some inspiration from Justice, whose music was featured in the trailer to the upcoming “reboot” of Marathon as a . . . live service extraction shooter or hero shooter or something, sigh. Justice uses a lot of dirty, compressed synths, especially in the bass. Mine aren’t as compressed or gated because I wanted a spacious, reverb-y feeling, but I tried for some of that grittiness. Source breakdown: I called Marathon’s vibe “otherworldly.” The other world in question is Lh’owon, the planet on which most of the action in Marathon 2 and Marathon Infinity takes place. It’s ancient homeworld of the S’pht (yeah, I know, that silly apostrophe trope), though it’s currently populated by a garrison of the Pfhor, who enslaved the S’pht a millennium ago. Its extensive ruins hide clues to the fate of a tribe of S’pht lost thousands of years before the Pfhor arrived. Oh, and the planet’s sun currently imprisons a Lovecraftian elder god of chaos which will devour the universe if freed. The first minute of my remix is about soaking in the ambience on this unspeakably ancient, largely ruinous planet. It starts with some literal ambience recorded directly from the game (and drenched in reverb, as if heard from within one of the rock-like structures you run around in). Pads and high strings play a theme that the background synths play at 0:30 in the Marathon 2 source song. The strings fade away with an irregular loss of signal. Into this planet’s system comes the rampant and only possibly insane artificial intelligence Durandal in a captured Pfhor dreadnought; he sets about bombarding the Pfhor garrison from orbit and teleporting his pet cyborg security officer (the player) around, flooding an outpost with lava over here, saving enslaved humans over there, and then going on an extended archeological dig into the ancient S’pht ruins in search of a weapon that can give Durandal the dominance and universe-outliving immortality he hungers for. At :55 we start to hear the encroaching orbital bombardment, and at 1:25 the security officer arrives and starts kicking alien appendages. A synth grinds out the guitar progression from the beginning of the Marathon 2 title music, then a recessed guitar takes up the melody. After this, a synth bass plays the bass from :30 in the source song, before the cycle repeats. At 2:39 the strings return to provide a pause in the Total Carnage, playing the theme from Marathon Infinity. The security officer is discovering the oldest remnants of the S’pht civilization, far older than humankind—and some of it is still sentient. Though he doesn’t yet know it, the fate of the cosmos is at stake. At 3:45 carnage returns with the Marathon 2 themes again. At 4:28, the guitar plunges into the Marathon Infinity theme for the conclusion, while high strings and a buried choir provide a sense of spaciousness and age. I hope you like this! Games & Sources Marathon 2: Durandal Marathon Infinity
  6. Artist Name: The Vodoú Queen *RE-SUBMISSION* **Other Contributors / Credits: Zack Parrish - Mastering ALL INFO PERTAINING TO THE PREVIOUS SUBMISSION (Including the Original Remix from 'An OverClocked Christmas, v.16', the Old Version Submitted / Rejection Decision, Source Breakdown / Write-Up, and the Workshopping Process): # Hello all. . . This... I do not know how to properly express the journey and catharsis brought about in re-doing this remix over the lengthy span of time since its rejection (hell, since its inception)--however, my hope is that the differences between this version and the rejected version are as clear as night and day. It was...something, for sure. I am proud, no matter the decision, for doing a great deal of this venture solo, and learning so many new things every step of the way. And I pray for it, even though I am not a very religious person, (spiritual, yes, because damn did I feel the Spiritual Muse of Music flow through me in the last stretches of this...when, honestly, I was about to give up and throw it on the 'unsalvageable' pile.) Nothing more to say. Let Blizzard Buffalo be the Noble Creature of Snow he has always been; (yes, this is one of the very first MMX-related OCR remixes I heard of way back in the day [quite a few from Maverick Rising, I might add], and it has stuck with me so much to current day, it's possibly the impetus for creating my remix in the first place, outside of just loving the mood setting and tone of the source ever since a kid playing through X3 for the first > hundredth time.) I humbly am re-submitting this. Thank you for your time and consideration in re-judging it. Big shout out to the Sages, DJ Mokram, Emunator, and to all those who've helped me along the way for this finale, Judges included. ♥ --- REFINED LIST OF FOCUSED ON REFERENCES / INFLUENCES FOR THE REMIX: "Carol of the Bells" / "Sarajevo / Christmas Eve" by the Trans-Siberian Orchestra, "Swan Lake" & "Dance of the Sugar Plum Fairy (The Nutcracker Suite)" by Pyotr Ilyich Tchaikovsky, and; "Fantaisie-Impromptu (Op. 66)" and Other Collections by Frédéric Chopin [Other Ideas and Leitmotif as References for Sound Design and Part-Writing are in the Workshop Link] Games & Sources 'The Frozen City (Blizzard Buffalo Stage Theme)' MEGA MAN X3 SOUND COLLECTION; Track 10 - Blizzard Buffalo (Frozen Buffalio) Stage; Artist(s): Kinuyo Yamashita; Release Date: 24 July 2018; Label: Capcom Sound Team
