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Nav

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Everything posted by Nav

  1. Alright, thanks for all of your help! That means if nobody gives any other criticism, I'm good to go.
  2. Ok, I figured out what you meant, and I've added it. I'm neutral on that first point, but I've done them all anyway! Thanks for all your help! I'm aware that your ears are getting a bit raw, but mine are much, much rawer, considering I made the track :S... I'd need someone else's opinion once more, then I'll submit it to the panel. One last question for you specifically, Windkirby: Is the intro ok? Or should I change it to have more harmony/melody and the like? Thanks for all your help! File will be updated when I get another export done.
  3. Windkirby: I don't get what you mean with the piano, and I don't know what you mean with the lead being too fluid... I tried to fix the other stuff, though... added a 303 line, changed the piano in the ending... Mirby: This actually sounds like a really... well, not bad, but simply decent game. Thanks for checking it out! I think it's as close to being done as it's going to get, unless windkirby's tired ears can pull out more criticism. However, sorry, you're probably too used to it. I need a new set of ears on this last draft, which is hopefully final. Oh, unless you don't like the 303. I'l
  4. Intro is fixable. I'm trying not to bury anything... that's what mixing is for. It's supposed to be a background arp. Nice melody... Would that be the one that comes in near the end of the breakbeat-type section? I did extend the chord progression. Anymore extending, and it wont really sound like the source anymore (plus I have no idea where I could take it). It's not really supposed to be an E-Piano, but an M1 type thing. It's a staple of the genre. If you don't believe me, then ask me to link some stuff. I don't think it has any lows, and the highs are EQed up really high. I don't know why
  5. No, no, no! I really appreciate all of this help! I'm not good at the arrangement section, only really at the "producing" end. This is basically what I need I'll definitely change that piano, that looks like a good way of doing it. Also, I know what you mean: I'll cut down on the reverb/delay a touch too. I'll also add in a few bars, maybe 4, at the end... to let the listener know it's almost over. Question: is the intro ok? Or should I change it?
  6. Edited the link. Shortened up up even more. Changed the outro. It's under 5 minutes now. Fixed the weird left-right filter panning issues. Added mild saturation on lead(s). Changed piano line in slowdown. New URL: http://filesap.com/n/kbb-stage1-remix-ocredit.mp3
  7. Of course I intend to submit it! I have not heard the other remix yet. I can certainly smooth up the piano on the slowdown. I'll have it play something slower, which should lead into the next section (hopefully). The problem with the outro is that it's already getting small, and it might get somewhat difficult to mix. However, I have (as I mentioned earlier), no experience with non-mixable outros. I could try to remove the bass (as that's what the "brumpy thing" is), and maybe have a solo of some sort... I don't know , it's hard! I'm so used to just making endings like this: really drawn ou
  8. Stupid panning was pissing me off. I found the source, and made it correct now. Updated.
  9. Alright, updated it. Check the original link for the new version. Lots of tweaks: Shortened outro by a number of bars. Changed progression in breakdown to be more interpretive. Added a number of different instruments in breakdown to spice it up, and removed the crappy ones! Hope it works better now!
  10. Thanks for the feedback I made it long so I could DJ it. I could do a cut version for OCRemix, but I have no experience making intros and outros that aren't for DJs :S... any suggestions on that end are welcome. I agree that 1:30 to 2:10 could use something else. I'll try to add something there, but 4:00 to 5:03 is the outro, and I mentioned that it was designed with DJing in mind, so that section can't get cluttered with all kinds of stuff, or it'll be impossible to DJ. Then again, I could make an "OCR Mix" and a "Club Mix" and I'd be fine. The bass thing was originally pure sub-bass. I c
  11. Annoying pan effects, hm... I added those, might as well take them out then. I'd want to know which part specifically had the annoying panning, I know the arp did as well as the drums in the middle, but I'm not sure which you'd consider annoying. Once again, I'm not too sure how to interpret it more... That's my problem , if I try to do it, then I end up with something like a completely unrelated melody that follows the same chord progression. I could always do something simple like extend the chord progression a few bars, but that might have the opposite effect, as in the judges thinking tha
  12. Hey guys, I return after 8 months to remix a track from a game that nobody (including myself) has heard of. Anyway, what you're going to hear is the style I've been producing/DJing for the past while. Note that the arrangement is meant for DJing, hence the basic kickdrum in the intro and outro, and some of the repetitiveness. It's actually quite short for a track of this genre. It's technically "Happy Hardcore," but I'd prefer for you all to think of it as "UK Hardcore." It's also got a jungl-ish/fast breakbeat breakdown. Influences include DJ Kurt, Joey Riot and Dougal & Gammer. Midi
  13. So, I was scavenging through an old hard drive the other day, and I came upon a folder I hadn't seen in a LONG time. Why? It was my first electronic music folder. Listening now, I know that the song doesn't sound professional, I hear mixing errors, and all kinds of other stuff, but it brings back an incredibly strong feeling of nostalgia. I don't remember where I got it. I don't remember why or how. I know it was from a group of "Megaman Remixes," all of which I had found, however, I only really remember one song, entitled "MegaMan X3 - Gravitational II Dash". It seems to be a remix, although
  14. http://audio.ngfiles.com/162000/162269_7_4_DNB.mp3 Nav - Lightwalk Is a new Liquid track. I hope I can get some good feedback. I did this as part of a challenge to make a dnb track in 7/4, or in other weird time signatures. I think it came out alright! Influenced by Current Value, Logistics, and some Deep House tunes I've been digging at the moment (Alex Douche - Les Bonbons). DAW: FL Studio 8.0.2 Producer Edition Generators: LazySnake 3xOsc SliceX Effects: Fruity FX Plugins TrackS EQ Buzzroom GranComp3 Voxengo SPAN "Puncher" otiumFX Basslane Thanks guys!
