Guys. (this is virt)
TL;DR, seriously. Naw, Dave just linked me here. I'm going to reply to email when I can sit down at home, but I just wanted to quickly check in.
I'm touched that so many of you miss the site enough to want to make your own revival. I replied to one dude recently with a 10-paragraph email about why I've held off so long, but the short version is that it was on hold while I learned how to manage own my time properly, let alone anyone else's.
tumult made me a deal last year: He is now a professional web developer with bleeding edge skills, who has already seen several commercial projects through to completion. He was concerned that I was pretty much going to die in the next 5 years, and then VGMix would NEVER happen. So, if I could lose 5 pounds a month by next Magfest, development was on like a tauntaun. Here I am, 65 pounds lighter.
So, I've spent the past couple of weeks working on a vastly simplified feature list and specs for each system. It's a weird coincidence that this was brought to my attention today, because I'm hyped up already. It's not that volunteer coders are flaky, and it's not really because we got too busy. It's really because the goddamn thing was just over-scoped, I didn't know the first blinking thing about project management, and I wasn't able to effectively set milestones to work toward.
Before long, everyone's like "DUH-HEYYYYY" wandering around aimlessly, facing a super-imposing feature list with ridiculous webs of interdependency and prerequisites, until they lose interest and their AI returns to "Roam" state. So it goes with genius coders. VGMix 2? Week or so of work. 3 wasn't even reasonable without a damn good plan.
I'm going to be in contact with people who already have perfectly functional sites, such as Dave, and figure out ways to hook together in a way that benefits everyone, rather than trying to go it alone as an "alternative". Many of the features we had planned are now totally unnecessary and add needless complexity.
So... PLEASE don't replicate VGMix 2 feature-for-feature. Not "because it's my baby", but because it's so outdated, and many of the core concepts are vastly, deeply flawed (RPG system? Levels? Reviews AND buzz AND metas? ARGGHGFKZJXBV) and incapable of scaling to handle the amount of content we ended up with. The whole thing gets unmanageable once you have a couple thousand songs.
The real focus now is providing a place for WIP feedback, and tools to help organize competitions and projects. My ultimate goal is to have DoD be its own site running on a common framework, customized to run pretty much how it runs now, and handling all the voting, file organization, and display stuff automatically. If we can reach that benchmark, I think we have a fighting chance of doing something helpful.
Yeah. I'm going to read each page in more detail tonight, but I think you shouldn't be too quick to assume I've forgotten all about VGMix. I just needed a good training montage.
OH YEAH! Also, last weekend, I backed up the entire VGMix2 /songs/ directory (21 gigabytes) to a flash drive and two external hard drives for good measure. As soon as I have time to organize the collection into reasonable chunks, I'm going to release it as a torrent, unless anyone objects.