  7. Ahhh, I remember hearing this during the DoD listening party and immediately picking up on the Porcupine Tree influence before the vocals even came in (maybe the title gave it away?) Either way, I can see the vocal style throwing listeners off but I can confidently say that you nailed the Steven Wilson style and it's a perfect choice for this arrangement. The guitar tones, time signature changes, and even the hard-left-turn transitions feel totally on-brand. I don't feel compelled to nitpick anything here because the concept and execution, by and large, is just so strong. I've heard a lot of different songs from you over the past few months that demonstrate a wide range of styles and skills, so it really shouldn't be surprising that you had the skills to pull off a dynamic prog rock opus like this all off within the span of one song. Will be coming back to this one frequently, great work! YES
  8. The production here is actually nuts. Kris is consistently dropping professional-quality productions across so many genres, it's stunning. That production skill is wielded perfectly here to support Aaron's incredible writing, giving it a strong foundation without stealing the spotlight. It's exactly what a good pop production should do! This is my first time listening to the source material after hearing several iterations of this track during development, and I was shocked at how different it was. Honestly, there should have been so many pitfalls along the way where this could have fallen apart, conceptually - adapting an upbeat instrumental track with a very complex melody into a downtempo breakup ballad is not an easy task, especially when you introduce original lyrics. There's a million possible points of possible failure where things could have gotten awkward or overextended, but you managed to dodge them all. There's a bullet hell analogy to be drawn here that someone who is better with words than I am can run with if they want! I don't think it's out of line to say that this is the most successful and polished collab I've heard between the two of you. I'd also like to hear the outro fade extend just a little bit longer, but no biggie either way. That's all I've got, great work to both of you! YES
  9. I remember listening to this during the mixing process, so let's see how it holds up to scrutiny with my judging hat on! This arrangement clearly feels like a deliberate exercise in restraint, which can feel like a bit of a rug pull at first when you're expecting a big beat drop and don't get one, but the concept really opens up on repeat listens and rewards patience. There's a ton of evolution and tension created by the ebbing and flowing of different synth lines and arpeggios without needing to utilize any massive drops or dynamic changes or big moments - it still feels pretty massive all the same! You picked a perfect source to test this approach with, too - the repeating arpeggios give you so much room to play around with tension and release, and you capitalized perfectly. If I had one beef, it would be the bassline in the intro feeling just a bit too static before the sidechaining effect comes in. Some gradual decay on the volume envelope, or some very subtle filter automation would probably help that be more compelling for the first minute and a half, but hey - at least the patch itself is beefy! Unconventional and memorable without any of the showboating that typically comes with electronic music, I love it! YES
  10. Yup, I recognize the backing loop elements from the source - what you did sounds great, and I do hear the efforts made to chop up and personalize it, but it's not what we're looking for in terms of arrangement here at OCRemix. I'm sure this sort of thing could have an audience on Youtube or Soundcloud, but it's just not what we're looking for. Sorry! NO
  11. OK, so I feel like I haven't heard this track yet, but I think this reflects a lot of the criticism I've given on your other synth-driven music lately so I hope you don't find this too surprising when you read this. I think the synth choices here are pretty bland and uninspired. The guitar and trumpet do add a lot of spice to the mix, and the arrangement is plenty creative and varied, but the synth sounds are just... there? :( I'm not sure what sort of vibe the introduction is supposed to be setting, especially with the awkward attack/release timing on the synth keys. Kris said this but I'll reiterate because this is exactly the issue: "The spacey pad has a similar issue; it is a sound that develops over time, and with each new note it retriggers, giving an awkward stop/start effect." The sine lead is similarly not really giving me anything to latch onto, and there's nothing in the way of expression to make it stand out as a lead instrument in the same way that TSori's trumpet does. The gradual variations in attack and decay, vibrato, and articulation is just not present. The next lead synth has a bit more harmonic character but still isn't