  15. Ok, I updated it! http://cid-07151f10fc68dde6.skydrive.live.com/self.aspx/Public/MMBCCMaster.mp3 I tried to use all of the advice I could get. I couldn't figure out why the arp hated me, so I just said "screw it" and replaced it with the arpeggiated chords rather than using source, as it was previously.
  16. Well, I was just using 808 samples... I guess I could process some more, but I don't know what more you could be looking for in a house song, other than the samples which started the genre. Mallet melody? I'll change it around, sure. It was meant to be a background thing, but I guess it somehow infiltrated its way into the foreground to command attention. XD Thanks man!
  17. This is a little deep house WIP I threw together for fun. http://vgmusic.com/music/console/nintendo/gba/mmbcc_DeckEdit_Blue.mid is the midi I used. Its pretty simple, as you can see. I took the chord progression and added some 9ths and 11ths for a bit of jazzy-ness, then I just fit the rest of the track around it. Later in the song, I added 4 bars of my own arrangement to the 4 existing bars, and I adapted the melody to fit. I think its got a decent groove, and I like how it turned out. Now, I'm looking for advice, I want to see what you all think. So, Nav - Chillin' After the Fight: http
  18. Congratulations, you're the first person to catch that! This song WAS completely based, stylistically of course, on Omni Trio's early (circa 1996) works. So yeah, you got it!
  19. Listen, I put this up on Newgrounds when I had finished it. At the time, my alias there was "Navij11," but its just "Nav" now on NG. Since djpretzel does a personal review of each track, there is going to be a considerable delay between track completion and track posting here. So yes, I did put this on Newgrounds when I had finished, and it was only just put up here. And yes, I am the one who made this.
  20. Thanks so much guys! I really appreciate all of this Well, not too sure of your terminology, but it goes from a simple time signature (4/4, etc) to one based on 3, I think its 3/4, but it could vary. Thanks for the feedback and interest!
  21. Haha, I thought this thing had died. I guess I'll need to resurrect it, and take a harsh, critical look and make it a lot better. Maybe. I just realized that it needs a lot of work. My main issue here is that melody that comes in later. I don't like it, and I don't like the synth. I'll fix that, and then I'll take all of your advice. I too like the swirly thing, its one of my favorite synths I've made I'll put it in more if you liked it. The drums are pretty generic for house, I'll need to see what I can do. I know that Kirby and the Amazing Mirror had a good (decent) drum-sample set, but
  22. So did Dillinja. Where has the DnB gone?!
  23. Generally DnB is leadless unless you're Pendulum... And they aren't really dnb. There's not much reese here, draw out the reese, it is generally all that you should need. Drums are decent... Not as punchy as I'd like: EQ more at 200hz, they still sound too much like rock drums. Also, try layering with a 909 snare for more punchyness, as that's what DnB is all about: Punch. Try listening to some recent Spor and Noisia to get ideas. They are pretty much at the top of the heap. Don't listen to Pendulum: They're not dnb. Its been voted on, they are officially not drum and bass. http://www.dogso
  24. Haha, I thought that was the problem. Yeah, my speakers suck too, so I can see where that would happen. Ok, thanks for the criticism! I'll work a bit more on the ending...
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