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About thebitterroost

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    Octorok (+25)

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  • Gender
    Not Telling
  • Location
    The Gawdern Serth
  • Interests
    Yes, I have some.

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  • Biography
    I write and record metal, mostly. Very new to posting covers of video game music and such. I also hope to write some material that may one day wind up in a small indie game. If you're a dev and like anything you hear, hit me up on here or on NewGrounds (same username). I'll write you a boss battle jam or something.
  • Occupation

Artist Settings

  • Collaboration Status
    3. Very Interested
  • Software - Digital Audio Workstation (DAW)
  • Software - Preferred Plugins/Libraries
    Stock is fine.
  • Composition & Production Skills
    Drum Programming
    Mixing & Mastering
    Recording Facilities
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Rhythm
  • Instrumental & Vocal Skills (Other)
    Live drums

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  1. The first piece I submitted here was made partly as an experiment with recording cheap drums with cheap gear and still coming away with a decent sound. For anyone interested in the hows and whys, I made a blog post about it:
  2. Did this for Dwelling of Duels this past month. Haven't submitted here yet, because I figure it might be considered too conservative. I can always go back and insert another part or two, but as someone who sometimes just enjoys listening to a straightforward take on a tune, I'm kinda reluctant to. So if anyone has any ideas, or thinks it's good to submit as is, I'm open to your 2¢.
  3. Definitely a more interesting take to have composers interviewed. Thanks for the suggestion!
  4. Will do, same goes for any other stuff of yours in the future. As someone who put together enough of a recording rig to record drums right around the same time that EZD/SD/etc starting hitting the scene, I kinda saw the writing on the wall, and opportunities to work with others really plunged. A lot feel like live tracks aren't worth the trouble of working with, and seem to be fine with the canned sound they often wind up with. So if you're one of the few left that's into it, I'll gladly dish out some tracks. Good luck on this one, looking forward to hearing how it comes out!
  5. If your drummer guy flakes out, I'd be down. This is a good jam, but is definitely in need of some drum TLC. This sounds like either a built-in keyboard drumkit patch, or maybe MT Power Kit?
  6. Really dig this! Relaxing and energetic at the same time. I don't think the guitars are too far up, and your bass and drum levels sound fine. I think you can definitely trust your ears. Also dig the detail put into your drum programming. Most folks don't seem to bother with having syncopated/dynamic fills and such, but you've got a really good command of them. Just watch out for the "third arm" effect, where some of the hi hat work overlaps with fills and whatnot. And you can trust your eyes, too, for that matter! I'm a bit taken aback by the effort put into the accompanying video, since I'd have nowhere near that level of drive. Also never played this one, only the Goonies II, which, by looking at your video, looks like it was an inferior game. Definitely gonna check it out. Kudos! Looking forward to more
  7. Dang, sounds like xenomorph diarrhea. This does sound neat, especially since the Turbografx just never really got any momentum over here in the states (not sure about how it fared for the rest of the globe) despite being pretty huge in Japan. Everyone I knew growing up only either had a Sega or Nintendo console, and I only ever got to play one at a Sears store display or something.
  8. Solid stuff man! Quite catchy. Upon reading "industrial dance metal," I was reminded of Disharmonia Mundi. Hadn't thought about that band in ages. Small production note: you have some double triggers at 1:32, should be easy to snip out.
  9. This piece was really fun to listen to. Super genuine recording, skilled yet folksy with warts and all. The piece choice for this instrumentation was spot on, though I would've probably never thought of it. Arrangement was great, too, making the track sound like a vaudeville score or something. Looking forward to more!
  10. One almost surefire way to avoid this guilty feeling you're having would be to reach out to the composer(s) directly (not the game company). There's no guarantee you'll get a response, but if they think it's fine, I'd think that would be pretty authoritative. And yeah, it is a game of weighing risk. But on the bright side, the most likely consequence is just to be told to stop, and these things have a pretty large track record! Starting with sites like VGmix and Dwelling of Duels, people on the internet have been sharing covers and remixes of game music for 15+ years. I've personally yet to hear about anyone getting hit with a C&D, much less actually getting sued for damages. Another final step could be to submit your covers through a publisher like Distrokid, which will direct any royalties made by your cover to the owners (I included a screen grab from that section of their submission page). Actual fan-made games, on the other hand, haven't been as lucky. Though, again, even notable ones like Chrono Trigger Crimson Echoes and Another Metroid 2 Remake have only ever been slapped with C&D letters. So even the ever-protective Nintendo seems to be hesitant to actually pursue pressing charges.
  11. Unfortunately, we humans are hard-wired for deep-seated tribalism, even over the tiniest shit. (One of my favorite podcasts has an episode on the topic, well worth a listen: The keyword there is "good," where someone cites a subjective element as objective (aka: the "No True Scotsman" fallacy). You'll always encounter self-important types that will lean heavily on this to try to assert their opinions as somehow more valid than another's. C'est la vie. There is some validity in someone pushing back on someone else who uses their nostalgia to all-out lionize something while dismissing all else (vinyl, anyone?), but doing it that on a general basis relies on ignoring context. A reasonable person wouldn't look at cave paintings next to DaVinci portraits and say "those cave dudes were talentless hacks, amirite?", or look at a Mac Classic and say "this is the best computer ever made." Those things are items of their era, and best viewed in that light. So for OoT, it arguably really *was* one of the best games of its era, because comparing it to most 3D adventure titles that existed around its release, it was larger, flashier, smoother, and so forth. Extending that comparison infinitely into the future is a fool's errand for those lionizing it, and a strawman for those dissing it. Also, SoE was indeed great, and @JohnStacy should definitely play Cuphead if not to just enjoy the art and animation, which are top-notch. (It's got an easy mode, too )
  12. This really is the symptom of the universe in the digital era with regard to just about any artistic medium. Since you are not selling your remixes, I wouldn't consider it a problem. At best, you're even potentially helping the copyright owners by giving fanfare to one of their properties, increasing the chance that a viewer/listener may check it out who otherwise wouldn't have. IP owners still have the right to claim infringement outside of fair use, but many don't bother because of a combination of effort and bad PR. When you make money off of it, that's a different story, but is still super common. As an example: There's a plethora of Etsy artists who sell stuff that is slathered with 3rd party IP with no end in sight. So what's the deal there? The DMCA specifies that only the original copyright holder can submit an application to remove their copyrighted material, which makes it an endless task of swatting at flies while also potentially suffering some bad PR in the process. So, while the occasional sellers get hit with a cease & desist, it rarely goes beyond that.
  13. I'll second this. Not only because a Reaper license is very cheap, but because it is much more flexible than many older DAWs. The company provides a thorough set of video tutorials via its website/youtube, and once you've gotten the hang of it, its layout and command structure can be molded to emulate many others'.