doing much for me in terms of the way it's played or programmed. Even if you're writing with synths, think about the way it would sound on an equivalent instrument, like a saxophone or a violin. It would sound awkward without any sort of legato flow between your notes if you articulated everything as a marcato, for example, or played a violin with absolutely no vibrato (or, in this case, a completely consistent vibrato on every note) and it's going to sound similarly awkward if you articulate a synth instrument like that. The guitar is mega-quiet and the tone is fine but not really compensating for the issues I noted with the synths, either. I think there's room for this to stand out more in the mix and make more of a statement, although the performance is great and fits the bill just fine. Bass and drums are mixed weirdly too - it feels like the synth bassline doesn't have enough movement to it. Chimpazilla also touched on sidechaining and how this will really help your track groove, even with a static 1/8th note bassline and simple drums. Currently, the kick and the bass are sitting on top of each other. I can't tell for certain, but I also feel like the bass patch itself is a little too thick for this genre, and it's muddying up the low-end further. 1:38 also feels like a straight-up sour note, like Larry said. Definitely fix that as well as the drum fill timing at 2:07, it's off-beat. All this to say, this arrangement is great and I really have no notes to give on the conceptual front. I'm focusing on the negatives a lot, and I hope you know that I really do enjoy listening to this! I know we've already talked 1:1 about some of these issues and how to mitigate them, so I suspect that if this goes to a resubmission, you'll have a lot of tools in your belt to address it, but I don't feel like this is up to the bar at this point. NO (resubmit)
  12. Quick co-sign from my fellow judges - this is a great start and nails the vibes you want from a Lavender Town remix, but there's just not enough substance yet. With such a slow pace and only 2:20 of runtime, you haven't given yourself enough of a runway for this song to take off and fully develop. There's absolutely a strong foundation with the sounds you've picked out, but you need to do more with the pieces you've laid down in terms of additional writing/countermelodies/fills, and in general finding ways to evolve the sound throughout the arrangement. The workshop would be a great place to take this as you develop further - you've got a great ear, now keep expanding what you can do with it! NO
  13. This is a stupid easy vote - the production is absolutely incredible here. I don't know what "wave" is (and I'm at least 40% sure you're making it up) but I like it a lot. This reminds me of a mix of Clams Casino, Lorn, and a bit of Burial but with some ultra-modern, sleek production. 1:54 knocked me out of my seat when the supersaws dropped in. Queen's voiceovers fit in perfectly, what a great additional element to add some interest during the breakdown. Ending is not blowing me away but I think sometimes we overstress the importance of a really complex, involved ending - it fades out cleanly and by that point, the track has done everything it needs to do. EZ-PZ. YES
  14. Easily one of my all-time favorite sources, so I'm always eager to hear what folks have done with it. The panning in the intro is indeed awkward - I think it's okay to more intense panning in a mix but it's almost always going to sound awkward when there's nothing balancing it out in the other ear. It's not as big of a deal when the rest of the instrumentation kicks in, but you should really consider panning those elements closer to the center at least for the intro, and maybe reining them in more during the rest of the track. There's a lot of really cool sounds at play here - the big booming kick drums, the creepy mellotrons and bells... I love the sound design here. Around 2 minutes in, we get into even more interesting territory, but marred by some mixing issues that the other judges above me have correctly identified. Although you do a lot to add personalization to this arrangement via your sound design and percussive elements, I don't think there was quite enough done to the actual part writing to distinguish it from the original or keep it from becoming too repetitive. Some slight variations in the presentation of the melody would go a long way here - you don't have to go overboard with it, but the looping piano is just not holding my interest, considering how exposed and robotic the programming is. Apply some of that killer sound design creativity that you used for your bass and percussion elements to the piano as well! I really love the vibe here and wanted to pass this but it feels like it's at least one iteration away from the OCR bar. I have no doubt you can get it there! If you're having trouble, our Workshop forums are great for feedback or you can pop into the OCR Discord Server anytime - we even host weekly WIP reviews where community members can get involved with your track on an individualized basis and help you improve your craft. Hope to see you there! NO (resubmit!)
  15. Yeah, Brad was right - this is the easiest vote of all time. Absolute masterclass of execution and ambition. There are times that I've considered Xaleph a "genre specialist" who sticks with his preferred genre (in this case, psytrance) and this doesn't exactly dispel that impression, but it does show just how much room there is to color within those genre lines and bring something truly unique to the table. The shredding lead guitar, Zack's acoustic contributions, the kit drumming all push this beyond the bounds of a traditional psytrance arrangement. That's not saying anything of the full-blown metal breakdown in the middle, either. This is virtuosic levels of vision at work here. If I had one critique, it's that the kick drum doesn't quite feel like it nailed the genre conventions during the heavier metal section - it feels a little too clicky and electronic for me. But if that's the biggest nit I can pick here, we're doing great. YES
  16. Pretty much falling in line with Larry and Kris here - if this were a weaker, less ambitious arrangement, the issues with mechanical piano programming or the mushy, over-crowded mixing would absolutely sink this. I also felt like the snare tone was too in-your-face for the way it was written, and again highlights the lack of realism. However, as it stands, the arrangement is really good. I also was impressed with how good the programmed guitar turned out - all things considered, that was another area that easily could have been a dealbreaker but it was pretty convincing. I absolutely hear areas this could be improved, but when I weigh them against the parts of this that you got right, I fall on the positive side here. YES
  17. This starts off a little shaky when the samples are more exposed - I honestly didn't really like the drum tone or the programming in isolation during the intro. The brass is serviceable in my book and definitely added a lot of personality to the arrangement, and but only really sticks out negatively when it's exposed, such as the intro or at 1:45, where the decay on the chord stabs feels very obviously synthetic. Once we get into the meat of the track though, it's clear what you were going for - some good old-fashioned guitar riffage over a classic blues progression. Everything else is ancillary to that, and you stuck the landing in spectacular form on the parts that you were trying to highlight. In an ensemble format, all the pieces work great together and let you showcase your excellent guitar chops. Easy vote for easy street! YES
  18. It's incredible how much you were able to class up a very silly source tune - this is simultaneously tasteful and showboat-y somehow, in a very pleasant way. I'll echo the sentiment that this gets by on the virtue of the clever adaptation and the extremely vibrant performance from David Russell, to the extent that any of the shortcomings in the recording quality of the instruments is a null factor. I also loved hearing the "fake Lucas audience" at the very end, I didn't realize you'd already used this idea before! Easy vote, you knew what you wanted to craft here and you left enough space for the performers to color between (and occasionally outside) the lines in spectacular fashion. YES
  19. Immediately I'm hearing some frequency clashing between the choir pads and everything else - this is a pervasive issue throughout the first few minutes of the song where the low-mids of your choir are occupying the same space as the rest of your instruments and nothing is willing to cede any ground to the other, so it's coming across as severely muddy. When you strip back the choir and lean into your more traditional atmospheric black metal palette, things click better, but there's also times where the lead melody is so buried, such as the Zanarkand melody, that I have to strain to hear it. Throughout the entire 4th minute of the song, the choir is back and muddying up the soundscape - I would selectively EQ the choir in certain sections to reduce the lower frequencies when you also have the heavy guitars playing. The programming of the choir and lead guitar leaves a bit to be desired, they are both very blocky and noticeably fake, which is fine when they are buried in an ensemble, but the whole intro felt awkward because of how stiff the timing was on the choir. This also feels like an issue during the outro. As a side note, I wish the last choir note sustained a little bit longer, it peters out unceremoniously right now. There's so much ambition here, I'd say this is your most bold arrangement to date, and the fusion of sources is honestly perfect... so I'd really love to hear this polished up, but prophetik is right - it's crumbling under the weight of its own ambition right now, and the mixing and sequencing is not always keeping up, and too many times I find that you've got conflicting ideas in the writing and instrumentation that are not working great with one another. I'd love to hear a second attempt at this! NO (resubmit!)
  20. Shoutouts to the Zelda series for really encouraging people to make the most of these 15 second sources - gems like this are all over the place in the series and I love hearing what people can do with them! This is some classic Gaspode action right from the start - bright, crispy synths with some varied electro-industrial percussion loops and a meaty bassline. The big chord stabs give this more of a synthwave feel. The breathy synth lead at 1:45 was certainly a sound design highlight, which then leads into a really cool syncopated rhythm at 2:20 that also stood out to me. We're barely halfway through and you've already explored so many possible avenues to expand on the source, and there's still a brand new synth brass lead, some low piano bass notes, and a whole keychange, . None of this feels off the beaten path for you, but the way you brought it all together still feels ambitious and fresh. No notes, this is great stuff Gaspode! YES
  21. You really are playing with fire by including the word "sausage" in your track title and then mixing/mastering it like this 🤪It's strange how audible and clear everything is, but Brad hit the nail on the head - this feels blown out, even without looking at a waveform or a frequency analyzer. It's bringing out the harshness in the transients on things like your kick or some of the crunchier synth sounds in a way that's just unpleasant. I think you could dial this back a little bit without losing the impact you were going for. Also, that ending felt really sudden to me, not from a compositional standpoint but due to the lack of any sort of tailing sound effect or impact to resolve things. The mastering on this is simply not ideal and is a dealbreaker for me in its current form, but it should be a quick fix - get this back to us! NO (resubmit!)
  22. This original song is nuts - I had to check if I was accidentally playing multiple songs at the same time, but nope. Just a weird intro! The jazz-fusion-orchestral meat of the source is just sublime and feels right up your alley, I can see why you were drawn to this. Your arrangement wastes no time getting into it. Immediately I'm hearing the benefit of the collaborators you chose to involve here. The whole band ensemble sounds full and rich, and your keys/synths fit right in. 1:21 is a little on the loud side, and the lead at 2:42 or some of the synth bells toward the end are pretty shrill when they hit those high notes, but man... there's just so much going on here, I don't think I could fully process everything you've done here across 10 listens. It's really cohesive despite jumping between styles at a moment's notice. The performances and writing are so strong, any minor mixing miscues are a drop in the bucket. This is a slam dunk. YES
  23. This is definitely a huge upgrade from your previous submissions, so nice work on that! You should be proud of the rapid pace of improvement. I like the vibe you've set here, and generally feel like you picked all the right instruments to accomplish this vision. It's simple, but I can see a world where this is over the bar! There are a few lingering issues I'm still picking up on. First and foremost, the melodica is too loud in the mix, and honestly, I can't say I'm a fan of the tone either. It feels weirdly balanced to the mid frequencies without a lot of high end bite, but it still feels shrill because of how loud it is. This could be partially resolved with EQ balance but prophetik's suggestion of trying to switch up the instruments, or perhaps layer it in with another lead (I've personally layered a harmonica and melodica together before to thicken up the tone and found it to be a good option!) might be a better route. Overall, I'm hearing a lot of distortion on certain peaks, especially in the left ear. This tells me that you're running some of your instruments too loud into your master chain, and the mastering plugin just can't keep up when multiple instruments peak on the beat. Bring back the volume level of everything a little bit and gradually reintroduce some of that gain during the mastering process to avoid this - here's a great tutorial on how to do this in FL Studio that I've found tremendously helpful: The lead performance on some of the instruments comes across as overly simplistic and lacking in expression. You've done some variations on velocity and timing but there's a lack of things like grace notes in your performance that makes it feel like you're sticking too much to the grid. I'm assuming these melodies are written in with a mouse in the piano roll, so if you have access to a MIDI controller and have some basic skills with playing it, that could worth exploring to immediately introduce more of that human element to your instruments. Otherwise, I'd suggest revisiting your MIDI sequencing to see where you can add some variation to the writing to make it sound more humanized. If you listen to Dovakhiin in Jamaica, you can hear the difference - even though the songs are at a similar laid-back tempo without a lot of complexity going on, there's subtle things going on with each instrument to make it feel more alive and groovy. This is surprisingly close, but I think there's still a couple areas that need improving before this is ready to post. You should definitely consider bringing this to one of our Workshop Office Hours in the discord with the Sages if this ends up being rejected, there's definite potential here! NO (resubmit)
  24. I'm going to put this one out of its misery quickly, since I know the twins are already looking to revisit this. The mixdown and especially the mastering feels incomplete and doesn't do justice to your fantastic arrangement, I know you guys can nail it better than this. See you on the other side! NO (resubmit)
  25. PrototypeRaptor's take on this same source is an all-time classic, so let's see what you've done with it... We're treading a lot through the same 4-on-the-floor hard electro territory but you've definitely managed to bring something unique and groovy to the table. A little less hard-hitting, a little more vintage synth design. Unfortunately, the repetition at the end is too wholesale to pass the smell test - there's plenty of room to add some more substantial variation to the structure here, especially when the overall track length is so short - you've gotta squeeze a little more out of the concept here. Chimpazilla broke it down perfectly! NO (resubmit)
×
×
  • Create New...